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"Sirens of Death" II./StG 2 over Stalingrad


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#1 NETSCAPE

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Posted 14 September 2017 - 15:40

https://www.dropbox.... Death.zip?dl=0

 

Based on historic events during the Battle of Stalingrad, this single player campaign puts you in the seat of the infamous German dive bomber - the Stuka. With sirens roaring take part in high altitude dive bombing missions and conduct close air support missions to assist ground forces along the front. Fly in formation as a wingman and eventually claim flight lead and take command of your own 3 plane Kette among the 12 plane Staffel. From the initial bombing campaign of the city during the warm summer and through the desperate struggle of winter, II./StG 2 'Immelmann' relentlessly flew sortie after sortie in support of the ground forces below. Stukas often lead the way for many of the German assaults and provided much needed support against Soviet counter attacks.

 

Time frame: July 31 - December 18, 1942

Unit: II./StG 2

Available aircraft: Ju 87 D-3

Duration: 18 missions

Available Languages: English, Spanish

 

Some notes about the campaign:

 

- Sometimes finding information for front-line data was difficult and an approximation was used.

- The airfields you will be operating at are mostly historically accurate. This means long flight times of 45-60 minutes are common until the group relocates closer to Stalingrad.

- Weapon load-outs are locked. Not only would certain weapons be historically inaccurate, but the weight could affect the plane and make the mission not function as intended.

- The player starts out as a wing-man and later becomes a flight leader of a 3 plane "Kette" among the 12 plane Staffel.

- All high altitude dive bomb missions are in-air starts. This achieves the most "epic" flying formation possible which cannot be done from a land start, period. Another reason for the in-air start is due to the very slow speed and climb rate of the AI. This is out of my control.

- Max AI Stuka speed is 270kph. Again, this is out of my control, hard-coded game stuff.

- I have important notes listed at the end of each mission briefing. If you abide by them the missions will function properly. The mission won't work properly if you think you are a fighter pilot and fly around aimlessly.

- Fans of the Ju 87 should find some joy in this campaign. But it could be considered a bit "hardcore" due to the long flights and formation flying. It is not fast paced action packed stuff like the fighter campaigns. 

- I'd highly recommend that you become confident in take off, landing and dive procedure of the Ju 87 before starting the campaign. You don't want to fly 20-60 minutes only to derp into the ground.

- Sirens of Death was completed before the latest Flight Model release. Please report any issues and I will fix them or make a technical/bug report.

 

Also, I am currently working on a campaign based on ZG 26 (Bf 110, BoM). In contrast to Sirens of Death, the 110 campaign is very action packed with ground attack, bombing, escort and intercept missions. It will suite the needs of the average player really well I think. So stay tuned for that one...

 

A big thanks to the few guys who put in some serious hours testing this! 

 

A special thanks to E69_Cananas for the Spanish translation!

 

21740969_104275180318746_32253701348917921752735_104275116985419_408750318380106

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Edited by NETSCAPE, 23 October 2017 - 21:52.

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"Sirens of Death" - my single player campaign for the Ju 87 D-3: https://forum.il2stu...ver-stalingrad/

 


#2 OrLoK

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Posted 14 September 2017 - 15:42

Splendid!
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#3 StG77_Kondor

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Posted 14 September 2017 - 15:55

Excellent! Can't wait to try it out. Thank you!


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Wir sind die schwarzen Husaren der Luft,

Die Stukas, die Stukas, die Stukas!


#4 Swing

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Posted 14 September 2017 - 16:54

Thannnnnnnnnks...!!!... :yahoo:


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#5 Yogiflight

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Posted 14 September 2017 - 17:30

:good:

Thanks a lot. I am very much looking forward to flying your campaign, however I am not really a fan of the Stuka, but it is an epic aircraft, so maybe after the campaign. :salute: 


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#6 csThor

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Posted 14 September 2017 - 17:52

Congrats on the release. Too bad I'm 600km from my flight gear and can't try it out.
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#7 claw

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Posted 14 September 2017 - 18:56

Thank you very much!!!


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#8 Bando

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Posted 14 September 2017 - 20:06

Thanks for putting this together. Looking forward to the 110 campaign.

Will try the Stuka after some famil with it. Last time I flew one was 'bout a year ago.


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#9 LLv24_T_Zami

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Posted 14 September 2017 - 20:19

Thanks!

