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PatrickAWlson

PWCG 4.2.1 Released

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At the PWCG web site

 

PWCG 3.0 includes the Kuban and all new planes available to date.  Enjoy a career in a HS 129, Spitfire, or any of your other favorites.  

 

PWCG 3.0.1

Fixed: Pilot always dead when plane crashes.
Fixed: RoF willl not create a mission.
Fixed: Invalid plane for loose skins for plane ju523mg4e.
Fixed: Mission file cleanup not happening.
Fixed: During campaign creation, transition from rank on previous step causes error.
Fixed: Moving wayponts on briefing map sometimes caused incorrect results.
Fixed: Raised attack MCU and lengthened run to prevent AI ground crashes.
Fixed: Error when creating escort flight for player, causing missions not to be created.
Fixed: Krasnodar map takeoff.
 
Added: When creating a campaign filter by map.  Add map to squadron description text.  
 
PWCG 3.0.2
Features:
Icons
- Added front lines
- Added airfield icons
Music
- Added Music control screen on front panel
- Improved sound control
 
Bugs:
Fixed ground attack players overwhelmed by fighters
- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Ground Attack (default 1)
- New Advanced COnfig: Mission Limits -> Max Enemy Fighters For Fighters (default 3)
Fixed reappearing AAA (sort of)
-  Increased respawn to 10 minutes to keep them dead longer (was 3 minutes)
Fixed empty airfieds
- AAA and static planes now appear
- Added trucks if airfield is target
Fixed escort flight rendezvous
Fixed Severskaya airfield takeoffs
 
PWCG 3.1
Features:
Allow players to select payload for their flight from Pilot Selection Screen
- Use Synchronize Payloads to synchronize the flight's payloads on the leader.
Added more items to BoS airfields.
- Developed empty space finder algorithm to place more stuff
 
Bugs:
Fixed squadron skin configuration
- Added back squadron skins that had been removed in 3.0
Changed initial victories, odds of loss for Luftwaffe and VVS
 

PWCG 3.1.1

Features:
Added support for aircraft modifications along with payloads.  Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.
Added support for squadron override of aircraft roles.  This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.
Added support for initial selection of a payload to fit the mission.
Added support for AI flights to use a wider range of payloads.
 
Bugs:
Fixed plane selection issue.

 

PWCG 3.1.1
Added support for aircraft modifications along with payloads.  Modifications appear as check boxes in a new column on the briefing pilot selection chalkboard.
Added support for squadron override of aircraft roles.  This allows PWCG to offer dedicated ground support for some FW190 squarons as well as cannon armed Stuka in II./St.G.2.
Added support for initial selection of a payload to fit the mission.
Added support for AI flights to use a wider range of payloads.
Fixed plane selection issue.
 
PWCG 3.1.2
Improve enemy fighter limitations on ground attack.  No fighter escort on player ground attack missions.  Limit fighter missions based on player mission type and not squadron role.
Implemented staggered formation on runway for BoS
Fixed all mission times are 0830.
Fixed no skins in skin management screen
Fixed scrolling the AAR and typing journal entries is slow
Fixed no LA5 modifications are available.
SIxed Dallas and Kinkead on some dates are showing up as not being in the RNAS
Moved wind sock away from runway for BoS
Increased air start spacing for BoS
 
PWCG 3.2.0
Add smoke near front line.  Sometimes (heavy) in proximity of activity.  Other times (light) ambient. (BoS)
Add damage to structures close to the front
Replace static artillery at airfield with static trucks(BoS)
Add ambient skirmishes(BoS)
Add ambient truck convoys(BoS)
Improved takeoff alignment by introducing different spacing for small, medium and large planes
Fixed Stukas do not dive bomb (BoS)
Fixed Map scrolling through click and drag broken on briefing map
Fixed takeoff positioning error for RoF
Fixed Invalid payload for plane: 6 No 8 Naval Squadron circa November 1916 (RoF)
Fixed incorrect ranks for French Navy (RoF)
 

PWCG 3.2.1

Correct error preventing mission load
 

PWCG 3.3.0

Added Ju52
Add transport missions.  
- Transport cargo from field to field.  
- Parachute drop, daytime and nighttime.  
- Cargo drop near front.  
- Spy extraction.
Add anti shipping missions  in Kuban
Set roles by squadron instead of plane for greater flexibility.  Allow roles for a squadron to change over time.
Add target preferences based on history.  i..e. Drifters near Stalingrad in November, shipping at Kuban in Sept 1943, etc.
Bug fixes:
Reduced and normalized waypoint speeds to help formations
Added missing Kuban bridges
Improved climb wps.  Climb into mission if far from front.
Fixed freeze error on some Russian ground attack missions
Rewrote target finding algorithm for fewer failures.
Fixed AAA not appearing along front and at installations
Fixed campaign property bug that caused all defaults to be copied over.
Fixed AI does not land when waypoint progression is broken
Fixed (?) AI sometimes crashes on landing
Improved egress waypoint placement
Improved odds of contact during mission
Fixed some instances of ground units in the water
 

