Jump to content
Y-29.Silky

First 6 sorties of BoM campaign (Level 9 rating)

Recommended Posts

The only thing I've enjoyed so far was the weather and turbulence, in MP it doesn't exist, so that was a nice change.


Other than that...

 

1. My 110 couldn't catch Pe-2's at 6000m, and when I finally did, they were landing.

 

2. 110 airfield strike, I was chased all the way to the exit point by 3 P-40's, gunshipped one, I reached the exit point only to learn that if you don't bomb a specific set of aircraft on the ground, you won't complete the mission, I was soon shot down having to go all the way back to the airfield.

 

3. Start using the "Cover Me!" command before engaging. Damaged a Pe-2 in my F-2, dove all the way down to the deck because I'm desperate for some points, only to somehow run into 2 I-16's dogfight right before reaching the exit point, damaged 2 of them, unlocked 1 skin, no kills.

 

4. 14,000ft intercept with P-40, was able to make 2 passes destroying 1 Ju-88, dive away, Bf-109 F-4 eventually catches up because bomber AI gunners engage from what feels like over 500m so I was damaged, F-4 lights me up like a Christmas tree, no points.
 

5. P-40 intercept, made pass on Bf-110 formation, 110's jettison bombs and started dogfighting, all of a sudden it's 8 vs 2. Six 110's and two 109 F-2's vs two P-40's, needless to say I was shot down.

 

6. Another P-40 intercept and this is what lead me to make a rant post, I spawned in over enemy ground units and was shot down by AAA 10 seconds into the mission.

 

I'm starting to feel the in-game skins not worth the trouble.
 

Edited by Y-29.Silky

Share this post


Link to post
Share on other sites

Im not doing very well either, im getting slaughtered in my i-16 ,im on about my 4th sucessful mission using the i-16 but it has taken about 15 attempts or maybe more to get where i am at the moment ... i dont know if im doing something wrong but one hit on the aircraft and its done. but then again it was not the best of birds in the 1st place . :fly:

Share this post


Link to post
Share on other sites

So far I've unlocked all the skins on the Bf-110 and the Ju-88. I think I unlocked the first (winter) skin on most of the others. Definitely a challenge and not really fair, more of a die roll. 

One fun one is to intercept "attack" aircraft from VVS. You get a pair of fighters and have to attack 4 109Es escorted by 109F2s, Of course the 109Es drop their bombs and are then a quite capable fighter, so it is 6 vs 2. 

 

Bf-110 does have trouble catching Pe-2, I had a long tail chase and wound up damaging 2 to get the mission token.

 

One tip on Moscow map airfield bombing/attack mission is to open map and zoom all the way in on the airfield target. Since it shows the layout you get a good general idea of where on the AF the mission target is (usually a group of 4 planes or something like that).  

Share this post


Link to post
Share on other sites

Single player doesn't really sound like its for you... It's unfortunate that the devs forced players into playing it. Should enable ranked multiplayer servers to rack up the same set of points. Anyways ... neither here nor there.

 

Sometimes there is just bad luck. Like spawning over a flak battery and dying immediately. It doesn't happen to me often but I have seen that 3-4 times since I started playing two years ago. Sometimes its just war... You engage a formation and it ends up that you're badly outnumbered and I can't say that is really a problem. Sometimes you have to disengage or do a single pass and get the hell out of dodge and fight a nasty battle all the way home. I find those situations engaging but they don't necessarily net you a ton of points. I try and survive them, have some good memories, and then "live to fight another day" if I can.

Share this post


Link to post
Share on other sites

Based on the last DD i think some of the issues will be fixed when they get rid of levels. Hopefully we learn more about this on the next DD.

Share this post


Link to post
Share on other sites

I feel your pain Silky, I wanted to unlock skins for the P 40 for use online in other than our server. (we have a Pigs and Pubbers skin pack that one of our merry band put together with just over 700 skins).

 

Started the Moscow campaign and after 5 incomplete missions just gave up.  Even tried some on automatic, letting the AI fly my plane, it was no better,

 

meh.

Share this post


Link to post
Share on other sites

On Russian forum devs wrote about possibility to reset the level so you can start from scratch. Probably connected with implementation of military ranks.