 

Great to have Stuka campaign, something else than fighters for a change  :salute:


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#10 -=PHX=-Spartan-

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Posted 14 September 2017 - 21:23

Thanks a lot!  :)


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Winning is optional, but trying your best is not. 


#11 Bando

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Posted 14 September 2017 - 22:39

Just did the first mission. I was forgotten how long it takes the AI to get lined up on the runway for take off. I hope the devs can do something about the speed of the AI taxiing and forming up.

Flight itself was one big climb to the target and in the neighborhood of Stalingrad we were finally formed up at the intended altitude. I want to fly this myself in stead of letting the AP do it.

 

The bomb run was successful and after the dive attack I climbed up to 2500 meters to avoid the small arms fire from the ground. Was unable to detect my flight by that time and proceeded along the way points towards the west. Over the Don area I realized they were at 1000 meters above ground level all the time after the attack. For me, that's too low over enemy territory. I'd like to suggest that the outward run is at least above 2000 meters.

One more thing that caught my eye: The I16's that attacked us on the way back were never hit by the gunners of all 8 stuka's, while they were approaching from their 6 o'çlock. If I do this in an I16, I get my butt delivered to me. There is a significant difference in the gunners when compared to gunner vs AI or gunner vs player. Hope the devs can do something about this as well.

 

All in all, a long haul, but safely landed, one more experience richer and tomorrow mission 2.

 

Thanks again for this campaign. So far I love it.


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#12 BladeMeister

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Posted 14 September 2017 - 23:42

Thank you very much Netscape. I am just starting to fly the Stuka so this is perfect timing. I have a question, for anyone that can answer please. Is there a way for me to go in a file and set the skins for realistic markings or maybe through the mission editor??? I understand the PC version has to be used to offer it online, but I really want Historical markings.

 

S!Blade<><


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#13 NETSCAPE

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Posted 15 September 2017 - 03:14

Just did the first mission. I was forgotten how long it takes the AI to get lined up on the runway for take off. I hope the devs can do something about the speed of the AI taxiing and forming up.

Flight itself was one big climb to the target and in the neighborhood of Stalingrad we were finally formed up at the intended altitude. I want to fly this myself in stead of letting the AP do it.

 

The bomb run was successful and after the dive attack I climbed up to 2500 meters to avoid the small arms fire from the ground. Was unable to detect my flight by that time and proceeded along the way points towards the west. Over the Don area I realized they were at 1000 meters above ground level all the time after the attack. For me, that's too low over enemy territory. I'd like to suggest that the outward run is at least above 2000 meters.

One more thing that caught my eye: The I16's that attacked us on the way back were never hit by the gunners of all 8 stuka's, while they were approaching from their 6 o'çlock. If I do this in an I16, I get my butt delivered to me. There is a significant difference in the gunners when compared to gunner vs AI or gunner vs player. Hope the devs can do something about this as well.

 

All in all, a long haul, but safely landed, one more experience richer and tomorrow mission 2.

 

Thanks again for this campaign. So far I love it.

 

The first mission is a bit of an odd ball. The typical flights are a Staffel of 12 Stukas, divided into 4 Kette of 3 planes each. So parked-start and taxi just isn't that feasible (4 individual groups, start-up, taxi, take off, repeat x3 more times would take a long time...) So the rest of the campaign you get an on runway start for close air support missions or an in-air start for dive bombing missions. The first mission is just an exception. I wanted the player to taxi at least once. And when all was said and done I highly considered scrapping that first mission.

 

In my 110 missions the flight is always 1 group of 4 planes. The parking is so close to the runway at Dugino that nearly every mission will be a parked start. Which is what I initially wanted for the Stukas but AI limitations and getting a whole Staffel in the air is problematic so I had to compromise. 

 

Gaining altitude immediately after an attack became more risky than staying low and maneuvering. At least that's what the Stuka accounts I read pointed towards that. But you mentioned flying over the Don, far after the attack. So I suppose your sentiment about altitude is probably correct.

 

About the gunners and enemy fighters. I realized a huge difference in mission outcome while talking to my testers. I always hop on my rear gunner position and engage fighters. I rarely took hits and never got shot down by them. I really enjoy the rear gunner position and it usually results in me getting at least one kill or assist. However if you leave it to your AI gunner you or a comrade may get shot down reported a tester...