PWCG 3.3.1

Extend Kuban action back to July 1942.  Add mountain flying.
Added config to reduce smoke in a given area.  Smoke is now controlled by two parameters: max smoke in mission and max smoke within a radius.
Campaign->Advanced Config -> Mission Limits
-> Max Smoke In Mission
-> Max Smoke In Area
Cleaned up weather inputs in advanced config
Bugs:
Fixed will not respond to changes in "'Maximum amount of smoke" as intended
Fixed Radio beacon doesn't work (I think)
Fixed Attack marker showing up over friendly forces
Fixed No landing if player chooses air start
Fixed Freeze if number of aircraft config changes (max planes per flight will now be 😎
Fixed failure to create campaign in some situations
Fixed when flying the E7, selecting the 'remove headrest' option adds an armored windscreen instead (and vice versa I assume).
 

PWCG 3.3.2

Bugs:
Fixed error when modifying advanced configuration
 

PWCG 3.3.3

Bugs:
Fixed PWCG does not work with latest BoX

 

PWCG 3.4.0

Altered squadrons for smoother transition in "Battles" format.
- Squadron transition within a single squadron file.  Causes natural movement through battles without actively transferring.
- Movement through battles from 1 Oct 1941 to 1 Dec 1943
- Includes early German advance through Kuban to Stalingrad and Russian advance after Stalingrad.
- Fewer squadrons for less density.  Still pretty dense, especially Kuban. 
New planes:
- A20
- P39
- La5N
- Me109G6
 

PWCG 3.4.1

Add Yak7B
Restore squadrons fro Me-109 E-7, Me-110, Hs-129, Ju-52
Enabled mixed flights
Fixed missing aircraft profiles
 

PWCG 3.5.0

Add several new mission variations
- Low altitude bombing
- Low altitude patrols
- Low altitude battlefield CAP
Improved climb WP generation to reduce climb WPs to only as many as necessary to achieve altitude.
Bugs:
Fixed starting behind enemy lines (PWCG was still using old as well as new front line transitions)
 

PWCG 4.0.0

Every squadron in PWCG is staffed.

Every plane in the mission maps to a pilot in PWCG

Out of mission events affect pilots in PWCG.

If a pilot gains a victory out of mission, the victim will also be a pilot in PWCG.

The fate of the plane and pilot are separated - a pilot can easily survive being shot down.

A replacements pool of pilots exists.- During each time cycle, "needy squadrons" request replacements.  Replacements are distributed from the pool.

The replacement pool is drained to compensate for squadron losses.

There is a lag between the time a pilot is lost and the time that the request for a replacement is acknowledged.

The replacement pool is periodically replenished.

Over time manpower will become more of an issue, but not to a severe degree.

Slightly depleted AI squadrons may not fly.

Severely depleted AI squadrons will not fly.

The player's squadron will not fly if severely depleted.

 

PWCG 4.1.0

Every squadron in PWCG is equipped.

Every plane in the mission maps to a plane in PWCG

Out of mission events affect planes in PWCG.

If a pilot gains a victory out of mission, the victim will also be a plane in PWCG.

A replacements depo of planes exists.- During each time cycle, "needy squadrons" request replacements.  Replacements are distributed from the depo.

The replacement depo is drained to compensate for squadron losses.

There is a lag between the time a plane is lost and the time that the request for a replacement is acknowledged.

The replacement pool is periodically replenished.

Over time equipment will become more of an issue, but not to a severe degree.

Slightly equipment depleted AI squadrons may not fly.

Severely equipment depleted AI squadrons will not fly.

The player's squadron will not fly if severely equipment depleted.

Made tweaks tp odds of other squadrons flying.

Landing improved: planes on the Moscow map will land and taxi to a revetment before disappearing.

@Murleen

A first for PWCG.  Murleen has contributed Java code.  This is the first time in nine years that an outside author has written Java code for PWCG!

Also a first: PWCG is now available on GitHub.

Murleen's contributions were a bug fix for spawn parsing and .. this was a lot of work on his part ... the landing correction noted above.  Many thanks.

