Jump to content
EG14_Chris

Awesome update as always... but

Recommended Posts

So as I haven't wrote much in this forum, mostly because of the language barrier, I nevertheless read most of it during the past three years. With the completion of Battle of Moscow i'd first want to thank the Devs for this wonderful sequel to the good old IL2 series. I feel proud to be part of the community, even if there are pretty salty discussions sometimes. I think there is nothing wrong about getting emotional about the hobby we share and most of the times the critisism is appropriate because we share the goal to make this sim better than everything that we knew before.

First of all there's the usual rant:

Lately during a rainy weekend, I happened to be just in the right mood  to try to get the skins unlocked for the Heinkel. It happens to be nearly impossible to accomplish at a high pilot level. I tried nine times to bomb the target but got always wrecked in the process, Either by AA or enemy fighters. My skill is average at best and i'm always in for a challenge but that's utterly tedious. I don't mind to get shot down in a multyplayer environment, as I know someone will have a great time shooting at me. You might say it's my own fault to not start unlocking the Heinkel skins earlier but how is anyone supposed to know beforehand?
I see no other solution than either make the pilot level resetable or selecting a difficulty option. Probably the best would be to ditch the levelling system at all.
Another thing is the minimap. I really appreciate the recent changes as statet in the 2.001 changelog. But how can it possibly help to improve that, if we can't use it on expert difficulty? We really need a small map especially in expert mode, where we have to navigate by ourselves. 
Also I wonder what happened to the black- and redout effects. I haven't seen them in a long time and I would not dare to belive that my flying skills have magically improved to the way I always fly within the g-force limits.
Another question is if the auto recovery system of the Stuka will ever make it to the game. Can't be to difficult, can it?
And last but not least could anyone explain to me why in the latest changelog "17. Enemy bombers and ground attack planes in intercept missions don't have fighter cover during bad weather;" fighter escort won't be able to takeoff in bad weather conditions? 
So i'm as eager as you all out there to know what the future holds for IL2 but I feel these issues (and there are more I just forgot about, so feel free to post them below) truly need worked on before the next theater even get announced.
Thanks for rea
ding, share your thoughts and please don't mind any mistakes i have made.

Share this post


Link to post
Share on other sites

First of all there's the usual rant:

Lately during a rainy weekend, I happened to be just in the right mood to try to get the skins unlocked for the Heinkel. It happens to be nearly impossible to accomplish at a high pilot level. I tried nine times to bomb the target but got always wrecked in the process, Either by AA or enemy fighters. My skill is average at best and i'm always in for a challenge but that's utterly tedious. I don't mind to get shot down in a multyplayer environment, as I know someone will have a great time shooting at me. You might say it's my own fault to not start unlocking the Heinkel skins earlier but how is anyone supposed to know beforehand?

I see no other solution than either make the pilot level resetable or selecting a difficulty option. Probably the best would be to ditch the levelling system at all.

This in my opinion is the biggest non sim like bastardry that is a real enjoyment killer.

PLEASE MAKE PILOT LEVEL SELECTABLE - from a level 12 Pilot.

After completing the BoM campaign and having previously completed BoS part 2, I am giving the BOS part 1 a go.

I lost all interest in it previously after reaching PL10 and getting sick of the frustration of attempting bombers. I am just about to give up on it again and go back to PWCG.

Edited by pilotpierre
  • Upvote 4

Share this post


Link to post
Share on other sites

I was aware of that JM and was hoping to see something further on it in this latest iteration. I am no computer programmer but I suspect it wouldnt be an onerous programming task to make PL selectable?

Share this post


Link to post
Share on other sites

Same here. They probably needed to fininsh other things first before introducing the level system.

 

i guess its another thing to look forward to it.

