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I don't like the AI


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#81 BraveSirRobin

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Posted 18 September 2016 - 03:34

BSR missing the point as usual.


I'm not the one missing the point. You can string MP missions together with kill streaks. The only difference is that it's a lot more difficult to do in MP.

I've done both. It's not even a close call. Good SP players get slaughtered in MP.
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#82 Redwo1f

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Posted 18 September 2016 - 04:25

** quietly stands in the corner and meekly whispers** : ...but Wings Over Flanders Fields AI flies the exact same FMs as the player and is extremely well done...


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#83 BraveSirRobin

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Posted 18 September 2016 - 04:36

Human RoF pilots will drag and bag. Can WOFF AI do that (intentionally)? It's a rhetorical question. I know it can't.
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#84 Gambit21

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Posted 18 September 2016 - 04:46

I'm not the one missing the point. You can string MP missions together with kill streaks. The only difference is that it's a lot more difficult to do in MP.

I've done both. It's not even a close call. Good SP players get slaughtered in MP.


I used my SP experience to good effect when starting online back with 46. I didn't get slaughtered. I made kills, I got killed, and got better and better. Missing the point or not your attitude is completely obnoxious.
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#85 unreasonable

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Posted 18 September 2016 - 04:49

Human RoF pilots will drag and bag. Can WOFF AI do that (intentionally)? It's a rhetorical question. I know it can't.

 

It is a rhetorical question because you have inserted the word "intentionally" and you know perfectly well that AI have no intentions.

 

Getting target fixated in a multi-plane fight can get you killed just as easily in SP as in MP. Given that the AI are better shots, their lower flying skill is to great extent cancelled out in this scenario. 


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#86 BraveSirRobin

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Posted 18 September 2016 - 05:02

I used my SP experience to good effect when starting online back with 46. I didn't get slaughtered. I made kills, I got killed, and got better and better. Missing the point or not your attitude is completely obnoxious.


That's ok, I think you're obnoxious too. You didn't get better playing SP, you got better playing MP. I got a some kills when I started MP, too. But it was a big shock how little my SP experience helped.

It is a rhetorical question because you have inserted the word "intentionally" and you know perfectly well that AI have no intentions.


That is idiotic. Of course it has intentions. It has whatever intentions are programmed in. But AI can't drag and bag. That is too complex a behavior to program. And it's not the same as the AI stumbling into a fixated human player.
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#87 JtD

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Posted 18 September 2016 - 05:22

I used my SP experience to good effect when starting online back with 46. I didn't get slaughtered. I made kills, I got killed, and got better and better.


Me too, I found that generally it was easier to score in MP than in SP because players lacked the 24/7 360° awareness of the AI.
On the other hand I couldn't pull the 'defeat the AI' routines I had gotten used to. Which I didn't try online in the first place, but I had to learn some 'defeat the human' routines.
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#88 unreasonable

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Posted 18 September 2016 - 05:24


That is idiotic. Of course it has intentions. It has whatever intentions are programmed in. But AI can't drag and bag. That is too complex a behavior to program. And it's not the same as the AI stumbling into a fixated human player.

 

Idiotic? Are you seriously trying to claim that BoX AI contains goals and purposive behaviour?

 

I think not. It is a string of "If..then" propositions, nothing more. Intentions go with beliefs and actions. The AI exhibits actions, but these are no more the result of the AI's intentions than is the movement of your leg when the doctor taps your knee with his little rubber hammer.

 

I can understand that a computer programmer might get confused over terminology that actually involves minds, but really....  


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#89 BraveSirRobin

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Posted 18 September 2016 - 05:33

Getting target fixated in a multi-plane fight can get you killed just as easily in SP as in MP. Given that the AI are better shots, their lower flying skill is to great extent cancelled out in this scenario. 