Bugs:

Fixed spawn event parsing error

Fixed failure to create ground attack missions

Fixed failure to note missions flown.

Fixed Italian campaign.

 

PWCG 4.1.1

Call signs added (Murleen).

Added Stalingrad taxi mappings (Murleen)

Added planes lost to debrief UI.

Bugs:
Fixed replacing pilots in briefing causes AAR errors after mission.

Fixed failure to create create campaign later in war

Fixed player transfer error (Murleen)

Fixed inactive campaign members not saved (Murleen).

Fixed failure to properly apply modifications (reported for E7 but could affect others).

 

PWCG 4.2.0

Changed ground unit generation to avoid excessive number of ground units generated by AI flights.

Bugs:

Fixed error where depleted squadrons could be further drained.

 

PWCG 4.2.1

Incorporated improved graphics (Riksen).

Disassociated pilot name from campaign name (prelude to multiple human pilots)

Bugs:

Incorporated fix for Kuban taxiways (Murleen).

Increased PWCG memory.

Edited by PatrickAWlson
  • Like 4
  • Thanks 5
  • Upvote 25

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Most awesome Pat!

 

I will have to get started on a new Kuban Campaign in the Spitfire now. Have been having a blast in my Stalingrad campaign with the Yak-1.

 

Thanks so much for all you do with this great program!

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Hey guys, dumb question for ya:

 

I see PWCG 3.0 has the same file name as my existing PWCG 2.1.2 install.

I don't want to get rid of my existing install, as I am well into a BoS Campaign, and would like to run both. 

So can I just drop this 3.0 version into it's own folder, like PWCG 3.0 and have it run ok?

 

Thanks for any tips,

Edited by dburne

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Thanks, Pat.

 

Just curious - what changed between the release candidate and the open beta?

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Hey guys, dumb question for ya:

 

I see PWCG 3.0 has the same file name as my existing PWCG 2.1.2 install.

I don't want to get rid of my existing install, as I am well into a BoS Campaign, and would like to run both. 

So can I just drop this 3.0 version into it's own folder, like PWCG 3.0 and have it run ok?

 

Thanks for any tips,

 

I thought I would go ahead and give this a try, apparently I can not do this I get a message that PWCG is installed to the wrong directory. 

So I guess I will need to get rid of my 2.1.2 version before running this one. Don't think I have too much longer to go in my current campaign, may try and get through it first.

 

I am very much looking forward to a Spit campaign in Kuban though.

Edited by dburne

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Does this version work for RoF also?

 

3.0 was also released for RoF.  Code is the same but data and startup parameters are different, so you will have to download PWCG for RoF separately (see RoF forum)

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excellent! will try tonight!

 

quick question, was the wound badge error for the Germans fixed?

 

Thanks again!

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I thought I would go ahead and give this a try, apparently I can not do this I get a message that PWCG is installed to the wrong directory. 

So I guess I will need to get rid of my 2.1.2 version before running this one. Don't think I have too much longer to go in my current campaign, may try and get through it first.

 

I am very much looking forward to a Spit campaign in Kuban though.

 

I left the old folder PWCGCampaign unchanged and installed 3.0 into PWCGCampaign3, and it worked fine for me.

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Thanks Pat,

 

just started a Spitfire campaign, 3 missions in and no problems so far, I'd forgotten how much I love this.

 

Thanks a million!

 

Cheers.

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excellent! will try tonight!

 

quick question, was the wound badge error for the Germans fixed?

 

Thanks again!

 

Yes.  Also added the Gold Cross as an award between IC1 and KC.

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I left the old folder PWCGCampaign unchanged and installed 3.0 into PWCGCampaign3, and it worked fine for me.

 

I just gave that a try using the same name, and still getting that error message about it being installed to wrong directory.

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Yes.  Also added the Gold Cross as an award between IC1 and KC.

 

Excellent. Thanks again!

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@dburne

Strange. Just to make it clear, I have

 

D:\Games\BOS\PWCGCampaign

D:\Games\BOS\PWCGCampaign3

 

and both work correctly when I double-click the respective exe files.

 

Perhaps you try to launch it with a desktop icon? If yes, check filename and working directory there.

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@dburne

Strange. Just to make it clear, I have

 

D:\Games\BOS\PWCGCampaign

D:\Games\BOS\PWCGCampaign3

 

and both work correctly when I double-click the respective exe files.

 

Perhaps you try to launch it with a desktop icon? If yes, check filename and working directory there.

