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#161 dburne

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Posted 10 April 2017 - 20:33

I am not a tester, but I understand that SLI with the Rift is not supported in any game.

I believe the ball on that is with Nvidia from what I understand, but could be wrong...


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Don
 
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#162 dburne

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Posted 10 April 2017 - 23:49

I am sure you guys saw Jaon's post on the General Forum, plan is for VR release tomorrow if all goes right!

:dance:

 

I am so looking forward to this, has been a really long time for me in this sim.


Edited by dburne, 10 April 2017 - 23:51.

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Don
 
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#163 F1RacerDan

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Posted 11 April 2017 - 15:03

ITS OUT!!!


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#164 Freycinet

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Posted 11 April 2017 - 22:08

Stellar comments about this VR implementation on Reddit:

https://www.reddit.c...update_2009_vr/

 

(And not just the comments I copied from this forum...)


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#165 dburne

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Posted 11 April 2017 - 22:52

VR is looking absolutey amazing in BOS!

 

I am running on Ultra settings and maintaining 90 fps most of the time.

Performance is very smooth, and solid for me in the Rift with a Pixel Density setting of 1.8.

No stutters/judders whatsoever.

Nice job on the VR Zoom as well, thank you for getting this in.

The Yak-1 Cockpit is gorgeous, instruments look fantastic.

 

Tomorrow I will have much more spare time to really ring this beauty out in VR.

 

Splendid job on this implementation Devs!

:good: 


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Don
 
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#166 HagarTheHorrible

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Posted 11 April 2017 - 23:00

VR is looking absolutey amazing in BOS!

 

I am running on Ultra settings and maintaining 90 fps most of the time.

Performance is very smooth, and solid for me in the Rift with a Pixel Density setting of 1.8.

No stutters/judders whatsoever.

Nice job on the VR Zoom as well, thank you for getting this in.

The Yak-1 Cockpit is gorgeous, instruments look fantastic.

 

Tomorrow I will have much more spare time to really ring this beauty out in VR.

 

Splendid job on this implementation Devs!

:good:

Looking forward to your in-depth, considered, write up.


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#167 12.OIAE_Stick-95

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Posted 12 April 2017 - 00:38

How does the horizon look?  Any shimmering?  Is nVidiaInspector 2X Sparse Grid Supersampling still needed to avoid this?  I know this can cause a big fps hit.

 

EDIT:  Damn I want VR.


Edited by 12.OIAE_Stick-95, 12 April 2017 - 00:38.

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#168 dburne

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Posted 13 April 2017 - 09:54

If there is any shimmering, I am not seeing it. It looks very good to me.

Only using the in-game settings, not the Nvidia control panel.


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Don
 
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#169 =WFPK=chappyj

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Posted 13 April 2017 - 12:53

I'm running a 980ti and I7 6700k

HTC Vive, 

Ultra settings with Dynamic res set to .7

supersampling in steam vr app set to 1.2

AA on max, sharpening on. 

Windowed mode. 

Getting 70ish with HUD on, solid 90 with HUD off.  Works great. 

 

 

currently my only pet peave is the clunk sound of my head hitting the windows... please remove or allow an option to remove this sound.

 

real opportunity with the tail gunner positions is there to create something truley spectacular for roomscale VR and handsets... could be really cool if they can refine it and allow full body movement in a turret and holding the gun with the handsets.


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#170 Helrza

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Posted 15 April 2017 - 01:34

So im really throwing about the idea to run out and buy myself the Vive. My questions are, is it worth it? and how is the resolution?


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#171 CanadaOne

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Posted 17 April 2017 - 20:19

A question, if I may: is the movement of your head always 1:1 with what you see, or can it be adjusted so slighter real head movements equal more head movement in the VR?

I have a neck injury that does not permit me to whip my around, lest I get unpleasantly dizzy and headachy.

Thank you.
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#172 coconut

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Posted 17 April 2017 - 21:31

Head movement is 1:1
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#173 CanadaOne

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Posted 18 April 2017 - 00:59

Head movement is 1:1


Is that non-negotiable?
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#174 Gunsmith86

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Posted 18 April 2017 - 08:08

Is that non-negotiable?

No but you can change the way you fly for example if you are not able to turn your head far enough change curse of your plane so you dont have to turn that far.
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#175 HagarTheHorrible

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Posted 18 April 2017 - 09:06

No but you can change the way you fly for example if you are not able to turn your head far enough change curse of your plane so you dont have to turn that far.


I always wondered what the writing on the side of some of those Russian aircraft said.
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#176 CanadaOne

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Posted 18 April 2017 - 11:11

No but you can change the way you fly for example if you are not able to turn your head far enough change curse of your plane so you dont have to turn that far.


True.

I guess I could just fly for fun too, and not actually scrap with anyone. Often enough I'm happy just flying around.

Thanks
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#177 dburne

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Posted 18 April 2017 - 23:55

I still can't get over how great this sim looks in VR!

