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SCG_Fenris_Wolf

Copy/Paste settings plus ZOOM for best spotting and ID! Odyssey+, Pimax5K+, Rift S, Rift!

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Hi.

I have this problem with the mod when I zoom 10x and 5x I’ll get som wired zoom so I have to either close one Eye or cross my eyes to se. 

I have tried deleting the mod and downloading it again but the same problem happens. 

 

I have the Rift CV1 

please help me

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By coincidence I have a CV1 here right now and just checked, it's working correctly. There must have been a mistake in the installation of the mod on your computer.

 

I can only recommend you to either troubleshoot, or quickest uninstall the game, delete all remains (make sure to backup your input folder before), then reinstall the game, and then install the mod on a clean game, by following the order precisely including calling by F12.

  • Thanks 1

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Posted (edited)

I have just finished adjusting the mod for my new HP Reverb.

I'm still playing with gamma etc to deal with the less bright colors my Odyssey+ provided.

These settings were made without glasses. I'm seeing images better with the Reverb than I was with Odyssey+ and prescription lenses.

user_keymapping_zoom.zip

Edited by Gordon200

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22 hours ago, Gordon200 said:

I have just finished adjusting the mod for my new HP Reverb.

I'm still playing with gamma etc to deal with the less bright colors my Odyssey+ provided.

These settings were made without glasses. I'm seeing images better with the Reverb than I was with Odyssey+ and prescription lenses

user_keymapping_zoom.zip 2.45 kB · 1 download

 

Gordon200, I really want to use these settings for my newly-arrived Reverb (v.2) but I have not the slightest how.  I flew fixed-wing military types and civilian airliner but I'm no programmer.   How in the world can I use this (and I'll download the new 3Dmegoto tonight).

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7 hours ago, TP_Sparky said:

 

Gordon200, I really want to use these settings for my newly-arrived Reverb (v.2) but I have not the slightest how.  I flew fixed-wing military types and civilian airliner but I'm no programmer.   How in the world can I use this (and I'll download the new 3Dmegoto tonight).

Well, I'm an old platoon sergeant and not a programmer either. I would wait for @SCG_Fenris_Wolf or @lefunesteto check out the settings first but I believe replacing the mod file with the same name with my settings would do the trick.

I was working from Odyssey+ settings which were pretty close. Only minor convergence changes were necessary. Have to say with the clarity of the Reverb and 5X and 10X zooms the images are amazing.

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@TP_Sparky install 3dMigoto mod, and then search for file "user_keymapping_zoom.ini" in your game folder (my is in C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\bin\game\users_settings). Replace that file with TP_Sparky´s version (after unzip you will find that is the same file). 

 

@SCG_Fenris_Wolf

I like your Pimax 5k+ settings, all except lowest zoom, as it is displaced. You may update it with this value:

 

; low zoom values convergence
global persist $zoomXoffsetLow = 0.25

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On 3/30/2018 at 3:08 PM, SCG_Fenris_Wolf said:

Since 3.001, I also use these settings on "High".

Summary:

 

Presets High

Mirror Medium

Shadows High

Landscape Filter Blurry

Landscape Range 4x

Clouds High

AA 4x

Dyn Res 1.0

Gamma 0.8

HDR 0

SSAO 0

Sharpen 1

4k textures 1

SteamVR SS/PD off

 

Lefuneste's mod installed

5x zoom on one button

10x lefuneste's zoom on secondary button (use JoyToKey to map both to your secondary Joystick Button)

ColorFix at 1.16 (you must edit the w6 variable, then activate it ingame via alt+u).

 

 

Violá :fly:


Fenris,

 

Thanks for all the work you’ve done. I’ve poured over this thread and a few others to get my Index set up. 
 

Are these the settings you’re still using, or have you continued to update the settings in your first post? 
 

A few questions either way, if you don’t mind...

 

- when you say SS off, I’m assuming SteamVR set to 100%?
 

- My system seems fine running up to 150 SS and 4x AA...but a setting like this seems suboptimal for spotting. More SS hurts spotting, got that...does AA hurt as well, or not so much? 
 

- I tend to get ASW kicking in sometimes. I’ve set my Index to 120 Hz so I can maintain at least 60 FPS, which has worked well (unrestricted I’m currently getting 70-80 right now but not a full 90). I don’t mind 60 FPS...is anything about this “hurting” my performance though? 
 

- It sounds like blurred terrain and HDR on / bloom off are some of the biggest aids in spotting that don’t also ruin how the cockpits and the rest of the game look. Is this correct? Seems like this is half the battle...(especially since less SS helps with spotting but worsens ID). 
 

Last issue: sometimes when looking at certain angles (bandit >45 deg off the nose), there’s some double-image that forms (a second bad guy overlapped with the first, semi transparent). I’m not learned enough with graphics to know what this is called, but what is it and any idea on how to fix it? 

 

Thanks again. 

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Posted (edited)
15 minutes ago, Pre said:

Anyone...? 😞

 

@SCG_Fenris_Wolf 

Hi,

I have not been using these settings anymore. The post you quoted is from March 2018. I use the settings that are in my first post. I'm not using ingame AA anymore right now.

