PatrickAWlson 3019 Posted November 8, 2017 (edited) At the PWCG web site PWCG 3.0 includes the Kuban and all new planes available to date. Enjoy a career in a HS 129, Spitfire, or any of your other favorites. PWCG 3.0.1 Fixed: Pilot always dead when plane crashes. Fixed: RoF willl not create a mission. Fixed: Invalid plane for loose skins for plane ju523mg4e. Fixed: Mission file cleanup not happening. Fixed: During campaign creation, transition from rank on previous step causes error. Fixed: Moving wayponts on briefing map sometimes caused incorrect results. Fixed: Raised attack MCU and lengthened run to prevent AI ground crashes. Fixed: Error when creating escort flight for player, causing missions not to be created. Fixed: Krasnodar map takeoff. Added: When creating a campaign filter by map. Add map to squadron description text. PWCG 3.0.2 Features: Icons - Added front lines - Added airfield icons Music - Added Music control screen on front panel - Improved sound control Bugs: Fixed ground attack players overwhelmed by fighters - New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Ground Attack (default 1) - New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Fighters (default 3) Fixed reappearing AAA (sort of) - Increased respawn to 10 minutes to keep them dead longer (was 3 minutes) Fixed empty airfieds - AAA and static planes now appear - Added trucks if airfield is target Fixed escort flight rendezvous Fixed Severskaya airfield takeoffs PWCG 3.1 Features: Allow players to select payload for their flight from Pilot Selection Screen - Use Synchronize Payloads to synchronize the flight's payloads on the leader. Added more items to BoS airfields. - Developed empty space finder algorithm to place more stuff Bugs: Fixed squadron skin configuration - Added back squadron skins that had been removed in 3.0 Changed initial victories, odds of loss for Luftwaffe and VVS PWCG 3.1.1 Features: Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard. Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2. Added support for initial selection of a payload to fit the mission. Added support for AI flights to use a wider range of payloads. Bugs: Fixed plane selection issue. PWCG 3.1.1 Added support for aircraft modifications along with payloads. Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard. Added support for squadron override of aircraft roles. This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2. Added support for initial selection of a payload to fit the mission. Added support for AI flights to use a wider range of payloads. Fixed plane selection issue. PWCG 3.1.2 Improve enemy fighter limitations on ground attack. No fighter escort on player ground attack missions. Limit fighter missions based on player mission type and not squadron role. Implemented staggered formation on runway for BoS Fixed all mission times are 0830. Fixed no skins in skin management screen Fixed scrolling the AAR and typing journal entries is slow Fixed no LA5 modifications are available. SIxed Dallas and Kinkead on some dates are showing up as not being in the RNAS Moved wind sock away from runway for BoS Increased air start spacing for BoS PWCG 3.2.0 Add smoke near front line. Sometimes (heavy) in proximity of activity. Other times (light) ambient. (BoS) Add damage to structures close to the front Replace static artillery at airfield with static trucks(BoS) Add ambient skirmishes(BoS) Add ambient truck convoys(BoS) Improved takeoff alignment by introducing different spacing for small, medium and large planes Fixed Stukas do not dive bomb (BoS) Fixed Map scrolling through click and drag broken on briefing map Fixed takeoff positioning error for RoF Fixed Invalid payload for plane: 6 No 8 Naval Squadron circa November 1916 (RoF) Fixed incorrect ranks for French Navy (RoF) PWCG 3.2.1 Correct error preventing mission load PWCG 3.3.0 Added Ju52 Add transport missions. - Transport cargo from field to field. - Parachute drop, daytime and nighttime. - Cargo drop near front. - Spy extraction. Add anti shipping missions in Kuban Set roles by squadron instead of plane for greater flexibility. Allow roles for a squadron to change over time. Add target preferences based on history. i..e. Drifters near Stalingrad in November, shipping at Kuban in Sept 1943, etc. Bug fixes: Reduced and normalized waypoint speeds to help formations Added missing Kuban bridges Improved climb