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=38=Tatarenko

Version 3 BoK - First Impressions

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Edit: After a lot more flying - it's really stable, works great, interesting new career, fantastic new planes. Pity about the clouds but otherwise good.
Another Edit: The clouds are now 95% fixed by turning V-Sync on and ticking the 4K box.


Some first impression after flying a number of 4v4 QM's vs 109G4's set to Veteran:

 

1) P-39 is not better than a G4, although the armament, esp the twin nose 12.7mm, is great. I'd feel a lot more comfortable in the Messer. Quite easy to kill the engine on full real.

2) The La-5FN is fantastic. Great speed, roll rate, armament. At the lower levels I was flying it felt amazing.

3) The A-20 is a real pleasure to fly and with the forward firing guns and 2 gunners is not an easy target for a Messer (though I'd expect the 190 or the new 30mm gun to down it easily). It can do a surprisingly quick snap turn and can Split S from low altitude, which might catch out an unwary Messer. Definitely one to enjoy. And it will fly a good long way on a single engine and land beautifully with holes everywhere. Looking forward to a lot more flights in her.

4) The new G-6 is gorgeous.

5) The skins are fantastic, esp the G-6 and A-20. The P-39 could have done with far more Russian skins and less US ones, I think.

6) On the down side, the 150km visibility meant a stutter fest for me. Put it down to 70km to make it playable, will probably reduce it to 40.

7) The plane/cloud interface is even worse than before.

8) Have now tried the Yak-7B too. Really good to fly, very stable, manouverable. Has the 105PF engine so performs better than I'd thought and I think it will catch out an unwary Messer. Lacks the slats of the La-5's so very stable in the turn trying to get sights on tgt.

9) BIG change to how Stalingrad looks, esp away from the Volga/Don region.

10) FPS good again now clouds off and vis to 40km.

La-5FN.jpg

Edited by =38=Tatarenko

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Hm. I like the plunge through cloud. 

 

I don't have many problems with the 150km visibility, but I'm much more tolerant of lower framerates than most, and I haven't really "taxed" the sim yet. My main feeling is that the engines of some of the aircraft seem more alive and less "on the rails" than before. The needles wobble in their dials. And my beloved Spitfire has more realistic overheating/engine fragility issues. Boooo! Also, loving the P-39! Even without VR (oh how I wish I had a VR setup!), that cockpit feels so vivid and "in your face"! Also, the ME seems quite a bit less crash-prone.

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P-39 is pretty wobbly (which I think is correct though someone with better historical background can probably pitch in here). For those interested in US fighters, it's an improvement by miles over the P-40. What feels strange is that even after a few 8mm hits, it turns from wobbly to a violently jerking dingy with less sense of direction than a wagging cow tail (it seems to simply refuse to settle on flying straight). Speed is okay to good. Other than that, the armament is wonderful, good at hit scanning combined with enough speed to actually deliver it compared to the P-40. The 37mm is a troll cannon. Unless you catch someone by surprise, it's highly unlikely you'll score a hit with it. Hits with it are hilarious though, it's like a fat kid in the school yard pushing around other kids two grades below it. Might turn into a nice tank base clearing tool though if the AP ammo is available. Murders He-111s nicely too but in MP, no-one ever flies one it seems, so doesn't count:)

 

Performance is just like before the patch, noticed no difference (okay, a few frames less than before it seems but nothing bad). 4k skins are gorgeous.

 

Weather is now pretty beautiful with rain all down to tree tops creating a foggy atmosphere, rain running across the canopy. Overcast behaves weird though, I can't seems to see the cloud ceiling. Instead it's all pretty blue with a few thin white bands until I hit the cloud base and I get the zero visibility. It's like the cloud base is see-through from below.

 

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it depends on the PC youve got ;D  ive got no problems at all  all at Ultra   150km view distance...

 

 but I noticed  serious Server lags... like teleporting planes...  but my Internet connection is fine

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1 hour ago, No601_Swallow said:

Hm. I like the plunge through cloud. 

 


My problem is with the enemy plane crossing a cloud in the background, but it's not in the cloud. Looks terrible, fuzzy and flashy.

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First impressions based on a handful of quick missions and the first 3 days with 2 missions of a career (MiG-3 battle of Moscow) No MP so far.

 

The good:

 

Increased terrain draw distance is a game changer. Even on the notoriously difficult Moscow map, navigation by landmarks is now possible - plus it looks beautiful.

 

The LoD improvements for terrain are very noticeable, the "bubble effect" is almost completely gone. Everything looks smooth and natural.

 

The clouds are no longer shifting around at close range and now look like real objects in the world and not an SFX.

 

Water droplets on canopy look great and create a lot of immersion for no noticeable performance hit.

 

The career mode, while not without its issues, seems to offer at least as much as the RoF career, which is a very good starting point AND IT HAS THE OPTION OF FLYING "DEAD IS DEAD" - BIG THUMBS UP!