 

We don't just kill fixated players.  We send bait over flak guns to cause people to get fixated.  We follow AI bombers to find people fixated by them.  The AI doesn't do any of that.  That's what I mean by "intentional".  The only time the AI "drags and bags" is when it notices a human fixated on another AI.  It has no idea why the human is acting dumb, it just takes advantage of the situation.  Humans can intentionally set up, or anticipate, that situation.  The AI can't.

 

Experienced MP players can tell when multiple enemy aircraft are coordinated, and will respond accordingly.  SP guys can't.  Because the AI never acts in a coordinated manner.


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#90 Bearfoot

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Posted 18 September 2016 - 06:22

We don't just kill fixated players.  We send bait over flak guns to cause people to get fixated.  We follow AI bombers to find people fixated by them.  The AI doesn't do any of that.  That's what I mean by "intentional".  The only time the AI "drags and bags" is when it notices a human fixated on another AI.  It has no idea why the human is acting dumb, it just takes advantage of the situation.  Humans can intentionally set up, or anticipate, that situation.  The AI can't.

 

Experienced MP players can tell when multiple enemy aircraft are coordinated, and will respond accordingly.  SP guys can't.  Because the AI never acts in a coordinated manner.

 

 

Does not change the fact that a lot of people get a lot of satisfaction from SP, does it? Maybe they are, in your esteemed view, idiots who will all get slaughtered without mercy whenever they step into MP. Maybe any skills they gain will be utterly useless in the MP arena. They don't care. Poor deluded limited souls that they are, crawling around like ignorant snails in the muck of the SP quick mission/campaigns and laboring under the comical delusion they are having fun and improving their (ha ha) "skills": do they even have the mental capacity and self-awareness to care? Who knows?

 

But these foolish worms, if the numbers of guestimated sales vs. the numbers of people found at any one time on MP servers is any indication, constitute the larger part of the support and base for this line of products. The product could not survive without them.

 

And for these folks, improving the AI helps.

 

So, if you have anything useful to contribute as to how the AI might be improved, that would be great.

 

Because improving the AI will keep/bring in more of those silly deluded SP folk that provide good old cashola to keep the real master aviators, who truly know that if you are not flying and fighting in MP you might as well spend your time eating old socks because you are not really having fun or growing but just dying a little inside, flying. Otherwise, you see, in a thread dedicated to how the AI can improved, trumpeting out the same old tired chest-thumping song about how great your flying is in MP and how SP players are just fools wasting their time and effort and not really gaining anything, is not helping anything or anyone, including yourself (ego excluded), in the long run.


Edited by Bearfoot, 18 September 2016 - 06:23.

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#91 Feathered_IV

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Posted 18 September 2016 - 06:45

You are lying. I didn't start using the BraveSirRobin profile until I already had a few thousand RoF MP kills.

A few of the RoF profiles that I have used:

Leprechaun
KrustyTheKlown
KrustyVonKlown
Statwhore
Freddy Krueger
Penny Wise

If the incident did take place, most likely I was informing some noob that he had just killed AI.

 

Whatever the name.  Doesn't matter.  You've already told the very same story yourself when AI discussions have taken place anyway.


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#92 Mmaruda

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Posted 18 September 2016 - 06:49

Because I'd rather test my skills against an actual human than against a computer algorithm. If I'm playing against bots I might as well be simulating a flight from LAX to CDG in an Airbus. I just literally don't see why a person would bother. If there's nobody online I don't play singleplayer; I go do something else.

 

 

Well, since you are not the least interested in playing against bots, what are you doing in this discussion?

 

Dogfight servers are always like that, though.

Online multiplayer campaigns like multiplayer campaing TAW are, IMHO, where the real game is.

 

There I fixed that for you. And yes you are right the whole one server running a full real campaign and two more that are dogfight server will full real settings, one of which has people in it and the other doesn't.