Share this post


Link to post
Share on other sites

You can access the map in expert mode by pressing O key

Thanks for your reply. I know this for sure, just thought it's a bit unhandy to use. You know the latest changelog just reminded me that we already have a nifty minimap thats absolutely useless, unless you fly in normal mode. And one would think that with all these ugly icons there wouldn't be much use for a map at all  :P

Edited by EG14_Chris

Share this post


Link to post
Share on other sites

This in my opinion is the biggest non sim like bastardry that is a real enjoyment killer.

 

Oh well said sir!

I'm not really into singleplayer flying. PWCG is a real gamechanger though. If it just had a coop mode... And sorry to bring this up again, but as I'd like to have this skins for multiplayer I just had this crazy idea (some people will surely hate me for saying this) that we just need a little cheat button, well hidden somewhere so the kids that really are into unlocking stuff won't find it, that unlocks everything once and for all, so that the grown-ups can do what they bought this sim for. Flying planes! Must be me drinking too much. It can't possibly be that simulator enthusiasts hate game-mechanics like this, can it? 

Edited by EG14_Chris

Share this post


Link to post
Share on other sites

Oh well said sir!

I'm not really into singleplayer flying. PWCG is a real gamechanger though. If it just had a coop mode... And sorry to bring this up again, but as I'd like to have this skins for multiplayer I just had this crazy idea (some people will surely hate me for saying this) that we just need a little cheat button, well hidden somewhere so the kids that really are into unlocking stuff won't find it, that unlocks everything once and for all, so that the grown-ups can do what they bought this sim for. Flying planes! Must be me drinking too much. It can't possibly be that simulator enthusiasts hate game-mechanics like this, can it? 

 

Isn't there an unlock somewhere on your account? Not your forum account, but from the main page as it states "Activate unlocks Bom" or Bos. You may want to be sober before pressing it if this is what you're looking for :).

Share this post


Link to post
Share on other sites

Isn't there an unlock somewhere on your account? Not your forum account, but from the main page as it states "Activate unlocks Bom" or Bos. You may want to be sober before pressing it if this is what you're looking for :).

 

Yes, but it doesn't unlock skins, unfortunately. Just the loadout options.

Share this post


Link to post
Share on other sites

I recall seeing devs mention in the russian forums some time ago that resetting campaign progress will come available in the future. I was using google translate to read it but pretty sure about it. It sure should be possible if you ask me.

 

Apart from that, I think they are planning some kind of overhaul for the pilot level system like Jade Monkey mentioned. They will continue to improve campaign system as mentioned in patch notes. I`m very glad about it.

Share this post


Link to post
Share on other sites

Thanks for your reply. I know this for sure, just thought it's a bit unhandy to use. You know the latest changelog just reminded me that we already have a nifty minimap thats absolutely useless, unless you fly in normal mode. 

 

What is the problem with that map then? If you want it to be even more realistic, then there are printable maps available in "3rd Party" sub-forum.

Share this post


Link to post
Share on other sites

Yes, but it doesn't unlock skins, unfortunately. Just the loadout options.

And the airfields still need to be unlocked too.

Share this post


Link to post
Share on other sites

- Set some AAA to fire blanks, you get the atmosphere but less sniping

 

Good suggestions Chief! But on this one I have to disagree. I don`t wan`t to quess what AA fire is real and what is not. AA skill levels are the one they should adjust.

 

 

- Trigger enemy fighters earlier, so you can try and shoot them from gun positions yourself instead of when you're bombing. I wish intercepts were not at the action point in all missions ( e.g. When you fly as a fighter) because you would be trying to get at bombers before the target surely?

 

This is something that they must do in future. It is just stupid that there are almost always fighters circling over action point waiting for a player to arrive. And very unrealistic. Of course over certain targets there can be fighter cover but not in the way it is now.

Share this post


Link to post
Share on other sites

I hans't been officially announced but they teased a possible new rank system for the campaign that would address the leveling system issues:

 

http://forum.il2sturmovik.com/topic/168-developer-diary/?p=351999

 

This is my worry though... we have seen an example of different pilot ranks in a recent update, but no other information.

