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SCG_Fenris_Wolf

Copy/Paste settings plus ZOOM for best spotting and ID! Odyssey+, Pimax5K+, Rift S, Rift!

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To be faster when adopting my own zoom values, I made a new profil in Joy2key, with these keys:

 

joystick key 1: binded together Home and L.shift

joystick key 2: binded together Insert and L.shift

joystick key 3: binded together (low zoom key, I forgot which one)? and L.shift

 

joystick pow right: key Pg.Down (repeated 40x/sec when pressed)

joystick pow left: key End (repeated 40x/sec when pressed)

 

With that I need 3 minutes to set my zoom.

First I change Joy2key profile to this one, then start fast mission in IL-2 (DO NOT TRY IT IN HANGAR, IT DOES NOT WORK THERE), set yourself 2km in air and pause game.

Then press joystick key 1, and you will see double. While holding that key, press and hold joystick pow right, or left, until your vision is finally correct (no double vision, or no cross vision)

Then do same with joystick key 2, and then 3.

When done, do not forget to press F12, to save your values.

Change your Joy2key profil to IL-2 gaming and you are ready to play.

 

Later, your values are saved to  ...bin/game/"d3dx_user.ini"

Copy them into this file:  ...bin/game/user_settings/user_keymapping_zoom.ini.

 

The 3 important lines are:

global persist $zoomXoffsetLow = 0.217999846
global persist $zoomXoffsetMed = 1.70450997
global persist $zoomXoffsetHigh = 3.87649131

 

That is it ;)

 

Edited by Brzi_Joe
L.shift
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2 hours ago, Winger said:

@SCG_Fenris_Wolf:  Sorry, my reply was not meant for the guy that asked for CV1 values. I should have specified. It was merely an update on my promise to post my Valve Index setting.
Wich file exactly do i have to save? Because for me my setting work great using the valve index.

Ah okay, sorry as well then for my assumption. Very well, the files you can save are the ../bin/game/user_settings/user_keymapping_zoom.ini and ../bin/game/d3dx_user.ini

If both have been adjusted properly and are the same, then the prompt doesn't appear. In any other case, the former needs to feed the latter with values first.

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47 minutes ago, SCG_Fenris_Wolf said:

Ah okay, sorry as well then for my assumption. Very well, the files you can save are the ../bin/game/user_settings/user_keymapping_zoom.ini and ../bin/game/d3dx_user.ini

If both have been adjusted properly and are the same, then the prompt doesn't appear. In any other case, the former needs to feed the latter with values first.

OK, I didnt edit any files by hand. All just via the shortcuts.
Ill pack the two files today and repost them. Hope it helps someone then.

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18 minutes ago, Wuerger62 said:

@Fenris: Thx for defining the two files that are needed to copy.

@Winger: I copied the two files from your 14.1 profile (Index) and it worded well. Thx a lot!

oh, it did? Yay. Glad you got it working.
14.1 is the old one? Sorry. I am not that deep into the forums right now and dont know all the numbers.🤣
So basically no "to do" for me anymore?

Edited by Winger

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8 hours ago, SCG_Fenris_Wolf said:

@SCG_redcloud111 I had them updated to 14.1 right away, I keep the first post uptodate and only sometimes look into the end of the thread.

 

@Gerifonte If you copy&paste variables in yourself as suggested, you must have the game off, insert them, save, and upon launch save them into the d3dx_user.ini as well by pressing F12 when the red prompt appears. You can also simply download my prepared mod from post 1, and on the red prompt press F12, as it has Winger's values.

 

@Clyde The first post had a Rift S mod package with Winger's values.

 

 

@Winger I have had several reports now that your values don't work.

 

Your last reply was:

" So, i am not entirely sure wich is the right file. So i zipped my user settings folder.
Just take what you need.
Please be aware that i didnt optimize the goggles since i dont use them.
My IPD is 70,5 soif yours is close this setting should kinda work with the valve index. "

 

...to a guy asking for RiftCV1 values... Are you certain you know what you're doing? Index has canted displays and parallel projection on by default, it's a totallry different device than both RiftCV1 and RiftS. I will have a RiftS here in the afternoon and will check and, in case they really don't work, redo the values myself. I will then post an update here as well for you guys 👍

 

 

SCG_Fenris_Wolf. Thank you very much for your reply!!!   I'll keep an eye out for an update if fixes will be made.  This really has me hopeful so thanks to you and all who make it possible!!

