Jump to content


Photo

Crash site


  • Please log in to reply
15 replies to this topic

#1 Nic727

Nic727
  • Member
  • Posts: 135

Posted 17 September 2016 - 22:30

Hi,

 

I watched some videos (I don't have the game yet), but what I saw is that when you or someone crash, there is an explosion, but after that there is nothing.

​I think when an aircraft craft in the game, there should be a crater and a smoke column. It could look like a real warzone.

 

Thank you.
 


  • 0

#2 216th_Peterla

216th_Peterla
  • Founder
  • Posts: 1071
  • Location:Abu Dhabi

Posted 21 September 2016 - 16:17

Hi mate,
When you crash your aircraft in the game, there is a crater with generic debris around. There is also some of your aircraft debris but that one disappears after a while so there is a permanent crater with debris that mark the point of impact.
Also if you aircraft explodes in mid air(desintegrates) the debris falls to the ground, but in this case, there is no crater.
I will try to add a screenshot later. Hope this solves your inquiry.
Regards,
  • 0

#3 Nic727

Nic727
  • Member
  • Posts: 135

Posted 24 September 2016 - 20:08

Ok for the craters and debris, but what about the smoke?

In Il2 1946, you can see smoke everywhere from crash sites.


  • 0

#4 G_GART

G_GART
  • Member
  • Posts: 48

Posted 24 September 2016 - 22:56

Hi!

When it comes to smoke and fire effects on the BOS, they are not so good and poor(there are permanent static fire and smoke effects in MP that you can add to static objects and buildings) for example, after you attacked targets you will not see permanent smoke and fire effects that will last all the time, they are like unmoded il-2 Sturmovik 1946. When an aircraft is shot down, you will not see the rising smoke column effect that will last! another example, when you have crash landed and the plane is burning, you can not leave it (if you get shot down, the game quickly and suddenly without your control will finish and it jumps to the mission screen) even after you've landed safely, you can not move your airplane either! and the AI planes will be disappear after few seconds after they have landed (Dead bodies and debris parts will disappear too, it seems developers have implemented a disappearing feature in the game! ) and the static models have low polygon modeled an low resolution textured. In summary there are a lot immersion killing moments in this game, therefore i don't play it often.


  • 0

#5 Nic727

Nic727
  • Member
  • Posts: 135

Posted 03 October 2016 - 21:43

What I mean by smoke from crash sites is something like that :46-16.jpg

 

About disappearing plane, I don't have the game, so when they landed, they are not going to parking like in 1946?
 


  • 0

#6 G_GART

G_GART
  • Member
  • Posts: 48

Posted 08 October 2016 - 21:10

Sorry! but in BOS there is no continuous smoke effect like moded IL-2 Sturmovik 1946, just an explosion and short smoke and fire effect and a remaining crater in crash site, you will not see similar effect from aircraft's crash sites as your attached picture! the AI plane will park after landing, but then they will disappear after few seconds.


  • 0

#7 Nic727

Nic727
  • Member
  • Posts: 135

Posted 09 October 2016 - 00:33

ok. So that's a suggestion. If they have time later before or after Kuban to make those things.


  • 0

#8 [I./JG62]froNt

[I./JG62]froNt
  • Member
  • Posts: 43

Posted 15 October 2016 - 23:44

+1

 

I would love that. It sometimes is just weird, that right after a big explosion everything looks normal suddenly.

 

But I think the game  also can handle that?

If a plane is on fire on the ground for instance, you can see a smoke column. It just needs to be added after a crash.


  • 0

:salute:


#9 Nic727

Nic727
  • Member
  • Posts: 135

Posted 05 December 2016 - 14:46

+1

 

I would love that. It sometimes is just weird, that right after a big explosion everything looks normal suddenly.

 

But I think the game  also can handle that?

If a plane is on fire on the ground for instance, you can see a smoke column. It just needs to be added after a crash.

Yep. Maybe with DirectX 11 they will be able to add more stuffs like that.


  • 0

#10 Nic727

Nic727
  • Member
  • Posts: 135

Posted 08 January 2017 - 04:49

Now that I have the game, I can say that a small crater and smoke collumn is a must have. It could help a lot to find where was the last dogfight and better for immersion.

Now its an explosion and thats it... I also dont like the static camera when crashing compared to Il2 1946.