Share this post


Link to post
Share on other sites

On Russian forum devs wrote about possibility to reset the level so you can start from scratch. Probably connected with implementation of military ranks.

 

That would be good news - might entice me to start again. No way I am going to learn a completely new aircraft like the 110 at level 10.

 

Better just to get rid of them (levels) altogether, or make them a player option, so people who like to take ten attempts to "beat" a mission will still be happy.

Share this post


Link to post
Share on other sites

I have a new pet peeve when it comes to campaign missions: stopping trains. What is the purpose of the attacks? Is it to stop the locomotive from reaching the next station or is it to destroy the cargo being dragged by the locomotive? I just wiped out an entire train set except for the locomotive. Of course that results in a mission failure. And how come every train has a fighter escort? There are some really strange things when it comes to mission design...

Share this post


Link to post
Share on other sites

I have a new pet peeve when it comes to campaign missions: stopping trains. What is the purpose of the attacks? Is it to stop the locomotive from reaching the next station or is it to destroy the cargo being dragged by the locomotive? I just wiped out an entire train set except for the locomotive. Of course that results in a mission failure. And how come every train has a fighter escort? There are some really strange things when it comes to mission design...

The purpose is just to destroy the locomotive, which is silly to me.

Anyway, in ground attack missions (I love to fly the IL-2) almost every time when I arrive at the mission objective, my fighter escort is already gone, attacking bombers and/or dogfighting along the way...

Share this post


Link to post
Share on other sites

By destroying locomotive you stop the train from reaching its destination with great possibility to derail complete trainset. Locos steam boiler is one big pressure pot. By destroying enough locomotives you may render enemies railroad transportation useless.Damaged rails can be repaired in the matter of hours,max days. Damaged cargo can be either repaired or just thrown away if it is of no use anymore. But locomotive ripped apart by boiler explosion is lost forever and they do not grow on trees.Military valuable transports were also guarded by AA guns on platforms and it was much safer to quickly focus on most vulnerable and valuable part = locomotive,blow it off and run away before flak gets you.

 

Enemy fighters above Action Point is gameplay feature used to simplify it all. It is in the name of the point.Action point means there will be action,be sure :biggrin: 

PWCG has better algorithms there and spawning of the enemy may occur more randomly along the flightpath. IMO it would be best if it was possible to implement those algorithms into game ''campaign'' making it more interesting and less predictible.

 

Knowing exactly where and when enemy train will be is a deed of extraordinary espionage  :biggrin:  Same as exact position of artillery or other movable targets. They had to be found by recce first. Or by chance by you on CAP = general mission of sweeping frontline looking for anything to blow off. Be it aerial or ground target.And if arty battery commander saw that he has been ''observed'' ,he did everything to either move his arse away from the actual position or at least increased his camouflage efforts. Batteries standing flat out in the middle of wheat field without any cammo as we have them in game are perfect example of comanders dilettantism  :biggrin:

 

In general,survival should be target nr.1 for you. Of course while taking calculated risk and not running away cowardly at first sight of the enemy.

There should be basic gameplay missions implemented like scramble,CAP,recce,escort, bombing etc with points earned by destroying particular items,not by prescribed exact 2 bombers,4 arty pieces and such. Thats just plain stupid. On escort mission you should get points according how many big friends were able to return back. Not fail,because prescribed nr. has been destroyed by enemy no matter how hard you tried to protect them against all odds. You missed that bridge you were supposed to bomb? Well,thats unfortunate but what? If you return back to base alive,you can take another bombload and try it again with more experience as now you know what went wrong. 

 

Pilots built up their experience also on failures,not only on success. And only the pilot who survives,even failing to complete his task,can return back over enemy lines to try fulfill his task again  :salute:

Share this post


Link to post
Share on other sites

Based on the last DD i think some of the issues will be fixed when they get rid of levels. Hopefully we learn more about this on the next DD.

 

I will be happily surprised if they do get rid of the leveling up system :)

 

However, I hope they also let us, the players, choose the level of difficulty we wish to fly on... I'm also hoping the new rank system is not just 'leveling up' but with a rank patch instead of a 'number'...

I wait with interest to see what they come up with.

 

Regardless of the system for progressing through the campaign, I'm pretty sure they will keep the present method and type of missions the campaign system already has.