wps. Climb into mission if far from front. Fixed freeze error on some Russian ground attack missions Rewrote target finding algorithm for fewer failures. Fixed AAA not appearing along front and at installations Fixed campaign property bug that caused all defaults to be copied over. Fixed AI does not land when waypoint progression is broken Fixed (?) AI sometimes crashes on landing Improved egress waypoint placement Improved odds of contact during mission Fixed some instances of ground units in the water PWCG 3.3.1 Extend Kuban action back to July 1942. Add mountain flying. Added config to reduce smoke in a given area. Smoke is now controlled by two parameters: max smoke in mission and max smoke within a radius. Campaign->Advanced Config -> Mission Limits -> Max Smoke In Mission -> Max Smoke In Area Cleaned up weather inputs in advanced config Bugs: Fixed will not respond to changes in "'Maximum amount of smoke" as intended Fixed Radio beacon doesn't work (I think) Fixed Attack marker showing up over friendly forces Fixed No landing if player chooses air start Fixed Freeze if number of aircraft config changes (max planes per flight will now be 😎 Fixed failure to create campaign in some situations Fixed when flying the E7, selecting the 'remove headrest' option adds an armored windscreen instead (and vice versa I assume). PWCG 3.3.2 Bugs: Fixed error when modifying advanced configuration PWCG 3.3.3 Bugs: Fixed PWCG does not work with latest BoX PWCG 3.4.0 Altered squadrons for smoother transition in "Battles" format. - Squadron transition within a single squadron file. Causes natural movement through battles without actively transferring. - Movement through battles from 1 Oct 1941 to 1 Dec 1943 - Includes early German advance through Kuban to Stalingrad and Russian advance after Stalingrad. - Fewer squadrons for less density. Still pretty dense, especially Kuban. New planes: - A20 - P39 - La5N - Me109G6 PWCG 3.4.1 Add Yak7B Restore squadrons fro Me-109 E-7, Me-110, Hs-129, Ju-52 Enabled mixed flights Fixed missing aircraft profiles PWCG 3.5.0 Add several new mission variations - Low altitude bombing - Low altitude patrols - Low altitude battlefield CAP Improved climb WP generation to reduce climb WPs to only as many as necessary to achieve altitude. Bugs: Fixed starting behind enemy lines (PWCG was still using old as well as new front line transitions) PWCG 4.0.0 Every squadron in PWCG is staffed. Every plane in the mission maps to a pilot in PWCG Out of mission events affect pilots in PWCG. If a pilot gains a victory out of mission, the victim will also be a pilot in PWCG. The fate of the plane and pilot are separated - a pilot can easily survive being shot down. A replacements pool of pilots exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the pool. The replacement pool is drained to compensate for squadron losses. There is a lag between the time a pilot is lost and the time that the request for a replacement is acknowledged. The replacement pool is periodically replenished. Over time manpower will become more of an issue, but not to a severe degree. Slightly depleted AI squadrons may not fly. Severely depleted AI squadrons will not fly. The player's squadron will not fly if severely depleted. PWCG 4.1.0 Every squadron in PWCG is equipped. Every plane in the mission maps to a plane in PWCG Out of mission events affect planes in PWCG. If a pilot gains a victory out of mission, the victim will also be a plane in PWCG. A replacements depo of planes exists.- During each time cycle, "needy squadrons" request replacements. Replacements are distributed from the depo. The replacement depo is drained to compensate for squadron losses. There is a lag between the time a plane is lost and the time that the request for a replacement is acknowledged. The replacement pool is periodically replenished. Over time equipment will become more of an issue, but not to a severe degree. Slightly equipment depleted AI squadrons may not fly. Severely equipment depleted AI squadrons will not fly. The player's squadron will not fly if severely equipment depleted. Made tweaks tp odds of other squadrons flying. Landing improved: planes on the Moscow map will land and taxi to a revetment before disappearing. @Murleen A first for PWCG. Murleen has contributed Java code. This is the first time in nine years that an outside author has written Java code for PWCG! Also a first: PWCG is now available on GitHub. Murleen's contributions were a bug fix for spawn parsing and .. this was a lot of work on his part ... the landing correction noted above. Many thanks. Bugs: Fixed spawn event parsing error Fixed failure to create ground attack missions Fixed failure to note missions flown. Fixed Italian campaign. PWCG 4.1.1 Call signs added (Murleen). Added Stalingrad taxi mappings (Murleen) Added planes lost to debrief UI. Bugs: Fixed replacing pilots in briefing causes AAR errors after mission. Fixed failure to create create campaign later in war Fixed player transfer error (Murleen) Fixed inactive campaign members not saved (Murleen). Fixed failure to properly apply modifications (reported for E7 but could affect others). PWCG 4.2.0 Changed ground unit generation to avoid excessive number of ground units generated by AI flights. Bugs: Fixed error where depleted squadrons could be further drained. PWCG 4.2.1 Incorporated improved graphics (Riksen). Disassociated pilot name from campaign name (prelude to multiple human pilots) Bugs: Incorporated fix for Kuban taxiways (Murleen). Increased PWCG memory. PWCG 5.0.0 Support for multiple players and coop mode. How to create a coop campaign: - On the campaign creation screen choose coop campaign at the top/center - Complete campaign creation process Adding another human pilot - In the campaign, choose "Add Pilot" - Enter the rank and name of the new pilot - Select the AI pilot to be replaced. Added fog of war setting in advanced config. Makes victories less descriptive. - Advanced Config -> User Preferences -> DetailedVictoryDescription - Set to 0 for less descriptive victories. Default is 1. New visuals: There is a small icon on the right of the pilot name, giving pilot status. I don't have a mission button - All of your human pilots are dead or wounded. - You can create a new AI pilot - You can go on leave to heal your human pilots (info is on the leave page). Bugs Fixed: missing LuaScripts\WorldObjects\Ships\torpedoboat38.txt Fixed: Planes sometimes do not take off (Murleen). Fixed: Too many out of mission AAA losses. Fixed: Player not being made commander after promotion to major. Fixed: Duplicate entries in squadron log Fixed flight not taking off at Dugino airfield. Fixed planes not being replaced when squasron transitions to new arch type PWCG 5.0.1 Fixed: Unidentified Object popup (Thanks Murleen) Fixed: Planes not properly oriented on runway (Thanks Murleen) Fixed: Concurrent map update exception Fixed: Planes span on top of each other in CAP Fixed: No planes sighted on intercvept or CAP Fixed: Error bundler is not bundling all directories. Fixed: Marder scrip path not properly set PWCG 5.0.2 Fixed: number in formation counter (Thanks Murleen) Fixed: Train target is on the wrong side Fixed: Floating smoke PWCG 5.0.3 Equipment replacement enhancements: - Increased equipment replacement rate - Increased odds of players squadron getting replacements if severely depleted - Increased odds of any squadron getting replacements if severely depleted - Accounted for actual need in squadrons in generating replacement planes Made Italian campaign available for Moscow Fixed: Historical aces appear twice in top aces board PWCG 5.0.4 Fixed: issue where adding Italian squadron earlier was causing problems in existing campaigns. Fixed: Escort missions. Rendezvous fixes by me, separation fixes by Murleen. PWCG 5.0.5 Added U2 as daylight attack aircraft. - To play U2 campaign choose Russian. August 1942. Stalingrad map, 588 Bomber Air Regiment. - I don't ownthis plane but the ME loads a mission with no errors. Added P47, Spitfire Mk IX, P47, Me109 G14, Me109 K4, FW190 A8 - Not tested in game at all. - Not incorporated into the campaign - To make a dummy campaign, replace the assignment in a squadron and start a new campaign. - Or wait a week or two and I will have something that looks like Bodenplatte (on the Stalingrad map) PWCG 5.1.0 The Western front in WWII comes to PWCG with Bodenplatte on the Stalingrad map. All available Bodenplatte planes are included. Airfield names changed to match western names. Squadrons are correct. Squadron equipment mapped from actual to available (i.e. P51 squadrons are flying P47s) - Will be changed as new planes are introduced. Fixed: U2 payload. Now has bombs and gun. PWCG 5.1.1 Modified PWCG to understand the difference between end of production and withdrawal