 

Your greatest threat in this campaign will be enemy AA fire. Stuka losses were primarily from AA fire in the Stalingrad area and not from fighters. I wanted to reflect this in the campaign. At some point you or your comrades will get tore up sooner or later. 


Edited by NETSCAPE, 15 September 2017 - 03:17.

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"Sirens of Death" - my single player campaign for the Ju 87 D-3: https://forum.il2stu...ver-stalingrad/

 


#14 FFS_Cybermat47

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Posted 15 September 2017 - 08:11

I can't wait to play this :biggrin:
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"Stalin's fortress on fire! Is this madness or hell? The sound of the mortars, the music of death! We're playing the devil's symphony! Our violins are guns! Conducted from hell! Oh Stalingrad!"

- From Stalingrad by Sabaton.


#15 Zippy-do-dar

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Posted 15 September 2017 - 08:40

Thank you very much


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#16 jeanba

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Posted 15 September 2017 - 11:14

Looks very interesting


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#17 A-E-Hartmann

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Posted 15 September 2017 - 11:53

Thank you .


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#18 Semor76

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Posted 15 September 2017 - 13:04

Playing the first mission yesterday evening. One word: AWESOME! I love the JU-87 in BOx and this is the first campaign for it.

 

Bando already spoils the first mission ^^

 

I have to say,this campaign is what I ever want in the IL-2 series. Call it hardcore,I call it full real as possible. Like always,I fly by gauges,no GPS and no techno HUD. First mission was a burner. Its like the player is part of a "Wochenschau" Movie.

 

Flying the Stuka is flight discipline for 99% of the time. The golden rule is: STAY IN CLOSE FORMATION. No matter what is going on around you.Like in real life,this is the key to survive,and this is what happends to Bando.After the Dive attac you climb for your own to 2000m an loose contact to your flight. Btw. to escape the Flak and possible fighters in low level formation was a common tactic for Stuka pilots in WWII. So,NETSCAPE do it very well here.

 

To stay in formation makes it more effective to deal with the fighters as well. In the first mission,I did so and my rear Gunner managed to shoot down on of the I-16´s and the other one was badly damaged by my left wingmen.We loose only one Ju-87. My greatest fear is the Flak fire over Target and it gaves me wet hands as we aligned to the initial dive over the ships.

 

This campaign may not suitet for the typical WOL (gamer) Pilot :biggrin:

 

You need a good portion of patience and strict flight discipline for a long time. First mission took me 1:16h flight time here. On top you must know the limits of the Ju-87,otherwise you WILL blow up the Jumo Engine very fast,or drill a nice sweet hole into the ground if you pull out too late out of the dive. Original Manuals of the Stuka and Formation dive Tactics helped a lot here.

 

So far I can say,the scripting part of the missions are perfect and the briefing descriptions is top work.

 

Very,very well made NETSCAPE. Think you´ve got a new fan here ^^ Looking forward to the 110 campaign.

 

The only thing that I really miss is a propper Skin pack. This campaign deserves it.

 

S!


Edited by Semor76, 15 September 2017 - 21:42.

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#19 ST_ami7b5

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Posted 15 September 2017 - 16:22

Thank you, NETSCAPE!


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*Snarling Trolls*


#20 Moebelwagen

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Posted 15 September 2017 - 16:57

Thank you very much NETSCAPE! A Ju-87 campaign is highly welcome! 


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#21 E69_Cananas

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Posted 15 September 2017 - 18:23

- Due to long flight times I decided to make all the missions unlocked to avoid possible frustration if the player doesn't want to sit through the same flight if he gets shot down ect. 

 

AFAIK, you can only have unlocked from the beginning the titles of the next missions or their descriptions, but not the missions per se. 


Edited by E69_Cananas, 15 September 2017 - 18:24.

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#22 NETSCAPE

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Posted 15 September 2017 - 18:30

AFAIK, you can only have unlocked from the beginning the titles of the next missions or their descriptions, but not the missions per se. 

 

I just launched the campaign. I don't know how I never caught that. I guess it's because the very last thing I did was create the campaign structure. I work and test in normal single mission format. I will correct the post. 


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"Sirens of Death" - my single player campaign for the Ju 87 D-3: https://forum.il2stu...ver-stalingrad/

 


#23 keeno

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Posted 15 September 2017 - 20:10

thanks Netscape, can't wait to give her a go.

