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Slow motion Career mode

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1 minute ago, Semor76 said:

Fun fact: sometimes the game accelerates to Warp 9 without a reason

 

Oh nice, I thought I was the only one experiencing this. This warp speed thing happens once the AI or object presence decreases I think. I know since I get it more frequently after killing off enemy planes and blowing up ground units within my area (often with hilarious results like going light-speed directly into an accelerated stall after a gun run). 

 

I read somewhere that CPU usage supposedly decreased for AI planes, but what about the ground units themselves? Even on scattered settings there seems to be more ground units on the field than prior to 3.001. 

 

A soft column attack on Scattered settings would usually have a nearly kilometer long column of vehicles rather than the odd 15 or so transports prior to 3.001

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58 minutes ago, Voidhunger said:

Even if I reduce the graphic and view distant to min slowdowns are still there. (scattered activity settings)

Yesterday I looked with F3 view how many planes are in the missions and there was only 4 enemy planes.

So 8 Fockewulfs , 4 Bf109 and 4 Yaks - unplayable. In quick mission I can play with everything on max with 16 planes.

 

Sometimes the game is in slowmotion right from the begining at the airfield.

What is interesting , that shoting down enemy planes doesnt  help and the game is still slowfest

 

Don't forget all the ground units. Shooting down planes definetly helps with the slowdowns.

 

I overclocked my cpu and that massively reduced the slowdowns so it is really dependant on the cpu (Even though it is never at 100%). 

 

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On 4/14/2018 at 8:09 PM, Art-J said:

I can confirm that keeping HUD option ticked, while turning all message options off results in radio subtitles being displayed, but with all plane systems-related technochat being off. No idea about mission-related messages, though, as I'm still new to this game and only do some flying around in QMB.

 

50 minutes ago, =FEW=Psyrion said:

 

Don't forget all the ground units. Shooting down planes definetly helps with the slowdowns.

 

I overclocked my cpu and that massively reduced the slowdowns so it is really dependant on the cpu (Even though it is never at 100%). 

 

True , but my CPU is overclocked a lot and there are people with better CPUs that have slowdowns too.

BOS is not multicore optimizied if I remember that correctly 

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Just tried it on my rig. On the 7900X @4.7 and a 1080, on Kuban with everything set to dense, it runs smooth and I can accellerate time to ~120%.

 

What I did notice is that on the taskmanager, running the career sowed me different CPU loads than just running single missions. I get more diverse (and heavyier total) load on my 10 cores than just one core on 100% and another at maybe 20% when running quick mission. Does carreer span more threads to load units? It would maybe explain the much smoother experience I have the game running on the extra cores. I noticed that loading a mission uses all cores vailable, shortening loading times on the 10 core 7900X during normal gameplay compared to the otherwise somewhat similarish 4770k @4.4. So far on the 7900X I only got occasionally stutters in career when some mission info is shown. But not during normal flight.

 

I'l try to get more specifics on this.

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Honestly I would rather have (slightly) simplified FM and smooth gameplay with lots of units (and 4 engined bombers) than what we have now.

This FM is top notch and I like it but if they cant increase performance even more I cant play. Good will be the option to switch to simplified FM, but I dont think its possible.

They will have to make two different FMs.

 

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It seams like each missions in carrer are made different, in a  "heavy load bomber intercept mission " in moscow it can run smooth..but with the same load of bombers in Stalingrad or kuban the game runs at 1/2 speed.... 

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I have slowdowns even in Moscow career (worst than in Kuban).  

 

BTW how smooth is PWCG career with lots of planes?

Edited by Voidhunger

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Yes, this is strange...,but my new amd ryzen can be the reason that i dont have slow down in moscow..., I had a lot og slow play in Stalingrad with my old intel. I Will see now with the upgrade ( CPU, motherboard, ram )

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Hmmm I think Ryzen is not so good in single core performance but your gameplay is improved, strange.

I would be nice to have some info about this from the team

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After 2 days with no slow downs and just stutters, slow downs have returned. Stumped now going to have to wait for devs to fix doubt its a system related issues, so many people with different systems and high end ones experiencing these issues. 