1483913157-grab0001.jpg1483913157-grab0005.jpg


Thx


Edited by Nic727, 08 January 2017 - 22:06.

  • 0

#11 [I./JG62]froNt

[I./JG62]froNt
  • Member
  • Posts: 43

Posted 23 January 2017 - 08:20

Well, DirectX11 is here finally. So maybe they work in it :)
It still can surely be stressful for a PC to handle multiple smoke columns over the field. But that could been adjusted in the settings individually.


  • 0

:salute:


#12 307_Tomcat

307_Tomcat
  • Tester
  • Posts: 1880

Posted 23 January 2017 - 08:33

Well, DirectX11 is here finally. So maybe they work in it :)
It still can surely be stressful for a PC to handle multiple smoke columns over the field. But that could been adjusted in the settings individually.

Those things are much more in department of physics (cpu) not gfx (dx11). But some of our cpu cycles went free because switch to dx11.

Edited by 307_Tomcat, 23 January 2017 - 08:34.

  • 0

#13 Nic727

Nic727
  • Member
  • Posts: 135

Posted 15 August 2017 - 18:31

I think it could be done since we already have smoke column for some parts of the cities and destroyed vehicles.

 

Even if it's a 2D crater (that looks 3D like in 1946) with a small smoke column that disappear after 15 minutes could help. For now it's just doesn't look like an epic battlefield since the ground is clean.


  • 0

#14 Ghost666

Ghost666
  • Member
  • Posts: 18

Posted 15 August 2017 - 22:03

I was in the airForce for 20 years, saw a chopper, a FB-111, and a F-100 go down very little smoke and fire after the intitial fire ball. I don't find the lack of a smoke plum that immersion killing. If they would have crashed into a house or a dry field maybe then some fire and smoke. And then again it would be some nice eye candy. ;) 


  • 0

#15 [I./JG62]froNt

[I./JG62]froNt
  • Member
  • Posts: 43

Posted 05 September 2017 - 11:28

I was in the airForce for 20 years, saw a chopper, a FB-111, and a F-100 go down very little smoke and fire after the intitial fire ball. I don't find the lack of a smoke plum that immersion killing. If they would have crashed into a house or a dry field maybe then some fire and smoke. And then again it would be some nice eye candy. ;)

 

After looking up some videos of plane crashes in youtube i think your right, there is no big fire after a crash. The initial fireball propably eats up almost everything, which is able to burn.

But still, something remains after a crash, also a little bit smoke. My impression is, that it looks just a little bit too peaceful after a plane went down :)

 

Now we already became a difference between water and ground, which is pretty cool. Im hoping crashes to be improved anyway over time. Physics look amazing already now.

 

youtube.com/watch?v=bFhAhfjMOPQ


  • 0

:salute:


#16 ZachariasX

ZachariasX
  • Founder
  • Posts: 972

Posted 05 September 2017 - 12:11

What a ghastly video. What I do not see in BoX are the typical gsoline fires when a fuel tank explodes. We do have plenty of smoke, but only vers small fire.

 

Indeed, there is usually only very small debris littered across the surface after a crash. Earth is very hard and planes are very soft. Plus, aluminum (as well as most thin sheeted metals) burns very, very well. With the gasoline fire, only larger and peripheral parts tend to remain. Engine blocks usually get stuck deeper in the ground, leaving a small hole that you only find upon closer inspection of the crash site and usually is found where the harder clay or marl layer begins, a couple of metres down on reasonable farming ground.

 

Jet fighters, when crashing fast at a steep angle are often shredded pieces of metal in a small hole stuck in the clay a couple of meters down. I remember an F-5E augering in just  some 500 meters in front of the runway of an airfield where I used to go flying. It went in vertically from about 4000 ft. (The pilot inverted to pull the plane around the neigboring mountain ridge "and the effin' ejection seat just went off, no idea why!"). There was an loud bang as well as a smaller explosion, but then - nothing - except a hole in a kindergarten playgound (some have been VERY lucky that day) that was rather difficult to spot if you weren't standing next to it. The F-5 is still stuck down there. It is about 20 meters down, beyond recovery.

 

We planted a lot of fighters that way and thus it has been demonstrated that if you plant an airplane, no squadron will grow from it. ;)

 


  • 0
Felix qui potuit rerum cognocscere causas.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users