 

Yep, that is exactly pretty much the same path except my games are on E:

I install here:

E:\Games\BOS\PWCGCampaign3

 

And get error message when I launch PWCG "installed to wrong directory".

Edited by dburne

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Does the old version work? Theoretically it's unchanged, so it should.

 

Yep I fly 2.1.2 pretty much daily, flew 3 missions today no issue.

 

I am guessing if I removed 2.1.2 and put 3.0 in it's place, I would probably not get that error message regarding wrong directory. Just would like to finish my current campaign first. Would have been nice if I could run both concurrently but at least for me not looking like I will be able to.

Edited by dburne

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Maybe your previous installation of 3.0 is screwed or incomplete. Remove the content of the new PWCGCampaign3 folder and re-copy all the files from the ZIP archive to there. You should see something like this. Then give it another try by double-clicking the exe in the new folder.

post-129998-0-03951100-1510174740_thumb.png

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Maybe your previous installation of 3.0 is screwed or incomplete. Remove the content of the new PWCGCampaign3 folder and re-copy all the files from the ZIP archive to there. You should see something like this. Then give it another try by double-clicking the exe in the new folder.

 

:yahoo:

 

Woohoo, thank you so much that did it!!

 

Edit: This is the only thing showing up in my error log:

 

"Set product to BoS"
 
Do others get that?
Edited by dburne

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I guess I am going to be full of dumb questions.

 

Trying to set up a campaign for Kuban flying the Spit.

 

So I go in to campaign creation, set the date to 1-1-43 , and go looking at all the squadrons available info and I be danged if I can find any flying the Spitfire. I keep scrolling and looking at all the squadrons to no avail. 

And how do I know which map it is giving me?

 

I just want a campaign over Kuban flying Spitfires.

 

It has been a while since I created my campaign in 2.1.2 flying the Yak-1 over Stalingrad,  can't recall how I managed to do that one.

Edited by dburne

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When you first run PWCG select the PWCG Information tab. On the right there are some selections you can make as far as map, role, and map details. Select Kuban, fighter, and I check all the remaining options. Click finished when done. Now click Create Campaign and set the date for 1/3/43, for squadron scroll down to the bottom and select 57th Guards. This should give you the Spit on the Kuban map. At least that's the best I could figure out.

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When you first run PWCG select the PWCG Information tab. On the right there are some selections you can make as far as map, role, and map details. Select Kuban, fighter, and I check all the remaining options. Click finished when done. Now click Create Campaign and set the date for 1/3/43, for squadron scroll down to the bottom and select 57th Guards. This should give you the Spit on the Kuban map. At least that's the best I could figure out.

 

You don't really need to do that (though it's cool if you really can do that).  I think the OP's problem was probably either that he was starting too early (not sure if Kuban/Spit is available as early as Jan '43) or just not looking far enough down on the list -  I just tried starting a VVS fighter campaign in March '43 and found the Spit squadron all the way at the bottom of the list, without messing with the PWCG info screen at all.

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Released! And i was going to give my feedback regarding alpha version hehe.

Btw i didn't encounter any isuee.

Weather conditions work perfect, mission endings too, even AI is placed well so it can use it's advantages (190) and be challenging,missions are fun and engageing.

One patrol mission there were no bandits so immersion is great too.

Thank you Patrick!

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Thi slook awesome. I cannot generate a mission? Seems to work, but not when I launch in game Missions. Any ideas. Updated my startup config etc Must be user error somewhere. Saw this, not sure if related. Didnt even see Ju52 as a selection..hmm. Any ideas> Thx