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14 hours ago, Voidhunger said:

I have slowdowns even in Moscow career (worst than in Kuban).  

 

BTW how smooth is PWCG career with lots of planes?

PWCG slows down worse for me.

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23 minutes ago, =FEW=Psyrion said:

PWCG slows down worse for me.

Ok thanks. Im curious if there will be more cpu optimalization in the near future.

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fps limiters.... helped a lot to have more constant frametimes (less stutters)

 

if you are up to try... exemple for a 60Hz monitor

ingame settings:fullscreen on / Vsynch off / fps limiter to 60

Nvidia driver tab: vsynch on / / maximum pre rendered frames 1 to 3 (test what is best for you)

 

or (if you have nvidia inspector or another 3rd part fps limiter like RTSS)

Ingame settings: fullscreen on / Vsynch on

Nvidia driver tab: vsynch (application controlled) / maximum pre rendered frames 1 to 3 (test what is best for you but know value of 1 can introduce stutters but less input lag)

Nvidia inspector:fps limiter to 60 (fps limit values can be test from 58 to 63 as it was reported to work on some games with stutters, results vary with the max pre rendered frame value )

  and the frame limiter mode setting influence the stutters too

* is suggest to begin your tests  with the nvidia driver textures setting to high performance first, raise it up after the tests

 

Edited by Lemon

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Tried all the limters and pre render frame had no effect on slow downs or stutters for me unfortunately

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2 minutes ago, gibbo25 said:

Tried all the limters and pre render frame had no effect on slow downs or stutters for me unfortunately

too bad... you tried to change your windows timer settings ? fps limiter and this helped me the most

 

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its now slightly better on scattered density with 3.002 patch. Nothing spectacular, but at least its playable now.

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Tested today and was able to complete the mission I couldn't be bothered trying to complete as it was the slowest mission I came across. No slow down at all, just stuttering but not game breaking. This was an escort bomber mission on moderate density.

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8 hours ago, gibbo25 said:

Tested today and was able to complete the mission I couldn't be bothered trying to complete as it was the slowest mission I came across. No slow down at all, just stuttering but not game breaking. This was an escort bomber mission on moderate density.

Whats you CPU ?

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5 hours ago, Voidhunger said:

Whats you CPU ?

Old AMD FX-8350, 8 Core CPU running at 4.3ghz.

 

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5 minutes ago, gibbo25 said:

Old AMD FX-8350, 8 Core CPU running at 4.3ghz.

 

hmmm and no slowdowns?  ok thanks

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10 minutes ago, Voidhunger said:

hmmm and no slowdowns?  ok thanks

Played for a few hours yesterday and no slow downs, however in the locations where I would normally have slowdowns I stuttered and fps was sitting at 45-60. Before the patch constantly 60 but had slowdowns.

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I just tested intercept bombers career mission.

Approx. 8 heavy bombers and 3 Yaks and my flight of 2 Bf109g2 above water (This mission would have been running smoothly before the update probably), and my CPU usage in MSI afterburner was 86-92% on all four cores. It seems to me to high CPU usage for such undemanding mission

 

 

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39 minutes ago, Voidhunger said:

I just tested intercept bombers career mission.

Approx. 8 heavy bombers and 3 Yaks and my flight of 2 Bf109g2 above water (This mission would have been running smoothly before the update probably), and my CPU usage in MSI afterburner was 86-92% on all four cores. It seems to me to high CPU usage for such undemanding mission

 

 

What CPU are you running? My CPU only gets to 40-50% with new update. I did read somewhere that MSI afterburner was casuing stutters for some people maybe try run without it.

 

If you run steam I also gained frames if the steam GUI was minizied and in-game UI was off.

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11 minutes ago, gibbo25 said:

What CPU are you running? My CPU only gets to 40-50% with new update. I did read somewhere that MSI afterburner was casuing stutters for some people maybe try run without it.

 

If you run steam I also gained frames if the steam GUI was minizied and in-game UI was off.

