Jump to content
PatrickAWlson

PWCG 6.1.5 Released - Another Bugfix Patch

Recommended Posts

I think the problem is the existing career I was playing prior to the 5 beta. I created a new campaign in 5.0.0 and am not seeing the issues I noted above. Is the new version not backward compatible? Or maybe there's something wrong with the current one I was playing. 

Edited by TheSNAFU

Share this post


Link to post
Share on other sites
6 hours ago, TheSNAFU said:

I did a clean install of PGCG 5.0.0 and am having a number of problems. I cannot seem to take leave. It appears the request goes thru but the date stays the same. Maybe Im doing something wrong. I put a# of days in the request but the date doesn't change and nothing changes. I also could not get thru the AAR without error after a mission. Error reports attached. Note, I am using an established career not a new ones started with 5.0.0. Hope this helps.

 

 

Otto Rahl201809160709137.zip

Otto Rahl201809160709178.zip

Otto Rahl201809160709551.zip

Otto Rahl201809160709740.zip

Otto Rahl201809160809109.zip

Otto Rahl201809160809281.zip

Otto Rahl201809160809806.zip

 

Can you do me a favor and zip your campaign directory and post it.  There is an error with the bundler - I failed to update it to get the campaign sub directories. I fixed it as soon as I realized the mistake, but that's not doing you any good right now.  

Share this post


Link to post
Share on other sites

Pat, not exactly sure what you are asking for but here is the entire campaign folder. Let me know if this is not what you need.

Otto Rahl.zip

Share this post


Link to post
Share on other sites

Ran into another issue. I was lined up as # 6 on an escort mission. When we received clearance to takeoff all turned on their lights and it appeared we were about to go when the leader drove off the runway and just taxied around. Campaign with the mission (last one) attached.

Rahl.zip

Share this post


Link to post
Share on other sites

OMG... Patrick put forced toilet needs in the game. The lead had drank to much and had to pee real bad and thus was trying to find a toilet. Amazing. 😀

  • Haha 2

Share this post


Link to post
Share on other sites
1 hour ago, TheSNAFU said:

Ran into another issue. I was lined up as # 6 on an escort mission. When we received clearance to takeoff all turned on their lights and it appeared we were about to go when the leader drove off the runway and just taxied around. Campaign with the mission (last one) attached.

Rahl.zip

 

That's an interesting one - can you attach the mission file?

Share this post


Link to post
Share on other sites

Sorry Murleen, I didn't think to save the game mission file and I have it set to delete all but 2 missions. Will do so if it happens again. Never saw it before.

 

1 hour ago, Thad said:

OMG... Patrick put forced toilet needs in the game. The lead had drank to much and had to pee real bad and thus was trying to find a toilet. Amazing. 😀

 

LOL!  He's put just about everything else in it...

 

After our leader bugged out I flew in two great missions. A train attack and an offensive mission. In the train attack after we smashed the target we ran into some Italians engaged in a huge fight with IL2's and their escort. We joined in and I got an IL2. In the offensive mission we engaged a large force of Mig 3's and P40's. I managed to kill one and damage another before some rude chap ripped my right wing to shreds. I left the scene as fast as I could. Three of the 6 that we left with came back including me. Great fun!

  • Upvote 1

Share this post


Link to post
Share on other sites
4 hours ago, Thad said:

OMG... Patrick put forced toilet needs in the game. The lead had drank to much and had to pee real bad and thus was trying to find a toilet. Amazing. 😀

 

it's not really right until the developers put in the pilot running from the plane, copping a squat and dropping trou.

Share this post


Link to post
Share on other sites

Hi Smallfry, can you tell me how to find and join a PWCG. co-op campaign please.  I've been flying single player PWCG. Campaign missions only for quite some time now. would like to try the co-op, now that it is up and running......😊

Share this post


Link to post
Share on other sites

You need someone to download and install PWCG and generate a campaign and the mission.  They then create a multiplayer co-op , load the mission, give people there server name and password which you can log onto in IL2.

 

If the question is how can I find friends to play with, check out the various flight sim forums.   Will depend a bit on your preferences and time zone.

 

My group is in Australia.

 

regards

Share this post


Link to post
Share on other sites

PWCG 5.0.1

Fixed: Unidentified Object popup (Thanks Murleen)
Fixed: Planes not properly oriented on runway (Thanks Murleen)
Fixed: Concurrent map update exception
Fixed: Planes span on top of each other in CAP
Fixed: No planes sighted on intercvept or CAP
Fixed: Error bundler is not bundling all directories.
Fixed: Marder scrip path not properly set

  • Like 2
  • Upvote 1

Share this post


Link to post
Share on other sites

I've run a few missions and not seen issues so far - the intercept mission issue seems to be cleared up, but I not sure I've flown enough to say for sure.

Share this post


Link to post
Share on other sites

I've run a few missions too with 5.01 with spitfire over Kuban off line. Working fine although I had a kill on an He111 - the game mentionned it as a kill for me - but PWCG didn't score the kill even not as denied...Thanks for PWCG Patrick.

