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LuseKofte

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I thought the kickstarter backers were going to get alpha access to the ww2 modules. It looks like they have to wait until the beta release of the spitfire along with everyone else. Another part of the rewards taken from them. They were well and truly shafted by ED. Everybody else is getting the modules at the same time and with a pre purchase discount. It would be funny if it wasn't such a kick in the face for them.

For the WWII Backers Rewards it is beta access for the planes, alpha access for the Normandy Map. Right now at my level I will get 2 more keys for P-47 and the Me 262, at this time I have 8 total keys, and at my Backer level I feel that I have already received more in value then I paid, as I always buy what I want as soon as it comes out vis WWII birds that I want.  Same goes for BOS, BOM, and BOK, plus the additional planes.

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Both are finished now, and they at least call their FMs "beta" as long as they are not finished..

In BoS it's more "everything is alright" at release, and two years later - after partly a lot of FM changes for several aircraft - the FMs are still flawed...i don't know which one is better 

 

The way the engine limits work in BoS are definitely nerfing the P40, and they will also nerf the Spitfire.. they nerf most German planes as well, but amazingly almost no Russian aircraft. Intentionally? You decide

 

I think you will just need to accept that computer games can never be a faithful replica of real life.

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Both are finished now, and they at least call their FMs "beta" as long as they are not finished..

In BoS it's more "everything is alright" at release, and two years later - after partly a lot of FM changes for several aircraft - the FMs are still flawed...i don't know which one is better

For me there's little doubt: BoX is far better, because it actually gives me a lot of content that fits together to play around with.

 

The complex nature of aerodynamics means, that every single flight sim will have flaws in its FM and physics modelling (we'll have to wait for quantum computing and a unifying theory of physics to have perfect FMs) I might be, that DCS captures the physics and the individual aircraft FMs better than BoX, but I'd much rather have pretty good physics and FMs and fairly detailed systems modeling and have a good amount of content to create historical scenarios. That to me is what historical flight simming is about: Recreating historical or historically plausible scenarios to play around with.

 

It's down to personal preference, but as good as the modeling and level of detail (and more recently quality of graphics) is in DCS, it just can't give me what I'm looking for in a sim atm.

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For me there's little doubt: BoX is far better, because it actually gives me a lot of content that fits together to play around with.

 

The complex nature of aerodynamics means, that every single flight sim will have flaws in its FM and physics modelling (we'll have to wait for quantum computing and a unifying theory of physics to have perfect FMs) I might be, that DCS captures the physics and the individual aircraft FMs better than BoX, but I'd much rather have pretty good physics and FMs and fairly detailed systems modeling and have a good amount of content to create historical scenarios. That to me is what historical flight simming is about: Recreating historical or historically plausible scenarios to play around with.

 

It's down to personal preference, but as good as the modeling and level of detail (and more recently quality of graphics) is in DCS, it just can't give me what I'm looking for in a sim atm.

 

I don't disagree. With my "i don't know which one is better" i was just talking about how FM issues get handled by both these Sims, nothing else, not the whole game. 

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For the WWII Backers Rewards it is beta access for the planes, alpha access for the Normandy Map.s.

 

 

KS backers - if eligible for the plane - can request their Spit IX key now .  ;)

Edited by Sokol1
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Guest deleted@30725

"We are happy to announce that DCS: Spitfire LF Mk. IX will be available for pre-purchase from our e-Shop starting 3 November 2016 for $39.99 USD. 

Spitfire in the DCS e-shop

Per-purchase the Spitfire and receive a 20% discount on its 16 December 2016 $49.99 USD release price."

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So, we're that close? Good to see things move forward at a nice pace.

 

Can't say it isn't tempting, but I still think I'm gonna sit this one out.

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Will wait for the Normandy map.
P-51, Dora and 109 are in hangar, collecting dust...

Edited by ST_ami7b5

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Same, I'll get the spitty when it goes on sale along with the Nevada Map. I'm really hanging out for the ME-262 however but my guess is that it will come out sometime late 2018 or 2019 (yay).

 

What will tide me over is the Leathernecks F-14, as their Mig21 is so good. 

 

At this point in time I'd rather sink the money into BoK.

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For me there's little doubt: BoX is far better, because it actually gives me a lot of content that fits together to play around with.

 

The complex nature of aerodynamics means, that every single flight sim will have flaws in its FM and physics modelling (we'll have to wait for quantum computing and a unifying theory of physics to have perfect FMs) I might be, that DCS captures the physics and the individual aircraft FMs better than BoX, but I'd much rather have pretty good physics and FMs and fairly detailed systems modeling and have a good amount of content to create historical scenarios. That to me is what historical flight simming is about: Recreating historical or historically plausible scenarios to play around with.

