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Copy/Paste settings for best spotting! Rift, Odyssey,Odyssey+! *Updated personal settings for migoto v11.3!

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### Please always match d3dx.ini version with the mod's version. Please never transition an old d3dx.ini into a new mod version.

### Before installing v11.3, make sure to manually delete the 4 Shader* folders found in ..\bin\game\

### Lefuneste has again adjusted his mod to fit the new patch. All praise be upon him!

### //redundant as of 10.5: Here my d3dx.ini re-set with the values for v10.1 Rift & Odyssey&Odyssey+, see spoilers below ūüĎć

 

Hello Comrades, Kameraden, Tovorishi,

 

Oculus' and Steam's SuperSampling reduce the size of dots (objects) at range, so much that spotting contacts is quite difficult. Flying without any SS was ugly, but always the most competitive choice in Multiplayer. Hence I was screwing around in the settings, and found something:

If you put the Landscape Filter to Blurry, it will mitigate all the issues with the flickering ground. To me, that was the number one issue, when with low SuperSampling. It gives mostly static ground, and if there is something flickering, it's a contact. Blurry is land_anisotropy = 2. Sharp is = 1, No filter is = 0. Stick to the SS values mentioned here. Lower SS also gives more headroom for the GPU, which allows me to use medium mirrors and high shadows. No more SS will mess with the scaling of objects - no more need to hunt single subpixels to spot contacts. The graphicscard this runs on properly is a GTX1080. The CPU is an i7 7700K at 4.9GHz, the RAM 16GB at 3200MHz. These settings boost contrast as well, and properly fix the 10x and 5x zoom of lefuneste's mod in Rift or Odyssey. He included the values as of 10.5!

 

 

 

### For Oculus Rift ###

 

To optimize spotting and still have the game look well!

 

1) Set SteamVR SS to manual override and set 160%. Make sure it's either in "Global" or in "Applications->IL-2", and the other one is set to 100%. Turn "Advanced Supersample Filtering" off. Make sure Oculus Tray Tool Pixel-Density is at 0 (which is 100%).

 

2) Now a part from my startup.cfg, found in "%\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data". This cannot be done from within the game menu. Replace your graphics part with this:

 

Spoiler

[KEY = graphics]
    3dhud = 0
    adapter = 0
    bloom_enable = 0
    desktop_center = 1
    detail_rt_res = 512
    draw_distance = 0.54500
    fps_counter = 0
    fps_limit = 0
    full_height = 1080
    full_width = 1920
    fullscreen = 0
    gamma = 0.70000
    grass_distance = 0.00000
    hdr_enable = 1
    land_anisotropy = 2
    land_tex_lods = 3
    max_cache_res = 1
    max_clouds_quality = 2
    mgpu_compatible = 0
    mirrors = 2
    multisampling = 2
    or_enable = 1
    or_height = 2179
    or_hud_rad = 0.80000
    or_hud_size = 1.00000
    or_ipd = 0.06763
    or_width = 1748
    post_sharpen = 1
    preset = 2
    rescale_target = 1.00000
    shadows_quality = 3
    ssao_enable = 0
    stereo_dof = 5.00000
    vsync = 0
    win_height = 1080
    win_width = 1920
[END]

 

 

 

3) Using lefuneste's migoto VR mod, he has now transitioned the user settings into separate files. This makes it much easier, and cuts out 80% of this thread's size.

 

 

 

### For Samsung Odyssey or Odyssey+ ###

 

To optimize spotting and still have the game look well!

 

1) Make sure you upgrade Windows10 to the October 2018 Upgrade 1809 (as of January '19, it is fixed and safe). It radically improves the Super-Sampling Filter for Windows Mixed Reality devices.

 

2) Set SteamVR SS in its Video section to manual override and 130% . Turn "Advanced Supersample Filtering" off.

 

3) Now a part from my startup.cfg, found in "%\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data". This cannot be done from within the game menu. Replace its graphics part with this:

 

Spoiler

[KEY = graphics]
    3dhud = 0
    adapter = 0
    bloom_enable = 0
    desktop_center = 1
    detail_rt_res = 512
    draw_distance = 0.54500
    fps_counter = 0
    fps_limit = 0
    full_height = 1080
    full_width = 1920
    fullscreen = 0
    gamma = 0.70000
    grass_distance = 0.00000
    hdr_enable = 1
    land_anisotropy = 2
    land_tex_lods = 3
    max_cache_res = 1
    max_clouds_quality = 2
    mgpu_compatible = 0
    mirrors = 2
    multisampling = 1
    or_enable = 1
    or_height = 2179
    or_hud_rad = 0.80000
    or_hud_size = 1.00000
    or_ipd = 0.06763
    or_width = 1748
    post_sharpen = 1
    preset = 2
    rescale_target = 1.00000
    shadows_quality = 3
    ssao_enable = 0
    stereo_dof = 5.00000
    vsync = 0
    win_height = 1080
    win_width = 1920
[END]

