So I bought the new scripted campaign and I'm overly excited about this, as it is a step towards what made Il-2 1946 so great..
But I would like to see more features involved with scripted campaigns or even a career generator similar to 1946's system.
Now I didn't play it when it was new and popular as content was released for the game, but there are things about it in it's current state that I absolutely appreciate being an inexperienced "pilot".
I think the biggest thing I'd like to see implemented current and future scripted campaigns is the ability to choose your rank in the air force you're flying for.
In IL-2 1946 you could start from flight lead to the guy at the back of the flight or the lowest rank in the group. As someone who's trying to learn as much as he can, this feature was very inviting in IL-2 and taught me that I wasn't flying to the full performance of the planes I was flying as I'd watch my flight lead and the rest of my flight go further into the distance as I tried to figure out how to operate CEM to the point of keeping up with them. Once I got that figured out, it gave me opportunities to practice formation flight and even get to see some AI induced combat formations that I've not been able to experience otherwise, as I was not the flight lead. I had someone's wing to park on and keep speed with. Heck flying in expert mode was more feasible because I could follow my flight leader and his orders and his headings. And I think the AI in the game should be able to clearly communicate these things to you as a rookie pilot.
In my opinion that's what this game needs to attract new pilots and to convince them that at minimum $30 for a Logitech extreme 3d pro is worth investing in to start them on their simming journey. I know most experienced simmers likely focus on multiplayer but in my experience that doesn't work out to well for a new pilot.
Scripted campaigns are a great way to get new pilots some experience and I don't believe thrusting them into the flight lead position is the way to go about it. Personally I'd rather start from a lower rank and further back in the flight. With some guy griping at me if I'm not following correctly. It could be done better than il-2 1946, however in my mind, that's a large part of what made Il-2 1946 such a great sim. It put you in different scenarios, and gave you opportunities to take more or less responsibility as a part of a flight.
I think if either BoS or BoM had anything like this at all, you'd probably see more new players coming over just by the word of mouth of the experience being derived from this sim.
*edited* - because I let myself make a comment about a non il-2 game, its players, and aimed at a feature I hope never makes it to any other "flight sim" ever created. Fixed.
Edited by headwarp, 25 December 2016 - 21:01.