 

by the way......great write up SEMOR76.

 

cheers


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#24 BladeMeister

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Posted 15 September 2017 - 22:30

The first mission is a bit of an odd ball. The typical flights are a Staffel of 12 Stukas, divided into 4 Kette of 3 planes each. So parked-start and taxi just isn't that feasible (4 individual groups, start-up, taxi, take off, repeat x3 more times would take a long time...) So the rest of the campaign you get an on runway start for close air support missions or an in-air start for dive bombing missions. The first mission is just an exception. I wanted the player to taxi at least once. And when all was said and done I highly considered scrapping that first mission.

In my 110 missions the flight is always 1 group of 4 planes. The parking is so close to the runway at Dugino that nearly every mission will be a parked start. Which is what I initially wanted for the Stukas but AI limitations and getting a whole Staffel in the air is problematic so I had to compromise.


Couldn't you just have 3 of the Kette in circling climbing patterns over the airfield, each Kette having a bit more altitude than the last? This would simulate the first 3 Kette of the Staffel having already taken off while the players Kette taxis out and takes off. All of the Kettes of the Staffel could then start forming as they complete their initial climb to altitude and head to their first true mission waypoint. Just a thought.

S!Blade<><
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#25 NETSCAPE

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Posted 16 September 2017 - 02:57

Couldn't you just have 3 of the Kette in circling climbing patterns over the airfield, each Kette having a bit more altitude than the last? This would simulate the first 3 Kette of the Staffel having already taken off while the players Kette taxis out and takes off. All of the Kettes of the Staffel could then start forming as they complete their initial climb to altitude and head to their first true mission waypoint. Just a thought.

S!Blade<><

 

 

I believe there are a couple missions that are just like that. It's been awhile since I played. That is a good point though. It would take quite a bit of time to rework all that in the missions. But I might consider it. I don't remember the time it takes from the main parking spots to taxi. But the more round the taxi path, the more points needed, and the longer the AI takes to taxi...and as you can see it is especially slow with the Stuka. It kind of seems odd to have most of the Staffel in the air yet the player and his mates don't even have their engines started yet. And the rest of the boys in the air would have to wait for a pretty long start/taxi/take off time of the player. Just a thought. In reality I would have assumed they would take off all at once practically. 

 

Typically with the runway start missions I use a rally point. Once every kette is up in the air they proceed with the flight plan. The AI never reacts the same 100% of the time so formations and proximity from one kette to another can vary, especially at the start of the mission.

 

Testers sometimes expressed the formations were not tight enough in the air during the ground start missions. There isn't much to fix here I am afraid. I am technically using 4 individual groups and formations to make 1 large formation. You can't get tight formations unless it is an in-air start. So you can understand my struggle... a "choose one" kind of thing. Most of the time I think the ground start formation proximity is ok. I mean if they are super tight with the other kette on those close air support missions it really runs the risk of the AI crashing into each-other around the attack area. I had to take special care when placing the attack mcu's for each kette. The in air starts required some serious replaying to move targets, attack mcu, and adjust plane formation to reduce chance of collisions while 12 Stukas dive bomb at once. Even still there is a chance that a collision may occur. I just tried to mitigate the risk as much as I could. 


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"Sirens of Death" - my single player campaign for the Ju 87 D-3: https://forum.il2stu...ver-stalingrad/

 


#26 Bando

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Posted 16 September 2017 - 07:47

Hello Netscape.

Yesterday I did missions 2, 3 and 4. Great stuff. I agree the runway start is the best alternative to the taxi problem.

The kettes stay fairly well on track during the run into the target. The airstart at the Stalingrad mission was also very good to do.

In one of the missions, on the way back home, there was a midair collision between 2 stuka's, but overall the formation flies as it should.

 

Very happy with this campaign. I wish the IL2 would get it's own campaign as well.

 

Edit:

In one of the briefings it said there was a picture of the target area. Never saw this picture though....


Edited by Bando, 16 September 2017 - 07:50.

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#27 NETSCAPE

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Posted 16 September 2017 - 09:28

Hello Netscape.

Yesterday I did missions 2, 3 and 4. Great stuff. I agree the runway start is the best alternative to the taxi problem.

The kettes stay fairly well on track during the run into the target. The airstart at the Stalingrad mission was also very good to do.

In one of the missions, on the way back home, there was a midair collision between 2 stuka's, but overall the formation flies as it should.