I have I5-4670K overclocked to 4.3 Ghz. No steam and I have no stutters

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1 hour ago, Voidhunger said:

I have I5-4670K overclocked to 4.3 Ghz. No steam and I have no stutters

Are you still getting slowdowns on this CPU? Your one is higher spec then mine as far as I was aware.

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I have still slowdowns but its better than before. I dont know where is the problem. Ill try return cpu clocks to default today.

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After the update i dont have 1/2 speed anymore. Only when i have map open, then it realy slows down. 

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On 4/17/2018 at 10:14 AM, =FEW=Psyrion said:

PWCG slows down worse for me.


I don't get the slomo in career mode (fighter BOS, high density, hard AI), but I did start up a PWCG in BOM and cranked everything at least 20% above high density and have discovered this wonderful effect ;)

Also no way to speed up time when your system is overloaded like this, so you can't even get a mission done!

I'm posting queries about and tweaking the PWCG settings, if anyone has any input on how to dial down these settings while keeping the front line as busy as possible that would be appreciated. I'll try to update if I can get the slomo gone and keep high density.

I can run career mode stable at limited 80fps close to ultra maxed out at 1440p with hud and indicators (and AA) off with this system: 4790k (at 4.7ghz), 16gb oc'd ram, 980TI oc'd, SSD

Career seems very under populated in BOS though, even on high density.

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On 16/03/2018 at 1:55 AM, mochuelorojo said:


It also happens to me. When I toggle the tags over the objects, the game makes a small pause/freeze. It ONLY happens in career mode. Then I played in Kuban map, in the same places but in the quick mission with 16 aircrafts and it does not happen. There are no stutters/bad performance at all and the tag toggle works with no freezings. It only happens in career mode as I said. As Jason said, I've tried to lower the front activity density but there are still a lot of action in the map. I've just flown a mission with ten 109's vs  twenty IL2 and Yak's. That's a lot of people for a low frontline activity,  imho (besides all AAA and vehicles on the ground wich are not few...) Or this option is not working or I can't imagine how many people will be there when you select "high". Furthermore, I've tried starting a career in Moscow/Stalingrad maps instead Kuban (never had any stutter or drop performance in those maps)  and even when I began a mission with only four 109'2 heading to the objective with no one else/cities/smoke columns surrounding us, there were stutters and a really anoying fps drop.


I've tried selecting the 4K textures option, lowering several settings, Vsync on, and many options from NVCP I've read along this threads but nothing seems to work. I repeat, this only happens in CAREER mode.

 

I play always in VR. All maxed out (not anymore, obviously). I've bought my PC specially for VR and so far, I've never had problems with this game. It's obvious something is not ok, but what? I know there have been a lot of graphic improvements with this update and there must be a performance penalty, but come on, I've gone from playing with all maxed out at +100 fps to not being able to play under certain circumstances...

 

I don't know what else could I say to help developers to find out what's going on. If you want to know more details just let me know.

My specs are: windows 10 x64, 16 Gb RAM, Asus Gefore 1070 Ti, Intel Core i7-7820X @3,6Ghz, Oculus Rift

 

You are not alone, make a report about the problem in the bug section of the forum and hopefully the developers will get to see it and realize its not an isolated issue. There are already plenty of people reporting the same thing.

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hi,

I had the same problems as mochuelorojo , hi, and I agree with his comments, to me it look like the memory management or the synchronism of the processes are not the same depending the mode played, but since some people say to not have any problem, maybe there some things inside your hardware that are managed differently.

there is many things I made to reduce stutters to almost zero, but I believe nobody can have the game smooth as it can be in quick mission mode (even 8 vs 8 with clouds and bombers etc...) 3.00x introduced stutters negligible to noticeable but  stutters can come from many other sources too,  your hardware and settings.

there is many people with many games with this problem, but it is possible to fix many things and even getting better framerates and frametimes.