 

 

3) Using lefuneste's migoto VR mod (version 11) you need to go to %root game folder%\bin\game\users_settings\  and delete user_keymapping_zoom.ini and then rename user_keymapping_zoom.ini.odyssey to  user_keymapping_zoom.ini

 

 

 

To activate/deactivate ASW on the Samsung Odyssey, paste this into default.vrsettings file you find in "%\Program Files (x86)\Steam\steamapps\common\MixedRealityVRDriver\resources\settings", overwriting the content. To activate ASW, comment in the line by deleting the double dash  //  like this:    "motionReprojectionMode" : "auto",

 

Spoiler

{
    "driver_Holographic" : {
        "renderTargetScale" : 1.0
    },
        "driver_Holographic_Experimental" : {
         //  "motionReprojectionMode" : "auto",

        // Motion reprojection doubles framerate through motion vector extrapolation
        //     motionvector = force application to always run at half framerate with motion vector reprojection
        // "motionReprojectionMode" : "motionvector",

        // Automatic motion reprojection indicator to display the mode currently selected
        //     green      = off because application can render at full framerate
        //     light blue = on because application is cpu bound
        //     dark blue  = on because application is gpu bound
        //     red        = off because application running at less than half framerate
        // "motionReprojectionIndicatorEnabled" : true,
        
        // Some people may experience increased discomfort such as nausea, motion sickness, dizziness,
        // disorientation, headache, fatigue, or eye strain when using thumbstick controls in Windows Mixed Reality.
        "thumbstickControlsEnabled" : false,
        "thumbstickControlsReversed" : false,
        "thumbstickTurnSmooth" : false,
        "thumbstickDeadzone" : 0.25
    },
    "NoInterEyeRotation" : {
        "DOOMVFRx64.exe" : true
    }
}

 

 

 

If you run into performance issues, please remember that all systems are different, and adjust a few details accordingly. To gain fps, you can reduce grass distance, shadow quality, or horizon draw distance, for example.

 

Lefuneste's amazing mod can be found here: 

 

#### For all VR heads that use his mod ####

 

You can disable the propeller with Shift+K. If you use automatic ASW, which I recommend as it stabilizes the zoomed in picture as well and thus makes IDing much easier, this is a must-have to get rid of the flashing crosshair. ASW also lets you improve your gunnery as it reduces in-vector ghosting of an object.

 

With the freeware Joy2Key you can bind any key for 5x zoom (standard key HOME) to a Joystick button, and another key for 10x zoom (standard key INSERT) to another Joystick button. You don't need to use IL-2's weak VRzoom. Joy2Key can be found here: https://joytokey.net/en/

 

#### Personal optimization on lefuneste's mod v 11.3 ####

I have optimized lefuneste's default settings to what I like:

- the German crosshair is yellow again

- softened the crosshairs a bit. Their strength is now inbetween the mod's and without

- the zooms' "Binocular circles" disabled

- the crosshair now visible in both eyes (just right eye was immersion breaking for me),

- the colors of the cockpit and the terrain slightly strengthened and saturated.

These options were given by lefuneste himself, I merely enabled them to be default. Again, all praise be upon him.

 

The following is for the file user_var_initialization.ini

Spoiler

;#########################################
;DEFAULTS VALUES FOR ALL USER SETTINGS
;#########################################
[Constants]
;----------------
; sight settings
;----------------
;default sight mode
; 0 : original sight
; 1 : modified sight both eye
; 3 : no sight
; 4 : modified sight right eye only
; 5 : modified sight left eye only
;y2 for VR
y2 = 0
;z3 for 2D
z3 = 0
;----------------
; Color Fix
;----------------
; default value for color change preset (no change = 0, preset1 = 1, preset 2 = 2)
; see ResourceColorChange below for color change values
x1 = 2.0
;----------------
; Label/icon
;----------------
; masking by airframe : 1 = masking on, 0 = masking off
w7 = 0
; icon limitation
; waypoint display : 1 = waypoint, 0 = no waypoint
z7 = 1
; color: 1 = color, 0 = no color (gray)
x2 = 1
; gray replacement strenght (0=black, 1=white)
x4 = 0.3
; text : 0= no text, 1 = text
x3 = 1
;----------------
; Cloud fix flags
;----------------
; on/off flag
; 0 : no cloud fix
; 1 : cloud fix
z1 = 1
;----------------
;Kneepad init
;----------------
w2 = 1.0
;----------------
;factor to reduce brightness of map (1.0 = full brightness)
;----------------
y4 = 1.0
;----------------
;flag to filter SUN Halo by cockpit frame (1.0 = filter)
;----------------
y5 = 1.0
;-----------------------
; sight intensification5
;-----------------------
[ResourceSightStrenght]
type = StructuredBuffer
array = 1
data = R32_FLOAT +0.05 +0.05 +0.05 +0.05 +0.05 +0.05
;                ^ndef^Ru  ^Ge  ^Us  ^It  ^Eng
;     (lesser = sight thicker, 1 = no reinforcement)
;-------------------------
; sight replacement color
;-------------------------
[ResourceSightColor]
type = StructuredBuffer
array = 1
data = R32_FLOAT 1.0 1.0 0.1 0.9 0.0 0.0 1.0 1.0 0.1 0.2 0.2 0.1 0.2 0.2 0.1 0.6 0.2 0.0
;                ^ndef RGB-^ ^Ru RGB---^ ^Ge RGB---^ ^Us RGB---^ ^It RGB---^ ^Eng RGB--^