 

Very happy with this campaign. I wish the IL2 would get it's own campaign as well.

 

Edit:

In one of the briefings it said there was a picture of the target area. Never saw this picture though....

 

What mission? I will edit the briefing. Recon photos didn't work out as planned. I will explain. (EDIT: if you only played the first 4 missions it must have been mission 4 since that's a dive bomb mission over Stalingrad.)

 

I have high quality Luftwaffe recon photos that I planned on including. I asked for permission to use them. The website where I found the highest resolution original scans didn't get back to me unfortunately. I considered "popping" the image on the screen when the mission starts and adding map/paper sound effect, But that method kind of blinds the player for X amount of time. And there is no option for the player to open or close the image in game, no buttons ect.

 

Also "popping" up the image in the actual game world is very problematic I learned. All images has same resolution and properties, yet sometimes they would appear way to large or small...all sorts of problems.

 

I did have a few recon pictures edited to fit nicely as mission header images in the briefing. Unfortunately you cannot just insert images into the briefing. You only get one, the mission header we are all familiar with seeing. 

 

For the first mission for example I had 3 pictures, (real) recon foto of the Volga with many ships, and 2 info graphics I created: one showed the players spot in flying formation, the other showed the taxi and runway path with flight codenames.

 

It was a good thought but didn't pan out well I'm afraid. :(

 

I think one alternative is to create a map over-lay and just place the recon photo in whatever area of the normal map that is irrelevant to the mission. 


Edited by NETSCAPE, 16 September 2017 - 09:34.

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"Sirens of Death" - my single player campaign for the Ju 87 D-3: https://forum.il2stu...ver-stalingrad/

 


#28 Bando

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Posted 16 September 2017 - 10:08

You're right. Here's a pic:

Briefing.jpg

 

It would be nice to see things as you describe them, but the main thing is the mission itself. So far: Outstanding job. I really enjoy this.


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Spoiler

#29 BladeMeister

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Posted 16 September 2017 - 18:44

I believe there are a couple missions that are just like that. It's been awhile since I played. That is a good point though. It would take quite a bit of time to rework all that in the missions. But I might consider it. I don't remember the time it takes from the main parking spots to taxi. But the more round the taxi path, the more points needed, and the longer the AI takes to taxi...and as you can see it is especially slow with the Stuka. It kind of seems odd to have most of the Staffel in the air yet the player and his mates don't even have their engines started yet. And the rest of the boys in the air would have to wait for a pretty long start/taxi/take off time of the player. Just a thought. In reality I would have assumed they would take off all at once practically. 

 

Typically with the runway start missions I use a rally point. Once every kette is up in the air they proceed with the flight plan. The AI never reacts the same 100% of the time so formations and proximity from one kette to another can vary, especially at the start of the mission.

 

Testers sometimes expressed the formations were not tight enough in the air during the ground start missions. There isn't much to fix here I am afraid. I am technically using 4 individual groups and formations to make 1 large formation. You can't get tight formations unless it is an in-air start. So you can understand my struggle... a "choose one" kind of thing. Most of the time I think the ground start formation proximity is ok. I mean if they are super tight with the other kette on those close air support missions it really runs the risk of the AI crashing into each-other around the attack area. I had to take special care when placing the attack mcu's for each kette. The in air starts required some serious replaying to move targets, attack mcu, and adjust plane formation to reduce chance of collisions while 12 Stukas dive bomb at once. Even still there is a chance that a collision may occur. I just tried to mitigate the risk as much as I could. 

I am not a ME user very much, but couldn't you just have the 4 Kettes(3 planes each Kette = 1 Staffel).

1. Time how long it takes for a Kette(3 plane players Kette) to start and taxi into takeoff postion.

 2. Have 3 Kettes in a circling pattern over airfield but delay their beginning(each Kette at different altitudes, say Kette1 = 300m, Kette 2 = 500m, Kette 3 = 700m)

3. Make the delayed start of the 3 Kettes in the air (spawn in) be the same or very close to the actual takeoff of the Players Kette?

 

I am not trying to get you to rework anything you have already finished. I am just throwing out an idea for your current or maybe future work.