Clyde

19 hours ago, =BES=Savage-6 said:

Should be same, but you’ll likely have to tailor it to yourself. Identification is hard, and harder with VR.  It sucks at first but you’ll pick up subtle queues in each plane to be able to know from long distance.  I first go by speak/slender’ness to see if it’s a 109 or Allied.  Then I look at wingtips to see if it’s a 190.  
 

general rule: if it looks stout or bulbous, it’s an allied aircraft.  Sleek and sexy, usually Axis.  Rule applies to all but 110 and pe2, differences are much less there.

 

=BES=Savage-6 -  Thank you for the tips! Makes good sense to me!  Back in the day when I flew with the GR142 Squad, I dont recall having difficulty in identifying friend from foe,  but that was quite a few years ago and definately not in VR.

Few things bother me more (in gaming at least) is opening fire on a plane then seeing the warning "Clyde has fired on a friendly!"

After that happened, I've tried to get much closer but am usually shredded before I can ID friend or foe lol.

I think too that alot has changed in the newer VR enabled program, because inthe past everything was easier,  have a landing gear shot off, no problem we could land on the good wheel and float it all the way until lift gave out on that wing and it came down.

Now, everything in VR was much more challenging including landings, and especially take off's with planes that want to spin like a top, even after locking the tail wheel.  But I feel it's more realistic!

Thanks again for your reply and advice =BES=Savage-6!!!

 

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18 hours ago, Clyde said:

@Winger I have had several reports now that your values don't work.

 

I have a Index and for me Wingers values/settings/files are working.

 

IPD = 66,85

Edited by Wuerger62

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ill be re-uploading them then i guess.
I have very little time and want to play/do soo much in VR. I cant promise when i will be able to get to repost.

EDIT: Could you maybe Wuerger...?😂

Edited by Winger

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On 10/15/2019 at 12:52 PM, Clyde said:

 

 

 

=BES=Savage-6 -  Thank you for the tips! Makes good sense to me!  Back in the day when I flew with the GR142 Squad, I dont recall having difficulty in identifying friend from foe,  but that was quite a few years ago and definately not in VR.

Few things bother me more (in gaming at least) is opening fire on a plane then seeing the warning "Clyde has fired on a friendly!"

After that happened, I've tried to get much closer but am usually shredded before I can ID friend or foe lol.

 

 


You, as a pilot, are often inundated with a metric ton of available information that can help you confirm from longer distances.  I suggest tapping into a series of internal questions when you spot “something”.  For example:

 

Are the over a friendly or enemy target? Their behavior over such an area is a good clue (which is why I HATE when a pe2 flies home at treetop level right over our own objective.  I immediately think it’s a 110 on a bomb run!) The best behavioral clue I see is attention.  Where is attention being paid in that other plane? Do you see them in lazy orbits over their objective? They’re looking for bombers to bounce below.  Are they rocking wings or changing direction? Likely searching skies for other fighters and might be a friendly escorting a bomber into that same target.

 

Are they over 5km in altitude? 90% of the time it’s a 109, especially in earlier plane sets.

 

In BoBp maps, is it trailing thick exhaust? 190 100% 

 

TL:DR:  Use contextual information before you can identify the target to form a conclusion.  Then while you move in, confirm your conclusion using your ID techniques.  You should ID as a confirmation, not as the full assessment.

 

 

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@=GW=a7610783

The first post has the convergences dialed in for the mod's zoom on normal FOV in the Pimax5k+. There is a download link in it.

 

Edited by SCG_Fenris_Wolf
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@ SCG_Fenris_Wolf非常抱歉,可能無法翻譯,我的意思是三個放大校準適度視角

2080ti缺乏性能,中等視野的穩定性足夠大視野的穩定性

我不得不用 

$ zoomXoffsetLow = 0.217999846

$  zoomXoffsetMed = 1.70450997
$ zoomXoffsetHigh =  3.87649131

現在想知道數據medium Vision

Edited by =GW=a7610783

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很好,我的朋友。我使用中等視力。這些值是針對中等視覺的。不大。
2080ti出汗很多,Pimax高強度運動。

您需要大視野融合嗎?

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不,這是我在大視野中使用的數據

 

Normal field of vision Use can cause cross-eyed

 

Edited by =GW=a7610783

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Sorry to bring this up again, but could anyone point me in the direction on how to modify the sight to where it shows up in both eyes by default rather than right? I know it's in user_settings.ini. I tried setting "y2 = 0.0" thinking that would set it to both. It still only shows up in the right eye.

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2 hours ago, TheWarsimmer said:

Sorry to bring this up again, but could anyone point me in the direction on how to modify the sight to where it shows up in both eyes by default rather than right? I know it's in user_settings.ini. I tried setting "y2 = 0.0" thinking that would set it to both. It still only shows up in the right eye.

