Jump to content
Han

Developer Diary, Part 132 - Discussion

Recommended Posts

132

 
Hello everybody!
 
The work on Battle of Kuban is officially started - the development plan is completed and approved by all team leads. The map of Kuban and three 3D models of the aircraft are already in the works and we are making preparations for the Career mode. Today we'll tell you a bit about this new game mode.
 
........................
 
This is all we wanted to tell you about the new Career at this point, but there is another matter we'd like to share. In the previous Dev Diary we told you about landing gear modeling improvements that will be published in the next version 2.004. While working on the landing gear further, engineers were able to address a slipping friction modeling situation when a stationary or slowly rotating wheel of a landing aircraft touches the ground at a high speed, resulting in more accurate modeling of two-point landing. 
 
........................

 

Full news - here is a full text and visual materials

You're very welcome to subscribe for new videos here

You can ask new questions in this thread

  • Upvote 15

Share this post


Link to post
Share on other sites

you have started!! this is great news! Ty Han!

 

Do you have a hunch about ETA for 2.004?

Edited by SvAF/F19_Klunk

Share this post


Link to post
Share on other sites

Great, can't wait to have 2.004 (any ETA?)!

 

But in the annoucement, the link to the discussion thread is going to dev diary 131 discussion.

 

:salute:

Edited by NN_RugbyGoth

Share this post


Link to post
Share on other sites

Great news, the new carrer mode is a solid demand.

Many thanks for the update, and as well... for the improved ground handling.

Share this post


Link to post
Share on other sites

The squadron leader possibilities are quite interesting. I look forward to sending troublesome pilots off to their deaths on suicide runs if it gets implemented :)

Share this post


Link to post
Share on other sites

Great news about campaign. That one alone will please majority of the players focusing mainly on offline.

Changes and updates for landing and ground handling are also welcome features. Thanks a lot Danil, you guys deliver top level stuff. Future's bright :)

Share this post


Link to post
Share on other sites

The campaign improvements sound excellent! Very pleased to hear this new campaign system will actually replace the existing one for BOS and BOM as well.

Share this post


Link to post
Share on other sites

Fantastic news about the new campaign system. This will make the whole campaign totally re-flyable for novices and veterans alike. Solid work  :biggrin:

Share this post


Link to post
Share on other sites

Good update, thanks...

 

Very interested in the upcoming 2.004. This will have a big impact... could you give us an idea when it's to be implemented please :)

Share this post


Link to post
Share on other sites

Thanks for your great work.

[edited] please?

 

A moment of aberration I don't understand... Please, accept my apologies.

Edited by Pierre64
Please watch out what you post!!! Spaniard here...

Share this post


Link to post
Share on other sites

Good update. Campaign sounds good but I'm even more excited for the ground physics.

Looking forward to it!

 

[Edited]

Edited by SYN_Haashashin
Lets move on...
  • Upvote 1

Share this post


Link to post
Share on other sites

Thanks for the writeup, Han. I'm grateful for the sneak peek at the plans for the campaign. There is, however, one aspect that I'd like to put more into focus, an issue that - as I have to admit - may be difficult if not impossible to really "do" in such a campaign engine that has to deliver across a very wide scope of mission types. 

 

It may be relatively "simple" to generate a believable fighter campaign (mission) and make some kind of "award allocation" formula for that. It is pretty easy to count enemy aircraft your character has shot down, after all. ;) A fighter sweep is (broken down to the most primitive level) nothing but a "go there and shoot anything that doesn't sport your national insignia". An escort mission pretty easy as well - because you're "just" trying to keep interceptors off the bombers' backs (the only trouble here is AI wandering off to chase some aircraft while their charges are being plucked by a fresh group of fighters).

 

None of that is true for a bomber campaign. For starters bombers usually attacked area targets, not individual targets (that was one of the major weaknesses of the old Il-2) so missions that may fit a ground-attack aircraft (go there and attack all enemy tanks) wouldn't really generate much immersion because from 4,000m targeting individual tanks is not possible and going down low to attack them individually in aircraft as big as a He 111 or Ju 88 isn't the most sensible course of action, either. (It was done, but only when more suitable aircraft weren't available and usually the losses were exorbitant.)

Not to mention that bomber missions were usually a lot better prepared and structured than a scramble of two fighters ... Taxiing sequence, forming up (left-hand turn or right-hand turn etc), climb, waypoints, weapons load, target area(s), egress, possible rendezvous points with escorts etc etc etc ...And because of the "area target" category counting "kills" is not the suitable category for awards IMHO.

 

Ground-attack aircraft are a bit of a mix between the two extremes, usually they were sent into an area and given priorities what to attack, but they could never be sure that they'd actually find something that was prioritized so one may consider this a kind of "area target" as well. And aircraft like the Stuka were all too often employed against infrastructure (bridges, railway lines, field fortifications etc) that aren't really "AI objects" that one can count.

 

Can such an engine really do such differences and do such missions justice? 

 

I'm asking because I never tried anything but fighters in RoF (as I don't own any bombers there) so I don't know how applicable that campaign was/is to such missions. Thanks.

Edited by csThor
  • Upvote 3

Share this post


Link to post
Share on other sites

About area targets. It's possible to do and there are many such missions online. For example bombing of factories,ammo depots,trainstations. Those objects are destructible and count with objective points.

In campaign as is now,you start allready at take off strip with the rest of the band. Everything else is about setting properties for the waypoints. Not much familiar with ME but it should be possible to set smtg like "loiter over AF for 20min" to get all flight members into formation. You can set speed,alt etc. In general I think all or most of your remarks about bombers is doable allready now.