 

Steam SS percentages are different for every headset. For example: Index' 100% could be equivalent to 150% on a Rift or 30% on the Pimax5K+ (numbers are examples). So there is no way to compare them.

 

With the 5K+, I basically have doubled the amount of pixels, so I apply a multiplier of 2x to the native resolution. You need to look for yourself how much 2x would be on the Index, so unfortunately I cannot tell you.

 

ASW kicks in regularly because the game's pipeline gets bulged by calculations regularly, and even 90Hz cannot be held in an MP environment with quite a few planes around. The game looks better on 80Hz without ASW than on 120Hz with ASW imo. The sun just flickers and bugs out the borders to the cockpit too much and planes show double. I tuned down the Pimax to 64Hz by now and it works pretty well - it holds these 64Hz most of the time at, roughly speaking, 2*3000*3000 pixels.

 

The HDR assumption is correct. However, the first post should only be considered if you use the Mod by Lefuneste (so no more troubles with IDing).

 

The last issue is your ASW/motion smoothing. That's why I don't like it.

 

Hope it could help

Edited by SCG_Fenris_Wolf

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38 minutes ago, SCG_Fenris_Wolf said:

Hi,

I have not been using these settings anymore. The post you quoted is from March 2018. I use the settings that are in my first post. I'm not using ingame AA anymore right now.

 

Steam SS percentages are different for every headset. For example: Index' 100% could be equivalent to 150% on a Rift or 30% on the Pimax5K+ (numbers are examples). So there is no way to compare them.

 

With the 5K+, I basically have doubled the amount of pixels, so I apply a multiplier of 2x to the native resolution. You need to look for yourself how much 2x would be on the Index, so unfortunately I cannot tell you.

 

ASW kicks in regularly because the game's pipeline gets bulged by calculations regularly, and even 90Hz cannot be held in an MP environment with quite a few planes around. The game looks better on 80Hz without ASW than on 120Hz with ASW imo. The sun just flickers and bugs out the borders to the cockpit too much and planes show double. I tuned down the Pimax to 64Hz by now and it works pretty well - it holds these 64Hz most of the time at, roughly speaking, 2*3000*3000 pixels.

 

The HDR assumption is correct. However, the first post should only be considered if you use the Mod by Lefuneste (so no more troubles with IDing).

 

The last issue is your ASW/motion smoothing. That's why I don't like it.

 

Hope it could help


Thank you very much! That was just what I needed to fix some issues. 

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19 hours ago, SCG_Fenris_Wolf said:

I'm not using ingame AA anymore right now.

 

This is interesting. I think I'm still using 4x in-game AA. Do you prefer AA through the VR supersampling instead?

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Yes, I am running RenderQuality=1 and SteamVRSS=90%, which is roughly 200% of the Pimax5K+ native resolution when using parallel projection. 🧐

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On 8/19/2019 at 4:18 PM, SCG_Fenris_Wolf said:

By coincidence I have a CV1 here right now and just checked, it's working correctly. There must have been a mistake in the installation of the mod on your computer.

 

I can only recommend you to either troubleshoot, or quickest uninstall the game, delete all remains (make sure to backup your input folder before), then reinstall the game, and then install the mod on a clean game, by following the order precisely including calling by F12.

I reinstalled the game and followed the instruction. The zoom got a little better but it is still a little bit of Center.

its like I need to cross my eyes to se the zoom straight 

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Is there a way to adjust the view horizontal for each eye when I’m zoomed in? Maybe I can fix my problem that way.

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Same thing I have. When you zoom in it is like severe cross eyes. I have to close one eye when I zoom too see the cross eye is so bad. The view also lines up higher, so when I zoom in I have to tilt my head up to line up to the target. Odyssey+

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8 hours ago, [1/KG]_Cathal_Brugha said:

Same thing I have. When you zoom in it is like severe cross eyes. I have to close one eye when I zoom too see the cross eye is so bad. The view also lines up higher, so when I zoom in I have to tilt my head up to line up to the target. Odyssey+

I have the rift CV1 but this sounds like the same problem. I tried to reinstall everything and it got a little better but still have to close one eye.

I find it difficult to understand how to change stuff in this mod but if you figure out what’s the problem I would be great full if you cheered it  

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It seems some things have changed, maybe the recent patch. You can dial in the adjusted values and send them to me. For CV1 / Rift S, I rely on what is given to me for the attributes. If no correct values are sent, I cannot include them for others. If they are outdated due to a patch, the old ones will not work correctly. 🙁

Edited by SCG_Fenris_Wolf

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4 hours ago, SCG_Fenris_Wolf said:

It seems some things have changed, maybe the recent patch. You can dial in the adjusted values and send them to me. For CV1 / Rift S, I rely on what is given to me for the attributes. If no correct values are sent, I cannot include them for others. If they are outdated due to a patch, the old ones will not work correctly. 🙁

I’m sorry but I don’t understand. How and where can I dial in the values?

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