Having a Player Kette of only 3 planes would also speed the whole process of getting them into position to takeoff, verses trying to get 5, much less 10 into

position, which is very, very slow. LOL

 

I have flown your first mission 2 times already because it works so well, is thought out so well and is so much fun, other than the taxing(I put my plane on auto pilot and go watch football

until the flight is ready to take off ;) ). I Love the formation flying, the top cover, the group dive bombing and jumping in the backseat when attacked. It just doesn't get much

better than that for me. I might have to Edit that mission and fly the top cover in the 109. Would you mind if I did that Sir?

Anyway, thanks again for all of your creativity and hard work in "The Sirens of Death" Campaign. Now if I can just Force myself to stop flying Mission #1 and fly Mission #2. :salute:

 

S!Blade<><


Edited by BladeMeister, 16 September 2017 - 18:45.

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#30 216th_LuseKofte

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Posted 16 September 2017 - 23:47

You sir , have given me the hope of actually use this sim as much as it deserve, you sir have made me a happy man and made this sim worth while for me. Not really being a online player. I have seldom any use for it. But you gave me hope, a campaign for general purpose aircraft, imagine that :) 


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#31 BladeMeister

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Posted 17 September 2017 - 02:42

Netscape, hope you don't mind, but here is a little pictorial Tribute to Mission 1 of  " Sirens of Death".

As I said earlier, I flew it twice because I enjoyed it so much. These pics are from both mission, hence

the different skins. Hope you enjoy. Tomorrow... On to Mission 2!!!

 

S!Blade<><

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#32 NETSCAPE

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Posted 17 September 2017 - 06:20

Nice pics :) I like the one with the perspective from the ship - good idea. 

 

I would try your described method of having some of the AI already air-borne circling near the field ect in my 110 campaign I am working... but it is easy mode in the editor, they fly 4 finger formation :) 


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"Sirens of Death" - my single player campaign for the Ju 87 D-3: https://forum.il2stu...ver-stalingrad/

 


#33 Semor76

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Posted 17 September 2017 - 10:09

@BladeMeister

 

It´s possible to send me your Skins and mission files, if Netscape don´t mind it?

 

I´m not good with the ME.

 

S!


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#34 LLv24_T_Zami

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Posted 17 September 2017 - 20:16

I did fly your first mission earlier and all I can say bravo!

 

Excellent work, great briefings and mission was very entertaining  :salute:


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#35 BladeMeister

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Posted 18 September 2017 - 01:40

Nice pics :) I like the one with the perspective from the ship - good idea. 

 

I would try your described method of having some of the AI already air-borne circling near the field ect in my 110 campaign I am working... but it is easy mode in the editor, they fly 4 finger formation :)

Thanks. I like to try to get FPV pictures when I can.  Let me know if that idea works for still keeping the parking start and still having the hole Staffel group up to start

their mission. If it works to your liking maybe you could send me an Alpha mission copy to test it out????? If it does work you should be able to save that initial part

of the mission, before you add anymore editing, as a standard starting point for all missions that you make starting at that aerodrome with the same squadron, like in a Campaign.

 

S!Blade<><


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#36 FFS_Cybermat47

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Posted 18 September 2017 - 01:55

This campaign has made me realise two things:

1) The Stuka is too goddamn slow, and I love it.
2) I really miss the automatic pullout and bombs release system.
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"Stalin's fortress on fire! Is this madness or hell? The sound of the mortars, the music of death! We're playing the devil's symphony! Our violins are guns! Conducted from hell! Oh Stalingrad!"

- From Stalingrad by Sabaton.


#37 vanscov

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Posted 18 September 2017 - 07:23

Downloading... Thank you


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#38 BladeMeister

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Posted 19 September 2017 - 13:34

@BladeMeister

It´s possible to send me your Skins and mission files, if Netscape don´t mind it?

I´m not good with the ME.

S!


PMed you 2 days ago.

S!Blade<><
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#39 NETSCAPE

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Posted 19 September 2017 - 21:32

UPDATE:

  • removed "as marked in the recon photo" from mission 4 briefing
  • fixed minor typo in mission 9 briefing
  • fixed minor typo in mission 17 briefing

Edited by NETSCAPE, 19 September 2017 - 21:34.

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"Sirens of Death" - my single player campaign for the Ju 87 D-3: https://forum.il2stu...ver-stalingrad/

 


#40 F/JG300_Gruber

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Posted 21 September 2017 - 19:27

THAAAANKS !!!!  :clapping:  :clapping:


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