What can be be more challenging,and as Danil noted,the situation when you are not flight leader,but wingman.Not impossible to do. Devs have my trust to solve that.

Share this post


Link to post
Share on other sites

..

 

I'm asking because I never tried anything but fighters in RoF (as I don't own any bombers there) so I don't know how applicable that campaign was/is to such missions. Thanks.

 

All good points Thor!

Share this post


Link to post
Share on other sites

About area targets. It's possible to do and there are many such missions online. For example bombing of factories,ammo depots,trainstations. Those objects are destructible and count with objective points.

 

The problem is that not all categories - and quite frankly the most numerous kind of mission flown by the bomber units on the Eastern Front were of the "interdiction" type - contain buildings that can be "counted". For example in 1941 german medium bomber units plastered stretches of roads on which soviet traffic was trying to get somewhere in order to disrupt these lines of communication. The target of such mission weren't soviet trucks (they were but a bonus) but the road network (in order to immobilize the Red Army in a sector). That type of mission is a bread&butter mission for all tactical bombers. Or, equally common, attacking enemy troop concentrations. It's not like you can put gazillions of infantrymen into such areas and then count the "kills" - you wouldn't see them from 4k anyway. 

 

I'm wondering if there aren't other criteria for judging success or failure that would need to be applied for bombers. Like a definable target area category along with a check how much of one's bomb load actually landed in the defined target area. That, along with the number of missions flown, would be the only sensible criteria to both promote a player through the ranks and award decorations as well.

Edited by csThor
  • Upvote 3

Share this post


Link to post
Share on other sites

Campaign news sound great. A classic structure mirroring reality quite well. I think that its the simple solution most offline users want. Cut-scenes and medals are just fluff. Well-designed, engaging missions in a credible setting are the heart of single play.

Share this post


Link to post
Share on other sites

Awesome!

 

New career mode sounds excellent, I am very happy to get it. This is one of the most important additions to the game IMO.

 

Good work on physics department too!

 

Thanks for the news  :salute:

Share this post


Link to post
Share on other sites

 

 

Cut-scenes and medals are just fluff.
 

 

Sorry, Frey, I can't agree here. I mean, I don't need "cutscenes" á la Red Baron 2 where a Wilhelm-lookalike handed me that Blue Max while "Heil dir im Siegerkranz" was played in the background  ;) . But some kind of presentation of such awards as, well, reward for the player needs to be present to create some kind of immersion. I mean military awards are still part of an elaborate ceremony these days, why should players of such a campaign not be given a bit of it as well? ;)

  • Upvote 2

Share this post


Link to post
Share on other sites

Everything sounds awesome. The career mode is finally going to be great! I also can't wait to try out new gear physics in 2.004!

Share this post


Link to post
Share on other sites

I LOVE THIS NEWS..

 

But...I would like to ask about the map of Odesa, we were shown days ago. when we delivered this map? 

 

on the other hand, there is also the map of Murmansk. we will be released someday? it is true or false is all what Murmansk map?

 

 

post-3809-0-86083300-1474543891_thumb.jpg

 

post-3809-0-80404700-1474543893_thumb.jpg

 

post-3809-0-85106800-1474543902_thumb.jpg

 

post-3809-0-52820000-1474543904_thumb.jpg

 

post-3809-0-11613400-1474543907_thumb.jpg

 

post-3809-0-56463000-1474543909_thumb.jpg

 

 

You know if released SDK tool and Rise of Flight to make objects?

 

I think that I and all users, we look forward to seeing our aircraft with numerals, I think it is very necessary to see my partner with numeral without having to use a historical skin. this question and formulated long ago.

 

I'm looking forward to charge at work to make the pre order of BOK, It has a great perspective the new career mode.

 

 

Thank you very much and looking forward to seeing many more results

 

  • Upvote 1

Share this post


Link to post
Share on other sites

I am really liking what I am reading about the new career system, and especially that it will be no only for BOK but for BOS and BOM as well!

Edited by dburne

Share this post


Link to post
Share on other sites

That career mode sounds almost exactly like what I had hoped for since BoS was first announced back in the day.

 

The fact that it's coming for BoS and BoM as well as for BoK is just amazing.

 

It's hard to see, who wouldn't be pleased by this news.

  • Upvote 1

Share this post


Link to post
Share on other sites

FABULOUS!!! :dance: 

I was so much hoping and waiting for such a campaign RoF style!

 

Now this is really getting the best WWII sim ever ! :clapping: 

 

Thank you for all your great work!

Share this post


Link to post
Share on other sites

This new style career mode sounds fantastic, just what many, including myself, have been waiting for.

 

Great news, great work.

Share this post


Link to post
Share on other sites

I opened the dev diary thinking it would just be some screenshots here and there, then...

 

in the Career mode all missions will be tied to the calendar and time of day, happening successively.

 

the outcome of previous missions will influence the next ones.

 

the tour of duty of a squadron will be close to the historical one.

 

damaged aircraft will require time to be repaired.

 

Squadron commander can plan new missions, correcting a flight path and assigning aircraft and pilots to carry it out.

 

This gets better and better every day! Great job, and thanks for the update as always :)

  • Upvote 1

Share this post


Link to post
Share on other sites

As a mostly single player guy, this is outstanding news.

This is exactly what I was hoping for as well!

It also shows how the dev's have listened to the community and once again shown how responsive they are to the interests of the community.

I agree about this being the best WW II CFS ever, and it just keeps getting better and better!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...