;-----------------------------
; kneepad coordinates and size
;-----------------------------
[ResourceKneepadCoord]
type = StructuredBuffer
array = 1
data = R32_FLOAT +0.0 +0.7 +0.1 +0.9 +0.1 +0.8 +0.2 +0.8
;                ^Kneepad in non VR^|^Kneepad in VR  ^|
;               Xmin Xmax Ymin Ymax |Xmin Xmax Ymin Ymax
;                coordinates from upper left corner of screen in 2D and HUD area in VR
;                range from 0 ( left or up) to 1.0 (right of down)
;-----------------------------
; Color changes
;-----------------------------
[ResourceColorChange]
type = StructuredBuffer
array = 1
data = R32_FLOAT +0.05 +1.00 +0.25 +0.00 +1.00 +0.00 +0.05 +1.00 +0.25 +0.05 +1.00 +0.25
;                ^Cockpit 1      ^|^External 1     ^|^Cockpit 2      ^|^External 2     ^
;                Add    Mul   Sat   Add    Mul   Sat  Add    Mul   Sat   Add    Mul   Sat
;                 New color.RGB = Sat.RGB(oldColor)*RGB(Mul,Mul,Mul) + RGB(Add,Add, Add)

 

The following is for the file user_keymapping.ini

Spoiler

;#########################################
;KEYMAPPING AND SETTINGS FOR ALL FEATURES
;EXCEPT ZOOM
;#########################################
; Key bindings: For A-Z and 0-9 on the number row, just use that single
; character. For everything else (including mouse buttons), use the virtual key
; name (with or without the VK_ prefix) or hex code from this article:
; http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
;
; Key combinations can be specified by separating key names with spaces, e.g.
; "Shift Q". It is also possible to indicate that a key must *not* be held for
; the binding to activate, e.g. "NO_ALT F1" would prevent the binding from
; activating when taking a 3D Screenshot with Alt F1. "NO_MODIFIERS" may be
; used as a shorthand for excluding all standard modifiers (Ctrl, Alt, Shift,
; Windows).
;
; Keys can also be from XBox controllers using:
;   XB_LEFT_TRIGGER, XB_RIGHT_TRIGGER,
;   XB_LEFT_SHOULDER, XB_RIGHT_SHOULDER,
;   XB_LEFT_THUMB, XB_RIGHT_THUMB,
;   XB_DPAD_UP, XB_DPAD_DOWN, XB_DPAD_LEFT, XB_DPAD_RIGHT,
;   XB_A, XB_B, XB_X, XB_Y, XB_START, XB_BACK, XB_GUIDE
; By default all attached controllers are used - to associate a binding with a
; specific controller add the controller number 1-4 to the prefix, like
; XB2_LEFT_TRIGGER, though this may be more useful for hunting than playing.
;#########################################

[Key4]
; toggle sight fix
; 0 : original sight
; 1 : modified sight
; 3 : no sight
; 4 : modified sight right eye only
; 5 : modified sight left eye only
Key = ALT no_shift no_ctrl k
type = cycle
y2 = 3.0, 0.0
z3 = 3.0, 0.0

[Key5]
; toggle propeller
; 0  :propeller on
; 1 : propeller off
Key = SHIFT no_alt no_ctrl k
type = cycle
z5 = 1.0, 0.0

[Key6]
; icon masking by airframe toggle 1: on, 0: off
Key =  CTRL no_Shift no_alt u
type = cycle
w7 = 1.0, 0.0

[Key7]
; icon limitation
Key = SHIFT no_alt no_ctrl u
type = cycle
; waypoint display : 1 = waypoint, 0 = no waypoint
z7 = 1.0, 0.0
; color: 1 = color, 0 = no color (gray)
x2 = 1.0, 0.0
; text : 0= no text, 1 = text
x3 = 1.0, 0.0
; gray replacement strenght (0=black, 1=white)
x4 = 0.3, 0.3

[Key9]
;Color Fix
Key = ALT no_shift no_ctrl u
type = cycle
; value for color  change preset (no change = 0, preset1 = 1, preset 2 = 2)
x1 = 0.0, 2.0

; [Keya]
;Night zoom fix flag (make problem with day)
; Key = SHIFT no_alt no_ctrl VK_F1
; type = cycle
; 1 = fix ON, 0 = fix OFF
; z3 = 1.0, 0.0