from front line service. Should help get newer types to the front faster. Fixed: modifications for P47 Fixed: modifications for Spitfire IX Verified squadron assigned skins work Verified user assigned loose skins to squadron mates work PWCG 5.1.2 Packaged over 70 skins for squadrons - thanks to the skin creators for making these available. Configured squadron files to use the skins. Skins and updated PWCG are available for download at the PWCG site PWCG 5.1.3 Added FW 190 D9 Dora. - Start with JG 26 in October 1944 or JG 2 in November 1944. Fixed: Payloads modifications on several planes. Me109 G14 and K4, FW190 A5 and A8, Macchi. PWCG 6.0.0 Full coop support - Fly with your friends - Any squadron! - Any Side! Cold Start (Thanks Murleen) - Start from your hangar area and taxi to start Me-262 Improved mission pathing PWCG 6.0.1 Added a bit more AAA around airfields Fixed No escorts for player Fixed Return to pilot perspective broken Fixed Friendly planes lost are assigned as victories to squadron mates. Fixed Errors during leaves and transfers. Fixed Too many spots in coop mission - should only be players Fixed PO2 has wrong display name PWCG 6.1.0 Three campaign modes. - Single Player - Cooperative Coop - Competitive Coop Smarter display of services and maps when creating a new campaign or pilot. Fixed: Cooperative coop AAR broken Fixed: Cannot find mission logs error PWCG 6.1.1 Mode not properly set in new coop campaigns. PWCG 6.1.2 Improvements to reduce lack of contact. - Reduce size of mission box - Mission box size is configurable (Advanced config -> mission limits) - Reduce length of patrols to avoid going beyond mission box - Improve patrol path to head into the mission box - Improve offensive patrols for airfield/transport to use waypoints closer to box - Improve offensive penetration patrols to take advantage of patrol algorithm just into enemy lines - Reduce distance from entering the box to start of patrols. Helps prevent need cross map navigation. Fixed looking at mission again after it had been created - Added "Back to Campaign" button on every mission page to return to campaign without altering the mission - Eliminated coop pilot selection for missions that have already been created. PWCG 6.1.3 Fixed no icons in coop. - Icons will appear for all coop modes - Icons associated with only one side - Waypoint icons and airfield icons - Restoration of WP icons causes path to appear on map PWCG 6.1.4 Fixed AI adjustment Fixed friendly planes assigned as victories. PWCG 6.1.5 Fixed Data error caused AAR failure in late war campaigns PWCG 6.2.0 Significant improvements to flight pathing. - Added range as a an element to aircraft. - Creates mission box based on range with a maximum. This moves activity to more places on the front without sending the player off too far. - Creates minimum distance from base to mission box, to reduce instances of planes being on top of you at the start of the mission. - Changed AI flight ingress to mission to create better chances of contact in all scenarios. - Ai Squadrons participation in a mission is contingent on having the range to get there. Should give a feel for who is stationed where. New Advanced configs: Added concept of special missions. These are missions where the mission box will not be in the usual place. - Anti shipping: anti shipping missions will cause the mission box to be created over a sea lane (Kuban only). - Scramble: scramble missions will cause the mission box to be created near the player's airfield. - Anti shipping missions will not be generated if you are not in range of a sea lane - Added new advanced configs - scrambleOddsAllied: odds of creating an allied scramble mission - scrambleOddsAxis: odds of creating an axis scramble mission - antiShipOddsAllied odds of creating an allied anti shipping mission - antiShipOddsAxis odds of creating an axis anti shipping mission Added P-51 Added P-38 Added Tempest PWCG 6.3.0 Bodenplatte is on the Rhine map! Cities are in place Made map from Google earth pics - Will replace with game map when I get it Front lines move Added B25 for 139 Squadron Added Jv44 as an independent squadron in Feb 2004 PWCG 7.0.0 Released - Flying Circus (BoS fixes too) PWCG 7.0.0 Flying Circus - One line but it's quite a bit of work Bug fixes: Fixed error that could cause planes not to appear Voices are now correct language Me 262 payload description corrected KG 51 (Me262) moved to concrete airfields Removed restriction on leave time to allow for serious wounds to heal. Fixed P51 and Tempest "Planes Owned" icons PWCG 7.1.0 Changed AAR to accommodate changes in logging. Made better use of damage records for victory calculation. Changed AAR to eliminate records after mission finished, fixing issue of being shot down if finishing the mission in the air. Changed bombers to keep formation and release all bombs at once when level bombing. Updated Bodenplatte map images Significant update to mission routing to ensure missoin box size is respected. PWCG will now create msbin (binary mission) files, allowing for much faster load. - Be aware that these files take up to 3 minutes to create. - Occurs upon accepting a mission - Can be disabled through Main->Configuration->User Preferences and then set create binary file to 0 (zero) Bugs: Fixed Tiger vehicle file. Added code to automatically remove bad file. Fixed excessing damage messages ind ebrief Fixed smoke and buildings floating in some missions Fixed reversal of American and British voices - Air traffic is still Russian. Will look into that. Fixed incorrect runway placement. Planes were about 20 yards too far left. Fixed no role for 2 seater squadrons on FC coop campaigns Fixed cannot use pilot campaign after pilot death. Verified that add pilot allows continuation. Fixed pilot picture changes do not take effect until campaign is reloaded Could not fix: Mission flight path does not appear on Arras map for FC. Created mission on ME (no PWCG involved) and path did not show. Exact same construct worked properly on BoS maps. Edited November 3 by PatrickAWlson 12 15 28 Share this post Link to post Share on other sites
JG27_Targ 67 Posted November 8, 2017 Thank you so much for all of your hard work! 1 Share this post Link to post Share on other sites
dburne 1585 Posted November 8, 2017 Most awesome Pat! I will have to get started on a new Kuban Campaign in the Spitfire now. Have been having a blast in my Stalingrad campaign with the Yak-1. Thanks so much for all you do with this great program! Share this post Link to post Share on other sites
sniperton 230 Posted November 8, 2017 Thank you Pat! Share this post Link to post Share on other sites
dburne 1585 Posted November 8, 2017 (edited) Hey guys, dumb question for ya: I see PWCG 3.0 has the same file name as my existing PWCG 2.1.2 install. I don't want to get rid of my existing install, as I am well into a BoS Campaign, and would like to run both. So can I just drop this 3.0 version into it's own folder, like PWCG 3.0 and have it run ok? Thanks for any tips, Edited November 8, 2017 by dburne Share this post Link to post Share on other sites
ZikoEgy6 1 Posted November 8, 2017 Thanks a million Pat! Share this post Link to post Share on other sites
Censored_Space_Ghost 1959 Posted November 8, 2017 Thanks, Pat. Just curious - what changed between the release candidate and the open beta? Share this post Link to post Share on other sites
JG51_Beazil 195 Posted November 8, 2017 Thanks Pat! Share this post Link to post Share on other sites
Jacket 0 Posted November 8, 2017 (edited) Thank you, Pat! The program is very good. Edited November 8, 2017 by Kinder Share this post Link to post Share on other sites
dburne 1585 Posted November 8, 2017 (edited) Hey guys, dumb question for ya: I see PWCG 3.0 has the same file name as my existing PWCG 2.1.2 install. I don't want to get rid of my existing install, as I am well into a BoS Campaign, and would like to run both. So can I just drop this 3.0 version into it's own folder, like PWCG 3.0 and have it run ok? Thanks for any tips, I thought I would go ahead and give this a try, apparently I can not do this I get a message that PWCG is installed to the wrong directory. So I guess I will need to get rid of my 2.1.2 version before running this one. Don't think I have too much longer to go in my current campaign, may try and get through it first. I am very much looking forward to a Spit campaign in Kuban though. Edited November 8, 2017 by dburne Share this post Link to post Share on other sites
Stolle 4 Posted November 8, 2017 Does this version work for RoF also? Share this post Link to post Share on other sites
PatrickAWlson 3019 Posted November 8, 2017 Does this version work for RoF also? 3.0 was also released for RoF. Code is the same but data and startup parameters are different, so you will have to download PWCG for RoF separately (see RoF forum) Share this post Link to post Share on other sites
