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Can we talk about Career Mode/Dynamic Campaign?

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Is there any word about the actual missions content?

 

I played the original BOS campaign in the times you had to do that in order to unlock stuff and I quite liked it as it had me to try planes I would normally leave aside. Now I have noticed two new campaigns are available: Moscow and Stalingrad prequel.

 

The first mission (static one) was nice and manageable, I had enough time to get familiar with I-16.

 

Next one. Hopped to I-16 and flew ground attack mission. Had one wingman and we were to attack an airfield. So far so good, but there were 4 Bf F2 protecting the airfield and I suspect 2 more came. Seriously? I managed to damage one, take out some flak pieces and destroy enough static planes to fulfill the objective, but on the way home they gang raped me badly.

 

Will this game aspect be more balanced in the new career system?

Sounds like the balance was fine actually. You managed to accomplish the mission despite desperate odds.

 

That aside, the odds in the current campaign can be grossly stacked against you - especially once you hit pilot level 8-9. If Rise of Flight is any indication, then the new career mode will be better in this regard and there will be no pilot level system.

 

Still, we should never expect to just survive every mission and accomplish the mission goals with ease. It should always feel like a struggle.

 

In any case you should never throw your virtual life away for the sake of the mission. If you are facing unfavorable odds, there is nothing wrong with turning around and running and preferably take your flight with you.

 

Unlike the scripted campaigns it is very likely that mission success will not be required to proceed. As long as your pilot survived, you will progress in the career. Make survival of you and your squadmates your #1 priority.

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Sounds like the balance was fine actually. You managed to accomplish the mission despite desperate odds.

 

That aside, the odds in the current campaign can be grossly stacked against you - especially once you hit pilot level 8-9. If Rise of Flight is any indication, then the new career mode will be better in this regard and there will be no pilot level system.

 

Still, we should never expect to just survive every mission and accomplish the mission goals with ease. It should always feel like a struggle.

 

In any case you should never throw your virtual life away for the sake of the mission. If you are facing unfavorable odds, there is nothing wrong with turning around and running and preferably take your flight with you.

 

Unlike the scripted campaigns it is very likely that mission success will not be required to proceed. As long as your pilot survived, you will progress in the career. Make survival of you and your squadmates your #1 priority.

 

It better not be. It was not in RoF.  Mission success is the biggest plague on the scripted campaigns. It is like fighting the boss monsters in a dungeon crawler.  If there is an "ironman" type mode where you have to start again from the beginning if killed or captured I am fine with that, since that is how I like to play careers anyway. But as you saty, you always have the option of escape.  Any kind of  "Shoot down 6 He111s before they bomb the princess or do it again" type mission is anathema.  

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It would be sweet to "level up" pilots in your squad by flying multiple missions with them, such that the AI pilots advance from mediocre to veteran.  

 

Additionally, if guest pilots could join your campaign, you could fly the campaign in multiplayer with an interested friend.

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It would be sweet to "level up" pilots in your squad by flying multiple missions with them, such that the AI pilots advance from mediocre to veteran.

 

Additionally, if guest pilots could join your campaign, you could fly the campaign in multiplayer with an interested friend.

The first was already in the RoF career and likely will be in this too.

 

The second might be possible now that we get a full coop mode, but nothing is certain at this point.

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Scoring is very important for singleplayer gameplay.  Not just for its own sake, but rather as a way of driving things forward.

 

Ideally I'd love to see the actions of a unit be rewarded with Mission Points.  These would accumulate or diminish with successful or unsuccessful missions.  Get enough of these and the quality and quantity of replacement men and machines begins to improve.  The only catch is, Headquarters requires a steady stream of successes to keep them sweet. They will eat into your store of Mission Points every day.  If a Squadron's points begin to diminish  - High Command begins to notice.    And if a unit's achievements get dangerously low, the Squadron Commander will be recalled for an "interview".   You do not want to be that guy.  It is game-over.

 

It helps therefore build up your pilot's experience level quickly. Have them fly with you and get them past that first vulnerable stage so they can take a more active part in the duties of the squadron.  Once they have a footing you can pair them with one of your more experienced pilots.  Don't dare risk your precious  veterans with a complete beginner.

