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#1 Nic727

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Posted 17 September 2016 - 22:30

Hi,

 

I watched some videos (I don't have the game yet), but what I saw is that when you or someone crash, there is an explosion, but after that there is nothing.

​I think when an aircraft craft in the game, there should be a crater and a smoke column. It could look like a real warzone.

 

Thank you.
 


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#2 216th_Peterla

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Posted 21 September 2016 - 16:17

Hi mate,
When you crash your aircraft in the game, there is a crater with generic debris around. There is also some of your aircraft debris but that one disappears after a while so there is a permanent crater with debris that mark the point of impact.
Also if you aircraft explodes in mid air(desintegrates) the debris falls to the ground, but in this case, there is no crater.
I will try to add a screenshot later. Hope this solves your inquiry.
Regards,
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#3 Nic727

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Posted 24 September 2016 - 20:08

Ok for the craters and debris, but what about the smoke?

In Il2 1946, you can see smoke everywhere from crash sites.


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#4 G_GART

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Posted 24 September 2016 - 22:56

Hi!

When it comes to smoke and fire effects on the BOS, they are not so good and poor(there are permanent static fire and smoke effects in MP that you can add to static objects and buildings) for example, after you attacked targets you will not see permanent smoke and fire effects that will last all the time, they are like unmoded il-2 Sturmovik 1946. When an aircraft is shot down, you will not see the rising smoke column effect that will last! another example, when you have crash landed and the plane is burning, you can not leave it (if you get shot down, the game quickly and suddenly without your control will finish and it jumps to the mission screen) even after you've landed safely, you can not move your airplane either! and the AI planes will be disappear after few seconds after they have landed (Dead bodies and debris parts will disappear too, it seems developers have implemented a disappearing feature in the game! ) and the static models have low polygon modeled an low resolution textured. In summary there are a lot immersion killing moments in this game, therefore i don't play it often.


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#5 Nic727

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Posted 03 October 2016 - 21:43

What I mean by smoke from crash sites is something like that :46-16.jpg

 

About disappearing plane, I don't have the game, so when they landed, they are not going to parking like in 1946?
 


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#6 G_GART

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Posted 08 October 2016 - 21:10

Sorry! but in BOS there is no continuous smoke effect like moded IL-2 Sturmovik 1946, just an explosion and short smoke and fire effect and a remaining crater in crash site, you will not see similar effect from aircraft's crash sites as your attached picture! the AI plane will park after landing, but then they will disappear after few seconds.


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#7 Nic727

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Posted 09 October 2016 - 00:33

ok. So that's a suggestion. If they have time later before or after Kuban to make those things.


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#8 [I./JG62]froNt

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Posted 15 October 2016 - 23:44

+1

 

I would love that. It sometimes is just weird, that right after a big explosion everything looks normal suddenly.

 

But I think the game  also can handle that?

If a plane is on fire on the ground for instance, you can see a smoke column. It just needs to be added after a crash.


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:salute:


#9 Nic727

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Posted 05 December 2016 - 14:46

+1

 

I would love that. It sometimes is just weird, that right after a big explosion everything looks normal suddenly.

 

But I think the game  also can handle that?

If a plane is on fire on the ground for instance, you can see a smoke column. It just needs to be added after a crash.

Yep. Maybe with DirectX 11 they will be able to add more stuffs like that.


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#10 Nic727

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Posted 08 January 2017 - 04:49

Now that I have the game, I can say that a small crater and smoke collumn is a must have. It could help a lot to find where was the last dogfight and better for immersion.

Now its an explosion and thats it... I also dont like the static camera when crashing compared to Il2 1946.

1483913157-grab0001.jpg1483913157-grab0005.jpg


Thx


Edited by Nic727, 08 January 2017 - 22:06.

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#11 [I./JG62]froNt

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Posted 23 January 2017 - 08:20

Well, DirectX11 is here finally. So maybe they work in it :)
It still can surely be stressful for a PC to handle multiple smoke columns over the field. But that could been adjusted in the settings individually.


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:salute:


#12 307_Tomcat

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Posted 23 January 2017 - 08:33

Well, DirectX11 is here finally. So maybe they work in it :)
It still can surely be stressful for a PC to handle multiple smoke columns over the field. But that could been adjusted in the settings individually.

Those things are much more in department of physics (cpu) not gfx (dx11). But some of our cpu cycles went free because switch to dx11.

Edited by 307_Tomcat, 23 January 2017 - 08:34.

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