I would love just to have a 'free hunt' mission once in a while...

Share this post


Link to post
Share on other sites

+ 1,000,000 for no pilot level and some free hunt missions.

Share this post


Link to post
Share on other sites

The PWCG has patrol missions, which sound like that. But yes, it would be nice to have more variety in the built-in campaign.

Share this post


Link to post
Share on other sites

This pilot level thing sounds like a big mistake. I haven`t flown enough offline to get there yet, but i`m not looking forward to it.

 

p.s. The Campaign does lack some sense of imagination in its missions. I find it hard to see what`s `dynamic` about it.

Edited by seafireliv

Share this post


Link to post
Share on other sites

maybe the devs should scrap their basic attempt at a SP campaign and incorporate the PWCG campaign directly into the game. They obviously don't have the time/inclination to create a fully immersive experience so let someone else do it while they focus on the ingredients (a/c, maps, FM, etc). Trust me, the SP campaign is pretty basic bordering on poor from my perspective...and I'm just a poor subjective customer. I want to start out as a pilot officer/Sgt equivalent flying tail end Charlie earning my way via promotions to flight lead then squadron lead, etc not starting out as squadron leader already.

Share this post


Link to post
Share on other sites

Yes, well that's the old IL2 style of SP campaign... which I loved by the way :)

But that requires hand crafted missions, that calls for knowledge of the subject, care and time consuming devotion given to each mission etc... something they will not do, sadly :(

Share this post


Link to post
Share on other sites

Yes, well that's the old IL2 style of SP campaign... which I loved by the way :)

But that requires hand crafted missions, that calls for knowledge of the subject, care and time consuming devotion given to each mission etc... something they will not do, sadly :(

Or they could just add the GUI and mechanisms for such a scripted campaign mode and let the community create the content for it. The large number of user-made campaigns were one of the reasons for the long-term success of the old IL-2, so it might be a good idea to add this feature in BoS/BoM too.

  • Upvote 2

Share this post


Link to post
Share on other sites

maybe the devs should scrap their basic attempt at a SP campaign and incorporate the PWCG campaign directly into the game. They obviously don't have the time/inclination to create a fully immersive experience so let someone else do it while they focus on the ingredients (a/c, maps, FM, etc). Trust me, the SP campaign is pretty basic bordering on poor from my perspective...and I'm just a poor subjective customer. I want to start out as a pilot officer/Sgt equivalent flying tail end Charlie earning my way via promotions to flight lead then squadron lead, etc not starting out as squadron leader already.

 

Umm...you can do all that right now with PWCG, even with it not programmed directly inside the game. That, and PWCG is coded in Java, so don't expect it to become an "official" part of the game any time soon. 

Share this post


Link to post
Share on other sites

Or they could just add the GUI and mechanisms for such a scripted campaign mode and let the community create the content for it. The large number of user-made campaigns were one of the reasons for the long-term success of the old IL-2, so it might be a good idea to add this feature in BoS/BoM too.

 

+ 1000

 

All the campaigns people get misty eyed about from old IL-2 were user created

 

Cheers Dakpilot

  • Upvote 1

Share this post


Link to post
Share on other sites

I outgrew the old Il-2 campaign system sometime around 2008 and was looking forward to something better. I never dreamed that two generations of game later, single player gameplay would have gone so far backwards that it fails to meet the standards of even ten years ago.

  • Upvote 5

Share this post


Link to post
Share on other sites

I outgrew the old Il-2 campaign system sometime around 2008 and was looking forward to something better. I never dreamed that two generations of game later, single player gameplay would have gone so far backwards that it fails to meet the standards of even ten years ago.

+1

 

If BoS/BoM ever gets a scripted campaign mode it has the potential to be a big improvement over the old Il-2 campaign system, because of the many additional features in the Mission Editor. One point of criticism when it comes to scripted campaigns has always been the lack of replayability. The triggers in BoS/BoM allow the inclusion of random events that make the missions much more unpredictable. Moreover it's possible to add dynamic mission elements that are triggered when certain objectives are achieved. These are things mission builders could only dream of in the old Il-2. It's sad that so far these capabilities can't be used for creating user-made campaigns that are more varied and interesting than the repetitive stock BoS/BoM campaign. But who knows, maybe we will get such a scripted campaign system one day.

