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Official Historical Campaign "Ten Days of Autumn"

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I had the same issue until I discovered what caused this behavior, why the mission scripts didn't worked. I used to give my wingman orders prior to Take Off. The result was, that I never could finish any mission. I tried it in normal mode and I recognized that there was no waypoint marker.

But I discovered, that when I simply take off straight away without giving my wingman any orders, the missions are working fine. Soon after take off I see the waypoint marker in normal mode.

Knowing this, I switched back to difficult mode without having any issues anymore.

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I can trigger them below 200 meters O.o

You can pass the waypoints at a lower altitude (because the control zone of each waypoint is a sphere with a radius of 1 km near the airfield and 3 km on route) but you've to gain height 200 m once right after take-off to the entire system of triggers in the mission begin to work

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You can pass the waypoints at a lower altitude (because the control zone of each waypoint is a sphere with a radius of 1 km near the airfield and 3 km on route) but you've to gain height 200 m once right after take-off to the entire system of triggers in the mission begin to work

 

Thanks B6. This is new information for me. Does this mean your missions do not detect a take-off if the aircraft does not reach higher than 200m (after take off)? Does this also apply to all our missions (if we use the "report" or "event" triggers in the take-off MCU)? 

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Thanks B6. This is new information for me. Does this mean your missions do not detect a take-off if the aircraft does not reach higher than 200m (after take off)? Does this also apply to all our missions (if we use the "report" or "event" triggers in the take-off MCU)?

Yes, this mean that all missions (using "report" or "event" triggers in the take-off MCU) don't detect a take-off if the aircraft doesn't reach higher than 200m after take off. I recommend to write about it in the briefings and I'll do it in the my next campaigns.

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Thanks, Black Six.

I've just finished the campaign (Normal difficulty, all labels) and loved every minute of it.

Total "flying time" of 5h 08m, 13 victories, two missions repeated (one "spin in" trying to out-turn a  Rata, and once shot down).

May there be many more campaigns on your "to do" list!

Best Wishes for the New Year,

D.B.

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This will be my first campaign in this sim. I want to give full support to this sim. I wanted to start out learning the F-2 so this fits in nice. Keep up the good work. I will have my training wheels on but it should be fun. Not many hours in this sim just been supporting. That is going to change now and going to start flying.

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I really don't think so. It never happened to me!

 

But the addictive thing about this "genre" (or obsession or way of life, etc, etc) is that it just generates stories and amazing moments and conversations that start: "You'll never believe what happened..."

 

:cool:

Edited by No601_Swallow

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While I definitely appreciate that the devs are trying to expand the Singleplayer experience of the game, I bought the campaign after all, I have to say that I am not entirely satisfied with the product. Before I go into further detail, let me say this: I have been playing DCS for a very long time now and I am an avid supporter of the excellent campaigns that are provided there (also mostly by dedicated mission builders btw.). I am therefore used to a certain level of quality and content when it comes to SP campaigns. I understand that BlackSix is not a dedicated campaign guy and that this was only one of his contributions to the sim, but that said: I also pay 10$ for the campaigns in DCS and I have to say that the complexity of the missions, the variety of tasks, the amount of material that is used as documentary, storytelling and presentation and the crazy amount of custom voice-overs (which are or at least were possible in BoS) just blow this campaign out of the water tenfold. The concept of the missions is definitely good and there is a fair amount of variety in the tasks and kind of gameplay the missionstructure tries to create, but when all is said and done, it feels like a slightly orchestrated standard-campaign with the bonus of a few hot spots with tracer fire. Custom voice-overs, storytelling in the mission to change the course of the experience and a bit more material on the side about what happened during the time, the actual battles that took place and maybe something visual (maybe old pictures) would do wonders for this campaign. I do not know that is missing this is due to BlackSix having other dev-duties, the limitations of the engine or other reasons I do not want to speculate upon. The experience I got with the campaign is definitely better than everything we have seen so far in terms of Singeplayer from the developer side, but to be honest: We have not seen very much in the first place, so that was not that difficult. Not trying to be a hater here, but I would strongly suggest motivating capable dedicated mission builders to join in on the fray with a good cooperation in the payment model or actually getting someone on the team who has the time and ressources to further develop the developer-created campaigns.

Maybe I'm simply spoiled by DCS's superb content in the campaign-department but as it stands I cannot justify to purchase another campaign of this format when there are quite a few DCS campaigns still out there that I want to play. Just some honest thoughts and my experience.

 

Edit: For those who wanna know what I mean - there are quite a few trailers, playthroughs and all that jazz available on youtube. Good examples of what I mean are "Operation Piercing Fury" - by Ranger79 and "The Enemy Within" by Baltic Dragon, both campaigns for the A-10C. The official campaign for the Mirage 2000C module, which has also been crafted by Baltic Dragon is another example.

