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Poochnboo

Pacific Island Arena

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While I applaud the attempt to make their maps as accurate as possible, I can't help feeling that it's slowing the process down a bit. And maybe even keeping some ideas from happening because of the difficulty in finding information. I don't know about everyone else, but for me the generic maps we used to have with IL2 1946 were fine. You could make them anywhere in the world that pleased you.
While flying over my Stalingrad map, I was thinking that it could easliy pass for Tunisia if you wanted it to. A campaign or mission builder could use the P-40, Spitfire, P-39, and A-20 and make some pretty fun North African missions once those last airplanes are released. Hope someone does it. 
And when I saw that beautiful Kuban map online, I again thought of all the places that I could "make believe" that map was once I get those planes. It could easily pass for parts of North Eastern Europe. Throw in some battles using the RAF Spitfire escorting some RAF Bostons and I'd be a happy camper. I'm just simply more interested in the air war on the Western Front. 
So lets take this further. Why not make a big "Pacific Island Arena" map. Since we all seem to like using the three letter names for these games, we'll call it PiA. Not a real place, but it would look the part. Two big Pacific style islands. It could be the Philippines, Guadalcanal, New Guinea. You could "make believe" that one was New Guinea and the other was Australia and use your Spitfires to defend Darwin. A Pacific sandbox.
And Japanese planes. Start builing Japanese airplanes for it. Everyone seems to want it. There would be a lot of happy simmers.
I'm just not completely convinced that the idea of sticking so rigidly to this "Battle of..." policy is the way to go. Look at the massive success of IL2 1946. And even the ARMA series. And Rise of Flight wasn't in any particular part of France. Just a generic landscape with no man's land running down the middle. Sandboxes. People love that! Give them the sim and let them do what they want with it. Concentrate more on getting airplanes out there. Sell planesets with no maps! Why not? Let me use the airplanes where I want to. 
"But what about ships!?" Use the ships already in the sim! Who cares? Stick a Japanese flag on a Russian warship and that's fine with me. It doesn't have to be a Kabuki class Destroyer for me to bomb it. Why do so many flight simmers worry about crap like that? It's the airplanes that this should all be about. Again, another easy way to get the Japanese into this game. There are ways if you just think outside the box.

 

Last edited by Pooch; 5 seconds ago.

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“Rise of Flight” wasn’t any particular part of France”

 

Say what? Have you ever played RoF? It had some small fictional multiplayer maps, but the two, big main maps were absolutely set in a specific place.

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I do understand that some may not care for total representation of land accuracy. I know from my own experience that this is exactly what drew me back to the series. 

 

With the level of detail in aircraft modeling these days, its only given that outside landmass would need to improve to maintain the overall immersion.

 

The Idea of being inside a finely represented 109 0r Yak and looking at what is very close to what the pilots of that era saw can give the player something really special.

 

Town layout ,trees, landclass, vehicles and road infrastructure simulated very close to real life can bring something unique to a sim. 

 

However repetitive landclass for me is something that when noticed, cant be unseen and can ruin game immersion very quickly.

 

The Wow factor that Kuban has shown will only set the standard for future releases. Hopefully I will still be enjoying the wow factor whilst they work on the next expansion.

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I'm a quality beats quantity guy everyday. I'd rather have fewer quality items than masses of dumbed down, generic, duplicated, make believe stuff any day, even if that package came with 1000 extra planes. I probably wouldn't notice the Russian ship with a Jap flag on it, at first. But eventually I would notice, and that'd be a disheartening blow. I really don't mind that it's a slow process. I don't want to be drunk on continuous, endless releases. I want to savour the flavour. The Pacific does sound appealing, but I'm happy to wait for it to be done properly.

 

Perhaps other theatres of war would have appealed to me more than the Russian front. However, it is the attention to detail that has formed a deep respect and interest in this environment for me.

 

I admire your enthusiasm, OP, for wanting to dive in ...everywhere. I suppose some of us just prefer not to run through the museum. 

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Would be hard to find a Russian carrier to stick a flag on ?

 

For WW2? Very hard indeed.  ;)

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Sounds like a good idea to me, but it would be a waste of the devs' competence to spend time on such maps. But with mods on and accessible map making tools, that's something modders could do. It would be a good way for a single modder to learn the trade. I would expect most such maps would be "garbage", but some might still turn out OK.

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I'm a quality beats quantity guy everyday. I'd rather have fewer quality items than masses of dumbed down, generic, duplicated, make believe stuff any day, even if that package came with 1000 extra planes. I probably wouldn't notice the Russian ship with a Jap flag on it, at first. But eventually I would notice, and that'd be a disheartening blow. I really don't mind that it's a slow process. I don't want to be drunk on continuous, endless releases. I want to savour the flavour. The Pacific does sound appealing, but I'm happy to wait for it to be done properly.