 

Go through your pilots like they don't matter though, and your accrued Mission Points begin to drop dangerously low.  If Headquarters are deprived of their steady diet of success they will begin to notice.  They will get pissed.  It would be like fighting a war on two fronts.  The enemy in front of you, and an alligator snapping at your heels every time you start to falter.  When you reach command level, you would have to do just that... Command.  Not just fly at the front of the formation.  Otherwise the last thing you might see in your career could be something like this:

 

 

 

tzd5iFJ.jpg

 

PS: Cheers Pinko!

Edited by Feathered_IV
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I have reservations about your suggestion feathered, all though I think perhaps poor performance could result in demotion does have its merits, particular if you got to squadron commander level. 

High priority missions for the day filtering down from HQ might require you to assign your best pilots in your best planes to that sortie. However you still need to meet your other obligations. It could add an interesting strategic layer, and if you perform poorly, you lose your command and have to follow orders again.

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Scoring is very important for singleplayer gameplay.  Not just for its own sake, but rather as a way of driving things forward.

 

Ideally I'd love to see the actions of a unit be rewarded with Mission Points.  These would accumulate or diminish with successful or unsuccessful missions.  Get enough of these and the quality and quantity of replacement men and machines begins to improve.  The only catch is, Headquarters requires a steady stream of successes to keep them sweet. They will eat into your store of Mission Points every day.  If a Squadron's points begin to diminish  - High Command begins to notice.    And if a unit's achievements get dangerously low, the Squadron Commander will be recalled for an "interview".   You do not want to be that guy.  It is game-over.

 

It helps therefore build up your pilot's experience level quickly. Have them fly with you and get them past that first vulnerable stage so they can take a more active part in the duties of the squadron.  Once they have a footing you can pair them with one of your more experienced pilots.  Don't dare risk your precious  veterans with a complete beginner.

 

Go through your pilots like they don't matter though, and your accrued Mission Points begin to drop dangerously low.  If Headquarters are deprived of their steady diet of success they will begin to notice.  They will get pissed.  It would be like fighting a war on two fronts.  The enemy in front of you, and an alligator snapping at your heels every time you start to falter.  When you reach command level, you would have to do just that... Command.  Not just fly at the front of the formation.  Otherwise the last thing you might see in your career could be something like this:

 

 

 

tzd5iFJ.jpg

 

PS: Cheers Pinko!

 

This is a brilliant suggestion, although I agree with herne - demotion from command, not game over!

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Scoring is very important for singleplayer gameplay.  Not just for its own sake, but rather as a way of driving things forward.

 

Ideally I'd love to see the actions of a unit be rewarded with Mission Points.  These would accumulate or diminish with successful or unsuccessful missions.  Get enough of these and the quality and quantity of replacement men and machines begins to improve.  The only catch is, Headquarters requires a steady stream of successes to keep them sweet. They will eat into your store of Mission Points every day.  If a Squadron's points begin to diminish  - High Command begins to notice.    And if a unit's achievements get dangerously low, the Squadron Commander will be recalled for an "interview".   You do not want to be that guy.  It is game-over.

 

It helps therefore build up your pilot's experience level quickly. Have them fly with you and get them past that first vulnerable stage so they can take a more active part in the duties of the squadron.  Once they have a footing you can pair them with one of your more experienced pilots.  Don't dare risk your precious  veterans with a complete beginner.

 

Go through your pilots like they don't matter though, and your accrued Mission Points begin to drop dangerously low.  If Headquarters are deprived of their steady diet of success they will begin to notice.  They will get pissed.  It would be like fighting a war on two fronts.  The enemy in front of you, and an alligator snapping at your heels every time you start to falter.  When you reach command level, you would have to do just that... Command.  Not just fly at the front of the formation.  Otherwise the last thing you might see in your career could be something like this:

 

 

 

 

 

PS: Cheers Pinko!