 

I just hope they don't swap the 'level number' as it currently stands for a 'rank patch' but still leave the set difficulty level... We all keep asking for the user to have the ability to set their own difficulty level, that is what is really needed to make the SP element more enjoyable.

 

I hope the powers that be are listening to our pleas...

  • Upvote 1

Share this post


Link to post
Share on other sites

I think that would be the whole point of revamping the level system. Just swapping the numbers for titles is useless.

Share this post


Link to post
Share on other sites

 

Also I wonder what happened to the black- and redout effects. I haven't seen them in a long time and I would not dare to belive that my flying skills have magically improved to the way I always fly within the g-force limits.

 

 

It`s in there. I nearly blacked out in an online sortie, escaping a human 109. However, offline i`ve yet to black out against AI 109. Maybe you are getting better.

 

I don`t understand why fighters with bombs won`t be escorted by fighters. It should happen at least sometimes, surely?

 

I`m glad you`ll see balloons over Moscow now; they`ve been doing their history at least. I was going to whine about this, but  getting shot down for complaining about anything Moscow, put me off.

Edited by seafireliv
  • Upvote 1

Share this post


Link to post
Share on other sites

It happens sometimes after the update. Had the pleasure of taking off under attack by four Emils covered by two Friedrichs, it was fun but I ended up on my chute.

Share this post


Link to post
Share on other sites

I think that would be the whole point of revamping the level system. Just swapping the numbers for titles is useless.

 

Using logic, then yes I would agree with you... but then again, it's been demonstrated that logic doesn't come into it when they removed the possibility to fast forward through a campaign mission.

Certain graphic options were removed etc... you see where I'm coming from?

 

Why show the pics of rank patches, but give no explanation as to how these will affect the campaign?

It would certainly give us SP guys something really meaningful to look forward to   :)

 

Still, I am giving them the benefit of the doubt as they have made some good improvements this year, but that still leaves me with some worries as there is no hint as to what future improvements might be...

Share this post


Link to post
Share on other sites

Yep, if AAA skill can just be lowered that

would do it.

 

I should add though, the devs do seem to change/amend things we raise

sometimes without even acknowledging it until a small patch note! I'm always hopeful they will get round to things like

this. Example being the gunners not staying at their guns, I was very pleased to see this in the recent update.

Missions have been getting better and better almost with every update. I am confident that they will continue to do that.

As Han stated in patch notes, campaign

will be improved.

 

They are very efficient these days for a small team and have surprised me too many times with their patch notes.

Share this post


Link to post
Share on other sites

The Heinkel is the only BoS aircraft that remains unfinished (unlocks) for me because you have to wait for a mission to generate with the right conditions to give you a chance.

 

 

Only if you want, when these dumb missions like  "Level bombing from 3000 meters three pice of artilery at 11 PM..." is generated, hit cancel and request other, repeat until get one that you find reasonable and make this mission.

 

Rinse and repeat for the next, in this way I unlock all stuff for all planes - minus Fw 190 (no interest in this plane) - in BoS in two weeks.

 

Those campaing has no other purpose that play for "unlocks" - you will not change the history done this or that, so play in your way. ;)

Edited by Sokol1
  • Upvote 1

Share this post


Link to post
Share on other sites

- restrict weather settings to avoid dense cloud cover of target, or adda secondary target and a radio command to move the flight to target that instead.

 

A secondary target feature or even a "target obscured, bomb any target of opportunity" that doesn't result in a failed mission would be pretty cool. Though there may be more complexities to adding the ability to detect and handle the is-obscured condition than is apparent to us outside observers.