 

It's down to personal preference, but as good as the modeling and level of detail (and more recently quality of graphics) is in DCS, it just can't give me what I'm looking for in a sim atm.

Absolutely  :good:

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For me there's little doubt: BoX is far better, because it actually gives me a lot of content that fits together to play around with.

 

The complex nature of aerodynamics means, that every single flight sim will have flaws in its FM and physics modelling (we'll have to wait for quantum computing and a unifying theory of physics to have perfect FMs) I might be, that DCS captures the physics and the individual aircraft FMs better than BoX, but I'd much rather have pretty good physics and FMs and fairly detailed systems modeling and have a good amount of content to create historical scenarios. That to me is what historical flight simming is about: Recreating historical or historically plausible scenarios to play around with.

 

It's down to personal preference, but as good as the modeling and level of detail (and more recently quality of graphics) is in DCS, it just can't give me what I'm looking for in a sim atm.

 

I agree with you completely.  At first, I was okay with the lack of content in DCS.  Learning the Mustang was a fun process on its own. But after that, it was time for actual combat and my only option was to shoot down other Mustangs (at the time).  Things are a bit better now that the other aircraft have been added.  My other major gripe was and is the damage model on the WWII aircraft.  The AI appears to have two states: shot down or pristine condition.  I hear they are working on that though, so I'll be interested to see what comes of it.  I have the Mustang, Kurfurst, and Dora in my hanger and have a Kickstarter key waiting to be used on the P-47 (as of last month, it has been 3 years!).  I'm not complaining though, because the Kickstarter campaign could have gone the other way with ED not carrying the torch with WWII as they are now.

 

Still, as others have mentioned, both sims have their purpose.  If I want to play with every switch and knob in a cockpit and see what it really takes to keep my crate flying at maximum performance, then DCS is the place to be.  If I want to fly combat missions, then it's BoX all the way. 

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Will wait for the Normandy map.

P-51, Dora and 109 are in hangar, collecting dust...

 

Same here. With the Normandy map, and all that goes with - contemporary ground units, fitting AI bombers/attackers - i am definitely going to buy the map and the Spit, and it might well become my favourite Sim. For COOP campaigns DCS has the huge advantage, that it can handle a lot of AI units, which would bring a lot of added value to this type of gameplay..just imagine attacking a huge formation of B17 with your mates, while they get escorted by opposing squads...something you can only see in old 1946 so far.

But until then, it's also collecting dust in my library..nothing you can really do in a WW2 environment right now, apart from mindless dogfighting.

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That is the kind of lighting effects I hope will be possible with DX11. Those skin textures are the right amount of reflective and gloss without looking wet like we have in BoX.

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For me BOS on a daily bases just do not rock my boat anymore, Friday Night Bomber Flight is the only thing making me start this software. I am looking forward to BOK plane set and hope I will revitalise the interest. I really do not care for the FPS attitude and dogfight focus in public servers, the rest is simply no challenge. A constant feeling of been there done that

I have not yet flown WW2 era planes in DCS, but I am very fond in the complex modules in this sim. So I have joined a KA 50 unit and am enjoying the learning curve.

I probably pre order the Spit, I have no idea if I ever will fly it. 

Edited by 216th_LuseKofte

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I am so looking forward to this aircraft...

 

Screen_161102_164948.jpg

 

Screen_161102_164234.jpg

 

Screen_161102_165616.jpg

 

Screen_161102_172722.jpg

 

Screen_161102_175139.jpg

 

Great pics...

 

But just for an 'airshow' for the time being.

I need a believable theater to fly these kites :)

 

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Lighting is nice, bevels and micro-bevels on edges are nice, we lack those on our BoS models.

One thing I keep in mind though is development time and how long is spent on these models vs ours.

The Bos engine would support models if this fidelity, but we'd have fewer aircraft, and would have to wait longer between releases etc.

 

I think the team here strikes a good balance - and we actually have theaters to fly our WWII planes in.

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Can't deny that this is a beautiful model and the rendering is just superb, except for the propeller effect, what's up with that?

 

Now give me 5 - 10 contemporary aircraft and a matching map and I'm on board.

Edited by Finkeren
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S!

 

 The lighting is great and love the absence of the mirror like reflections seen in..well..you know. I will buy every single WW2 module there will be for DCS as well as support BoX-series.