 

things I done so far

 

-windows system timers (disabling high precision event timer in BIOS as an immediate effect on stutters here)

(if you have windows 10 just try high precision event timer on/off in BIOS,  using the ( bcdedit / )tweaks are not necessary )

http://www.overclock.net/forum/78-pc-gaming/1487105-want-higher-fps-what-timer-do-you-use.html

https://www.reddit.com/r/joinsquad/comments/4s4l8w/enable_your_motherboards_hpet_to_improve/?st=jfye02b8&sh=940596a3

 

 

-(Message Signaled Interrupts )in device manager, I had audio and video card on the same IRQ , just editing one line in registry and I could make my gtx 970 on MSI mode and not being on the same irq, I believe this one responsible for the slow motion.

to know if you can and how to move your video card to MSI mode if you got like many people audio and video on same irq in your windows device manager 

https://www.reddit.com/r/GlobalOffensive/comments/3q0d3u/a_little_help_for_performance_issues_on_cs_go/

(note, it is possible re installing video drivers can re assign it to regular irq mode, I did nt tried yet but no biggies since it take less than a minute to edit registry)

( when in my bios I had ioapic 24-119 entries was enable, my game was smooth but sometimes in middle of dogfights, all sudden  the game could become  kind a slide show, short period of heavy micro-stutters for few seconds and zooming or de-zooming could fix it and game become super smooth again, it s why I think some stutters are cause by some conflict in hardware and moving the video card from the regular irq to msi mode  made look like those kind of stutters episodes are gone for good

-my ddr4 3000mhz timings  was set to 15 16 16 34 , setting it to 16 16 16 34 got rid of some stutters and even better latencies benchmark results, points is too much OC can be bad.

 

-check your system latencies with freeware LatencyMon, I found my audio driver was an intel one and causing high latency, reinstalled the realteck fix the latency problem

 

other tips:

https://www.reddit.com/r/Amd/comments/7yabin/many_updated_and_more_stable_amd_chipset_and/

 

 

when all this s done you polish the job with RTSS to have minimum input lag and better frametimes , that make a simple 60hz monitor feel like a gsynch one

https://www.blurbusters.com/howto-low-lag-vsync-on/

https://steamcommunity.com/sharedfiles/filedetails/?id=668808553

 

also, all those tweaks can be tried with fullscreen off or on , vsynch off if full screen off on native resolution, if you got window aero not disable

 

like i said my problems was exactly like Mochuelorojo described, and I can say the career mode is smooth 95% as quick mission now with those adjustments, still few hipcup when a radio message is played, or a yellow text on screen message or when  I toggle the hud

 

my apologies for English mistakes ,

good day/night

 

 

 

Edited by Lemon
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On 5/2/2018 at 1:23 AM, Lemon said:

hi,

...

 

things I done so far:

(cool things to try)



Awesome! thanks so much for this man - I will start working through this tmrw...

I just discovered my overclocks were all reset for some reason, so I have managed to get a boost from that myself, but still getting (smaller than before) issues so I'm really hoping with this info you have provided I can make some real progress. Will report back.

Also here is a link of tweak inspiration I found helpful. It may be outdated but I got something out of it.

https://www.sas1946.com/main/index.php?topic=57904.0

After working through some ideas I took from this, turning on 4k, sharpen, and re-doing my overclocks on RAM and CPU and increasing my GPU OC by about 5% I have a lot more smoothness, better looking game all round (as I finally managed to turn up nvidia to "quality" along with the 4k textures, and include some 2x AA in nvidia [lower overhead than in game] and MFAA), and I gained about 25% fps on top.

 

I still have some big issues, the main one is playing PWCG I get massive variation in stutters and the slomo effect in particular when attacking ground units. I don't believe it should be just about turning down settings as my GPU and CPU are not overworked when the slomo is happening. Then there is the micro stutters, and the occasional slide shows that you mention.

Fingers crossed ;)

 

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4 hours ago, MeeGee said:



Awesome! thanks so much for this man - I will start working through this tmrw...

I just discovered my overclocks were all reset for some reason, so I have managed to get a boost from that myself, but still getting (smaller than before) issues so I'm really hoping with this info you have provided I can make some real progress. Will report back.