 

MAybe in user_var_inicialization file?

 

 

alsp. I can't find a variable there to keep the proppeller off be default :(

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5 hours ago, TheWarsimmer said:

Sorry to bring this up again, but could anyone point me in the direction on how to modify the sight to where it shows up in both eyes by default rather than right? I know it's in user_settings.ini. I tried setting "y2 = 0.0" thinking that would set it to both. It still only shows up in the right eye.

If you install from the mod files provided by me specific to a headset, the crosshair is normal there - like the devs intended 😉

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3 hours ago, SAG said:

 

MAybe in user_var_inicialization file?

 

 

alsp. I can't find a variable there to keep the proppeller off be default :(

That was it SAG. Appreciate it! Not sure about the prop, though.

 

14 minutes ago, SCG_Fenris_Wolf said:

If you install from the mod files provided by me specific to a headset, the crosshair is normal there - like the devs intended 😉

Very true😁. I just love to get under the hood with these sorts a things and can't help myself.

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propeller:

../bin/game/d3dx.ini

 

ctrl-f -> search: z5

 

z5 = 1

 

 

crosshair:

../bin/game/users_settings/user_var_initialization.ini

 

ctrl-f -> search: y2

 

y2 = 0

 

🤠👌

Edited by SCG_Fenris_Wolf
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@ SCG_Fenris_Wolf

$  zoomXoffsetLow = 0.217999846

$  zoomXoffsetMed = 1.70450997 

$ zoomXoffsetHigh = 3.87649131 
 

 

您如何獲得這些數字?我已經設置好了,但是我發現user_keymapping_zoom中的值沒有更改(檢查F12)。重新進入遊戲已經保存了數據,但是我想將更改後的數據提供給我的朋友。

Edited by =GW=a7610783

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il-2 battle of stalingrad/bin/game/d3dx_user.ini    打开这个文件,你可以在那找到数字 :salute:

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If the values have been made with narrow IPD, and you have a wide IPD, this might happen. To fine-tune:

 

Go into QM, airstart, pause game. Look at a far building.

Hold the zoom button of the affected zoom, keep it held.

Press Shift+End repeatedly (really, a hundred times, the steps are tiny) to converge the zoom. Or Shift+PageDown to diverge.

When it is better, let go of the zoom, then press F12 (to save the setting you have just found).

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thaks @SCG_Fenris with the tips here I got my 5x and 10x zoom working awesome in my rift CV1.  Had to fiddle with the IPD a bit but did not take too long.  

 

Is there a way to view 180* opposite in VR without moving my head?    Had to get  a rub down after all the flying today from craning my neck trying to check my 6 often.  

Edited by capt_nasties
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1 hour ago, capt_nasties said:

Is there a way to view 180* opposite in VR without moving my head? Had to get a rub down after all the flying today from craning my neck to check my 6 often

There's a snap 180 view but you'd need to have a puke bucket handy.

Keeping you head moving is essential and more immersive than flat screen flying. Pilots of the era wore silk scarves to protect their necks from chaffing. Not because they were gay.

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Download open VR advanced settings and install. Go here and fallow instructions. 

Make sure you have your VR set to a whole experience and not standing or setting.

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On 11/3/2019 at 5:23 PM, SCG_Fenris_Wolf said:

Press Shift+End repeatedly (really, a hundred times, the steps are tiny)

 

There are fine/coarse mode, it will help you to find good settings faster.

I'm thinking of a way to give more queues on game screen when player is trying to find the best settings. Like displaying current coarse/fine mode, current variable values, ...

But that will be a lot of work.

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No need for that, you have already put it into the first post and the readme as well. Thank you for reminding me of the coarse mode 😉👍

 

P.S. Coarse mode is toggled on/off by pressing CTRL+Delete. It's not mentioned in the readme on how to change zoom convergences btw.

Edited by SCG_Fenris_Wolf
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On 19 February 2018 at 11:53 AM, SCG_Fenris_Wolf said:

Zoom mod does not work in the latest update BOBP release. Please wait for lefuneste fixing it.

 

 

### Please consider to become Lefuneste's voluntary Patreon if you value the zoom or anything else. He refused to create a Patreon Account for over a year, and I have talked him into it. I support him as well: https://www.patreon.com/lefuneste/overview

 

Hello Comrades, Kameraden, Tovorishi,

 

Steam's SuperSampling reduce the size of dots (objects) at range, so much that spotting contacts can be quite difficult. Flying without any SS was ugly, but always the most competitive choice in Multiplayer. Hence I was screwing around in the settings, and found something:

 

If you put the Landscape Filter to Blurry, it will mitigate all the issues with the flickering ground. It gives mostly static ground, and if there is something flickering, it's a contact.