[Keyb]
;kneepad on/off
Key = no_shift ALT no_ctrl j
type = cycle
; toggle on/off map texture replacement
z2 = 1.0, 0.0

[Keyc]
;kneepad cycling
type = cycle
Key = SHIFT no_alt no_ctrl j
Back= no_shift no_alt CTRL j

; cycle the texture to replace
w2 = 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 23.0, 24.0, 1.0

[Keyd]
; toggle cloud filtering
; 0 : no cloud filtering
; 1 : cloud filtering
Key = no_shift no_alt CTRL k
type = cycle
z1 = 1.0, 0.0

[Keye]
; toggle technochat
; 0 : no cloud filtering
; 1 : cloud filtering
; warning : a for french keyboard, q for others
Key = no_shift ALT no_ctrl q
type = cycle
y3 = 1.0, 0.0

[Keyf]
; reduce map brightness
; warning : a for french keyboard, q for others
Key = SHIFT no_alt no_ctrl q
type = cycle
y4 = 0.5, 1.0

[Keyg]
; filter Sun HALO
; warning : a for french keyboard, q for others
Key = no_shift no_alt CTRL q
type = cycle
y5 = 0.0, 1.0

 

The following is for the file user_keymapping_zoom.ini for the Samsung Odysseys:

Spoiler

;#####################################
;KEYMAPPING AND SETTINGS FOR ZOOM ONLY
;#####################################
;----------------
; zoomMask settings
;----------------
[Constants]
; vertical ratio
; the lower it is the larger is the mask in the direction
; set it to 0.1 to remove the binocular mask
z4 = 0.1
; horizontal ratio
; the lower it is the larger is the mask in the direction
; set it to 0.1 to remove the binocular mask
z6 = 0.1

;----------------
; Key bindings:
;----------------            
; Key bindings: For A-Z and 0-9 on the number row, just use that single
; character. For everything else (including mouse buttons), use the virtual key
; name (with or without the VK_ prefix) or hex code from this article:
; http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
;
; Key combinations can be specified by separating key names with spaces, e.g.
; "Shift Q". It is also possible to indicate that a key must *not* be held for
; the binding to activate, e.g. "NO_ALT F1" would prevent the binding from
; activating when taking a 3D Screenshot with Alt F1. "NO_MODIFIERS" may be
; used as a shorthand for excluding all standard modifiers (Ctrl, Alt, Shift,
; Windows).
;
; Keys can also be from XBox controllers using:
;   XB_LEFT_TRIGGER, XB_RIGHT_TRIGGER,
;   XB_LEFT_SHOULDER, XB_RIGHT_SHOULDER,
;   XB_LEFT_THUMB, XB_RIGHT_THUMB,
;   XB_DPAD_UP, XB_DPAD_DOWN, XB_DPAD_LEFT, XB_DPAD_RIGHT,
;   XB_A, XB_B, XB_X, XB_Y, XB_START, XB_BACK, XB_GUIDE
; By default all attached controllers are used - to associate a binding with a
; specific controller add the controller number 1-4 to the prefix, like
; XB2_LEFT_TRIGGER, though this may be more useful for hunting than playing.
;#########################################
; Odyssey settings from SCG_Fenris_Wolf, see
; https://forum.il2sturmovik.com/topic/34266-copypaste-settings-for-best-spotting-rift-odysseyodyssey-updated-for-101/
[Key1]
;set high zoom on
Key = NO_MODIFIERS VK_INSERT
type = hold
; modify here the first value you want to use for zoom increase
w = 10.0
; horizontal zoomed view shift for convergence    
y6 = 0.75
; vertical zoomed view shift
y7 = 0.25
;Xvalue for zoom mask center. Set 1.0 to remove it.        
x7 = 1.0        
;Yvalue for zoom mask center.     
w6 = 0.0


[Key2]
;set  low zoom on
Key = NO_MODIFIERS VK_PRIOR
type = hold
; modify here the first value you want to use for zoom increase
w = 1.5
; horizontal zoomed view shift for convergence    
y6 = 0.0    
; vertical zoomed view shift
y7 = 0.0
;Xvalue for zoom mask center. Set 1.0 to remove it.        
x7 = 1.0        
;Yvalue for zoom mask center.     
w6 = 0.0

[Key3]
;set med zoom on
Key = NO_MODIFIERS VK_HOME
type = hold
; modify here the first value you want to use for zoom increase
w = 5.0
; horizontal zoomed view shift for convergence    
y6 = 0.35
; vertical zoomed view shift
y7 = 0.11
;Xvalue for zoom mask center. Set 1.0 to remove it.        
x7 = 1.0        
;Yvalue for zoom mask center.     
w6 = 0.0

[Key8]
;Global Shift toogle
; Key = ALT no_shift no_ctrl VK_LEFT
Key = ALT no_shift no_ctrl VK_DELETE
type = cycle
; modify here the first value for global shift
x6 = 0.008, 0.0

