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[Pb]Vapor

Vapor's Mission Editor Youtube Series

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52 minutes ago, craig2859 said:

on it now, thanks

ok it works now when all 4 planes are set to flying.

 

However they don't seem to be in any formation, is that possible?

 

image.thumb.png.dde8134c5a47173a1dd8f2c27f02a854.png

 

You can command them to via hotkeys found in your mappings in game.  Second or last tab I believe.  That is the preferable way.  Past that you can try and issue the command to the lead (you in this case).  The above has the formation command given 2 mins after the game begins.  Alternately you can create a link from the lead plane to the formation command when the lead plane takes off.

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Thanks Vapor, much appreciated, I am learning a lot here, and the mission is coming on well.

 

One annoying thing I have noticed in game - is the Player and object icons above?

 

I know you can turn of all the HUD by pressing H, but as I am a novice, I want to keep most of the HUD but get rid of the mass of red and blue icons ingame .... is this possible?

 

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Edited by craig2859

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13 hours ago, craig2859 said:

I know you can turn of all the HUD by pressing H, but as I am a novice, I want to keep most of the HUD but get rid of the mass of red and blue icons ingame .... is this possible?

 

The clusters of units?  The quickest way to clean things up is to select them and then add them to a "group".  Much like you did with "scene".  Then you can step into groups and sub groups as needed.  It also seems to speed up the Mission editor in general.  I usually create a file like hierarchical structure for my maps. 

 

Here is an example, note the hierarchical structure in the window on the left...

 

image.thumb.png.f04f93556b6f965acdbac1c9a8ae2889.png

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This has been an excellent video series.  Been going through it myself the last few days and already have the makings of a good mission I've started.  Most helpful in understanding basics and logic of the mission editor.  Thank you for this.

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