 

For overclockers: IL-2 runs with AVX! AVX offset must be set to 0 in bios.

 

### Pimax 5K+ ###


1) Bring in more clarity, SteamVR Settings

  Reveal hidden contents

Locate

 

..\Steam\config\steamvr.vrsettings

 

save a copy as a backup of it. Then open the original with Notepad or any other text editor.

 

Scroll down to the function    "steamvr" : {   }

 

and insert or replace if it's there (no double variables!)

      "allowSupersampleFiltering" : false,

      "maxRecommendedResolution" : 2802,
      "motionSmoothing" : false,
      "preferredRefreshRate" : 72,

      "supersampleManualOverride" : true,
      "supersampleScale" : 0.25

 

save and exit. Make sure no entries are in there two times. Make sure you didn't accidently delete or overwrote anything else. Based on this guy's idea

 

Do not start SteamVr yet please before doing the following steps:

 

2) PiTool settings:

  Reveal hidden contents

 

Download Link: PiTool version 180, updated July 26th 2019. Make sure to use PiTool 180, as it really improves performance. Try this idea by Blitze to improve performance and avoid frametime spikes.

General: Pimax Home off

HMD: Render Quality 1.75,  Contrast Red&Green +1. Contrast Blue 0 , bind left and right eye together for each

Games: Smart Smoothing off, Fixed Foveated Rendering off, Parallel Projection off, Vive game only off, Field of View NORMAL, Refreshrate 72Hz

### You may have to reboot headset and services. If something fails, turn off PC, turn off HMD, pull out HMD's power, turn PC back on, then plug HMD into power. ###

 

 

3) Now a part from my startup.cfg, found in "%\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data". Replace its graphics part with this:

  Reveal hidden contents

[KEY = graphics]
    3dhud = 0
    adapter = 0
    bloom_enable = 0
    desktop_center = 1
    detail_rt_res = 1024
    draw_distance = 0.54500
    far_blocks = 1
    fps_counter = 0
    fps_limit = 0
    full_height = 1080
    full_width = 2560
    fullscreen = 0
    gamma = 0.70000
    grass_distance = 0.00000
    hdr_enable = 0
    land_anisotropy = 2
    land_tex_lods = 1
    max_cache_res = 0
    max_clouds_quality = 2
    mgpu_compatible = 0
    mirrors = 2
    multisampling = 0
    or_ca = 0.34907
    or_enable = 1
    or_height = 2019
    or_hud_rad = 0.85000
    or_hud_size = 0.85000
    or_ipd = 0.06585
    or_sipdc = -0.00000
    or_width = 2402
    post_sharpen = 1
    preset = 2
    rescale_target = 1.00000
    shadows_quality = 3
    ssao_enable = 0
    stereo_dof = 5.00000
    vsync = 0
    win_height = 720
    win_width = 1280

 

Start SteamVR from PiTool, then start the IL-2 out of the Steam Library.

 

 

### For Samsung Odyssey or Odyssey+ or Rift S ###

 

To optimize spotting and still have the game look great!

 

1) WMR specific:
 

  Reveal hidden contents

 

Make sure you upgrade Windows10 to the latest update 1903. 1903 has received a microsoft patch to fix WMR output quality by now. Make sure it's installed, and always keep Windows uptodate.

 

Make sure to start the Utility App "Windows Mixed Reality for SteamVR" to start SteamVR. Do not use the upper right hand corner SteamVR button.

 

 

2) SteamVR:

  Reveal hidden contents

 

Odysseys: Super Sampling 140% (GTX1080, 7.1M pxl @90Hz)

Rift S: Super Sampling 136% (GTX1080, 7.9M pxl @80Hz)

Advanced Super Sampling Filter Off (found under Developer)

 

 

3) Now a part from my startup.cfg, found in "%\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data". Replace the attributes of the variables in the graphics part with this:

 

  Reveal hidden contents

[KEY = graphics]
    3dhud = 0
    adapter = 0
    bloom_enable = 0
    desktop_center = 1
    detail_rt_res = 512
    draw_distance = 0.54500
    fps_counter = 0
    fps_limit = 0
    full_height = 1080
    full_width = 1920
    fullscreen = 0
    gamma = 0.70000
    grass_distance = 0.00000
    hdr_enable = 1
    land_anisotropy = 2
    land_tex_lods = 3
    max_cache_res = 1
    max_clouds_quality = 2
    mgpu_compatible = 0
    mirrors = 2
    multisampling = 1
    or_enable = 1
    or_height = 2179
    or_hud_rad = 0.80000
    or_hud_size = 1.00000
    or_ipd = 0.06763
    or_width = 1748
    post_sharpen = 1
    preset = 2
    rescale_target = 1.00000
    shadows_quality = 3
    ssao_enable = 0
    stereo_dof = 5.00000
    vsync = 0
    win_height = 1080
    win_width = 1920
[END]