  • Upvote 1

Share this post


Link to post
Share on other sites

Thanks for all your answers! About the blackouts: I haven't had the time recently to test it but if i compare it to Rise of Flight, where it happens quite alot despite the lower speeds, and even the alpha versions of BoS did it quite right. Last time I played it seemed like you need alot of effort to black out. I even recall a patch some time ago that removed the blackouts at all. It was funny because I didn't notice until weeks later someone posted on the forum about this, and was quite surprised that nobody happened to realize the abscense of it for such a long time. (me included)

 

What is the problem with that map then? If you want it to be even more realistic, then there are printable maps available in "3rd Party" sub-forum.

 

No problem at all. I'm quite happy with the big map, as it is the only ingame tool we have to navigate at all in expert mode. I've already printed out a map I found on this forum some time ago, but it sadly didn't proof that useful because it's pretty small and hard to read while flying. My point really is that the minimap we already have ingame despite its limitations would be a great addition to use. I could also live with an option to make the "O" map transparent so you can at least stay in formation while checking the map.

Share this post


Link to post
Share on other sites

I wouldn't mind if the "O" map show/hide were a bit faster so I could effectively glance at it in quick succession without fear at low alt. Kind of like glancing down at a knee board while keeping an eye out in the direction of travel. Obviously the speed is somewhat computer performance dependant but it does appear to be an oddly computationally expensive task.

Share this post


Link to post
Share on other sites

Use wings level autopilot to simulate holding stick between legs while checking  'O' map  ;)

 

Cheers Dakpilot

Share this post


Link to post
Share on other sites

On the subject of the O map - whenever I bring it up I get the briefing text box, which I have to fiddle about with the mouse to minimize before I can look at the map. I seem to remember that this used not to happen: is there some setting that will make the briefing text not appear whenever I reopen the O map?

Share this post


Link to post
Share on other sites

On the subject of the O map - whenever I bring it up I get the briefing text box, which I have to fiddle about with the mouse to minimize before I can look at the map. I seem to remember that this used not to happen: is there some setting that will make the briefing text not appear whenever I reopen the O map?

If the briefing text is there just look for  `>>` symbol, click that and it minimises. You can make sure it don`t appear by doing that before you go to the mission.

  • Upvote 1

Share this post


Link to post
Share on other sites

If the briefing text is there just look for  `>>` symbol, click that and it minimises. You can make sure it don`t appear by doing that before you go to the mission.

 

Thanks! I think I was missing the last past...

Share this post


Link to post
Share on other sites

 

 

No problem at all. I'm quite happy with the big map, as it is the only ingame tool we have to navigate at all in expert mode. I've already printed out a map I found on this forum some time ago, but it sadly didn't proof that useful because it's pretty small and hard to read while flying. My point really is that the minimap we already have ingame despite its limitations would be a great addition to use. I could also live with an option to make the "O" map transparent so you can at least stay in formation while checking the map.

If you have a second monitor or tablet or something handy, you can use my mission planner at il2missionplanner.com or Nobby's Ruler tool. There's also an sweet android app around if you have an android device.

  • Upvote 1

Share this post


Link to post
Share on other sites

Use wings level autopilot to simulate holding stick between legs while checking 'O' map ;)

 

Cheers Dakpilot

That's true and does take care of my example as long as it's centered in the right spot. I also noticed at least on the static scenario it was actually pretty fast to display and close so perhaps I'm misremembering anyway.

Share this post


Link to post
Share on other sites

ChiefHW, just for the sake of testing, can you test the level-bombing missions for the Pe-2 (both s.35 and 87) and Ju-88? My experience (albeit at a lower level) with the Pe-2 has been nothing but positive. The MiG-3 escorts (present only a third of the time) annihilate any Bf-109s that come close, and flak is manageable by most means. Perhaps the He-111's lower speed is the problem here? That makes it more vulnerable to both heavy and light flak, and to fighters as well.

Share this post


Link to post
Share on other sites

It definitely doesn't help the He-111 lovers - I'm just thinking the difficulty might be due to the He-111 being obsolete by then, as was the Ju-87, and that could make for a frustrating experience.