 

I am truly amazed with every flight I take now.

I am playing through the Stalingrad campaign, as I never played it after the sim was released. And I am having a lot of fun flying the Yak-1.

Have progressed into Chapter 2 now, and the scenery is just breathtaking.

 

Performance for me is still stellar with everything mostly maxed out, even with a lot of action going on around me.

Hard to believe they have managed to pull this off to where it looks this good in VR.

I already have several hours in this since last Tuesday, and am certainly in for many more as well.


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#178 kalbuth

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Posted 19 April 2017 - 16:55

This damn BOX made me buy a Rift! And

I don't regret it 1 single second. It's absolutely a complete game changer, pretty difficult to put words on it.

 

1 thing that struck me, but I dont' know if that is placebo or not, it's the feeling of speed and acceleration.

I first tested La5, then Mig3 then Ishak.

Then I jumped into a F4..... and what a beast it feels! I don't know why, but it's like the F4 is on steroid compared to others. The thin (cramped?) pit combined with high speed, directly after take off, you know you are in a special monster. Like everything with VR, I've a hard time explaining the how and why, but that was what struck me. It's like you have a way better sense of speed and acceleration, which outlines the planes differences.

Anyone else feeling the same with the F4? (the only other fighter I didn't test yet is the Yak)

 

Also, dat feeling when you land and stop your plane, and your brain tells your body "you should feel the deceleration and the sudden stop NOW!", very very weird but awesome feeling.

I got the same with low level hover in DCS chopper first time I boot up VR, but that disapeared after a few times in the Mi8, not so with stopping a BOx plane, I still get this stopping impression after a lot of landings.

 

Amazing implementation, devs!


Edited by kalbuth, 19 April 2017 - 16:56.

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#179 12.OIAE_Stick-95

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Posted 19 April 2017 - 19:25

One thing I wonder about.  My understanding is there is a focal area near the middle and more blurred in the peripheral areas.  When using VR however is the FOV somewhat restricted (binocular view) or don't you notice the edge of peripheral vision?


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#180 dburne

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Posted 19 April 2017 - 19:51

One thing I wonder about.  My understanding is there is a focal area near the middle and more blurred in the peripheral areas.  When using VR however is the FOV somewhat restricted (binocular view) or don't you notice the edge of peripheral vision?

 

Binocular view - FOV currently is 110 degrees.

 

Of course being able to move head and see the whole world around one kind of forgets that a little bit...


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Don
 
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#181 OrLoK

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Posted 19 April 2017 - 19:55

Its just like wearing flying goggles
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#182 12.OIAE_Stick-95

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Posted 24 April 2017 - 16:04

There are a couple of threads about issues with using TrackIR with the MS FFB2 joystick.  I was wondering if anyone with VR is using this joystick and if they are encountering the same related stuttering issues as well or does VR head tracking play well with this joystick.


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It's only a game...  It's only a game...  It's only a... damn it.

New system 08/16 - i7 6700K @ 4.6GHz, GTX1070SC ACX 3.0 8GB, 16GB DDR4 3000MHz, ASUS Z170-A ATX mobo, Windows 10

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#183 Tripwire

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Posted 24 April 2017 - 16:24

I had issues with TIR and FFB2. I have not noticed the same issues in game with VR (Vive).


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#184 Lensman1945

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Posted 24 April 2017 - 18:34

I had issues with TIR and FFB2. I have not noticed the same issues in game with VR (Vive).

+1...FFB2 ..no issues with Rift.


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#185 kissklas

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Posted 24 April 2017 - 19:24

FFB2 here too. Works perfect:)
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#186 12.OIAE_Stick-95

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Posted 25 April 2017 - 14:10

Thanks guys, good to know!


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It's only a game...  It's only a game...  It's only a... damn it.

New system 08/16 - i7 6700K @ 4.6GHz, GTX1070SC ACX 3.0 8GB, 16GB DDR4 3000MHz, ASUS Z170-A ATX mobo, Windows 10

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#187 dburne

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Posted 27 April 2017 - 12:57

I am pretty sure BoS in VR is more realistic than I even imagined.

 

Started Part 2 of the Stalingrad Campaign over the snow covered landscape, and pretty sure temp in my office is like 20 degrees cooler now - got a chill in the air...

 

As real as it gets!

;) 


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Don
 
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#188 MajorDogbite

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Posted 01 May 2017 - 19:50

This is what I was waiting for.

Just bought BOM Deluxe because of the VR. I wasn't concerned about having not seen it first. I could tell it was going to be good by the descriptions of others who where obviously VR users and being a long time simmer, I am familiar with 777 and 1C's work. Fracking Awesome! Solid work devs. Best VR in a flight sim yet. Great sense of flight  Easy to read gauges.

 

With BOM, Dirt Rally, Elite Dangerous and Doom3 Fully Possessed, I may never be seen again, in the real world. HeHe


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