 

 

 

If you run into performance issues, please remember that all systems are different, and adjust a few details accordingly. To gain fps, you can reduce grass distance, shadow quality, or horizon draw distance. A big boost in performance can get gained by disabling Spectre/Meltdown Patches rolled out by Microsoft. Do at your own risk though, and don't do it if you have sensitive data. If it's just a mirrored gaming PC not storing any work, go ahead.

 

Lefuneste's amazing mod can be found here, in its standard configuration without adjusted zooms. Adjusted pre-defined zooms for various headsets: Scroll down for those!

 

#### Personal optimization on lefuneste's mod, list:

  Reveal hidden contents

 

I have optimized lefuneste's default settings to what I like:

- Convergences adjusted for Odyssey+ or Pimax5k+, please use the right download

- set back crosshairs to their standard color

- turn crosshair off/on using Alt-K

- cycle through worldscale using ALT-DELETE

- the zooms' "Binocular masks" are disabled

- the crosshair now visible in both eyes (just right eye was immersion breaking for me)

- the color scheme set back to normal, so that the sun isn't as blinding

These options were given by lefuneste himself, I merely adjusted them. Again, all praise be upon him, and please consider to become lefuneste's voluntary Patreon if you value the zoom. Link at the top of the thread.

 

 

#### PLEASE MANUALLY DELETE THE OLD FOLDERS AND FILES BEFORE UPDATING. DO NOT JUST OVERWRITE THE OLD WITH THE NEW MOD FILES!

The old folders to delete: AddOn, ReplacementTextures, shaderCache, ShaderFixes, users_settings

The old files to delete: d3d11.dll, d3dcompiter_46.dll, d3dx.ini, d3dx_user.ini, nvapi64.dll, uninstall.bat

 

#### Please initialize the d3dx_user.ini file pressing F12 once ingame after installation in the main menu or after take-off.

Make sure F12 is NOT bound to anything ingame or in SteamVR for example. Failing to do so might not have the zoom working correctly in all cases.

 

Lefuneste's Mod, presets adjusted for the Samsung Odyssey+

 

Lefuneste's Mod, presets adjusted for the Pimax

 

Lefuneste's Mod, presets adjusted for the Rift S (thanks to Darbzy!)

 

Lefuneste's Mod, presets adjusted for the Rift (thanks to Rudis!)

 

Lefuneste's Mod, presets adjustet for the Index (thanks Winger!)

 

 

This is the full mod, including the presets! Lefuneste is the creator, Patreon link at the top!

 

 

#### Bind joystick with freeware

  Reveal hidden contents

 

With the freeware Joy2Key you can bind any key for 5x zoom (standard key HOME) to a Joystick button, and another key for 10x zoom (standard key INSERT) to another Joystick button. Unbind IL-2's weak VRzoom, don't combine them. Joy2Key can be found here: https://joytokey.net/en/

 

HOME (Pos1) key is medium zoom.

INSERT (Einfg) key is high zoom.

ALT+K is to switch crosshair off/on

 

 

To test these settings, go start a Quick Mission, spawn at 4k-5k in a Fighter and put some Attackers at 500m on the deck. Enjoy the hunt! 🤠

 

Hi Fenris, I used the Lefuneste Mod presets adjusted for pimax5+ 14.0 above, and put that in the JSGME to enable. All pretty good, it just worked like I couldn't manage with the regular Migoto mod. Now there is  the new release of IL2 and Lefuneste v15.0. What do I need to do to get things working as per 14.0 in 15.0? Thanks.

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On 2/18/2018 at 11:53 PM, SCG_Fenris_Wolf said:

For overclockers: IL-2 runs with AVX! AVX offset must be set to 0 in bios.

 

I can't set AVX to zero in my BIOS. Only "Auto" or full numbers starting with 1. Do you have any suggestions? 

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Auto can be 0. Is it an ASRock BIOS? Happens there. Field test it, put it to Auto, then run IL-2 and keep an eye on your CPU clock while you are flying around.

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1 hour ago, SCG_Fenris_Wolf said:

Auto can be 0. Is it an ASRock BIOS? Happens there. Field test it, put it to Auto, then run IL-2 and keep an eye on your CPU clock while you are flying around.

 

Exactly, thanks for your input. I guess Auto is the best i can get anyway

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