 

Seriously dude, I made this topic, because I wanted to raise the issue of the AI being problematic in the light of the upcoming revamped singe player campaign for Battle of Kuban. Here you come in, contributing nothing significant to the discussion, preaching about multiplayer superiority with all that 'test my skill attitude'. If you don't care about flying against AI, why are you derailing the discussion?


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#93 Pinko

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Posted 18 September 2016 - 07:01

Aside from the MP attacks on people simply looking to enjoy Il-2 offline (some weird ego thing going on there), this thread does sum up the AI issues very well. I'm glad you read it Jason, and if even just one of the issues can be improved you'll be making those of us who play SP very happy ( of course, I hope they all will in time!)

Edited by THFH_ChiefWH, 18 September 2016 - 07:04.

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#94 Sim

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Posted 18 September 2016 - 07:08

I do second the need to focus on AI more. Actually, I can't imagine how the AI can be ignored considering the new announced features - the new campaign and coop mode.


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#95 csThor

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Posted 18 September 2016 - 07:11

The near-endless references to "measuring against humans" are highlighting the great difference between the basic approaches to flight simming between the MP guys and myself: I want to "reenact" (to a certain degree) the historical aspects and the tactical environment, not having some kind of e-sports duel league within a pseudo-historical environment. So why exactly do I prefer to fly with and against the AI?

 

Imagine the following (historical) setting: The german 6th Army has finally conquered the Grand Don Bend and has won a few bridgeheads on the eastern shore. The VVS is throwing whatever it has left against these bridgeheads, mostly single-seat Il-2s in small gaggles with a handful of fighters as escort and the germans have a nasty concentration of Flak protecting the bridges and troop concentrations as well as a whole bunch of Bf 109s circling high above. The historical outcome of this was almost a massacre, the Il-2s dropped like overripe apples. With AI I can recreate the situation (from both sides) and get my "historical fix" through this, online with humans it wouldn't be possible because nobody (but the most hardcore Il-2 fans or masochists) would fly  a single-seat Il-2 in an environment where 90% of the aircraft were fighters (even if historically they were just as many Il-2s, Stukas, bombers or recon planes).

 

With humans it's simply not possible to even semi-accurately depict the historical environment because everyone gravitates to single-engine fighters and pretends to be [insert historical ace name here]. Has anyone ever seen a Staffel's worth of Stukas outside a tightly controlled event-like environment? Or more than four or five bombers in formation? I haven't ... which is exactly why I don't agree with the denigrating attitude towards SP players displayed in this threat.


Edited by csThor, 18 September 2016 - 07:12.

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#96 unreasonable

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Posted 18 September 2016 - 07:23

Apologies to OP for responding to notorious serial derailer and making things worse - it is like scratching an itchy rash, you know it will not help but...

 

csThor makes a good point about historical context. The AI will always be limited, I am sure we all get that, but it can provide a useful proxy for human behaviour if the mission context is correct. Not everything is about dogfighting.

 

To make the feedback on this topic as helpful as possible to the developers it may be worth being very specific about what improvements can be made. Ie, not just saying that the AI should fight better.

 

My first proposal is to prevent your flight - when you are leader - from ignoring you and chasing after intercepts unless a) You tell them, or b) they are very close and/or they pass a dice roll, so that they do not all behave the same way. 


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#97 Pinko

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Posted 18 September 2016 - 08:23

Add some variety to the AI shooting ability, they all seem to be able to make every shot.

Some way of them disengaging more to avoid the scenario where you drag them halfway across the map

Remove their player focus bias or whatever it is that means 4 are chasing you whilst your flight chew up the bombers they should be escorting!

Enable them to prioritise bomber over fighter or vice versa (and for player to give these commands)

Some ability for them to boom n zoom

Yes I know this isn't easy or even possible, just adding some support to the calls for AI love!

Edited by THFH_ChiefWH, 18 September 2016 - 08:25.

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#98 Tyberan

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Posted 18 September 2016 - 08:54

I don't think a lot needs to be changed to improve the AI, most of the weird stuff they do is for purely mundane and simple actions.