Salutations,

 

Yes, you are probably spoiled by the excellent product DCS presents and the outstanding campaigns DCS has. But it's like comparing a Warthog joystick to a Logitech Extreme 3D Pro. Both get the job done but there is no real contest. Still, I appreciate "Ten Days of Autumn' and ten dollars to support the team is fine with me.

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You can pass the waypoints at a lower altitude (because the control zone of each waypoint is a sphere with a radius of 1 km near the airfield and 3 km on route) but you've to gain height 200 m once right after take-off to the entire system of triggers in the mission begin to work

Is it necessary to pass through all way points on the way home (after action) to complete the missions? I have been because I didn't want to lose the kills but I would prefer not to.

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Hi guys, do you score all the air to air kills? I having some issues with only the flight time recorded and no air to air kills, even if I know I got some aircrafts.

Edit: yes, it scores them. Maybe an IA touched the a/c before me.

Edited by 216th_Peterla

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Thanks, Black Six.

I've just finished the campaign (Normal difficulty, all labels) and loved every minute of it.

Total "flying time" of 5h 08m, 13 victories, two missions repeated (one "spin in" trying to out-turn a Rata, and once shot down).

May there be many more campaigns on your "to do" list!

Best Wishes for the New Year,

D.B.

Thanks!

 

I just have to ask, but at the end of the first mission, my wing was hit by a mortar shell... is that scripted? It was really exciting either way!

No, it's random event because Soviet artillery continuously shelling the airfield

 

Is it necessary to pass through all way points on the way home (after action) to complete the missions? I have been because I didn't want to lose the kills but I would prefer not to.

After action you can fly directly to the airfield but be careful in the reconnaissance missions like 5 or 10 where you've to pass the entire route.

 

Happy New Year to everyone, see you in 2017! :)

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No, it's random event because Soviet artillery continuously shelling the airfield

 

I had already built a mission for my campaign that had the airfield being shelled. It's going to look like a total ripoff :(

 

I haven't seen the one in the Ten days of Autumn yet since I've been away for the past week. I look forward to playing it though.

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Hi everybody! Happy new year!

"ten days Autumn" great job thanks so much. I'm not a multiplay player and have much fun to play the campaign. As other players I do hope there will be more of your campaigns. I'm on mission 10.

Question regarding the map...With 2.006 update the mouse doesn't move from a screen to another one unless to configure startup-cfg but I'd like to have the map which is into the game on a second screen?

For instance each mission of 10 days autumn has his own map showing all waypoints...is it possible to have it on my second screen?

Thanks for answers

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If you have another "device" (a laptop or an ipad, etc), you could always have Curious Gambler's great online map: http://il2missionplanner.com/

 

It lets you plan routes, bearings timing legs, etc.

 

If and when the game allows mods in the future, I hope a boffin will work out a way of opening a browser window in the the game GUI specifically for this!

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I had already built a mission for my campaign that had the airfield being shelled. It's going to look like a total ripoff :(

 

I have that too - it's not exactly a novel idea given that it's a war - so don't think twice about it ;)

No offense to Black Six - great to include this kind of action.

Edited by Gambit21

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post-14405-0-42653700-1483509820_thumb.png

 

Mission 5 is giving me an error during the mission loading screen. 

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I had already built a mission for my campaign that had the airfield being shelled. It's going to look like a total ripoff  :(

It's a historical fact that this airfield was under fire at the end of October 1941. If you're interested, I can provide links to the documents.

 

attachicon.gifERROR.PNG

 

Mission 5 is giving me an error during the mission loading screen. 

Try to refly this mission. This error is not directly related to the campaign. If this mistake will repeat then contact to our support https://il2sturmovik.com/support/

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BlackSix, The campaign is too good, how could you spoil us like this? Please make more campaigns PLEASE! 

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Yes, and I can't change this rule for the take-off condition :(

 

hmmmm..... mission 7, the russians are coming: Flew it two times now, painstakingly concentrated on meeting the way points, landed safely, even shot down 2 I16s - however, both times, I got a "mission failed" in the end.

Am I missing some secret target?

 

Thx for any hint!

Thanks for asking this question ..I flew the mission 4 or 5 times in a row,and thought I did everything right once or twice, including getting several kills & all the way points & landing in one piece, but I must have under-flown or missed the first one in my hurry to under-fly the incoming Migs & get at the Pe-2s...Will try again! ;)

( It is hard to imagine that my squadron commander would require me to continue my reconnaissance mission so strictly afer expending all my ammo defending my own airfield....I think just getting back down alive should have been more than enough for a "job well done!")

