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Coconut's dynamic campaign EXPERT and NORMAL

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1 hour ago, chiliwilly said:

Just got auto banned for exceeding wrecking limit. Was at too low of an altitude when I dropped the 1800 I guess. Instant killed the pilot with no additional apparent damage to the plane.(?) It assessed Two separate penalties, one for about 2.1 or so and the other for 3.something. Is this extra penalty for the extra stupid factor or a bug? Also, seems a bit stiff of a penalty to have to sit out for an hour after blowing yourself up with a bomb:( .

 

It may seem a stiff penalty but please consider this............. there were some pilots that purposely destroyed aircraft in order to limit supplies. That, I think, is the reason for the penalty. Unfortunately, its the majority that suffer for the minority. Personally, I don't think the penalty goes far enough. I think that a disconnect (for whatever reason) should result in wiping out that career. That may stop 'stat chasers'. Again.....that would mean the majority suffering for the minority

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It's as @No.85_Camm says. Banning people is not a measure that I like, but as the server became more popular it was something I had to put in.

 

As for the multiple notifications, it's simply because the logs contains multiple damage entries. Not all damage is applied at once, it's done in multiple steps.

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15 hours ago, chiliwilly said:

Just got auto banned for exceeding wrecking limit. Was at too low of an altitude when I dropped the 1800 I guess. Instant killed the pilot with no additional apparent damage to the plane.(?) It assessed Two separate penalties, one for about 2.1 or so and the other for 3.something. Is this extra penalty for the extra stupid factor or a bug? Also, seems a bit stiff of a penalty to have to sit out for an hour after blowing yourself up with a bomb:( .

 

You could practice unfamiliar procedures in Single Player until you learn to perform them well enough. Competitive multi-player environment is not the right place to learn basics, especially here where we have limited resources shared among us. Someone else had to fly the airplane and supplies that you wasted from the rear instead.

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My servers aren’t limited to competitive players, all that’s expected is to know the basics. For reference, the average plane return rate is about 40%.

Just remember to set your fuse correctly, be able to take off, and if you lose a rare plane at a front airfield, bring a new one. 

The ban system is a bit harsh, but on the other hand it’s only one hour.

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Lots of careers would end, whenever a server crash occurred.  It's happened, and it is counted as a disconnect, not to mention individual game crashes for no particular reason besides annoying bugs.  Even ISP's occasionally drop service for a few minutes late at night as they service their hardware.  Any reason is unreasonable, saving oneself from a death in a fight, sure, but do bring a track as evidence.

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@GrampsIt's a new feature being implemented. At certain airfields, you may only fly planes that you have previously landed there. This is to help combat the problem with front airfields being depleted.

 

Quote

Players are free to spawn in any available plane at the rear airfield and at an airfield in a region with an ongoing tank battle. At other airfields, they can only spawn in a plane that they have previously landed there. The campaign keeps track of how the number and type of planes for each player at each airfield. The number of a specific plane model at an airfield is decreased whenever a player spawns in that plane at that airfield. Additionally, players have a “cash reserve”, earned by destroying targets (not implemented yet) or running supply missions (not implemented yet). This cash reserve can be used to “buy” the right to fly a plane at any airfield. This mechanism is intended to avoid plane wasting by new impatient players that take off close to the action, get killed 10 minutes later, and repeat the operation, resulting in quick depletion of planes at the frontline, often for too little result.

 

For now the kicking part is not enabled, but it will come as soon as I have implemented a way for players to check where they have planes.

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Coconut... I find this planned process very innovative. :salute:

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Thanks Coconut! I really enjoy the normal server, my navigation skills on expert still suck, I can get from point A to point B, but once the action starts I get lost quickly. Thank you for all of your hard work in keeping these servers running!

Edited by Gramps

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Coconut.  Is there any chance that you might one day implement a 'Squadron Total for aircraft at a field for those who desire it instead of individual totals?   We have some pilots who only get to fly  on our squad nights Sunday or Wednesday and if they turn up to be told 'Sorry you can't fly that aircraft here' we will end up having to go to another server.   I would happily ferry some aircraft to the front line fields for them during the week but the system wont allow it.   Back in CLoD on the Storm Of War server they also had limited supplies of each aircraft at your home base but as it was for the squadron those of us with more time to fly happily transported aircraft between squad nights to make sure we had enough for everyone to fly on Squad nights.  