 

Share this post


Link to post
Share on other sites

I´ve run 12 mission on Moscow map with LaGG 3 and there was no problem. Thank you Patrick.

 

to Azdack: are smoking object properly on the ground on Kuban Map in 5.01? I´ve noticed in 5.0 some of them were still above ground like in was reported in bug thread in 4.x version.  

Edited by Columbar

Share this post


Link to post
Share on other sites
59 minutes ago, Columbar said:

I´ve run 12 mission on Moscow map with LaGG 3 and there was no problem. Thank you Patrick.

 

to Azdack: are smoking object properly on the ground on Kuban Map in 5.01? I´ve noticed in 5.0 some of them were still above ground like in was reported in bug thread in 4.x version.  

 

I have not made any fix for those and I have never seen on in a mission that I have flown.  If somebody spots them please post the .mission and .eng files.

Share this post


Link to post
Share on other sites

With 5.01 No more smoking objects in the sky Columbar. They are properly on the ground as far as I could see. 

Share this post


Link to post
Share on other sites

Just run a mission in a spit over  Kuban. The game awarded me with a kill  of a Ju87 but PWCG didn't award the kill. Here are the files.

 

 

mission file.zip

eng file.zip

Edited by Azdack

Share this post


Link to post
Share on other sites

I didn't realize there was a new version. Did a clean install today and flew several missions with no errors or other issues. Great job Pat. It just keeps getting better.

 

Thank you! And thank you as well Murleen. 

Share this post


Link to post
Share on other sites

Did a clean install of 5.01 too and I have my kills awarded by PWcG again. Every thing's ok. Thanks for your soft again Patrick.

Share this post


Link to post
Share on other sites

New PWCG released with some bug fixes.

 

PWCG 5.0.2

Fixed: number in formation counter (Thanks Murleen)
Fixed: Train target is on the wrong side
Fixed: Floating smoke

  • Upvote 1

Share this post


Link to post
Share on other sites

Always happy for the next version of PWCG. Glad to see I won't find and blast friendly trains deep in Russian territory or encounter flying smoke lol. Thanks Pat!

Share this post


Link to post
Share on other sites

:good:

 

Having great fun with 5.0.2!

 

I am now 10 missions into my new Spit Kuban Campaign. 

Out of these 10, 9 of them have had some great enemy air activity. Only 1 that resulted in no enemy ai, that was a long and high altitude patrol.

 

I may have helped myself by lowering the odds some of patrols and upping the odds some of intercepts. I love the Intercept missions. 

I just finished a scramble mission, me and my flight lead. We had two incoming 109's, I was able to handily take care of both of them. Then I followed my fight lead as he landed - yes actually landed on the runway. I landed behind and followed him taxiing to the parking area, where we both shut down and exited. 

Great fun!

 

  • Upvote 1

Share this post


Link to post
Share on other sites
11 hours ago, dburne said:

We had two incoming 109's, I was able to handily take care of both of them. Then I followed my fight lead as he landed - yes actually landed on the runway. I landed behind and followed him taxiing to the parking area, where we both shut down and exited. 

Great fun!

Doesn't that just describe current PWCG nicely! I think so. 

Share this post


Link to post
Share on other sites

I'm really happy with 5.0.2 as well.  After two major releases for logistics and coop support most of the issues are ironed out. 

 

I am two months into a campaign and having great fun.  Now that I have learned to hold my fire I can get up to four per mission on a good one.  Sometimes only one or none.  I have had bullets put through my windshield and had my engine taken out by my own flak.  I started in Me110s and now I'm in 109s.  Looking forward to 190s.  Really not experiencing issues except aircraft replacements for my squadron are too infrequent.

 

Thanks again to Murleen for his contributions  The landing and taxi are his work.

  • Thanks 2

Share this post


Link to post
Share on other sites

Glad to hear the creator is also having great fun with his creations!😊

Share this post


Link to post
Share on other sites
7 hours ago, TheSNAFU said:

Glad to hear the creator is also having great fun with his creations!😊

 

One aspect of PWCG that I am most proud of is the fact that despite authoring the software I don't know any better than anybody else what is going to happen in a mission.   The things that I do know are the things that any pilot would have known.  Front lines are here so there might be activity.  Key transportation areas are here so there might be activity.  Will there be? Have to fly the mission to find out.  Where will I make contact?  Potentially anywhere.  PWCG tries to use perfectly reasonable flight patterns.  Every AI flight is doing something, they are not just waiting at a spawn point for your amusement.  Ten it combines this with extensive randomization so the missions are never quite exactly alike.  The result should be that everything that you see makes sense, but you still never know what you are going to see.

 

Be aware that random ground targets are sprinkled in the mission too.  If you drop down you might see a train or a vehicle convoy that is totally unrelated to your mission.  If you don't have any air contact in a mission drop down and strafe something.  Odds are good that something will be there.