Also here is a link of tweak inspiration I found helpful. It may be outdated but I got something out of it.

https://www.sas1946.com/main/index.php?topic=57904.0

After working through some ideas I took from this, turning on 4k, sharpen, and re-doing my overclocks on RAM and CPU and increasing my GPU OC by about 5% I have a lot more smoothness, better looking game all round (as I finally managed to turn up nvidia to "quality" along with the 4k textures, and include some 2x AA in nvidia [lower overhead than in game] and MFAA), and I gained about 25% fps on top.

 

I still have some big issues, the main one is playing PWCG I get massive variation in stutters and the slomo effect in particular when attacking ground units. I don't believe it should be just about turning down settings as my GPU and CPU are not overworked when the slomo is happening. Then there is the micro stutters, and the occasional slide shows that you mention.

Fingers crossed ;)

 

hi

if you got only problem in PWCG, you may just have your cpu working to maximum, do you monitoring ? PWCG can be very cpu demanding depending the settings you choose.

I like first  to adjust my video quality on quick mission mod, Kuban map, with clouds and everything ON on the ground,  8 planes vs 8 planes  , then when it is done and I got good fps , I can try other game mode. if I got slowdown in other mode it s less likely to be my video settings to be the problem, I can work on other settings I mean. let me know how it goes !

 

 

2 hours ago, claycrosby said:

I have the slowdown also.  Have the developers made any progress with this?

I got  doubts about it , since the problem is only on some hardware's and it is not a performance problem.

But something changed,  the way the game manage the memory or the processes I don't know exactly what, but it is something about synchronism or conflicts in the management, and it s why adjusting settings on the hardware can fix the problem, it s why many don't have the problem, whatever the power of the hardware.

 

Do a search on the net, 1- many games with many people got stutters problems, 2- many things can cause this and most likely

the solutions  you find on the net are rarely about the game itself, advanced windows settings and BIOS settings are often pointed out as a problem sources, (bad latencies very often)

some games are just more or less prone to those problems for different reasons 

 

Do some search ( games stuttering solution and fix , windows , bios ) and search for guides and learn a bit before trying things or  If you are ready to work a bit I can help you , I gave

what did the fix for me on my last post.

do you have audio and video on the same irq ? have you tried high precision event timer on and off in the bios ? the software latencyMon is very good to find cause of high latencies , can be a drivers , audio and usb ones are often the cause of high latencies too... so stutters in games.

good day !

 

 

 

 

 

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9 hours ago, Lemon said:

hi

if you got only problem in PWCG, you may just have your cpu working to maximum, do you monitoring ? PWCG can be very cpu demanding depending the settings you choose.

I like first  to adjust my video quality on quick mission mod, Kuban map, with clouds and everything ON on the ground,  8 planes vs 8 planes  , then when it is done and I got good fps , I can try other game mode. if I got slowdown in other mode it s less likely to be my video settings to be the problem, I can work on other settings I mean. let me know how it goes !

 

 


Yeah I test on less "busy" maps in quick mission like you say and I'm much smoother than before, but I still get some micro stutters and the occasional large one. It's definitely playable on those scenarios - but to me they are not realistic... I would like to see 20 planes in the air and units on the ground, at least. It's a good way to get the graphics setup but I also like your logic about finding the source of the bottleneck.

I don't have a lot of experience in normal career mode, just Stalingrad for maybe 10-20 missions, so it may be I haven't had a really busy mission yet and maybe I would get slomo with career and not just PWCG. I do have density set to high and hard mode on Career.

The slow down I get with PWCG has been on Moscow map (I haven't tried on any other more than once, I think I tried on Stalingrad and got no slow down with high density, maybe I should retest). I set both densities to high and also added some more planes on Moscow map and that was the main problem, now I have to change planes to medium and it depends on the mission if I get slow motion. I have still had it unplayable with med and high air and ground. On a good mission I can't fast forward above 2 and when the mission progresses I can't fast forward at all. HUD on drops frame by nearly 20% sometimes and causes a lot of stutter in these scenarios, worse than any other game mode.