 

The following is for the file user_keymapping_zoom.ini for the Oculus Rift

Spoiler

;#####################################
;KEYMAPPING AND SETTINGS FOR VR ZOOM AND MASK ONLY
;#####################################
;----------------
; zoomMask settings
;----------------
[Constants]
; vertical ratio
; the lower it is the larger is the mask in the direction
; set it to 0.1 to remove the binocular mask
z4 = 0.1
; horizontal ratio
; the lower it is the larger is the mask in the direction
; set it to 0.1 to remove the binocular mask
z6 = 0.1

;----------------
; Key bindings:
;----------------
; Key bindings: For A-Z and 0-9 on the number row, just use that single
; character. For everything else (including mouse buttons), use the virtual key
; name (with or without the VK_ prefix) or hex code from this article:
; http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
;
; Key combinations can be specified by separating key names with spaces, e.g.
; "Shift Q". It is also possible to indicate that a key must *not* be held for
; the binding to activate, e.g. "NO_ALT F1" would prevent the binding from
; activating when taking a 3D Screenshot with Alt F1. "NO_MODIFIERS" may be
; used as a shorthand for excluding all standard modifiers (Ctrl, Alt, Shift,
; Windows).
;
; Keys can also be from XBox controllers using:
;   XB_LEFT_TRIGGER, XB_RIGHT_TRIGGER,
;   XB_LEFT_SHOULDER, XB_RIGHT_SHOULDER,
;   XB_LEFT_THUMB, XB_RIGHT_THUMB,
;   XB_DPAD_UP, XB_DPAD_DOWN, XB_DPAD_LEFT, XB_DPAD_RIGHT,
;   XB_A, XB_B, XB_X, XB_Y, XB_START, XB_BACK, XB_GUIDE
; By default all attached controllers are used - to associate a binding with a
; specific controller add the controller number 1-4 to the prefix, like
; XB2_LEFT_TRIGGER, though this may be more useful for hunting than playing.
;#########################################
; Rift settings from -[HRAF]Black_Sab see https://forum.il2sturmovik.com/topic/30556-3dmigoto-mod-for-vr/?do=findComment&comment=589545 and SCG_Fenris_Wolf, see
; https://forum.il2sturmovik.com/topic/34266-copypaste-settings-for-best-spotting-rift-odysseyodyssey-updated-for-101/
[Key1]
;set high zoom on
Key = NO_MODIFIERS VK_INSERT
type = hold
; modify here the first value you want to use for zoom increase
w = 10.0
; horizontal zoomed view shift for convergence                                              
y6 = 1.31
; vertical zoomed view shift                             
y7 = -0.85
;Xvalue for zoom mask center. Set 1.0 to remove it.        
x7 = 1.0        
;Yvalue for zoom mask center.     
w6 = 0.0                                                            

[Key2]
;set  low zoom on
Key = NO_MODIFIERS VK_PRIOR
type = hold
; modify here the first value you want to use for zoom increase
w = 1.5
; horizontal zoomed view shift for convergence    
y6 = 0.0        
; vertical zoomed view shift         
y7 = 0.0                      
;Xvalue for zoom mask center. Set 1.0 to remove it.        
x7 = 1.0        
;Yvalue for zoom mask center.     
w6 = 0.0                                                               

[Key3]
;set med zoom on
Key = NO_MODIFIERS VK_HOME
type = hold
; modify here the first value you want to use for zoom increase
w = 5.0
; horizontal zoomed view shift for convergence                                              
y6 = 0.6
; vertical zoomed view shift
y7 = -0.425
;Xvalue for zoom mask center. Set 1.0 to remove it.        
x7 = 1.0        
;Yvalue for zoom mask center.     
w6 = 0.0    

[Key8]
;Global Shift toogle
; Key = ALT no_shift no_ctrl VK_LEFT
Key = ALT no_shift no_ctrl VK_DELETE
type = cycle
; modify here the first value for global shift
x6 = 0.008, 0.0

 

To test these settings, go start a Quick Mission, spawn at 4k-5k in a Fighter and put some Attackers at 500m on the deck. Enjoy the hunt! ūü§†

Edited by SCG_Fenris_Wolf
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Kameraden,

 

Tried it and with Lefuneste's mod in combination my scores on Coconut's server have gone up right away. Much better ident now even when not zoomed it. I've gone with High settings as I tune this in better.

 

S! FW

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Combining sharpen in game and blurried terrain , now there is no need for that much SS anymore.

Kind of you can control the amount of shimmering you are willing to see , by reducing or adding SS.

 

Looks better and performs better.

Its a win win setting.

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Finally tried this mod and it is game changing for VR (I have a Rift).   Mapped it to my joystick zoom button with joytokey and able to ID way further away now.   Now I won't get killed in Coconut's as fast, thanks Lefuneste. 