 

I do not mind the concept of mission points, but I would not want to see an explicit display of them, or any thing like "Need 100 more to get your next promotion" etc. That would be horrid.

 

As a hidden mechanic that affects HQ's attitude - and even better, the morale of your pilots which affects their RTB decision making - this could work well for me. 

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Sure. Maybe get transferred to a different unit when you are busted down.

That was the usual reaction.  Successful pilots were not removed from flying duties.

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As a hidden mechanic that affects HQ's attitude - and even better, the morale of your pilots which affects their RTB decision making - this could work well for me.

That's what I was thinking too. A well functioning unit has a positive influence on how quickly individual pilots increase in experience. Inversely, a poorly lead unit would see pilots improve at a slower rate or even drop back in skill. While the squad's mission points would be tucked away somewhere in their own tab. Maybe just expressed as a spirit level bar with no numbers, as an indication of how good or bad your standing is with headquarters.

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Maybe very occasionally, a pop up message might appear...

 

 

0wFyNWH.jpg

 

 

It might be a dawn sweep of an enemy airfield with orders to cross the lines at high altitude.  Perhaps a far reconnaissance, a night mission to hunt a lone intruder, or a trip in foul weather to locate and re-establish contact with a friendly unit.  Whether you accept or decline doesn't adversely effect your career, but the mission success might help you along.

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I'm just excited to eventually try the campaign. It'll be neat to have an interactive history lesson of what happened on the Eastern Front. It'd be neat to have a dynamic and historical campaign. I just want to have a better option for SP. 

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Maybe very occasionally, a pop up message might appear...

 

 

0wFyNWH.jpg

 

 

It might be a dawn sweep of an enemy airfield with orders to cross the lines at high altitude. Perhaps a far reconnaissance, a night mission to hunt a lone intruder, or a trip in foul weather to locate and re-establish contact with a friendly unit. Whether you accept or decline doesn't adversely effect your career, but the mission success might help you along.

I love the language used in the image.

Instead of using an arcade style "start mission", saying "step forward" gives it a much more personal touch, and a lot of immersion. It makes you feel like you are there.

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Or just the other way round:

 

'Comrade, you've been selected to volunteer in a particularly dangerous mission. Feel free to decline the honour'

 

Volunteer / Decline

 

;)

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I have always felt that it was a huge amount of work that didn't add much.  Would you really notice that squadron so and so wasn't in the air for a week while they got replacements?  Their loss would just be filled in by a different squadron and you wouldn't know any different.  How many planes from a unit will you shoot down?  Maybe four?  Six at most?  That unit would still fly the next day.  Meanwhile the clock on replacements would be ticking.  I certainly could be wrong,  but IMHO your one mission is not going to impact the state of all listed squadrons enough to notice anything.  

 

Tracking replacements for your squadron has more value.  I doubt that you would ever be short handed as replacements generally arrived as fast as losses were incurred.  Replacing experienced AI pilots with inexperienced one is IMHO a critical feature.  Not sure that tracking planes is useful.  Replacement was rapid, and your flight only accounted for a small percentage of the planes available in your squadron, so it would be rare that your pilot would lack a plane.  If so ... how would that be presented to the player such that they understand that they are not flying for lack of planes?

 

Impact on ground structures is IMHO more obvious and a better use of time.  If you bomb a bridge it would be nice if it stayed bombed for awhile.

 

I hope we would notice, but it also seems like squadrons on the eastern front moved around a lot as the lines shifted.

 

I like the concept of strikes on airfields depleting aircraft and impacting availability, so maybe you face fewer escorts or something in a future mission, or your squadron took a beating so you have fewer aircraft to commit.

 

I don't think that is what is going to happen, but I like the idea :-)

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well after having read DD173, its clear that an enormous amount of work has gone into the career mode. I can't wait now to try it. Wonder if you get transferred at the end of each campaign, or you treat them as three separate careers 

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Or just the other way round:

 

'Comrade, you've been selected to volunteer in a particularly dangerous mission. Feel free to decline the honour'

 

Volunteer / Decline

 

;)

 

I believe the official term is "Voluntold". :)

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