 

- Turning in formation usually means that the AI will collide with each other 9/10 times. (I just started the firts BoM russian scripted mission and the attacking flight of 7 was shortened to 5 as two planes collided in a gentle turn)Would be good if the spacing wasn't so strict

 

- Landing seems to be a huge issue with the AI, they seem to endlessly circle the airfield as though finding an exact, strict landing pattern. I've seen them do this until they run out of fuel. Maybe they should all go into some sort of holding pattern instead of them all daisy chaining into the landing pattern only to pull out in approach as the plane in front is close to the airfield.

 

- The only command that works without fail it is the RTB.

 

- Issuing commands doesn't seem to do anything still, asking the flight to cover never works. 

 

- Ground attack AI still come back to base with bombs, to me it feels like there needs to be an attack objective command, with a sub specific command to attach train, tank, ships, whatever. This would tell the AI to attack enemy ground forces in a set area around the attack waypoint (similar to Seek and destroy command in Arma).

 

- I would like to see the commands be something similar to what we had in EAW and that other older bench mark. It had more options. 

 

- Wingman will stick on your tail but not do anything

 

- When landing in approach your wingman will follow you at same speed with gear up until your low enough he will disengage and usually fly into some trees. 

 

I find the Ai fine in combat its just the bizarre behaviour some of which i've listed above, there is plenty more examples.


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#99 lefuneste

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Posted 18 September 2016 - 10:43


To make the feedback on this topic as helpful as possible to the developers it may be worth being very specific about what improvements can be made. Ie, not just saying that the AI should fight better.

 

 

 

If Jason is not deciding that they will start to work on AI behaviour (even with their limited resources and by little step) it's blowing in the wind...


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#100 HW2013

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Posted 18 September 2016 - 11:24

** quietly stands in the corner and meekly whispers** : ...but Wings Over Flanders Fields AI flies the exact same FMs as the player and is extremely well done...

 

Yes. WOFF is a great example of a flight sim with a competent AI. Its dev team is also small and doesn't have lots of resources available to them. That's why I think it wouldn't be impossible for IL2 devs either to achieve the same, if only they put enough effort into it.

 

In fact I think they absolutely must do something about the AI, because we'll be getting a real SP career mode in BOK.


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#101 FFS_Cybermat47

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Posted 18 September 2016 - 12:28

In fact I think they absolutely must do something about the AI, because we'll be getting a real SP career mode in BOK.


We actually already have one, PWCG :)
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#102 BraveSirRobin

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Posted 18 September 2016 - 14:39

Whatever the name.  Doesn't matter.


Yes, it does matter. That never happened. You're lying.
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#103 BraveSirRobin

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Posted 18 September 2016 - 14:50

Does not change the fact that a lot of people get a lot of satisfaction from SP, does it? Maybe they are, in your esteemed view, idiots who will all get slaughtered without mercy whenever they step into MP. Maybe any skills they gain will be utterly useless in the MP arena. They don't care. Poor deluded limited souls that they are, crawling around like ignorant snails in the muck of the SP quick mission/campaigns and laboring under the comical delusion they are having fun and improving their (ha ha) "skills": do they even have the mental capacity and self-awareness to care? Who knows?
 
But these foolish worms, if the numbers of guestimated sales vs. the numbers of people found at any one time on MP servers is any indication, constitute the larger part of the support and base for this line of products. The product could not survive without them.
 
And for these folks, improving the AI helps.
 
So, if you have anything useful to contribute as to how the AI might be improved, that would be great.
 
Because improving the AI will keep/bring in more of those silly deluded SP folk that provide good old cashola to keep the real master aviators, who truly know that if you are not flying and fighting in MP you might as well spend your time eating old socks because you are not really having fun or growing but just dying a little inside, flying. Otherwise, you see, in a thread dedicated to how the AI can improved, trumpeting out the same old tired chest-thumping song about how great your flying is in MP and how SP players are just fools wasting their time and effort and not really gaining anything, is not helping anything or anyone, including yourself (ego excluded), in the long run.