I can understand it's a bottleneck somewhere and probably the CPU, but I have 4790k OC to 4.8Ghz and I'm getting only 50% of load in Realtemp. Temps not spiking above 65ish, which is fine for me. I only worry if I see sustained 75 degrees plus under heavy load. Today I'm going to push the OC to 4.9 as I have some room to go with the voltage. I will also look at all of your tweaks and see if that helps.

I turned off hyperthreading as I read that this can affect stutters, and that is almost certainly one of the things that helped. I don't know if it has dropped my fps or decreased overall performance in PWCG, do you have any opinion on hyperthreading Lemon? I think with it off it's giving me a bit of room for the overclock so that can be a good thing for single thread performance.

Also, I have Samsung Evo 850 and Crucial Ballistix 16GB oc @ 2133 (10 9 10  24) so RAM shouldn't be the bottleneck either? I have considered getting some new DDR3 RAM but I don't see much better available for the money I would spend on it. Lastly 980Ti overclocked about 10%, I'm fairly sure this isn't the bottleneck as I'm normally getting 100fps stable at 1440p quite close to everything on with Ultra but it would be nice to have the 1080Ti ;)

Basically all 3 CPU, GPU and RAM are showing only about 50% usage during a mission on PWCG, even when there is massive slow down. Temps are all good too!

Will report back when I have pushed up the OC and tried your tweaks.

Edited by MeeGee

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On ‎2018‎-‎05‎-‎03 at 10:45 AM, MeeGee said:


Yeah I test on less "busy" maps in quick mission like you say and I'm much smoother than before, but I still get some micro stutters and the occasional large one. It's definitely playable on those scenarios - but to me they are not realistic... I would like to see 20 planes in the air and units on the ground, at least. It's a good way to get the graphics setup but I also like your logic about finding the source of the bottleneck.

I don't have a lot of experience in normal career mode, just Stalingrad for maybe 10-20 missions, so it may be I haven't had a really busy mission yet and maybe I would get slomo with career and not just PWCG. I do have density set to high and hard mode on Career.

The slow down I get with PWCG has been on Moscow map (I haven't tried on any other more than once, I think I tried on Stalingrad and got no slow down with high density, maybe I should retest). I set both densities to high and also added some more planes on Moscow map and that was the main problem, now I have to change planes to medium and it depends on the mission if I get slow motion. I have still had it unplayable with med and high air and ground. On a good mission I can't fast forward above 2 and when the mission progresses I can't fast forward at all. HUD on drops frame by nearly 20% sometimes and causes a lot of stutter in these scenarios, worse than any other game mode.

I can understand it's a bottleneck somewhere and probably the CPU, but I have 4790k OC to 4.8Ghz and I'm getting only 50% of load in Realtemp. Temps not spiking above 65ish, which is fine for me. I only worry if I see sustained 75 degrees plus under heavy load. Today I'm going to push the OC to 4.9 as I have some room to go with the voltage. I will also look at all of your tweaks and see if that helps.

I turned off hyperthreading as I read that this can affect stutters, and that is almost certainly one of the things that helped. I don't know if it has dropped my fps or decreased overall performance in PWCG, do you have any opinion on hyperthreading Lemon? I think with it off it's giving me a bit of room for the overclock so that can be a good thing for single thread performance.

Also, I have Samsung Evo 850 and Crucial Ballistix 16GB oc @ 2133 (10 9 10  24) so RAM shouldn't be the bottleneck either? I have considered getting some new DDR3 RAM but I don't see much better available for the money I would spend on it. Lastly 980Ti overclocked about 10%, I'm fairly sure this isn't the bottleneck as I'm normally getting 100fps stable at 1440p quite close to everything on with Ultra but it would be nice to have the 1080Ti ;)

Basically all 3 CPU, GPU and RAM are showing only about 50% usage during a mission on PWCG, even when there is massive slow down. Temps are all good too!

Will report back when I have pushed up the OC and tried your tweaks.

hi Meegee, like your name btw lol

I don't believe you got any part of hardware that can not handle the sim to high settings, the only area I got stronger than you is the ram, and I remember someone on this forum did some test with different ram speed and BOx performance vary pretty much depending the ram speed, but still you should be able to run the game very well.