 

An alternative and possibly simpler solution would be to allow one of each lost aircraft to be replaced automatically after three days wait so those pilots who can only fly twice a week will know they have at least one aircraft at each field on those days (providing they did not fly and lose one outside of squad night in which case it is their fault and they can ferry a replacement themselves) .   If they then lose that one then that is tough for them and they will have to fly from somewhere else.

 

A third alternative, maybe simplest of all as you are already implementing a 'pay' system,  is to allow us to give part of our 'Cash Reserve' to another player ie I fly some ferry missions during the week to earn some cash reserve then give some to a pilot that was unable to fly ferry missions himself.  The embarrassment of having to take charity would probably make them much more careful with their aircraft in future too :biggrin:

Edited by 56RAF_Roblex
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Okay, I'm pretty sure I know the answer to this, but can the planes I ferry to forward bases be subsequently destroyed by opponents attacks?  Also, let's say I have a Pe-2 I moved to a forward base, then I use it to fly a mission, and for whatever reason, I don't make it back safely, does the ferry process start again for that plane? Had an interesting time earlier, moved a Pe-2 and 2 Yaks forward and on one flight managed to bag a 109 that was making ground strafing runs. All this while dark and raining like cats and dogs. The more I fly here the more enjoyable it becomes. Especially if I don't have to wrestle with the Mig-3 on take-off. And props to those that fly the expert server! Those night/early morning missions must be a headache for them.

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8 hours ago, 56RAF_Roblex said:

Coconut.  Is there any chance that you might one day implement a 'Squadron Total for aircraft at a field for those who desire it instead of individual totals?   We have some pilots who only get to fly  on our squad nights Sunday or Wednesday and if they turn up to be told 'Sorry you can't fly that aircraft here' we will end up having to go to another server.   I would happily ferry some aircraft to the front line fields for them during the week but the system wont allow it.   Back in CLoD on the Storm Of War server they also had limited supplies of each aircraft at your home base but as it was for the squadron those of us with more time to fly happily transported aircraft between squad nights to make sure we had enough for everyone to fly on Squad nights.  

 

Roblex, you mention SoW....but you failed to mention that there was a fair bit of favouritism from a senior member of the Command team. Are you looking for the same in this server?

I would suggest that if you want things to run YOUR way, perhaps you could start your own server????? You may remember I was also on the Command team on SoW (remember the allocations of Mkll Spitfires?) so I do know what I am talking about

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Well squads can start together in the back airfields, there is not only enough aircraft for everyone, one does not have to worry about enemys strolling by when taking off and forming up.

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7 hours ago, Gramps said:

Okay, I'm pretty sure I know the answer to this, but can the planes I ferry to forward bases be subsequently destroyed by opponents attacks?  Also, let's say I have a Pe-2 I moved to a forward base, then I use it to fly a mission, and for whatever reason, I don't make it back safely, does the ferry process start again for that plane? Had an interesting time earlier, moved a Pe-2 and 2 Yaks forward and on one flight managed to bag a 109 that was making ground strafing runs. All this while dark and raining like cats and dogs. The more I fly here the more enjoyable it becomes. Especially if I don't have to wrestle with the Mig-3 on take-off. And props to those that fly the expert server! Those night/early morning missions must be a headache for them.

 

Night missions are the safest for me. I wish we had more of them. Then rain and dense clouds. Clear skies are the worst environment for ground attacks.

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On 4/30/2018 at 8:16 AM, No.85_Camm said:

Roblex, you mention SoW....but you failed to mention that there was a fair bit of favouritism from a senior member of the Command team. Are you looking for the same in this server?

I would suggest that if you want things to run YOUR way, perhaps you could start your own server????? You may remember I was also on the Command team on SoW (remember the allocations of Mkll Spitfires?) so I do know what I am talking about

 

I did not ask for a new SoW and certainly did not refer to the manual allocation system they used later but originally they just had a large supply at a very rear base and you fetched your own aircraft.  The key here was that you ferried aircraft not just for your own benefit but also for those not able to fly as often.  I also did not ask to have things MY way. I just asked if he might consider adding squad based supplies as an alternative alongside personal supplies and it was just one of three suggestions.