 

Perhaps other theatres of war would have appealed to me more than the Russian front. However, it is the attention to detail that has formed a deep respect and interest in this environment for me.

 

I admire your enthusiasm, OP, for wanting to dive in ...everywhere. I suppose some of us just prefer not to run through the museum.

Well done, great job in describing your point of view. I echo these sentiments but never could have written them down so well :)

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It is a difficult one. I would be keen on seeing the Pacific theatre, or any setting with carrier ops and a strong naval contingent.

I was already steeling myself for a Midway release where I'd be flying Martlets in FAA livery off US carriers in a battle they weren't present in, so I could have accepted a degree of suspension of disbelief.

 

But I can do that for myself and create my own stories using the tools I'm given. Same with the idea of using Stalingrad as a stand-in for Tunisia or Kuban as a stand-in for the Channel or New Guinea or anywhere.

When we have the appropriate aircraft, I have no doubt that creative mission builders and server owners can pull together a more-than-passable version that will do for most people.

But there is a certain expectation of quality from the devs, especially considering where the bar is now set and I doubt I or many others would be content paying £50 for a generic map full of random assets with different-coloured flags on it.

If I can hit a Soviet torpedo boat with a US flag on it off the coast of Crimea in a multiplayer server that's representing Guadalcanal, then for the sake of having fun I won't mind, if I notice.

But if I saw a Friday Dev Diary with a reskinned Panzer IV with a heading saying 'we are pleased to announce this Japanese Chi-Ha tank is nearly done', then I'd feel short-changed.

 

I was dead keen to see the Pacific and was disappointed by the unexpected change in direction, but I would rather wait a while to see it done right, rather than have it now but for it to be rubbish. Part of that is in the aircraft, the FMs and loadouts and physical models, but part is in the maos and assets as well and if it's not up to scratch I'd feel less happy about paying for it.

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I understand your desire for more theatres and aircraft, I think we all do, but I can't agree with having the developers consciously create "faux" theatres rather than real ones. It just doesn't make too much sense to me.

 

Anyway, I saw this today and thought it would be apt to share in this thread. Made by CheckSix:

 

 

And in lieu of a proper Mediterranean theatre and units/aircraft, etc, I decided to use the FMB to create the Crete airborne landings.

 

 

I'm sure once mods on is introduced we will see more of what you speak of.

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Has anyone done a full on visual recon of the entire Black Sea area to make sure the devs didn't hide some small "Pacific" islands far out at sea?

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[snip]...but I can't agree with having the developers consciously create "faux" theatres rather than real ones...[snip]

 

It didn't get the impression that anyone was asking the Devs to do anything. My impression was that this was a user initiative that didn't require any work from the Devs. Did I misunderstand?

 

Cloyd

Edited by Cloyd

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It didn't get the impression that anyone was asking the Devs to do anything. My impression was that this was a user initiative that didn't require any work from the Devs. Did I misunderstand?

 

Cloyd

Well he said," Start builing Japanese airplanes for it. Everyone seems to want it," implying work from the devs? And," make a big "Pacific Island Arena" map." This is what I refer to. I'm not against this player based initiative, but theatres of war with aircraft made by the devs seems a good option.

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I understand your desire for more theatres and aircraft, I think we all do, but I can't agree with having the developers consciously create "faux" theatres rather than real ones. It just doesn't make too much sense to me.

 

Anyway, I saw this today and thought it would be apt to share in this thread. Made by CheckSix:

 

 

 

And in lieu of a proper Mediterranean theatre and units/aircraft, etc, I decided to use the FMB to create the Crete airborne landings.

 

 

 

I'm sure once mods on is introduced we will see more of what you speak of.

I've seen that Crete video elsewhere and thought it was awesome, didn't realise it was yours. So, great work, it's really creative. CheckSix's Pacific video is also class and using reskinned La-5s as Zeros was clever, from a distance (and through the gunsight) it's hard to tell.

 

Really impressed, by both.

 

Mods On is a difficult one, as it could all-too-easily result in a split community (at least in multiplayer) there end up being too many different versions of the game floating around. I'm not sure how to try to stop this from becoming a problem, I guess it depends on what people try to add with mods.

Community-built maps are good, like the Velikie Luki map which is excellent. I'm happy for the aircraft to be left in the hands of officially-approved dev teams though so the game doesn't risk getting filled with a host of random homemade creations.

 

Has anyone done a full on visual recon of the entire Black Sea area to make sure the devs didn't hide some small "Pacific" islands far out at sea?

If I get a free afternoon tomorrow I'm tempted to have a look.

Not that I expect to find anything, but I'm an optimist.

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We're in the process of making Pacific themed missions on il2 australia server

Southern part of kuban can do a very good representation of png between port moresby and Milne bay. With the above mentioned skins for raaf rnzaf and Japanese forces it's really quite convincing

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