 

The frame rate issues in the menus seems to have disappeared.

 

The new mission route system in career is a vast improvement over the one in the old campaign mode.

 

The bad:

 

The increased draw distance has finally brought my 7-year old rig to its knees. On the Moscow and Stalingrad maps frame rate is acceptable at 50-60, but on the Kuban map I get serious microstutters and the frame rate jumps wildly in the range of 25-45. I'm gonna have to lower the distance when flying on the Kuban map, but I really don't want to. :(

 

The issues with objects rendered against clouds is as bad as ever.

 

Some of the pilot portraits in the career mode look, well... ...strange.

 

Hangs for a long time when resolving missions, that you don't participate in and generally slow GUI - not enough to be a deal breaker but somewhat annoying - RoF had this issue too.

 

The AI - this is the big one - as it stands, the AI is going to be the greatest obstacle to enjoying the career mode. It has several issues: In just two missions in career mode, I noticed 3 mid-air collisions between planes flying in formation, but by far the worst is the simple fact, that fighter AI is far, far too timid, they don't fly aggressively at all, even at altitude. Two missions into my MiG-3 career, I have bagged 3 Bf 109s and have never once felt threatened by my enemy. It's at a point, where I fear my own squad mates (who might collide with me at any moment, especially on escort missions) more than I fear enemy fighters. It's not that the AI is overall bad, for the most part it seems to act fairly naturally. They evade, when I chase them, they turn home, when they are damaged, they attack ground targets fairly efficiently and they can take off and land without issue. They are just far too careful in their flying and no where near aggressive enough, which makes them target practice for any halfway competent human pilot.

 

The aircraft:

 

P-39L-1: Coolest looking cockpit in the sim, very nicely done. It handles fairly nicely but is not the most directionally stable aircraft ever - nor would I expect it to be. It feels slightly underpowered and its performance is squarely middle-of-the-road. Except for the occasional 37mm hit, its armament feels wholly inadequate against fighters. It fares better against bombers, but only because you hit with a larger percentage of your 37mm shells. A fun and interesting aircraft - but no world beater - which seems about right.

 

The A-20B: Big, hulking and beastly. It seems quite tankish but also a lot less nimble, than I would have expected. The gunner's field of fire is bad, they are very easy for a German pilot to attack with impunity, but fairly hard to bring down, they are certainly no Zippos. The bombload is hardly an improvement over the Pe-2 at all, but it has the benefit of "feeling" more like a bomber, I guess. The model is beautiful, inside and out.

 

La-5FN: It's a god damned beast, nothing more to say really. Best fighter at low altitude by a mile. It's so fast and accelerates so well, that it can run down any fleeing German in seconds. Has a ton of energy to waste while turning inside 109s and 190s. Above 3000m things seem to even out, but just that: Even out. Honestly, I was expecting something slightly less amazing.

 

Bf 109G6: Feels like a slightly heavier G4, but coming straight from the La-5FN it was like flying a freight train. It has an annoying circular thingy taking up space on the already tiny windscreen, which I personally didn't care for. The standard armament is better to be sure, but not a huge improvement. The MK 108 makes a nice big boom when it hits, but the damage it does seems a bit inconsistent so far. I have taken bombers out with a single hit and seen a Yak take 2 hits to the wing and get off with nothing but a few holes (and not even the big kind o' holes) Overall the G6 is much as expected, but the skins are really cool.

 

Yak-7B: Only flown against it so far. Looks like a Yak, flies like a Yak, just a bit slower. I was surprised at how distinct it looks compared to the Yak-1 s. 69.

 

Edited by Finkeren
  • Upvote 1

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First look at the Career Mode, for those who can't play yet and are interested:

 

 

Thanks for this patch and enjoy guys!

Edited by =L/R=Maurox
  • Upvote 2

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Just starting career mode. Shows promise. Not sure about the mission choices but it's early days.

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8 minutes ago, Finkeren said:

First impressions based on a handful of quick missions and the first 3 days with 2 missions of a career (MiG-3 battle of Moscow) No MP so far.

I generally agree with your observations.

 

9 minutes ago, Finkeren said:

The increased draw distance has finally brought my 7-year old rig to its knees.

Could you tell us your specs?

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May I ask a quick question for the sake of opening another thread?

 

The A-20 gauges are in imperial whilst the bombsight gauges are in metric (for some reason). However, it seems that the input controls are working on the readings provided in the 3D cockpit (imperial). Can someone else verify this, or am I going nuts?

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26 minutes ago, Leifr said:

May I ask a quick question for the sake of opening another thread?

 

The A-20 gauges are in imperial whilst the bombsight gauges are in metric (for some reason). However, it seems that the input controls are working on the readings provided in the 3D cockpit (imperial). Can someone else verify this, or am I going nuts?

 

There wasn't time to model the bombsight controls properly in imperial units, as the bombsight is the same one used in the Pe-2. Use the gauges provided in the bombsight.

Edited by LukeFF

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