Edited by Blitzen

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Just wanna say to Black Six, 

 

Great campaign, I'm really enjoying its lay-out and content, even the non-combat missions test the pilot navigation, (I'm on full real settings).

 

Cheers

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Purchased and flown first two missions. Ain't nobody gonna mess with my Ju-52s.

 

Looking good so far.

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Im through and I loved it. Every single mission. Escorted the Jus all the way in the last one. Felt wrong to leave them at waypoint#4.:)

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Maybe not related to the campaign, but I can't get my flight to attack ground targets with mg's and cannons. I tried "attack nearest ground", "patrol for ground targets", "follow my example", "continue mission" but they just fly around never attacking. Anyone got them to attack a train or artillery piece and if, which commands did you give?

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From my experience, the only, that works, is 'attack nearest ground target'. But they will first start circling, as there seems to be a fixed procedure for ground attacks, which AI follows strictly. So they start circling, obviously searching for a target and then attack the target. But they only attack one target and then, again, follow you, and they all attack the same target, not as it would make sense, each aircraft another target. And last but not least, they quite often decide to attack any target in the area, instead of the target, that was your duty.

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I've been pressed for time, just completed the third mission...I've been avoiding this thread because I don't want to read any spoilers.

 

I will say this... I think scripted campaigns like this show a unique and immersive side to this sim that folks who don't try them out really are missing out.

 

Hoping to have time to fly a couple more missions tonight.

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From my experience, the only, that works, is 'attack nearest ground target'. But they will first start circling, as there seems to be a fixed procedure for ground attacks, which AI follows strictly. So they start circling, obviously searching for a target and then attack the target. But they only attack one target and then, again, follow you, and they all attack the same target, not as it would make sense, each aircraft another target. And last but not least, they quite often decide to attack any target in the area, instead of the target, that was your duty.

 

Thanks for the input. I'll try to give the "attack nearest ground" more often and have a look what happens then.

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Finished the 15 missions today. Thanks a lot. Do hope there will be more. had fun to play them.

May I suggest for the next one if any :

-will it be possible to remove the headrest in bf 109 cause visibility is not so good with that steal protection?

-will it be possible to load a bomb to strike a target with a 109?

Thanks again.

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Finished the 15 missions today. Thanks a lot. Do hope there will be more. had fun to play them.

May I suggest for the next one if any :

-will it be possible to remove the headrest in bf 109 cause visibility is not so good with that steal protection?

-will it be possible to load a bomb to strike a target with a 109?

Thanks again.

Hi, thanks!

I tried to reconstruct the real historical situation, so:

1) AFAIK, it was used not often, the senior officers were negative to such initiatives

2) Fighters from I&II./JG 52 had no ventral bomb racks. I wanted to show the problem: they need to attack ground targets but they can not use bombs. There was fighter-bombers Bf 109 E-7/B from II.(Sch)/LG 2, they could do it.

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Hi, thanks!

I tried to reconstruct the real historical situation, so:

1) AFAIK, it was used not often, the senior officers were negative to such initiatives

2) Fighters from I&II./JG 52 had no ventral bomb racks. I wanted to show the problem: they need to attack ground targets but they can not use bombs. There was fighter-bombers Bf 109 E-7/B from II.(Sch)/LG 2, they could do it.

 

Hi BlackSix,

 

Maybe an idea for part 2 with JG51 (For JABO with bombs).

 

eca6a8f4c0de5ceb74a5544ee132b09e.jpg

 

Grt M

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Hi BlackSix,

Maybe an idea for part 2 with JG51 (For JABO with bombs).

eca6a8f4c0de5ceb74a5544ee132b09e.jpg

Grt M

Hi, maybe) But at first I'll have to do a campaign for VVS RKKA.

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I had to cheat for 11, 12, 13 by not engaging because of the AI gang bug.. relentless AI Enemy just all of them come at me and ignore all the other AI planes around them. 

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I hope Han listened......

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Hi, maybe) But at first I'll have to do a campaign for VVS RKKA.

Would be good to see a Pe-2 campaign... bombers don't seem to get enough love :(

 

I finished 10DoA recently. It was a relief to make that final landing with no enemy contacts on the trip - though I don't think I'll be so lucky all the time!

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Would be good to see a Pe-2 campaign... bombers don't seem to get enough love :(

I've never done any bomber's campaigns and I'm not sure that I understand their specificity and can tell an interesting story :(

For an example, I've read about one hundred memoirs of the Soviet fighter and attack planes pilots and only three books about pilots of bombers.

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A Lagg 3 would be an excellent campaigm methinks, twas afterall our very first ride in this excellent and getting better all the time sim.

Edited by pilotpierre

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