 

Since my 6600k don't have the hyper threading feature I did not search much  about  it and how it can influence gaming, but some people report it help them to lowering stutters problem when OFF ,Your cpu got 4 cores and 8 treads so I guess you could have advantage to get it enable but I would do some test with the sim with this function on and off to be sure.

Inside the BIOS, I mostly touched the high precision event timer, and I made use of intel speed shift with c-states c1to c3, speed step (ceist) is disable since reported as sometime source of stutters, also , I use the window (balanced) power plan, but the minimum processor state is 99%, combine with dynamic overclocked voltage.

So voltage can go low if not needed but the frequency never drop under 3400mhz  (cpu flex override is adjust to 35 in BIOS) so the cpu usage stay pretty even all the time I sim, more the monitoring lines are even (cpu usage, frequencies, gpu usage, framerates, and frametimes)  more the game is smooth (I use msi afterburner)

I don't think Devil's Canyon cpu s got speed shift capability but you got CEIS (speed step), if it is enable in your bios, you ll want to try it disable, when enable on my system, frametimes and cpu usage graph on monitor keep going low and high, very unstable with BOx and more stutters

 

I cant wait if you got good results, specially if you convert to msi mode the video card, since my last post I did the same for the audio, and I got very low latencies now .

where you see negative numbers, it is the devices on msi mode (Message Signaled Interrupt ) , the gtx 970 and the audio were on regular ISA so I did the conversion,   

Spoiler

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see how low are the latencies on my system !

Spoiler

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the only downside is if i update my audio/video drivers, the interrupts mode is revert back to the old way, so I just made command lines in a regular txt documents that I can copy and paste  in a command prompt (as administrator), so it take only 5 seconds to fix if I need to.

you can use mine too but you ll need to edit what is underline since it will be different

 reg add "HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Enum\PCI\VEN_10DE&DEV_13C2&SUBSYS_36831458&REV_A1\4&2db3ecda&0&0008\Device Parameters\Interrupt Management\MessageSignaledInterruptProperties" /v MSISupported /t REG_DWORD /d 1 /f

 

 

Also ,after  choosing the drivers who give the best latencies numbers ,  I  suggest the use a software like (Winaero Tweaker ) to disable some telemetry and the  automatic drivers update, it is a freeware and there is many excellent features to control your O/S ,  you can enable the menu on boot, to have the possibility to boot in safe mode, driver signature verification on or off etc... you can add many settings menu on your context menu for quick access etc... it is the first thing I install after a clean install of windows, that should be integrate to windows.

Spoiler

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and as always, create a restore point before you start doing some setting tests

 

edit: if I had 16g of ram like you  I would disable the pagefile 

 

Edited by Lemon

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8 hours ago, Lemon said:

hi Meegee, like your name btw lol...

 

I cant wait if you got good results...

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Thank you... I always get called McGee by brits and americans... I'm guessing you know how to pronounce it? ;)

Hehe... also thank you for your tips - you sent me on a deep deep rabbit hole, I've spent about 2 days on this stuff now and made good progress but also wasted a lot of time! Especially on HPET...

I have a lot to post, I have some very good results, but also still some stutters (occasional frame drops, occasional "pops", and still the horrible slow motion when I have high density on ground and med in air for ground attack missions in PWCG). That said EVERYTHING is better, ground attack missions too, I just wish it was perfect...I have only managed a couple of quick tests but I think the persistent micro stutter is gone. I'll post more later when I have time but here's a sample:

5aecf20c16562_latemon6allpreviousplusfurthergeneraltweaks.thumb.png.f74104a9da03952765e6fe038f885207.png

 

 

Edited by MeeGee
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@Lemon

I haven't forgotten, just not found the time yet, plus my overclock isn't quite complete ;)

I can't quite get 4.9Ghz stable with decent temps, so now I'm aiming for single core turbo at 5.0 but haven't figured out how to make it work yet.


Can anyone recommend me methods how to hit turbo single core? I have made a query here; http://www.tomshardware.co.uk/answers/id-3701059/single-core-boost-query-4790k.html

 

Also how does single core usage work anyway? Especially in this game. I assume there is always something going on in Windows or within the game, but does it switch to single core usage rapidly on and off, or will there be longer periods a single core is in use?