gad11 9 Posted November 8, 2017 excellent! will try tonight! quick question, was the wound badge error for the Germans fixed? Thanks again! Share this post Link to post Share on other sites
HubertMeyer 6 Posted November 8, 2017 Vielen Dank!!! Thank you!!! Share this post Link to post Share on other sites
sniperton 230 Posted November 8, 2017 I thought I would go ahead and give this a try, apparently I can not do this I get a message that PWCG is installed to the wrong directory. So I guess I will need to get rid of my 2.1.2 version before running this one. Don't think I have too much longer to go in my current campaign, may try and get through it first. I am very much looking forward to a Spit campaign in Kuban though. I left the old folder PWCGCampaign unchanged and installed 3.0 into PWCGCampaign3, and it worked fine for me. Share this post Link to post Share on other sites
keeno 174 Posted November 8, 2017 Thanks Pat, just started a Spitfire campaign, 3 missions in and no problems so far, I'd forgotten how much I love this. Thanks a million! Cheers. Share this post Link to post Share on other sites
PatrickAWlson 3019 Posted November 8, 2017 excellent! will try tonight! quick question, was the wound badge error for the Germans fixed? Thanks again! Yes. Also added the Gold Cross as an award between IC1 and KC. Share this post Link to post Share on other sites
dburne 1585 Posted November 8, 2017 I left the old folder PWCGCampaign unchanged and installed 3.0 into PWCGCampaign3, and it worked fine for me. I just gave that a try using the same name, and still getting that error message about it being installed to wrong directory. Share this post Link to post Share on other sites
gad11 9 Posted November 8, 2017 Yes. Also added the Gold Cross as an award between IC1 and KC. Excellent. Thanks again! Share this post Link to post Share on other sites
sniperton 230 Posted November 8, 2017 @dburne Strange. Just to make it clear, I have D:\Games\BOS\PWCGCampaign D:\Games\BOS\PWCGCampaign3 and both work correctly when I double-click the respective exe files. Perhaps you try to launch it with a desktop icon? If yes, check filename and working directory there. Share this post Link to post Share on other sites
dburne 1585 Posted November 8, 2017 (edited) @dburne Strange. Just to make it clear, I have D:\Games\BOS\PWCGCampaign D:\Games\BOS\PWCGCampaign3 and both work correctly when I double-click the respective exe files. Perhaps you try to launch it with a desktop icon? If yes, check filename and working directory there. Yep, that is exactly pretty much the same path except my games are on E: I install here: E:\Games\BOS\PWCGCampaign3 And get error message when I launch PWCG "installed to wrong directory". Edited November 8, 2017 by dburne Share this post Link to post Share on other sites
sniperton 230 Posted November 8, 2017 Does the old version work? Theoretically it's unchanged, so it should. Share this post Link to post Share on other sites
dburne 1585 Posted November 8, 2017 (edited) Does the old version work? Theoretically it's unchanged, so it should. Yep I fly 2.1.2 pretty much daily, flew 3 missions today no issue. I am guessing if I removed 2.1.2 and put 3.0 in it's place, I would probably not get that error message regarding wrong directory. Just would like to finish my current campaign first. Would have been nice if I could run both concurrently but at least for me not looking like I will be able to. Edited November 8, 2017 by dburne Share this post Link to post Share on other sites
sniperton 230 Posted November 8, 2017 Maybe your previous installation of 3.0 is screwed or incomplete. Remove the content of the new PWCGCampaign3 folder and re-copy all the files from the ZIP archive to there. You should see something like this. Then give it another try by double-clicking the exe in the new folder. Share this post Link to post Share on other sites
dburne 1585 Posted November 8, 2017 (edited) Maybe your previous installation of 3.0 is screwed or incomplete. Remove the content of the new PWCGCampaign3 folder and re-copy all the files from the ZIP archive to there. You should see something like this. Then give it another try by double-clicking the exe in the new folder. Woohoo, thank you so much that did it!! Edit: This is the only thing showing up in my error log: "Set product to BoS" Do others get that? Edited November 8, 2017 by dburne Share this post Link to post Share on other sites