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Gave these settings a go and agree they considerably improve contact spotting. Easy now even in bad weather. The only thing I run differently is "high" rather than "ultra" as at ultra heavy cloudcovers a kill my fps. Wish clouds had their own setting.

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I tried these settings last night and the game looks and runs great. Now that my SS is back to 1.0, I moved up from low to balanced settings with no loss in FPS so far. I'll have to try the high setting later on. Thanks for sharing this!

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Since 3.001, I also use these settings on "High".

Summary:

 

Presets High

Mirror Medium

Shadows High

Landscape Filter Blurry

Landscape Range 4x

Clouds High

AA 4x

Dyn Res 1.0

Gamma 0.8

HDR 0

SSAO 0

Sharpen 1

4k textures 1

SteamVR SS/PD off

 

Lefuneste's mod installed

5x zoom on one button

10x lefuneste's zoom on secondary button (use JoyToKey to map both to your secondary Joystick Button)

ColorFix at 1.16 (you must edit the w6 variable, then activate it ingame via alt+u).

 

 

Viol√° :fly:

Edited by SCG_Fenris_Wolf
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Is there an option to edit the configuration to have the colour fix on permanently? 

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Yes, you need to set it in the default settings in the upper section of the d3dx.ini file instead of under the different [key] sections further below.

 

Sorry for not being more specific but I'm not at home atm to check. 

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3 hours ago, -[HRAF]Black_Sab said:

Yes, you need to set it in the default settings in the upper section of the d3dx.ini file instead of under the different [key] sections further below.

 

Sorry for not being more specific but I'm not at home atm to check. 

I checked the config and found the defaults, thank you .

 

; Color Fix
;----------------
; default value to add and mul to each color component
; z6 = 0.1
; w6 = 0.9
z6 = 0.0
w6 = 1.0

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Does this require mods on mode? or can it be used in multiplayer?

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50 minutes ago, SCG_Fenris_Wolf said:

Parts of it, like the zoom and propeller disk artifact fix, can be used in multiplayer as well.

 

You sir have just made my VR experience twice as good!! i commend you!! 

 

EDIT:iv'e only tried in BOK map in MP but... I CAN SEE EVERYTHING!!!!

Edited by 19//SAG
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Thanks for the new settings for the Odyssey!

 

I tried them out and I was seeing the targets clear as day 5KM out and I could see the dot at around 7KM plus it looked great!  Thanks so much!

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Kameraden,

 

Remember to try the updated settings, this post is a WIP and the new settings with my Rift are incredible.

 

S!

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Well , i have to have it 'for dummies' ¬†ūü§ĒūüôĄūüė≥

 

Where do you find ss and Advanced S. F. In steam vr .....

And I find no SS settings in the graphics settings in the game 

And and 

How do i go to the graphics confic in the PC startup ???

 

Thanx 

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Hi Sire, 

welcome to the VR community! 

 

You'll find supersampling in SteamVR's settings, then select manual override under Video. Under Developer you'll find the Adv SS Filter. 

 

In the game there is Anti-Aliasing, but no way to edit VR's own SS settings. Please do that using SteamVR. You can also download and install "Advanced OpenVR" (Google has details) to change it while you're already in VR! 

 

 

P.S. VR takes a bit of studying how to do what and which, it's not ready out of the box for IL-2 since IL-2 originally wasn't made for VR. It may take a few hours but the joy of having it set up properly makes up for the several hours invested. It's like modding SkyrimVR. Takes time, but dang, it's worth it when done

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Oh my. Thank you so much for this. I have been wrestling with my Oculus settings and not winning. Your settings have got me were i wanted to be and more.

Simply great work. Thank you!

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Just want to say that with that mod and these configs I went from flying for hours and never even engaging a target to landing my first online vr kill within 5 minutes of takeoff in a yak1-s69. The zoom enables me to correctly identify threats instead of always guessing. I didn't have a spotting issue just a indetifying issue and this solved it. Thanks a ton. 

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21 hours ago, JonRedcorn said:

Just want to say that with that mod and these configs I went from flying for hours and never even engaging a target to landing my first online vr kill within 5 minutes of takeoff in a yak1-s69. The zoom enables me to correctly identify threats instead of always guessing. I didn't have a spotting issue just a indetifying issue and this solved it. Thanks a ton. 

 

Agreed, that was the largest improvement for me as well. I flew a whole TAW campaign without this mod, and always had to fly within gun range to even ID people.. very much less than ideal. Being able to ID from far away is amazing.

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Anyone here a vive user?

 

Edit:  Okay, well, it works and looks nice.  I'm having trouble with a double image and zoom though - currently reading threads for a fix...

Edited by Beazil

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Hi Beazil,

 

the herementioned copy and paste settings for lefuneste's mod are for Rift or Odyssey users. There need to be different values for each headset, as they demand to be customized. Have you found some working for the Vive so far? I could add some for the Vive, but since I've given my Vive away a while ago, I would not be able to confirm their validity 100% on my own, and thus decided not to post them.¬†ūüôĀ

 

I will check later if I find some in lefuneste's thread and include them here as well. 