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12 hours ago, MeeGee said:

@Lemon

I haven't forgotten, just not found the time yet, plus my overclock isn't quite complete ;)

I can't quite get 4.9Ghz stable with decent temps, so now I'm aiming for single core turbo at 5.0 but haven't figured out how to make it work yet.


Can anyone recommend me methods how to hit turbo single core? I have made a query here; http://www.tomshardware.co.uk/answers/id-3701059/single-core-boost-query-4790k.html

 

Also how does single core usage work anyway? Especially in this game. I assume there is always something going on in Windows or within the game, but does it switch to single core usage rapidly on and off, or will there be longer periods a single core is in use?

hi, very happy for you if the game is going better

not sure exactly why you asked about the turbo single core, but if you like me, got the intel turbo setup in bios and  for example here :  1 core to 4.6 and 2, 3 and 4 cores to 4.5, if you want to hit the 4.6 when single core app, you need some c-states enable (took me some time to find this out) , not sure which c-state you need on tough. And yes, if I run HWiNFO64 , it record all the core hit the single core turbo speed time to time , but it is brief, not sure it worth for performance, the only reason I keep turbo enable  is cause my pride I guess,  my 6600k is oc to 4.6 under 1.3 volts lol

 

About this game, I know it use all my 4 cores, I know cause  today I installed the interesting software ( process lasso ) and I made the game running on  core 1 2 3, and all other process on    core 0 ,  and the msi afterburner monitor I could clearly see how the game use the 3 cores, values was little higher on the 3 cores 45-60% aprox.  and all other process on core 0 were using about 2-3% of the core, usually all core are used 35-50% when I play BOx so yes the game run at least on 4 cores.

 

finally, about the stutters or the kind of slow motion,  I m still testing things to get it perfect but sometimes I just make it worst, but  there is some things I m sure I need enable or not:

-high precision event timer off

-NVidia driver to max 2 frame ahead combined with RTSS (RivatunerStatisticServer) to minus 002 ms my frame rate (make the game so smooth)

-ingame fullscreen disable, vsynch disable ( the game use the desktop Vsynch since I run to native resolution window mode)

-video and audio driver running MSI mode (Message Signaled-Based Interrupts) instead of regular irq

-I got my oc cpu on dynamic voltage, with speed shift enable, and all c-states on auto, just ceis (speed step) is disable as it been reported to cause some stutters sometimes in games. (process lasso prevent latencies some c-states could cause as far I understand)

-in device manager, I need only one audio device enable, if not I got more stutters and game crash often, and latencies go to the roof,

and here I m pretty sure many person got problem with this too, cause video driver usually install an audio driver too for the hdmi and sometimes there is an intel one too, and also you can check if you have 2 x high definition audio controller, just disable and test if the sound still working, if not try other one, don't uninstall cause window will re install it

(here bellow, I disabled where red arrows, see the intel display audio, if this is enable, my game crash at some point for sure)

Spoiler

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I just read your replies on tomshardware,  if you think the game is running only on 1 core on your system I see a problem there, maybe it s why you get high cpu usage sometimes  ...

like I said earlier, BOx definitively use all of my 4 cores, maybe the software ( process lasso ) can help you there, no need to play in setting very much the software is pretty much automatic ,  but you can actually decide exactly what cores you want il2.exe use when it run, and see if it help ( no worries, the software got good reputation it is not a gamebooster kind) it worth a try, I like that it had another power mode to windows that can be activate via a game profile, so you can leave your computer to power saver for normal use and forget it.

Edited by Lemon

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I've been using "scattered" settings and if this is happening its been so slight that I can't really notice it. Doesn't mean it's not happening though.

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On ‎2018‎-‎05‎-‎09 at 12:30 AM, Sambot88 said:

I've been using "scattered" settings and if this is happening its been so slight that I can't really notice it. Doesn't mean it's not happening though.

I was doing my tests on "dense" , I  will try scattered today to see if it help, thanks

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