Edited by 56RAF_Roblex
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8 hours ago, 56RAF_Roblex said:

to make sure we had enough for everyone to fly on Squad nights

 

I think this guarantee will always be hard to provide on my server. The enemy can come and bomb the planes you ferried at any time.

 

8 hours ago, 56RAF_Roblex said:

An alternative and possibly simpler solution would be to allow one of each lost aircraft to be replaced automatically after three days wait

Not a big fan of that idea. Keep in mind there are two factors that decide whether you can spawn in a plane: 1) The plane must exist at that airfield 2) You must have earned the right to fly it. Whenever I make part 2) more forgiving, I also make it less likely for 1) to be fulfilled, i.e. the easier it is to have the right to fly a plane, the more likely it is for that plane to become depleted.

 

8 hours ago, 56RAF_Roblex said:

A third alternative, maybe simplest of all as you are already implementing a 'pay' system,  is to allow us to give part of our 'Cash Reserve' to another player

I think that might be acceptable, although it might need some constraints to avoid the problem I mentioned above. Maybe limit the number of donations one can make per mission.

4 minutes ago, Leon_Portier said:

Well squads can start together in the back airfields, there is not only enough aircraft for everyone, one does not have to worry about enemys strolling by when taking off and forming up

Exactly.

 

7 hours ago, Gramps said:

can the planes I ferry to forward bases be subsequently destroyed by opponents attacks?

Yes

 

7 hours ago, Gramps said:

Also, let's say I have a Pe-2 I moved to a forward base, then I use it to fly a mission, and for whatever reason, I don't make it back safely, does the ferry process start again for that plane?

Yes

 

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OK.  I did not realise they would be destroyable.   When you say that maybe you would allow 'donations' with limitations, I would be fine with only one donation being allowed.  That is enough to get a 'stranded' squadmate into the air for the first mission and if he does not bring it back with the rest of the squad then it is his problem  :-)

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Love the new system exactly what we needed it rewards good flying whilst not to hard on the new pilots and sometimes us when we bang a plane up on take off, I like the implementation of moving aircraft to forward airfields from a back airfield this has been a long time asked for as I and others found it disconcerting to spend time and effort moving aircraft and supply's about to have lazy pilots just jump on the server and take them from the forward  airfields only to loose them in combat and not bother replacing them. thank you and keep up the good work.

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3 hours ago, 56RAF_Roblex said:

OK.  I did not realise they would be destroyable.   When you say that maybe you would allow 'donations' with limitations, I would be fine with only one donation being allowed.  That is enough to get a 'stranded' squadmate into the air for the first mission and if he does not bring it back with the rest of the squad then it is his problem  :-)

 

At this point Roblex I feel that you would be better served, as a squadron, to run your own server. It seems to me that you've asked most of the server owners out there to accommodate 56 Squadron in some form or manner. It would be excellent to see another server made available.

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4 hours ago, Leifr said:

 

At this point Roblex I feel that you would be better served, as a squadron, to run your own server. It seems to me that you've asked most of the server owners out there to accommodate 56 Squadron in some form or manner. It would be excellent to see another server made available.

 

We *are* looking how to make our own server but I think you are being rather rude suggesting that I have tried to make most of the servers change to accomodate 56 squadron.  I have asked if they are willing to consider changes that make the servers more friendly to squadrons in general.  They have either said 'Yes that might be a helpful' or 'No it does not fit what I am looking to do with this server.'   Question answered. No harm done.     

 

I ask these questions because most of the major servers here are unintentionally restrictive for large groups.  If a single person or a pair of friends want to join a server than they are more likely get in when it is nearly full and less likely to be refused because of balancing issues. If they then want to fly PE-2s from a certain field and because of limited aircraft they cannot get two PE2s  then it is quite trivial to find a nearby field that does have two PE-2s.   When six players join and decide it would help the war effort if they escort four PE2s using two Yaks to destroy a factory what often happens is that the only way to get four PE2s is to take off from two different fields and maybe have the fighters flying from a third field.  Added to that is frequent frustration of spending ten minutes looking at all the possible combinations only to try to spawn in and get told that the conditions have changed or some of the planes have just been taken and that plan is no longer allowable.  When we just give up and try to fly from a rear field,  because of the wasted time and now a longer flight we get half way there and find someone else has already hit it and there are no suitable targets to redirect to.  My recent request was not asking to bypass the limitations others have to live with or for anything that alters Coconuts plans to stop players wasting aircraft,  a plane will still be ferried to replace aircraft lost at a forward field.  If anything, the pilot who lost a plane and had to rely on a squadmate to spend time getting him a new one is probably more motivated by embarrassment to look after the new one than someone who fetched his own replacement without anyone knowing he stuffed up :biggrin:   