 

I'll give the He-111 a go today and let you know how it goes. If at a lower level I face the same carnage, it's probably the aircraft, if not then mission design has something to do with it. :)

Share this post


Link to post
Share on other sites

In order for me to continue to fly this sim , it need to be better offline options, coop on mp and a more complex FM . In my opinion old IL 2 got it better in terms of engine managing and consequences. I would like a more complex bomb aim system. Make it more a simulator.

I want this more than a new theatre. At least make it a option, a kind of full real complex option. I find ROF better this way. Over heating could be heard and dealt with and kind of less arcadish

Share this post


Link to post
Share on other sites

It definitely doesn't help the He-111 lovers - I'm just thinking the difficulty might be due to the He-111 being obsolete by then, as was the Ju-87, and that could make for a frustrating experience.

 

I'll give the He-111 a go today and let you know how it goes. If at a lower level I face the same carnage, it's probably the aircraft, if not then mission design has something to do with it. :)

 

In campaign the HE 111 is the most frustrating plane to fly. In a PE 2 you can abort the levelbombing if attacked and go dive bombing. The Heinkel got absolutely no chance once attacked and those come simultaneous as you aiming at the target, you are almost there , but never get there. Escort do not work, that is the main problem

Share this post


Link to post
Share on other sites

I had a massive string of failed missions due to overwhelming fighters attacking me before last patch and was about to bin the campaign.

 

But after last patch I had 6-7 missions in a row where it was reasonable. Not sure if it was luck or the new patch did something but its more playable for me now.

Share this post


Link to post
Share on other sites

So I gave it a go on the Heinkel, but it probably doesn't count. It was a night mission so I only had one He-111 escorted by two C.202s, with relatively little flak (mostly because the searchlights didn't spot me until I had dropped the bombs already, meaning there was only light flak shooting at random) and two interceptors in place. Those also didn't see me until I'd dropped the bombs, so it didn't quite count. The weather was the biggest challenge though - a nifty 20 m/s wind across most altitudes coupled with bombing in the dark.

 

I missed the bombing run, mostly because I failed to correct my course early enough due to sheer stupidity. The feeling of being in that bathtub is very well-modelled, it reminds me of childhood days sitting in the cockpit watching pilots go about their business with only an inkling of the sun showing, and with cockpit lights all over the place. Once I have time I'll try again and report how it goes, hopefully I'll get a daylight mission this time.

Share this post


Link to post
Share on other sites

I also gave the Heinkel a try with two escort fighters who were able to hold away the two russian escort fighters of a crossing Pe2 formation. Late evening, but enough light for the bombrun. The only problem was, I had to stop the bombrun, because the railroad station was under the clouds. So I decided to pass the target, fly straight on for about three minutes and attack the target from the opposite side after doing a 200 degrees left turn. This time the target was easy to see and the bombs of my six Heinkel were really good placed. But it is quite dark in the Heinkel cockpit when it is dark outside, the cockpit lighting is not working very well.

  • Upvote 1

Share this post


Link to post
Share on other sites

I'm on level 6 or 7 I think. I dropped at 210km/h - the drag from those huge external bombs took a good 60 km/h away as I lined up. But again, this time they didn't spot me.

Share this post


Link to post
Share on other sites

I fly as fast as it gets, I am in-between lvl 9 and 10 and the latest campaign is a killer. But if you start on 1 mission on BOS you are getting a pretty easy run. I find the longer you are out in the campaign the more difficult and close to impossible it is 

Share this post


Link to post
Share on other sites

It's really good to see other experiences, what pilot level are you; I'm wondering if that is a factor or just bad luck on my part. Also what is everyone's bomb run speed, incase I'm too slow.

 

ur bomb run speed should not matter as long as u have entered it correctly to the bomb computer.

 

Lol just had a dumb ass mission where I was tasked with level bombing arty. I could not see it even after i descended to low alt for a while. Please DEVS bombing missions should be for area targets not 4 little camoed up arty pices

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...