Edited by SCG_Fenris_Wolf

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Hello.

 

Here are my regulations staff for the odyssey in online.

create only for Bos, system full watercooling Xflow, i7 7700K@5Ghz Delid, Aorus Xtreme 1080Ti @ 2100/6318Mhz, DDR4 2x8G@3200Mhz.

 

1529922099-20180623-112422.jpg 

 

1529506287-20180620-162550-richtone-hdr.

         

Cinematic @ 0

 

[KEY = graphics]
    3dhud = 0
    adapter = 0
    bloom_enable = 0
    desktop_center = 1
    detail_rt_res = 2048
    draw_distance = 0.27400
    fps_counter = 0
    fps_limit = 60
    full_height = 600
    full_width = 800
    fullscreen = 0
    gamma = 0.90000
    grass_distance = 000.00000
    hdr_enable = 1
    land_anisotropy = 2
    land_tex_lods = 3
    max_cache_res = 1
    max_clouds_quality = 2
    mgpu_compatible = 0
    mirrors = 1
    multisampling = 1
    or_enable = 1
    or_height = 2027
    or_hud_rad = 1.50000
    or_hud_size = 0.75000
    or_ipd = 0.07120
    or_width = 1627
    post_sharpen = 1
    preset = 2
    rescale_target = 0.90000
    shadows_quality = 2
    ssao_enable = 1
    stereo_dof = 5.00000
    vsync = 0
    win_height = 600
    win_width = 800
[END]

 

 

MixedRealityVRDriver.

            Motion reprojection doubles framerate through motion vector extrapolation 
        // motionvector = force application to always run at half framerate with motion vector reprojection
        // "motionReprojectionMode" : "motionvector",
        // "motionReprojectionMode" : "auto",        
        // Automatic motion reprojection indicator to display the mode currently selected

 

 

Regulation in Windows mixed reality, everything on auto.

 

Regulation SteamVR: manual Mode 1627x2027, authorize the permanent reprojection, async and interlaced off as well as the supersampling.

 

Bench SCG_Fenris_Wolf, Odyssey and Rift on my PC.
Rift: Frames: 13124 - Time: 200000ms - Avg: 65.620 - Min: 40 - Max: 91
Odyssey: Frames: 10706 - Time: 200000ms - Avg: 53.530 - Min: 43 - Max: 91

Edited by C6_Werner
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Thx.

 

This config allows me to play it VR and to host summer coop for French.

 

1532553029-coop.png

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Hi,

 

Thanks very much for taking the time to do all this, saved me a lot of time, I think i have just about got it figured out, but I couldn't get the 5x and 10x zoom to work, I noticed in your d3dx.ini you have the following

 

 [Key1]
;set high zoom on
Key = no_ALT no_shift no_ctrl VK_DOWN
type = hold
; modify here the first value you want to use for zoom increase
w = 10.0

y6 = 1.31
x7 = -0.15
y7 = -0.85

[Key2]
;set  zoom on
Key = ALT no_shift no_ctrl VK_DOWN
type = hold
; modify here the first value you want to use for zoom increase
w = 1.5
;common settings
x7 = 0.0
y7 = 0.0

[Key3]
;set med zoom on
Key = no_ALT no_shift no_ctrl VK_UP
type = hold
; modify here the first value you want to use for zoom increase
w = 5.0

y6 = 0.6
x7 = -0.15
y7 = -0.425 

 

I changed it to the following and all worked

 

 [Key1]
;set high zoom on
Key = ALT no_shift no_ctrl VK_DOWN
type = hold
; modify here the first value you want to use for zoom increase
w = 10.0

y6 = 1.31
x7 = -0.15
y7 = -0.85

[Key2]
;set  zoom on
Key = no_ALT no_shift no_ctrl VK_DOWN
type = hold
; modify here the first value you want to use for zoom increase
w = 1.5
;common settings
x7 = 0.0
y7 = 0.0

[Key3]
;set med zoom on
Key = ALT no_shift no_ctrl VK_UP
type = hold
; modify here the first value you want to use for zoom increase
w = 5.0

y6 = 0.6
x7 = -0.15
y7 = -0.425 

Not sure if it was an error, or I have changed the wrong thing, but I get x5 and x10 zoom now?

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It should work either way.  only difference between both is pressing only arrow key or alt+arrow key to get zoom.

 

And tried your VR settings couple days ago, difference is like night and day what i had before, much more enjoyable to fly now.

latest?cb=20170928175222

Edited by Macross

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2 hours ago, Macross said:

It should work either way.  only difference between both is pressing only arrow key or alt+arrow key to get zoom.

 

And tried your VR settings couple days ago, difference is like night and day what i had before, much more enjoyable to fly now.

latest?cb=20170928175222

 

indeed, but then

 

Quote

With the freeware (you can donate to them if you want) Joy2Key you can bind ALT+ArrowUp for 5x zoom to a Joystick button, and ALT+ArrowDown for 10x zoom to another Joystick button.

