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PatrickAWlson

PWCG 7.1.0 Released - Fixes and Improvements - lots of them

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+1 Pat, although BOX had many different modes, I’ve never played anything other than your campaign generator. Amazing work :)

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Man now the FW 190's are waxing me in the Spit in addition to the 109's. Ugh, took about a 5 day break I must have lost my touch...

Lol! MkV's against the 190 is always going to hurt... You won't see any parity until you strap yourself into a MkIX.

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Thanks very much for continuous updates of PWCG!

Edited by tapi

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Thanks very much for continuous updates of PWCG!

 

c9ef5b81e98062432f6b07d0dc5bbae2.jpg   Change PWCG Update settings (Important)

 

I'm about three versions behind now.....all downloaded but not installed yet.

 

Sorry Pat, I'm not keeping up. ;)

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Quick hot fix to correct problem pointed out by dburne.

 

PWCG 3.3.2

Bugs:
Fixed error when modifying advanced configuration
 
If you are not having issues with advanced config saves no need to hurry to get this one.  It only impacts users who have edited advanced config parameters that I have since removed.

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Quick hot fix to correct problem pointed out by dburne.

 

PWCG 3.3.2

Bugs:
Fixed error when modifying advanced configuration
 
If you are not having issues with advanced config saves no need to hurry to get this one.  It only impacts users who have edited advanced config parameters that I have since removed.

 

 

:good: 

 

All fixed now, thank you so much!!

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I am not doing so good anymore in my Spit campaign over Kuban. I was racking up some nice victories earlier, but have not had even one in the last several missions. My wingmen are not doing any better either.

I seem to only be going up against 109's or 190's. Sometimes I can handle the 109's here lately though not so much. 190's forget it, I have zero luck against them...

 

I have not gone up against bombers, which really was my favorite thing and where I enjoyed the most success, in some time.

I saw the below in the update notes for 3.3.0. Perhaps this is related to why I am not seeing the bombers now?

<<<Set roles by squadron instead of plane for greater flexibility.  Allow roles for a squadron to change over time.>>>

 

​I am either going up against the fighters mentioned, or not coming across enemy ai at all ( happens several times).

​Earlier in the campaign, I was coming across enemy bombers quite frequently.

​Is there any setting in advanced config that can tweak this?

 

Thanks for any tips,

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I've done 8 missions so far in my Spit campaign, I have downed 4 enemy aircraft... a 109-G4, a Ju 87, and two 110-G2's.

Not met any bombers yet, and no 190's. I just held my own against the 109's, but a 190?

The only way I guess would be to get them to turn fight, (but not rolling scissors)...

 

One thing I'm finding in the Spit... before I take off I set my gun sight to 32ft wingspan, and 200yds... yet 5 mins later the dials have reset themselves. Not sure what is going on there, lol!

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I flew 4 missions this morning, managed to get 1 kill on the last one - a 109 G2 I believe.

I am 57 missions into this campaign with 68 victories, but that kill to mission ratio is certainly coming down now.

 

I also notice now, in the AAR, I get results of a bunch of ground targets that have been destroyed...

Edited by dburne

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I am not doing so good anymore in my Spit campaign over Kuban. I was racking up some nice victories earlier, but have not had even one in the last several missions. My wingmen are not doing any better either.

I seem to only be going up against 109's or 190's. Sometimes I can handle the 109's here lately though not so much. 190's forget it, I have zero luck against them...

 

I have not gone up against bombers, which really was my favorite thing and where I enjoyed the most success, in some time.

I saw the below in the update notes for 3.3.0. Perhaps this is related to why I am not seeing the bombers now?

<<<Set roles by squadron instead of plane for greater flexibility.  Allow roles for a squadron to change over time.>>>

 

​I am either going up against the fighters mentioned, or not coming across enemy ai at all ( happens several times).

​Earlier in the campaign, I was coming across enemy bombers quite frequently.

​Is there any setting in advanced config that can tweak this?

 

Thanks for any tips,

 

Use AiFighterFlightsForFighterCampaign to reduce the number of enemy fighter flights generated for a mission.  Default is 3.  Reducing it should have the effect of not only seeing fewer fighters but also seeing more of other types.

 

The AAR shows activity throughout the mission.  The ground targets are killing each other.