sniperton 230 Posted November 9, 2017 Great. Happy Flying! Share this post Link to post Share on other sites
dburne 1585 Posted November 9, 2017 (edited) I guess I am going to be full of dumb questions. Trying to set up a campaign for Kuban flying the Spit. So I go in to campaign creation, set the date to 1-1-43 , and go looking at all the squadrons available info and I be danged if I can find any flying the Spitfire. I keep scrolling and looking at all the squadrons to no avail. And how do I know which map it is giving me? I just want a campaign over Kuban flying Spitfires. It has been a while since I created my campaign in 2.1.2 flying the Yak-1 over Stalingrad, can't recall how I managed to do that one. Edited November 9, 2017 by dburne Share this post Link to post Share on other sites
No_85_Gramps 203 Posted November 9, 2017 When you first run PWCG select the PWCG Information tab. On the right there are some selections you can make as far as map, role, and map details. Select Kuban, fighter, and I check all the remaining options. Click finished when done. Now click Create Campaign and set the date for 1/3/43, for squadron scroll down to the bottom and select 57th Guards. This should give you the Spit on the Kuban map. At least that's the best I could figure out. Share this post Link to post Share on other sites
TG-55Panthercules 504 Posted November 9, 2017 When you first run PWCG select the PWCG Information tab. On the right there are some selections you can make as far as map, role, and map details. Select Kuban, fighter, and I check all the remaining options. Click finished when done. Now click Create Campaign and set the date for 1/3/43, for squadron scroll down to the bottom and select 57th Guards. This should give you the Spit on the Kuban map. At least that's the best I could figure out. You don't really need to do that (though it's cool if you really can do that). I think the OP's problem was probably either that he was starting too early (not sure if Kuban/Spit is available as early as Jan '43) or just not looking far enough down on the list - I just tried starting a VVS fighter campaign in March '43 and found the Spit squadron all the way at the bottom of the list, without messing with the PWCG info screen at all. Share this post Link to post Share on other sites
EAF_Ribbon 567 Posted November 9, 2017 Released! And i was going to give my feedback regarding alpha version hehe. Btw i didn't encounter any isuee. Weather conditions work perfect, mission endings too, even AI is placed well so it can use it's advantages (190) and be challenging,missions are fun and engageing. One patrol mission there were no bandits so immersion is great too. Thank you Patrick! Share this post Link to post Share on other sites
katdog5 70 Posted November 9, 2017 Thi slook awesome. I cannot generate a mission? Seems to work, but not when I launch in game Missions. Any ideas. Updated my startup config etc Must be user error somewhere. Saw this, not sure if related. Didnt even see Ju52 as a selection..hmm. Any ideas> Thx Invalid plane for loose skins for plane ju523mg4e PWCG Error Wed Nov 08 23:05:20 EST 2017 javax.imageio.IIOException: Insufficient memory (case 4) at com.sun.imageio.plugins.jpeg.JPEGImageReader.readImage(Native Method) at com.sun.imageio.plugins.jpeg.JPEGImageReader.readInternal(Unknown Source) at com.sun.imageio.plugins.jpeg.JPEGImageReader.read(Unknown Source) at javax.imageio.ImageIO.read(Unknown Source) at javax.imageio.ImageIO.read(Unknown Source) at pwcg.gui.dialogs.ImageCache.getBufferedImage(ImageCache.java:51) at pwcg.gui.utils.ImagePanel.setImage(ImagePanel.java:48) at pwcg.gui.rofmap.MapPanelBase.setMapBackground(MapPanelBase.java:126) at pwcg.gui.rofmap.MapPanelBase.increaseZoom(MapPanelBase.java:166) at pwcg.gui.rofmap.PWCGMouseWheelListener.mouseWheelMoved(PWCGMouseWheelListener.java:26) at java.awt.Component.processMouseWheelEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$500(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Directory being copied is C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\PWCGCampaign\..\data Directory being copied is C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\PWCGCampaign\Campaigns\KATDOG Share this post Link to post Share on other sites