The point of my comments is that the AI probably can't be improved very much. It's pretty close to being the best it's going to be. And even as crappy as it is, it still uses a crapload of processing power.

By the way, the ROF AI used to be better. Boom and zoom aircraft used to actually boom and zoom. Everyone complained because they could not catch them. The aircraft were all changed to turnfight.
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#104 unreasonable

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Posted 18 September 2016 - 14:58

The point of my comments is that the AI probably can't be improved very much. It's pretty close to being the best it's going to be. And even as crappy as it is, it still uses a crapload of processing power.

By the way, the ROF AI used to be better. Boom and zoom aircraft used to actually boom and zoom. Everyone complained because they could not catch them. The aircraft were all changed to turnfight.

 

Now that is sensible comment - the first part completely true IIRC, the last plausible although less certain. It certainly will not be improved very much if 1CGS puts no effort into it.  

 

Why not just say this in the first place?


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#105 BraveSirRobin

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Posted 18 September 2016 - 15:28

Why not just say this in the first place?


Go look at my first comment on this thread. I wasn't trying to make some universal observation about the AI. I was just responding to a single point in a comment.
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#106 JtD

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Posted 18 September 2016 - 15:30

I've actually spend some time dogfighting the AI in the last couple of days. Today, I went 1vs1 against some Ace AI. I noticed it started firing in head on situations from about 1.2 km out, and was accurate enough for me to dodge the head on, with tracers following me all the time. Now, while I'm still getting used to the finer things, I find it hard to make out the enemy plane through that dirty wind shield and the gunsight in the first place, secondly I can't judge it's movement with any accuracy, thirdly, I'd fail on computing a firing solution against a moving target at that range taking into account ballistics and whatnotelse and fourthly, I certainly can't control the aircraft smoothly enough to actually fire inside the minimum tolerance I have for such a shot. So, in order to make AI more realistic here:

a) Don't have ace AI fire from that far away. Noobs might do that, though.
b) Don't pretend that AI has perfect vision an can make out the exact movements of a camouflaged aircraft at such a distance through tainted armoured glass and all sorts of optical obstacles.
c) Don't have AI compute the perfect firing solution all the time, not even ace AI.
d) What about some aircraft induced deviation from that computed firing solution to achieve reasonable spread in the gun fire? Not even aces fly perfectly coordinated so that they could continuously hit a manoeuvring aircraft more than 1km away.

Edited by JtD, 18 September 2016 - 15:42.

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#107 BraveSirRobin

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Posted 18 September 2016 - 15:37

Imagine the following (historical) setting: The german 6th Army has finally conquered the Grand Don Bend and has won a few bridgeheads on the eastern shore. The VVS is throwing whatever it has left against these bridgeheads, mostly single-seat Il-2s in small gaggles with a handful of fighters as escort and the germans have a nasty concentration of Flak protecting the bridges and troop concentrations as well as a whole bunch of Bf 109s circling high above. The historical outcome of this was almost a massacre, the Il-2s dropped like overripe apples. With AI I can recreate the situation (from both sides) and get my "historical fix" through this, online with humans it wouldn't be possible because nobody (but the most hardcore Il-2 fans or masochists) would fly  a single-seat Il-2 in an environment where 90% of the aircraft were fighters (even if historically they were just as many Il-2s, Stukas, bombers or recon planes).
 


This situation is recreated all the time online.

I've actually spend some time dogfighting the AI in the last couple of days. Today, I went 1vs1 against some Ace AI. I noticed it started firing in head on situations from about 1.2 km out, and was accurate enough for me to dodge the head on, with tracers following me all the time.