 

Besides, Coconut understood the problem, even if you don't,  and he agreed a compromise and everyone is happy. If you feel Coconut is wrong then let us know why and suggest something new...or go run your own server :P

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16 hours ago, Gramps said:

Okay, I'm pretty sure I know the answer to this, but can the planes I ferry to forward bases be subsequently destroyed by opponents attacks?  Also, let's say I have a Pe-2 I moved to a forward base, then I use it to fly a mission, and for whatever reason, I don't make it back safely, does the ferry process start again for that plane? Had an interesting time earlier, moved a Pe-2 and 2 Yaks forward and on one flight managed to bag a 109 that was making ground strafing runs. All this while dark and raining like cats and dogs. The more I fly here the more enjoyable it becomes. Especially if I don't have to wrestle with the Mig-3 on take-off. And props to those that fly the expert server! Those night/early morning missions must be a headache for them.

Nice, my buddies and I attacked the base in 109's. The weather made it super challenging even to find it. What a great time and good flying on ur part. I remember the pe-2 out of nowhere, lol. What a great server and amazing game. 

8 hours ago, OpticFlow said:

 

Night missions are the safest for me. I wish we had more of them. Then rain and dense clouds. Clear skies are the worst environment for ground attacks.

You destroyed that tank column yesterday. That was awesome advancing the map. I think u flew with the 109 and 2 fw190's at the end of the night. We got jumped by the Russians while we were attacking the ground targets east of Taman. Great flight. 

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31 minutes ago, 56RAF_Roblex said:

 

We *are* looking how to make our own server but I think you are being rather rude suggesting that I have tried to make most of the servers change to accomodate 56 squadron.  I have asked if they are willing to consider changes that make the servers more friendly to squadrons in general.  They have either said 'Yes that might be a helpful' or 'No it does not fit what I am looking to do with this server.'   Question answered. No harm done.     

 

I ask these questions because most of the major servers here are unintentionally restrictive for large groups.  If a single person or a pair of friends want to join a server than they are more likely get in when it is nearly full and less likely to be refused because of balancing issues. If they then want to fly PE-2s from a certain field and because of limited aircraft they cannot get two PE2s  then it is quite trivial to find a nearby field that does have two PE-2s.   When six players join and decide it would help the war effort if they escort four PE2s using two Yaks to destroy a factory what often happens is that the only way to get four PE2s is to take off from two different fields and maybe have the fighters flying from a third field.  Added to that is frequent frustration of spending ten minutes looking at all the possible combinations only to try to spawn in and get told that the conditions have changed or some of the planes have just been taken and that plan is no longer allowable.  When we just give up and try to fly from a rear field,  because of the wasted time and now a longer flight we get half way there and find someone else has already hit it and there are no suitable targets to redirect to.  My recent request was not asking to bypass the limitations others have to live with or for anything that alters Coconuts plans to stop players wasting aircraft,  a plane will still be ferried to replace aircraft lost at a forward field.  If anything, the pilot who lost a plane and had to rely on a squadmate to spend time getting him a new one is probably more motivated by embarrassment to look after the new one than someone who fetched his own replacement without anyone knowing he stuffed up :biggrin:   

 

Besides, Coconut understood the problem, even if you don't,  and he agreed a compromise and everyone is happy. If you feel Coconut is wrong then let us know why and suggest something new...or go run your own server :P

 

Sorry fella, I did not mean to be rude - it has just been a casual observence over the past few months. I have not noticed any other squads asking for changes to the stocking of, and using of, airframes with such regularity as yourself. That said, I am not opposed to some of your suggestions at all and I am certainly onboard for an experience similar to the Storm of War server. I really do think that admins are hamstrung here though, it seems that whilst things can be done they necessarily shouldn't be done on the basis that it will add bloat to an already struggling Dserver.