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So, no P-47D? That is the one I have been holding out for.

 

 

I would like to see an F4U-1d and a AM6M5 MoD 32.

Edited by II./ZG1_SPEKTRE76

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So, no P-47D? That is the one I have been holding out for.

 

 

I would like to see an F4U-1d and a AM6M5 MoD 32.

P-47D is still planned after Spitfire release. Me-262 after the P-47D

And Leatherneck is working on a F4U-1 + Iwo Jima Map

Edited by nirvi
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No and no. P-47 is planned but until sufficient data are obtained its somewhat postponed.

And in regard to Leathernecks, they said during summer that both Iwo Jima and Corsair are postponed until ED gives them some tools (cant recall any details atm), there was supposed to be, by the end of the summer, a Pacific related development update. Last time I asked in September Rudel said to treat that liberally, so here we are in mid-November seeing only Viggen and Viggen. 

I think for now Leathernecks are too occupied with Viggen and Tomcat to care at all about Pacific. 

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So many resources being pointed in different directions over there.

The aircraft look very nice, the game engine looks nice, but I'd trade models of slightly lower fidelity and and lighting

slightly less amazing looking for something that resembled a cohesive, complete, immersive combat experience.

Doesn't have to be WWII...just pick a damn theater and flesh it out.

 

For the time being, a number of years I'm guessing...my Dora will remain untouched and my wallet will remain closed.

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I think originally it was meant to come out two years ago.

 

I noted with some interest that the developers have given priority to the Normandy map and Spitfire. It will be an interesting test to see how fast the team can move on something when it is given "priority".

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I think originally it was meant to come out two years ago.

 

It will be an interesting test to see how fast the team can move on something when it is given "priority".

I think the real test will be how long customers can deal with having to use two different versions of the game and all of the missed deadlines, delays, cancellations, "indefinitely on hold", etc...

 

They release awesome stuff when they actually focus on one thing long enough to almost finish it.

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I think the real test will be how long customers can deal with having to use two different versions of the game and all of the missed deadlines, delays, cancellations, "indefinitely on hold", etc...

 

They release awesome stuff when they actually focus on one thing long enough to almost finish it.

It's such a shame. The shots of that Spit has me drooling. DCS looks so damn good now.

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In my opinion LN MiG-21 is the best 3d model put into any combat flight sim, especially cockpit details. And its supposed to get even better once they release Dx 11 version of that model. I really hope they get back on track with that Corsair ...

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Agreed. I've bought two MiG-21s and will buy the Viggen as soon as it's available. Supposedly on the 28th.

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I think the real test will be how long customers can deal with having to use two different versions of the game and all of the missed deadlines, delays, cancellations, "indefinitely on hold", etc...

 

They release awesome stuff when they actually focus on one thing long enough to almost finish it.

Would it not be 3-4 versions since each map is desperate?. Normandy, Vegas, Caucasus beta and also released.

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I think Normandy will only be usable in 2.0 with Vegas. Caucasus is only in 1.5. Also I think there are some aircraft that do not work in 2.0 either. Would've been great to have it all in one 2.5 but I guess that's not a priority. That's why I'm not bothering playing it until it's all unified under one game again.

 

That's one thing nobody can accuse the Il2 team of. They don't make game breaking loose ends and leave them unfixed for years.

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In my opinion LN MiG-21 is the best 3d model put into any combat flight sim, especially cockpit details. 

 

Agree, but unfortunately this plane has some details done in "gamey" mode, like operation of trigger mechanism, drop weapons safety cover, wheel brakes operation (1)... and two years after still a "Mig-21- "B...ugs". :)

 

(1) = If what J. Oberle say in "Red Eagles:America's Secret MiGs" say is correct: https://books.google.com.br/books?id=iNvvCwAAQBAJ&pg=PT112&lpg=PT112#v=onepage&q&f=false

 

"Taxiing the airplanes was a bit of a trick. If you wanted to turn right, you pushed the left rudder bar in and you pulsed the brake lever on the control stick...:)

Edited by Sokol1

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I think Normandy will only be usable in 2.0 with Vegas. Caucasus is only in 1.5. Also I think there are some aircraft that do not work in 2.0 either. Would've been great to have it all in one 2.5 but I guess that's not a priority. That's why I'm not bothering playing it until it's all unified under one game again.

 

That's one thing nobody can accuse the Il2 team of. They don't make game breaking loose ends and leave them unfixed for years.

To best of my knowledge 2.0 can only support a single map at this time.

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