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ECV56_Moro

Locomotive and Behavior

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good, anyone know how to change the country of the cars of a train with command behavior ?. Because while I change the locomotive's bagones do not

Thank you

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Can you elaborate on what you are trying to do. Did you place a locomotive and then add cars using the "Carriages" dialog and now you are trying to change the carriages country or are you placing individual carriages on the track with no locomotive?

 

I'm a bit confused re. the issue with setting countries for a train. In this post, Untamo says, 

 

"Only train locomotives are affected by the CB and have countries. If you place individual train cars, they are neutral and aren't affected by CB, so they will remain "neutral", and the germans/russians will shoot at them."

 

However, I placed a Russian armored car near a Russian train and the car gunner did not fire on the train, even when I added an attack area command. I also placed an individual carriage on a track and I could set the country in the advanced properties, so I expect that you could use the CB to change the country too.

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The general idea arises from a co-op mission, in which it is escorting a train at one of its stops is stolen by the other side. The problem arose when I train aaa started shooting the side that is supposed ally (after the change).

Right now solve it in another way, at the stop, remove the original train, and active other but with the aaa trucks corresponding side

a crazy mission to enjoy with friends

thanks for your help

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The general idea arises from a co-op mission, in which it is escorting a train at one of its stops is stolen by the other side. The problem arose when I train aaa started shooting the side that is supposed ally (after the change).
Right now solve it in another way, at the stop, remove the original train, and active other but with the aaa trucks corresponding side
a crazy mission to enjoy with friends
thanks for your help

 

 

Just a guess but you could try the following:

1. Change country with CB.

2. Deactivate train shortly afterwards (e.g., 500ms) using deactivate trigger.

3. Activate train using activate trigger.

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