 

We routinely put up four 88s at a time on Finnish, we're yet to encounter any of the stocking problems that you are claiming. But then we tend to bring the crates back home too...

:salute:

 

 

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12 minutes ago, Leifr said:

, it seems that whilst things can be done they necessarily shouldn't be done on the basis that it will add bloat to an already struggling Dserver.

 

I quite agree.  I just ask anyway because I used to work in IT and sometimes people would ask for a 'small change' that was actually incredibly hard and impractical but at other times they would casually mention 'It is a shame that it would be so difficult to make the system do X.' and I would say 'Why didn't you ask?  It is trivial and I can get it working by the end of tomorrrow.' :happy:

 

17 minutes ago, Leifr said:

We routinely put up four 88s at a time on Finnish, we're yet to encounter any of the stocking problems that you are claiming. But then we tend to bring the crates back home too...

 

Don't be a bitch :P

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Absolutely loved the awful weather conditions on coconut on Sunday night. As one of our guys said, called for some airmanship. Wouldn't want it all the time but great for the occasional experience.

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9 hours ago, 56RAF_Roblex said:

I quite agree.  I just ask anyway because I used to work in IT and sometimes people would ask for a 'small change' that was actually incredibly hard and impractical but at other times they would casually mention 'It is a shame that it would be so difficult to make the system do X.' and I would say 'Why didn't you ask?  It is trivial and I can get it working by the end of tomorrrow.' :happy:

 

https://xkcd.com/1425/

 

Too true.

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Hello all fellow pilots.

 

I am one of the pilots in the LBR squad (Luftwaffe Brasil). We are flying quite often in the expert Coconut's server. 

 

So, I would like to introduce our squad and thank Coconut and everyone involved in maintaining this wonderful server. It is really amazing.

 

Whether I am ferrying supplies, dropping Fallschirmjager or just fighting for air superiority, it is a lot of fun all the time.

 

We usually meet at ATAG's Teamspeak server, fell free to stop by our squad´s channel and say Hi.

 

Best regards

LBR=Gustav-Denk

GeneralMajor

Luftwaffe Brasil

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What causes players to get banned?  One of our pilots (56RAF_Lats)  was unable to fly last night after his first sortie but does not know why.   He had already done that one sortie before I arrived so I am not sure exactly what happened but he said he had hit a hangar and as his log shows he took damage 8 minutes after taking off I assume it was a landing accident.  That in itself does cause bans as I recently destroyed the whole control tower after a careless take-off :rolleyes: and just got a message about a penalty but was still allowed to fly again.   After I spawned in (about 30 minutes after his accident) I heard him say something about being put back to pilot officer and allowed back in then he said he was still being told he was banned and he was then kicked.   The manual does say you can get a one hour ban for damaging friendly targets or damaging your own aircraft without taking external damage first but that does not explain why I was able to wipe out myself and the control tower with only a warning and respawn immediately.     Or is it because hangars are military targets and control towers are not?   Do you know why he was given a message about his pilot status being re-instated after 30 minutes or is that a red herring?

 

  Did he do something banworthy? Is there anything he can do to get 'un-banned' (assuming he still is) and avoid getting another ban?

Edited by 56RAF_Roblex

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The auto-bans are all short ones, and I haven't banned any one manually for a while. He's probably already unbanned. Normally it takes more than one plane wrecked to be banned. Same thing with friendly fire, it takes two distinct incidents to be banned. Since he had not reached that limit, it must have been a bug.

 

I have noticed events from the log were sometimes counted more than once, that could explain it. I have changed the way data is extracted from the logs, so hopefully it won't happen again, but I'll keep an eye open for that bug.

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Hi,

 

Keep get a warning saying you are not authorised to take an aircraft, even at the rear field?

 

Should we ignore that and take off? As we have no access to any aircraft if not.

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1 hour ago, Black-Bart said:

Hi,

 

Keep get a warning saying you are not authorised to take an aircraft, even at the rear field?

 

Should we ignore that and take off? As we have no access to any aircraft if not.

 

Ivanovskoe is the rear AF for axis team.