 

Needs to be changed, not everyone can sort out ini files.

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On 2/18/2018 at 10:53 PM, SCG_Fenris_Wolf said:

2) And a part from my startup.cfg, replace your graphics part with this:

 

Hi Fenris_Wolf,

I'm a noob here and am trying to get good settings for my Rig + Oculus Rift, is your edited startup.cfg any good for a GTX 1060 6Gb? Any thoughts?

 

Here is my Sys Specs:

6th Gen core i5 6400 2.7 Ghz, turbo boost to 3.2 Ghz (I don't know how to enable turbo boost, so for now it runs at stock 2.7 Ghz) on socket 1151

16 Gb DDR4 ram memory (1600 Mhz?)

M2 120 Gb SSD

Asus GeForce GTX 1060  6 Gb DDR5

 

Thanks,

Algy 'Ginger' Lacey

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Hi Algy, 

 

The settings are from my machine, an I7 7700K at 4.9GHz, DDR4 memory at 3200MHz, SSD, and a GTX1080 with powertarget at 110%. 

 

I don't think the rig you mentioned could hold an adequate framerate with these settings. 

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@Algy-Lacey , you can lower shadows to 2 , preset to 1, grass_distance to 0, land_tex_lods to 1, multisampling to 1. Maybe this will bring up your FPS. I still recommend you to use the migoto mod and its settings for your Rift or Odyssey.

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12 hours ago, SCG_Fenris_Wolf said:

@Algy-Lacey , you can lower shadows to 2 , preset to 1, grass_distance to 0, land_tex_lods to 1, multisampling to 1. Maybe this will bring up your FPS. I still recommend you to use the migoto mod and its settings for your Rift or Odyssey.

 

Nice one, SCG_Fenris_Wolf... (How do I include someone's name in Blue like you did with my name? I'm guessing that notifies the person tagged?)

I will give those settings a try this evening.

 

And Lefuneste's 3DMigoto Mod is going to be essential for me, due to my slow rig I will be running constant ASW 45fps, with the propellor turned off so there are no artefacts.

And lastly, thanks for the tip in your original post - that putting Landscape Filter to Blurry will correct the shimmering textures that I experienced the first time I tried IL-2 BOK.

 

Algy 'Ginger' Lacey

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On 3/30/2018 at 4:08 PM, SCG_Fenris_Wolf said:

Since 3.001, I also use these settings on "High".

Summary:

 

Presets High

Mirror Medium

Shadows High

Landscape Filter Blurry

Landscape Range 4x

Clouds High

AA 4x

Dyn Res 1.0

Gamma 0.8

HDR 0

SSAO 0

Sharpen 1

4k textures 1

SteamVR SS/PD off

 

Lefuneste's mod installed

5x zoom on one button

10x lefuneste's zoom on secondary button (use JoyToKey to map both to your secondary Joystick Button)

ColorFix at 1.16 (you must edit the w6 variable, then activate it ingame via alt+u).

 

 

Viol√° :fly:

 

Hey fenris,

 

I use your copy and paste settings, do those in the startup config effect the ingame options as well? The color correction maybe due to the gamma adjustment makes planes so much easier to spot and I don't want to change the preset to mess anything up, I only have a 1070 so my frames aren't as good as they could be. I just want to make sure I can change the preset and keep your settings?

 

Also I copy and pasted everything for both files, I haven't even been turning on the colorfix apparently with the mod, didn't know you had to activate it. These settings help so much I had previously set them back to default and the difference is night and day, it's so washed out in the rift that spotting planes is nearly impossible since everything has the same colors.

 

Also check this out, the VR limiter yeah? I noticed that while sitting on the runway with no air rushing over the cockpit you can move out more right like it has been stated? Check say the yak69 you can get in super close to the gunsight when you are still, but when you start going at speed you can't anymore, I think there is a bug where the wind pressure effect is effecting how close you can get to the gunsight and not just how far you can stick your head out of the sides of the open cockpit. I was all happy they fixed how close you can lean in but once I started flying it was back to the same. I think we should report this as an actual bug as I am sure that is not intended to work like that.

Edited by 15th_JonRedcorn

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Hi Jon,

 

yes you can adjust a lower preset for example to 2, and Land_tex_lod/landscape detail range to 1 as well. I also recommend then putting grass to 0.00, and lowering shadows to 2 in the startup.cfg. This should give you a nice performance boost.

 

 

By the way, you might want to use the first post in the thread as a base to work from. The one you quoted is outdated, I'll mark it as such, thanks ūüėÄūüĎć

 

Very good finding on the VR limiter. I didn't know about that bug yet. I'll check it out as well. Yes, we might want to create some bug reports about it, on the Russian forums as well.

 

 

Best regards!

 

Fenris

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