Edited by PatrickAWlson

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Use AiFighterFlightsForFighterCampaign to reduce the number of enemy fighter flights generated for a mission.  Default is 3.  Reducing it should have the effect of not only seeing fewer fighters but also seeing more of other types.

 

The AAR shows activity throughout the mission.  The ground targets are killing each other.

 

Thanks Pat, I will give that a try.

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Use AiFighterFlightsForFighterCampaign to reduce the number of enemy fighter flights generated for a mission.  

 

Pat I do not seem to see this particular nomenclature.

Is it in advanced config?

 

In there under mission limits, I see the following:

Max Fighter Flights Per Side: Fighter Campaigns. That is set to 3, is that the one to change?

I also see a Max Enemy Flights - that is also set to 3?

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Pat I do not seem to see this particular nomenclature.

Is it in advanced config?

 

In there under mission limits, I see the following:

Max Fighter Flights Per Side: Fighter Campaigns. That is set to 3, is that the one to change?

I also see a Max Enemy Flights - that is also set to 3?

 

"Max Fighter Flights Per Side: Fighter Campaigns." is the one.  That will cause a maximum of "n" number of enemy fighter flights t be created.  

 

"Max Enemy Flights" will cause a maximum number of enemy flights of any type to be created.  I am surprised that is 3 - seems low.  I would raise "Max Enemy Flights" while lowering "Max FIghter Flights".  The result should be more enemy flights with fewer of them being fighter flights.

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"Max Fighter Flights Per Side: Fighter Campaigns." is the one.  That will cause a maximum of "n" number of enemy fighter flights t be created.  

 

"Max Enemy Flights" will cause a maximum number of enemy flights of any type to be created.  I am surprised that is 3 - seems low.  I would raise "Max Enemy Flights" while lowering "Max FIghter Flights".  The result should be more enemy flights with fewer of them being fighter flights.

 

Ok will do, much thanks!

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Hello Pat,

I am surprised that German transport ships such as tankers are at sea right in front of the Soviet zone, it would be more logical for these ships to be located near Kerch Strait, but not in front of the Soviet zone.

This version of PWCG according to what missions I have done since its release a big progress ... thank you for all the efforts you make for us.

Edited by MarcoPegase44

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Hello Pat,

I am surprised that German transport ships such as tankers are at sea right in front of the Soviet zone, it would be more logical for these ships to be located near Kerch Strait, but not in front of the Soviet zone.

This version of PWCG according to what missions I have done since its release a big progress ... thank you for all the efforts you make for us.

 

See new thread.  We can chat there :)

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"Max Fighter Flights Per Side: Fighter Campaigns." is the one.  That will cause a maximum of "n" number of enemy fighter flights t be created.  

 

"Max Enemy Flights" will cause a maximum number of enemy flights of any type to be created.  I am surprised that is 3 - seems low.  I would raise "Max Enemy Flights" while lowering "Max FIghter Flights".  The result should be more enemy flights with fewer of them being fighter flights.

 

Ok made some adjustments, much better thanks again!

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Ok made some adjustments, much better thanks again!

 

Can you share?  To be honest I am seeing the same thing in Moscow - too much fighter contact and not enough bomber contact.  I would like to reset existing params out of the box to give a better experience.

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Can you share?  To be honest I am seeing the same thing in Moscow - too much fighter contact and not enough bomber contact.  I would like to reset existing params out of the box to give a better experience.

 

I changed Max Fighter Flights per Side: Fighter Campaigns to 1

Max enemy flights to 4.

 

I may have spoke a little soon, the first mission I only came across some bombers, so I felt pretty good after that as I had not seen them in a while. I have since flown two more missions, one had FW190's and some bombers, but the 190's engaged us before we could get to the bombers which was not good for me. The last one we came across a flight of MC 202's, was able to handle them ok. I did however get some engine damage so headed home early. Had it not been for that perhaps I would have ran across some as I progressed through the waypoints.

 

I probably need a few more missions under my belt to see if I get more bombers than fighters to be sure.

Will likely fly a few more tomorrow.

Edited by dburne

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I seem to be getting swarmed by Soviet fighters since 3.2. It is much the same as it was in the past where you are being chased down by 3 or more enemies every mission. I have always had odds of escort set to 10% since those days but the setting doesnt stop the problem in this version. I cut to 5% which seems to have helped but I'm still getting a lot of fighters chasing me in some missions. Have max fighters flights at 2 max flights in campaign at 3.