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As I understand it, now you must take-off from the rear airfield, fly your mission (or not), and hopefully land at one of the forward airfields, and that plane is now available to you at that field. Kind of like a self-ferry system. I took a Pe-2, and 2 Yaks a few days ago and landed them at forward fields. However, since then I've been battling a nasty flu bug. I'm sure those planes are gone now. Getting old sucks!

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5 minutes ago, Gramps said:

As I understand it, now you must take-off from the rear airfield, fly your mission (or not), and hopefully land at one of the forward airfields, and that plane is now available to you at that field. Kind of like a self-ferry system. I took a Pe-2, and 2 Yaks a few days ago and landed them at forward fields. However, since then I've been battling a nasty flu bug. I'm sure those planes are gone now. Getting old sucks!

 

The problem is that they will be sat on the airfield.  They may have  a big sign on them saying 'These aircraft are reserved for Gramps'  but those Axis pilot can't read English and have a habit of shooting them up or dropping bombs on them ;)

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I didn't say I liked it, I was just letting you know how it works. Coconut explained it in an earlier message in this thread.

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Hey, I might be wrong, but maybe someone can clarify..   

I was shot down by AA and ditched near enemy airfield, message says something like "Mudguts Pe2 now at Airfield x". This is an enemy airfield, and flying by later I could now see a Pe2 parked up there. 

If I bombed it, would I get FF penalty?  I was reluctant to test as didn't want to get kicked, and I also had an odd "x0 Friendly Fire" post mission result a few days ago after bombing an airfield with what I thought was a captured MiG3?

 

Anyone else experienced this or am I losing my mind?

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21 minutes ago, Mudguts said:

 

If I bombed it, would I get FF penalty?  I was reluctant to test as didn't want to get kicked, and I also had an odd "x0 Friendly Fire" post mission result a few days ago after bombing an airfield with what I thought was a captured MiG3?

 

Anyone else experienced this or am I losing my mind?

I have also had 'friendly fire' appear when I have bombed an enemy airfield, Mudguts. However I haven't received any penalties so I didn't worry about it

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Hi Coconut,

Are you aware that the 'Normal' server is down?

Edited by No.85_Camm

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Just want to check I am not misunderstanding the rules.  According to the most recent manual "Players are free to spawn in any available plane at the rear airfield and at an airfield  in a region with an ongoing tank battle. At other airfields, they can only spawn in a  plane that they have previously landed there."

 

I went into the map this evening, the first time in since it rotated to the early planeset, and decided to ferry a Mig-3 from Tushino to Kubinka ready for next time I fly with my squad but it told me I was not allowed to have one.   The game showed a single Mig at that field and the airfield name was in Capitals which I thought meant it was 'The Rear Airfield'.   I took off anyway and got a message warning me that I got away with 'stealing' an aircraft this time but next time I would not be so lucky.    Am I misunderstanding the new rules or is there a bug?

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You get the "stealing planes" if you don't have planes reserved there and the airfield is restricted, or if the campaign thinks there are no planes there. This last part was bugged, causing the campaign to miss any plane returned to that airfield. Should be fixed now.

11 hours ago, No.85_Camm said:

Are you aware that the 'Normal' server is down?

Sadly DServer has started crashing more often for me in 3.002. I might have to restart it every mission, instead of every 3rd mission or so.

16 hours ago, No.85_Camm said:

I have also had 'friendly fire' appear when I have bombed an enemy airfield, Mudguts. However I haven't received any penalties so I didn't worry about it

I've also got this. Not sure what's causing it. In older versions of the game you would get that for damaging neutral buildings, but I thought that had been changed.

16 hours ago, Mudguts said:

I was shot down by AA and ditched near enemy airfield, message says something like "Mudguts Pe2 now at Airfield x". This is an enemy airfield, and flying by later I could now see a Pe2 parked up there. 

If I bombed it, would I get FF penalty?

No, that plane is now an enemy plane. You should destroy it if you have the chance.

On 02/05/2018 at 8:55 PM, Black-Bart said:

Keep get a warning saying you are not authorised to take an aircraft, even at the rear field?

 

Should we ignore that and take off? As we have no access to any aircraft if not.

Campaign bug, should be fixed now. I won't enable kicking before I've had enough time to properly test the thing.

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