Head-on shooting is the one thing the AI does ridiculously well. Oddly, the 1946 AI was also really good at that particular skill.
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#108 Extreme_One

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Posted 18 September 2016 - 16:14

The point of my comments is that the AI probably can't be improved very much. It's pretty close to being the best it's going to be.


If that statement were true it would be a damning indictment of the future of this game for offliners.

However, as there have been many sensible suggestions of things the devs can look into, along with Jason's comment in another thread that the devs do want to try and make improvements, and your assertion that the "ROF AI used to be better", hopefully things aren't as bleak as you try and make out.
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#109 csThor

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Posted 18 September 2016 - 16:37

This situation is recreated all the time online.

 

No, it isn't, not in the depth that I am looking for. That's what I meant when I was talking about a "pseudo-historical environment". Look at the Youtube videos and their content, look at the events that take place and their planesets ... Fighters, fighters, fighters and to spice up the mix a bit a bunch of fighter-bombers.

 

I don't diss that experience for those who want it, I'm sure it's entertaining, but for me it isn't, the amount of historical accuracy is not there for me to get actually interested. But as I said before my hardcore views on such historical details makes me the worst possible baseline for a SP user.


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#110 BraveSirRobin

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Posted 18 September 2016 - 16:41

If that statement were true it would be a damning indictment of the future of this game for offliners


It's not just this game. Why do you think there is so many online games now? AI is extremely difficult to do well, uses lots of resources, and even at it's best it still isn't very good. It turns out that millions of years of evolution have given us some unique skills that are very difficult to recreate with a $2000 PC.

No, it isn't, not in the depth that I am looking for.


The online environment fits your description in that post almost exactly. There is plenty of ground pounding online.
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#111 ST_ami7b5

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Posted 18 September 2016 - 16:53

BSR I play online (RoF) and offline (RoF, BoX, WoFF, IL-2 1946, DCS, CloD...)

One thing is for sure:
 

if you look at the BoS' online numbers it's quite clear it's funded mostly by offliners.

So they deserve some love from devs.


Edited by ST_ami7b5, 18 September 2016 - 17:14.

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#112 Extreme_One

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Posted 18 September 2016 - 16:58

Nobody has said it will be easy to improve the AI.

The developers don't need anyone to speak up for them when people ask for an improvement to one of their systems.

There are numerous examples, in this thread, of other games that have AI which is more plausible and entertaining to encounter.

It's not an impossible dream to hope that the AI is improved in this game.

Nobody has been rude towards the developers, in regard to the topic in hand anyway.

Do you, BraveSirRobin, have anything useful or constructive to add, or are you simply here to add to your impeccable reputation as a warm and tolerant individual?

Edited by Extreme_One, 18 September 2016 - 16:59.

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#113 BraveSirRobin

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Posted 18 September 2016 - 17:08

Do you, BraveSirRobin, have anything useful or constructive to add, or are you simply here to add to your impeccable reputation as a warm and tolerant individual?


I have added plenty of useful comments. The AI sucks. The AI is still going to suck after they make changes to it. That is useful info for you know. I have no idea how you think it defends the developers in any way.
It will be interesting to see if they respond to my "ask the developer" question.
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#114 Extreme_One

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Posted 18 September 2016 - 17:12

Interesting that you think the AI target fixation is the biggest problem. Shows how little you know about the issue.

 

Equally interesting that you think, in a thread discussing ways of improving the AI, "the AI sucks" is a useful contribution.

 

Surely that is the kind of thing only a child or someone that is trying to entice an argument, like a troll, would say...


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#115 BraveSirRobin

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Posted 18 September 2016 - 17:18

Interesting that you think the AI target fixation is the biggest problem..


I don't think it's the biggest problem. I never even implied that I think it's the biggest problem. In fact, I don't think it's a problem at all. But many people do, so I wanted to see if the developers could provide some insight.
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#116 dburne

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Posted 18 September 2016 - 17:23

If that statement were true it would be a damning indictment of the future of this game for offliners.