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PWCG 3.3.1

Extend Kuban action back to July 1942.  Add mountain flying.
Added config to reduce smoke in a given area.  Smoke is now controlled by two parameters: max smoke in mission and max smoke within a radius.
Campaign->Advanced Config -> Mission Limits
-> Max Smoke In Mission
-> Max Smoke In Area
Cleaned up weather inputs in advanced config
Bugs:
Fixed will not respond to changes in "'Maximum amount of smoke" as intended
Fixed Radio beacon doesn't work (I think)
Fixed Attack marker showing up over friendly forces
Fixed No landing if player chooses air start
Fixed Freeze if number of aircraft config changes (max planes per flight will now be 8)
Fixed failure to create campaign in some situations
Fixed when flying the E7, selecting the 'remove headrest' option adds an armored windscreen instead (and vice versa I assume).

 

S! Pat:  Just wanted to add my thanks for 3.3.1 and 3.3.2.  Now correctly seeing enemy units under Normal Settings Target/Battle Action icon.  And flew my first antishipping mission; it was great.  Being able to lower and tweak the smoke settings has improved FPS.  Keep up the great work you do on PWCG.  No105_Swoose

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I seem to be getting swarmed by Soviet fighters since 3.2. It is much the same as it was in the past where you are being chased down by 3 or more enemies every mission. I have always had odds of escort set to 10% since those days but the setting doesnt stop the problem in this version. I cut to 5% which seems to have helped but I'm still getting a lot of fighters chasing me in some missions. Have max fighters flights at 2 max flights in campaign at 3.

 

See dburne's post above.  If you want less fighter opposition then decrease max fighters and INCREASE max flights.  Setting max fighters to 2 and max flights to 3 will generate 2/3 fighter missions.  I need to try that out myself.

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Pat, thanks so much for your work towards this Campaign Generator.  You bring the battle front alive.  I am flying a German campaign at Stalingrad in F4 109 and just loving it.  The recent updates have been brilliant.

 

Recent intercept mission, take off with my wingman to be directed quickly towards the front and a group of Il2's.  Not only do I have them to deal with and look out for their rear gunners, 42mod il2's, but also where abouts on the front I am and subsequent ground fire as the Reds open up on my 109 if I stray to close. 

 

I flew it on Full Real, helps when Backlight compensation is turned off on my monitor, and I head towards 10 o'clock where directed showing me smoke from battle ahead and I see German ground fire arching up in the distance and soon after the flight of il2's.  My wingman is hit early on and I direct him to RTB, I stay on and take out 2 attackers and break off and RTB myself.  We together bagged 3 bandits.

 

Next flight was a patrol but we are above the clouds at 6k and I am tail.  Spend 40min practicing formation flying with some large caliber AA taking pot shots at us as we pass over the Front.

 

Very pretty up high but not much action LOL.  Wish online there could be such ground action as with your campaign but they seem quite different to each other offline and online flying.  Feel much more like in a war offline but teaming up with human fliers online for team work is fun also.  Oneday we will see the best of both worlds.

 

Thanks again. :thank_you:

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I changed Max Fighter Flights per Side: Fighter Campaigns to 1

Max enemy flights to 4.

 

I may have spoke a little soon, the first mission I only came across some bombers, so I felt pretty good after that as I had not seen them in a while. I have since flown two more missions, one had FW190's and some bombers, but the 190's engaged us before we could get to the bombers which was not good for me. The last one we came across a flight of MC 202's, was able to handle them ok. I did however get some engine damage so headed home early. Had it not been for that perhaps I would have ran across some as I progressed through the waypoints.

 

I probably need a few more missions under my belt to see if I get more bombers than fighters to be sure.

Will likely fly a few more tomorrow.

 

Flew three more missions today.

The first we came upon a flight of 110's.

The second some Ju-88's.

The third a flight of 109's.

 

So I at least am seeing some bombers, would have thought the ratio might have been higher though...

 

In other news, I finally made Major!

:salute: 

Edited by dburne

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Jolly good old chap  :biggrin:


I made the changes mentioned above... my first flight after that what did we run into even before we had got to altitude?

