Ok so here is the problem. The AI completely ruins single-player in the the game. After achieving a certain pilot level they just get too good. And by good I don't mean they can fly, or use tactics or creative manoeuvres - all they do is use perfect control to go around in circles on the edge of stall, wobbling like crazy, or if you let them they take it vertical, turn on a dime and shoot at insane angles in a split second... I could live with that, but the friendly AI kills it completely - shoulder shooting, crashing on take off and today was the final straw and my wingman first shredded my plane when shoulder shooting a 109 I was tailing then he crashed into me - thanks for wasting 30 minutes of flight to get to the action point...
For some reason the same things happen in QMB - like it does not matter what skill level I set them to, they act the same way as in the campaign.
So here is the thing, I know that Kuban is going to bring proper SP campaigns that we have all been waiting for. However, I hate to sound like a bad dude here, but dear devs, don't even bother unless you fix the AI first. I seem to remember a long time ago when the AI was quite ok, but can't recall the patch number. Then again, I did not have my pilot level up then.
I've been trying hard to like the single player experience since I bought BoS
But that screenshot is just a perfect picture of what have been pissing me off for 1 and a half year now.
Not to mention a lot of other issues people have already reported.
I also hate the distinction AI makes between you and other AI :
If they chase you, they will keep shooting at you no matter what may happen or how many of your wingmen are sticking on their 6.
If they chase another AI, they will break off as soon as you reach 400m on their 6.
Get an 8 plane flight, your 4 and 4 escort in the campaign. 98% of the time you encounter enemy fighters, guess who is going to be chased down the whole fight ?
The fact that this "KILL THE HUMAN" behavior has been around for so long and not cured makes me wonder if we will ever see an enjoyable single player mode.
Even today, when I want to fly offline, I fire the old IL2 because despite the AI planes having a simpler flight model, their behavior is much more credible at trying to be human.
1) Limit AI flap usage to take off and landing. While IRL accounts of flap usage do occur, they are rare and the exception, not the rule.
2) Limit the AI lower speed usage, i.e. set the AI to target a certain lowest speed as a function of the AI plane stall speed so the perfectly controlled low speed flip around on a dime is eliminated.
3) Just like for humans, make the AI probability of seeing you be dependent on distance meaning that it will be possible to approach undetected. This should both be dependent on distance but also from which direction you approach the AI.
4) Introduce a random based “loose visual contact” factor where the AI actually stops tracking you for a few seconds before reaquiring you visually again in manouvering combat.
5) Implement blind sectors for AI from where it is possible to sneak up on them.
That would be a good start