Invalid plane for loose skins for plane ju523mg4e



PWCG Error
Wed Nov 08 23:05:20 EST 2017
javax.imageio.IIOException: Insufficient memory (case 4)
	at com.sun.imageio.plugins.jpeg.JPEGImageReader.readImage(Native Method)
	at com.sun.imageio.plugins.jpeg.JPEGImageReader.readInternal(Unknown Source)
	at com.sun.imageio.plugins.jpeg.JPEGImageReader.read(Unknown Source)
	at javax.imageio.ImageIO.read(Unknown Source)
	at javax.imageio.ImageIO.read(Unknown Source)
	at pwcg.gui.dialogs.ImageCache.getBufferedImage(ImageCache.java:51)
	at pwcg.gui.utils.ImagePanel.setImage(ImagePanel.java:48)
	at pwcg.gui.rofmap.MapPanelBase.setMapBackground(MapPanelBase.java:126)
	at pwcg.gui.rofmap.MapPanelBase.increaseZoom(MapPanelBase.java:166)
	at pwcg.gui.rofmap.PWCGMouseWheelListener.mouseWheelMoved(PWCGMouseWheelListener.java:26)
	at java.awt.Component.processMouseWheelEvent(Unknown Source)
	at java.awt.Component.processEvent(Unknown Source)
	at java.awt.Container.processEvent(Unknown Source)
	at java.awt.Component.dispatchEventImpl(Unknown Source)
	at java.awt.Container.dispatchEventImpl(Unknown Source)
	at java.awt.Component.dispatchEvent(Unknown Source)
	at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
	at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
	at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
	at java.awt.Container.dispatchEventImpl(Unknown Source)
	at java.awt.Window.dispatchEventImpl(Unknown Source)
	at java.awt.Component.dispatchEvent(Unknown Source)
	at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
	at java.awt.EventQueue.access$500(Unknown Source)
	at java.awt.EventQueue$3.run(Unknown Source)
	at java.awt.EventQueue$3.run(Unknown Source)
	at java.security.AccessController.doPrivileged(Native Method)
	at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
	at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
	at java.awt.EventQueue$4.run(Unknown Source)
	at java.awt.EventQueue$4.run(Unknown Source)
	at java.security.AccessController.doPrivileged(Native Method)
	at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
	at java.awt.EventQueue.dispatchEvent(Unknown Source)
	at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
	at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
	at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	at java.awt.EventDispatchThread.run(Unknown Source)
Directory being copied is C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\PWCGCampaign\..\data

Directory being copied is C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\PWCGCampaign\Campaigns\KATDOG


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You don't really need to do that (though it's cool if you really can do that).  I think the OP's problem was probably either that he was starting too early (not sure if Kuban/Spit is available as early as Jan '43) or just not looking far enough down on the list -  I just tried starting a VVS fighter campaign in March '43 and found the Spit squadron all the way at the bottom of the list, without messing with the PWCG info screen at all.

Yes, I mistakenly thought that is where you selected the map, but it appears that the map used is based on what squadron you select, and the date. 

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You don't really need to do that (though it's cool if you really can do that).  I think the OP's problem was probably either that he was starting too early (not sure if Kuban/Spit is available as early as Jan '43) or just not looking far enough down on the list -  I just tried starting a VVS fighter campaign in March '43 and found the Spit squadron all the way at the bottom of the list, without messing with the PWCG info screen at all.

 

Much thanks! I will give that a try later on today.

 

So then not really an easy way to see what map is going to be used? 

 

Edit: Just created the Spit campaign, yes I had to choose March '43 and then scroll all the way to the bottom.

Thanks again!

Edited by dburne

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Yes thanks a lot for that super tool. It's not exactly the right place but I ask the question anyway if anybody can answer...the giro of my spit stays sometimes stuck even if i move the plane heading for another direction...? Do I have to configure something into the game or is it a bug. I know that in COD for instance the player has to set the giro to north before taking off. Thanks in advance for answers.

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Great, thanks Patrick! :thank_you: And nice, that you are moving to JSON. This will come in handy when I go back to creating those Russian Aces. (I have to solve the Chir-Front problem first, though) 

Edited by JG4_dingsda

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Patrick, a quick heads up. PWCG 3.0 for ROF will not generate any mission. It seems like all of the GUI is working and the link between ROF & PWCG3.0 game interface is working fine also.

Just No Joy when you click the Create Mission button. There are 2 or 3 Error reports 7zipped up and waiting on the ROF Forums. Thanks for all that you do Sir.

 

S!Blade<><

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Much thanks! I will give that a try later on today.

 

So then not really an easy way to see what map is going to be used? 

 

Edit: Just created the Spit campaign, yes I had to choose March '43 and then scroll all the way to the bottom.

Thanks again!

 

Yeah - I suggested to Pat in the alpha/beta test feedback that it would be nice to have some sort of indicator/selection to either allow you to select the map up front or at least to see what map each potential squadron choice would be on as you choose your unit during campaign creation, but I'm sure he didn't have time to deal with that given how quickly he got 3.0 released.  Hopefully, it's something he can consider for inclusion in a future update.

  • Upvote 1

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Yeah - I suggested to Pat in the alpha/beta test feedback that it would be nice to have some sort of indicator/selection to either allow you to select the map up front or at least to see what map each potential squadron choice would be on as you choose your unit during campaign creation, but I'm sure he didn't have time to deal with that given how quickly he got 3.0 released.  Hopefully, it's something he can consider for inclusion in a future update.

 

:good: 

 

Glad you suggested it, certainly would be nice to know that detail up front during the campaign creation.

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