Yes i'm 100% sure. Here a mission i made for testing purposes, a Yak-1 will be right above you and you spawn in its blind spot, you can keep trailing him and sneak up on him no problem. He'll start attacking you as soon as he can actually see you.
But yes the AI can look through clouds. But afaik, there's no AI in any flightsim that can't look through clouds, but there are definately more convincing AIs in other flightsims. So i don't think it's really a huge issue specific to the AI in BoX. EDIT: Actually it can't look through clouds, as long as no plane is actually inside the cloud.
The biggest issue imho is that the AI doesn't seem to know what it should do. If it can see an enemy, it will try to intercept and get the enemy in his gunsight and shoot and that's basically all it does. Which also results in frequent mid air collisions, if the targets survives the gunfire and is not trying to avoid the collision himself (the player in this case, because the AI won't try to avoid the collision anyway). And the AI level basically only effects detection range and accuracy. The AI will also not extend if outmatched or damaged or try to dive or climb away from an enemy.
In early releases of RoF the AI was actually pretty decent. If it had a less maneuverable plane than the enemy it tried to extend and then attack (often in head-on situations though). In later versions the AI also only tried to turn towards the enemy even if it had no chance whatsoever, which is basically what we have on BoX right now.
I realise that programming AI is probably the most difficult thing in a flight sim right now, but i hope there will be some time spend on improving it. It's basically the only content that hasn't changed one bit since the release of BoS.
Edited by Matt, 07 December 2017 - 19:54.