However, as there have been many sensible suggestions of things the devs can look into, along with Jason's comment in another thread that the devs do want to try and make improvements, and your assertion that the "ROF AI used to be better", hopefully things aren't as bleak as you try and make out.

 

Agreed, if that were the fact I as a SP only guy would not still be around with high hopes going forward...


Edited by dburne, 18 September 2016 - 17:24.

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Don
 
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#117 Bearfoot

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Posted 18 September 2016 - 17:34

I have added plenty of useful comments. The AI sucks. The AI is still going to suck after they make changes to it. 

 

Thank you for your summary of your useful comments in this thread.

 

So we have,

 

(1) The AI sucks.

 

Yes, we know. That's the point of this thread. Thank you, anyway.

 

(2)  The AI is still going to suck after they make changes to it. 

 

Your enlightened MP experiences may have made you a true Hartmann incarnate master aviator before which we should all melt into our own shoes for daring to sully your presence with our worm-like pathetic participation in this game which only you understand how it should be played. But, fact is, you are not only not a programmer on this game, with zero understanding of this code. And, from such a blanket unqualified statement, I venture to guess, have absolutely no idea well-written algorithms can do and are capable of doing or behaving. So, thank you for this contribution as well. But, at least, on my part, I'm not buying this one from you.   

 

 

Anything else useful to add, or are you ready to dive back into the chest-thumping praises of your skills in MP and how stupid SP is?


Edited by Bearfoot, 18 September 2016 - 17:36.

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#118 BraveSirRobin

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Posted 18 September 2016 - 17:46

I venture to guess, have absolutely no idea well-written algorithms can do and are capable of doing or behaving. So, thank you for this contribution as well. But, at least, on my part, I'm not buying this one from you.   
 


Your guess would be incorrect. I am a programmer, so I know exactly how difficult it is to program plausible AI.
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#119 BraveSirRobin

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Posted 18 September 2016 - 18:00


 
Your enlightened MP experiences may have made you a true Hartmann incarnate master aviator before which we should all melt into our own shoes


Did Hartmann spend a lot of time in the IL-2 or PE-2?

Btw, staying away from MP is definitely a good decision by you.
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#120 Bearfoot

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Posted 18 September 2016 - 18:10

Your guess would be incorrect. I am a programmer, so I know exactly how difficult it is to program plausible AI.

 

Hah, funny thing is, I am a programmer, too. And I have a very different opinion on the plausibility of good AI.

 

Well, maybe not.

 

Here you say it is "difficult".

 

That I would agree with 100%.

 

But what led to my guess about you being clueless about programming is that, above, you said that the AI is "still going to suck after they make changes to it"). That's a very different statement from "difficult". Ok, let's accept that you were so swept away by your superior MP skills that you found yourself choked in admiration and did not catch that when you meant to type "it is going to be difficult to make the AI not suck" it was autocorrected by some AI on your end to say what you said (which implied that that you understood the code base well enough to provide 100% insight into its future potential). 

 

So, now your contribution to the thread stands at: (1) the AI sucks; (2) it is going to be difficult to make it not suck.

 

These are both points that I, and many others I am sure, would agree with. How useful these are, though, I leave everyone to judge for themselves.

 

Either way, thank you again.


Did Hartmann spend a lot of time in the IL-2 or PE-2?

Btw, staying away from MP is definitely a good decision by you.

 

Oh, I dare not step into the MP arena. I am sure that I will be taken out even before I take off due to my nematode-level of flying skills, completely corrupted as they were in SP. But more than that, I would hate to tangle it up with folks who do not understand the difference between a rhetorical allusion and a literal comparison. Just not my kind of people. Luckily for me, though, I do not find that my self-esteem, self-worth, or ego rests very much on my capability in pretending to shoot down folks in pretend aerial engagements in a pretend world online in MP. So it's all good. 


Edited by Bearfoot, 18 September 2016 - 18:18.

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