A flight of A5's making a head on pass with height advantage, lol!

Still, I bagged one of them and my flight knocked the other three down as well... that'll teach em!

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Hi Patrick, first of all, thanks for this new update. It is great, to have now the possibility to start a german fighter campaign in july 1942 in the north of the Kuban map. In my first few missions I found a bug however. The fires along the frontline are not on the ground, but in about 600m above. Only the fires that are connected to a certain object, like a burning bridge or burning houses in a town, are on the ground, as far as I could see.

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Interesting.  None of my fires is directly connected (i.e. linked) to a building.  The fire occupies the same location as the building, but they are for all intents and purposes separate things.  The fire is also way more complex than one would think.  Instead of a simple "fire" effect, the fire effect has to be controlled like a mission object - started, wait until it expires - resume -- ad infinitum.  So ... no idea why that is happening, but I'll see what I can do.  if I'm lucky I just messed up and somehow gave the fire effect an altitude.  If I'm not lucky it will be some weird game engine thing.

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None of my fires is directly connected (i.e. linked) to a building.

It was just a guess of me, that they might be linked to the buildings, as they were in the town. But two other fires I saw, were directly at bridges, so those might have been linked to them. BTW, a few times I saw just columns of smoke, without fires beneath them, also in the air.

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It was just a guess of me, that they might be linked to the buildings, as they were in the town. But two other fires I saw, were directly at bridges, so those might have been linked to them. BTW, a few times I saw just columns of smoke, without fires beneath them, also in the air.

 

BoX comes with three different forms of smoke, the heaviest of which is also a fire.  I use them to denote different levels of conflict on the ground, with fires denoting an active battle nearby.  The linkage between structure and smoke is there but it is loose.  The presence of a structure near the front and especially in a battle zone will cause PWCG to place smoke on that position, which should make it appear that the structure is smoking or on fire.  However, there is no direct linkage between the structure and the smoke effect (i.e. no target or object link)

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<sigh>.

 

I think I may need a break for a bit, still getting nothing but fighters (109's) and they are wearing me out in my poor Spit. Had even more than one flight of four enemy fighters in this mission, and have it set to 1.

 

Either that or give up on the Spit and go back to the Yak. Or maybe I am just a piss poor fighter. Although I had a lot better results previously. Not quite sure what has happened.

Edited by dburne

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Still experimenting with settings.  Decided to bump air to med or 2 for intensity same as ground as I thought it would have more flights and yes, in a way it did but they were more lovely Red Migs burning and turning and tearing up my paltry flight of 109 F2's.

 

Those Migs are the death of me.  Anyway, I will experiment with the flight and fighter ratios as from what I am reading, it is sort of like a fractional system so maybe I set flights to 4 and fighters to 1 then it is only a 25% chance of coming across Migs in the skies near Stalingrad in 42. :)

 

I have set smoke density to 40% which works very well, quite visible without being a frame rate killer.

 

I set Flak to 10x (I assume by setting it to 1 in the advanced options) but to no avail.  Would like to see more large flak bursts around the sky when being targeted by such, not that I want it to be sniper but I want to walk on a carpet of the stuff like thjey experienced in the war.

 

Also with regards to AA, at home Air Field I was up in the air with 1 wing man and we had 8 Migs swoop in on us not long after take off so I decided to drag them to the Air Field to level the odds a little.  Well, Flak opened up on them but small AA was not present at all.  Would it be possible to have small AA at home base operational?  Would help terrifically when in dire need of protection.

 

Thanks.

 

Now I have transfered so I have a new location to learn for the air field and front lines.  See how that pans out.  If no fun then I will transfer to ground attack. :biggrin:

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Still experimenting with settings.  Decided to bump air to med or 2 for intensity same as ground as I thought it would have more flights and yes, in a way it did but they were more lovely Red Migs burning and turning and tearing up my paltry flight of 109 F2's.

 

Those Migs are the death of me.  Anyway, I will experiment with the flight and fighter ratios as from what I am reading, it is sort of like a fractional system so maybe I set flights to 4 and fighters to 1 then it is only a 25% chance of coming across Migs in the skies near Stalingrad in 42. :)

 

I don't know.

That is what I have it set to:

"Max Fighter Flights per Side: Fighter Campaigns" to 1.