No_85_Gramps 203 Posted November 9, 2017 You don't really need to do that (though it's cool if you really can do that). I think the OP's problem was probably either that he was starting too early (not sure if Kuban/Spit is available as early as Jan '43) or just not looking far enough down on the list - I just tried starting a VVS fighter campaign in March '43 and found the Spit squadron all the way at the bottom of the list, without messing with the PWCG info screen at all. Yes, I mistakenly thought that is where you selected the map, but it appears that the map used is based on what squadron you select, and the date. Share this post Link to post Share on other sites
dburne 1585 Posted November 9, 2017 (edited) You don't really need to do that (though it's cool if you really can do that). I think the OP's problem was probably either that he was starting too early (not sure if Kuban/Spit is available as early as Jan '43) or just not looking far enough down on the list - I just tried starting a VVS fighter campaign in March '43 and found the Spit squadron all the way at the bottom of the list, without messing with the PWCG info screen at all. Much thanks! I will give that a try later on today. So then not really an easy way to see what map is going to be used? Edit: Just created the Spit campaign, yes I had to choose March '43 and then scroll all the way to the bottom. Thanks again! Edited November 9, 2017 by dburne Share this post Link to post Share on other sites
Bando 286 Posted November 9, 2017 Thanks a lot Mr. W. Share this post Link to post Share on other sites
Azdack 5 Posted November 9, 2017 Yes thanks a lot for that super tool. It's not exactly the right place but I ask the question anyway if anybody can answer...the giro of my spit stays sometimes stuck even if i move the plane heading for another direction...? Do I have to configure something into the game or is it a bug. I know that in COD for instance the player has to set the giro to north before taking off. Thanks in advance for answers. Share this post Link to post Share on other sites
JG4_dingsda 162 Posted November 9, 2017 (edited) Great, thanks Patrick! And nice, that you are moving to JSON. This will come in handy when I go back to creating those Russian Aces. (I have to solve the Chir-Front problem first, though) Edited November 9, 2017 by JG4_dingsda Share this post Link to post Share on other sites
BladeMeister 301 Posted November 9, 2017 Patrick, a quick heads up. PWCG 3.0 for ROF will not generate any mission. It seems like all of the GUI is working and the link between ROF & PWCG3.0 game interface is working fine also. Just No Joy when you click the Create Mission button. There are 2 or 3 Error reports 7zipped up and waiting on the ROF Forums. Thanks for all that you do Sir. S!Blade<>< Share this post Link to post Share on other sites
MacLeod 32 Posted November 9, 2017 Thanks man! Gonna get it ASAP! Share this post Link to post Share on other sites
TG-55Panthercules 504 Posted November 9, 2017 Much thanks! I will give that a try later on today. So then not really an easy way to see what map is going to be used? Edit: Just created the Spit campaign, yes I had to choose March '43 and then scroll all the way to the bottom. Thanks again! Yeah - I suggested to Pat in the alpha/beta test feedback that it would be nice to have some sort of indicator/selection to either allow you to select the map up front or at least to see what map each potential squadron choice would be on as you choose your unit during campaign creation, but I'm sure he didn't have time to deal with that given how quickly he got 3.0 released. Hopefully, it's something he can consider for inclusion in a future update. 1 Share this post Link to post Share on other sites
dburne 1585 Posted November 9, 2017 Yeah - I suggested to Pat in the alpha/beta test feedback that it would be nice to have some sort of indicator/selection to either allow you to select the map up front or at least to see what map each potential squadron choice would be on as you choose your unit during campaign creation, but I'm sure he didn't have time to deal with that given how quickly he got 3.0 released. Hopefully, it's something he can consider for inclusion in a future update. Glad you suggested it, certainly would be nice to know that detail up front during the campaign creation. Share this post Link to post Share on other sites