 

Question: has anybody tried jacking up the number of planes in a formation, especially bomber formations?  Just wondering if 8 He111s would turn the mission into a slide show.  

  • Upvote 2

Share this post


Link to post
Share on other sites

was just about to research the "Object unidentified" bug, when i read the issue had been adressed in update 5.0.1, fantastic tool you have there mr wilson!

I finally turned my enjoyment playing these missions into a little gift for the creator, it was more than overdue.

Share this post


Link to post
Share on other sites

I couldnt agree more Pat. The flexibility and unpredictability of your gem continues to be a major reason why PWCG is the sole way I play the game. 

Share this post


Link to post
Share on other sites
On 10/20/2018 at 10:07 PM, PatrickAWlson said:

 

One aspect of PWCG that I am most proud of is the fact that despite authoring the software I don't know any better than anybody else what is going to happen in a mission.   The things that I do know are the things that any pilot would have known.  Front lines are here so there might be activity.  Key transportation areas are here so there might be activity.  Will there be? Have to fly the mission to find out.  Where will I make contact?  Potentially anywhere.  PWCG tries to use perfectly reasonable flight patterns.  Every AI flight is doing something, they are not just waiting at a spawn point for your amusement.  Ten it combines this with extensive randomization so the missions are never quite exactly alike.  The result should be that everything that you see makes sense, but you still never know what you are going to see.

 

Be aware that random ground targets are sprinkled in the mission too.  If you drop down you might see a train or a vehicle convoy that is totally unrelated to your mission.  If you don't have any air contact in a mission drop down and strafe something.  Odds are good that something will be there.

 

Question: has anybody tried jacking up the number of planes in a formation, especially bomber formations?  Just wondering if 8 He111s would turn the mission into a slide show.  

 

Complete agree! Thank you very much again Pat.👍😃

 

Only minor weak point of PWCG for me is flak. There is still almost none of it. Especially around airport, big cities, fabrics, bridges and railyards.  

Maybe it is question of setup, but I didn´t find how to set it up properly.

 

 

Share this post


Link to post
Share on other sites
On 10/20/2018 at 10:07 PM, PatrickAWlson said:

 

 

Question: has anybody tried jacking up the number of planes in a formation, especially bomber formations?  Just wondering if 8 He111s would turn the mission into a slide show.  

They did. IMHO there will be no changes to the better as long as the Dev.stick to the current FM for all AI planes.

 

By the way, if we are talking about Bombers....did you found a solution for this issue:

 Greets 😉

Share this post


Link to post
Share on other sites

Hell, still on a biz trip. Can't wait to get home an test the actual version. Thank you so much Pat! :salute:

Edited by Black-Hussar

Share this post


Link to post
Share on other sites

The group I fly with are doing a P40 co-op campaign (126th Fighter Air Regiment) in v5.0.2 and we noticed what we think is a typo for squadron skins that results in snow camo skins being used when the map is still Autumn colours. We ended up tweaking the start date for P40E1_SKIN_01 to be 19411101 instead of 19410801 in 126th Fighter Air Regiment.json. This gives us the default olive drab skin until November (which according to what we've seen on the net is when the Russian winter starts but we haven't got there in our campaign yet).

 

Must say we're really enjoying the campaign, big thank you for creating it.

Share this post


Link to post
Share on other sites

All good so far with 5.02.  Possibly it mis identified some kills.  Not sure will have to keep an eye out.

 

Is there a way of knowing when injured players will be well enough to fly again?  Or a Mr fixit button  :)

 

regards

Share this post


Link to post
Share on other sites
On 10/23/2018 at 6:01 AM, Smallfry155 said:

All good so far with 5.02.  Possibly it mis identified some kills.  Not sure will have to keep an eye out.

 

Is there a way of knowing when injured players will be well enough to fly again?  Or a Mr fixit button  :)

 

regards

 

Short answer: take leave.  The number of days that you need to take will be right above the text box where you enter the time that you will take.

 

PWCG used to automatically pass the days when you were injured.  When support for multiple players came with 5.0 I could not do that anymore.  If player 1 is uninjured but player 2 is injured, advancing time to heal player 2 would not be a good thing.  Therefore PWCG forces the player to advance time by taking leave.  The hints that you have to do this are no mission button (if there is more than one player in the campaign the mission button would be there), the red cross next to injured pilots, and the fact that you cannot add injured pilots to a mission.  

On 10/23/2018 at 2:31 AM, No457_Stonehouse said:

The group I fly with are doing a P40 co-op campaign (126th Fighter Air Regiment) in v5.0.2 and we noticed what we think is a typo for squadron skins that results in snow camo skins being used when the map is still Autumn colours. We ended up tweaking the start date for P40E1_SKIN_01 to be 19411101 instead of 19410801 in 126th Fighter Air Regiment.json. This gives us the default olive drab skin until November (which according to what we've seen on the net is when the Russian winter starts but we haven't got there in our campaign yet).

 

Must say we're really enjoying the campaign, big thank you for creating it.

 

Noted: thanks for the report.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...