"Max Enemy Flights" to 4.

 

I am 4 missions into my new Spit Kuban campaign, and have yet to see anything other than 109's. Lots of them. Tearing my tail up.

 

Not sure what is going on, my first Spit campaign was nothing like this for me. I had a decent kill to mission ratio in it. But I also had enemy bomber ai.

Edited by dburne

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When I try to build a Kuban fighetr campaign for Germany, it gives an error log :

 

Edit : it is fixed, I made a complete reinstallation

PWCGErrorLog.txt

Edited by jeanba

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dburne I have mine set at 1 fighter flights in campaigns and 3 max flights. I also reduced number of planes to 6 enemy down from 10 and reduced chance of escorts to 5%. I flew a ground attack mission on a train and a scamble mission. In the train attack I didn't encounter fighters though our escort did and handles them. In the scramble it was 4 v 4 vs migs. All quite reasonable. Just 2 missions but I'm not getting smoked by half the soviet AF so far. In at Stalingrad September 42. Not enough flak anywhere. Just want to see flak bursts around our flights over the front and in enemy territory. I would like to see it separate from the random ground activity which is a bit too much on my rig. FPS is solid 60 but runs choppy when set to 1

Edited by TheSNAFU

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dburne I have mine set at 1 fighter flights in campaigns and 3 max flights. I also reduced number of planes to 6 enemy down from 10 and reduced chance of escorts to 5%. I flew a ground attack mission on a train and a scamble mission. In the train attack I didn't encounter fighters though our escort did and handles them. In the scramble nut was 4 v 4 vs migs. All quite reasonable. Just 3 missions but I'm not getting smoked by half the soviet AF. In at Stalingrad September 42.

 

Thanks, I will have a look and try to tweak some when I start flying again. 

Edited by dburne

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I give up, tried the above and that did not help either...

 

Not sure what has happened but nothing like my previous campaigns. Even my first Spit campaign I recently completed.

Edited by dburne

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I've done 12 missions in my Spitfire campaign so far and I have encountered, 109's, 190's, Mc 202's, HS 129's and Ju87's... only once for the latter two, all the rest have been fighters.

I haven't seen any Ju88's or He111's or Ju52's.

I have seven kills, but concentrate on staying alive more than anything, lol!

I've made two forced landings (wounded) and have bailed out once over my own lines... I am enjoying it (I'm in a Spit after all) but for me it's the AI that is the bug bear if anything  :(

 

Still, compared to the stock campaign, Pat's creation is a much more rewarding experience for sure.

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I am experiencing something similar in my german fighter campaign i recently started on july 1942 in the north of the Kuban bridgehead. Not that there are no Pe2s or Il2s, they are there, but I don't see them, as I am too busy with russian fighters. But I, of course, have the advantage, that I can outclimb the Migs and Yaks I am meeting in the F4 I am currently flying. But it is quite hard to fight several enemy fighters after your squadmates decided to, either dig their planes into the ground or fly in front of russian fighters.

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I've done 12 missions in my Spitfire campaign so far and I have encountered, 109's, 190's, Mc 202's, HS 129's and Ju87's... only once for the latter two, all the rest have been fighters.

I haven't seen any Ju88's or He111's or Ju52's.

I have seven kills, but concentrate on staying alive more than anything, lol!

I've made two forced landings (wounded) and have bailed out once over my own lines... I am enjoying it (I'm in a Spit after all) but for me it's the AI that is the bug bear if anything  :(

 

Still, compared to the stock campaign, Pat's creation is a much more rewarding experience for sure.

 

Oh I definitely agree, PWCG is awesome!

My frustrations stemmed more from my inability to take on those 109 and 110 fighters, they are boom and zooming and just wearing me out. They did not seem to do that so much - other than the 190's, in my first Spit campaign.

 

After a bit of break I went back in and loaded up my 6th mission. Finally, we came across some bombers - a good bit of them. They were down lower, around the front, there was flak and AA going off ( friendly AA), it was awesome. Racked up 4 kills in this one, finally some kills!

 

Not sure what is up with me and the fighters, sure did not seem to struggle quite as much in my first campaign. 

 

Will be interesting to see how the next few missions turn out, hopefully will continue to have some bombers to target.

Edited by dburne

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