Edited by Juri_JS
  • Upvote 2

Share this post


Link to post
Share on other sites

Seriously... I think I'm done with the campaign alltogether. Just did a intercept mission in a 109 F. Shot down the bombers and damaged a fighter. Unfortunatly I was hit by a few rounds from a Pe-2 rear gunner in the process and the fuel tank started to leak. Managed to get back to the homebase and just before I touched down the engine died. Ka-boom and a message popped up: "1./ZG1_ElHadji was destroyed by Pe-2 turret". Really? I did a wheels down landing ffs! What is the point in bringing damaged planes back to base? I get the same reward for bailing out. This together with all other weird gameplay mechanics totally breaks immersion. If anything a successful emergency landing on the home base should render MORE XP and not less (if we insist on having XP to begin with...).

  • Upvote 2

Share this post


Link to post
Share on other sites

I feel like I will end up eventually writing a blog post about the campaign system and detailing what needs fixing. I love the single player campaign but there is also so much wrong with it and how the XP are doled out. Not a single thing for friendly assists for example. You only get points for mission completion, landing, takeoff, and your own kills. Nothing for supporting wingmen or anything like that. It could be better for not too much extra effort. There is more but simple things like a really good XP system would be very much appreciated - its very simplistic now compared to say something like Battlefield 4 which makes heavy use of unlocks and XP.

Share this post


Link to post
Share on other sites

But why does the developer feel they need to mimic battlefield series? I cannot believe that a single copy of the game was sold because of unlocks & XP yet I am quite sure they lost sales because of them. As somebody who supported the project from the start it appears they have gone out of their way to make the unlock system and the campaign in general as unfun as possible. Could we please at least get some more time compression options back? 2X alone is not acceptable.

Share this post


Link to post
Share on other sites

It's called playing for time.

 

And it should be obvious to anyone with an observant mind.

 

The developers and 777 were given an impossible to meet deadline to launch this title by 1C, because 1C didn't want another debacle like CloD, and they also needed/wanted to recoup their fairly staggering losses from CloD.

 

Hence the premature launch, the unfinished campaign that forced everyone that wanted proper skins and loadouts to play, because they need to somehow keep us playing the game, even though it's still a Beta.

Also explains so many of the unfinished/unpolished areas in multiplayer gameplay (What, no coop mode??!!!).  No easily accessible mission builder, which we were not initially meant to have at all.  Wonky game engine issues like FMs, the poor ground handling we see on the Stalingrad map, but not so much on the Moscow map, and the fact that there was only one map to begin with.  And of course the staggeringly dismal numbers in multiplayer.

 

The title needed another 6 months to a year of development before it should have been launched.  But the poor devs and 777 didn't have that luxury thanks to the backers at 1C.

 

So here we are.

Edited by BlitzPig_EL

Share this post


Link to post
Share on other sites

The way things played out during beta the optics of it to many is that things were done out of spite. No unlocks for most of beta then the unlock system is added. People started posting on the forums to fly in autopilot with 16x time compression and let AI unlock. The next update all time compression options except 2x are removed. How else would you explain that? I certainly didn't experience any performance issues with time options above 2x. They are still there in track playback.  :(

Share this post


Link to post
Share on other sites

It's called playing for time.

 

And it should be obvious to anyone with an observant mind.

 

The developers and 777 were given an impossible to meet deadline to launch this title by 1C, because 1C didn't want another debacle like CloD, and they also needed/wanted to recoup their fairly staggering losses from CloD.

 

Hence the premature launch, the unfinished campaign that forced everyone that wanted proper skins and loadouts to play, because they need to somehow keep us playing the game, even though it's still a Beta.

Also explains so many of the unfinished/unpolished areas in multiplayer gameplay (What, no coop mode??!!!).  No easily accessible mission builder, which we were not initially meant to have at all.  Wonky game engine issues like FMs, the poor ground handling we see on the Stalingrad map, but not so much on the Moscow map, and the fact that there was only one map to begin with.  And of course the staggeringly dismal numbers in multiplayer.

 

The title needed another 6 months to a year of development before it should have been launched.  But the poor devs and 777 didn't have that luxury thanks to the backers at 1C.

 

So here we are.

 

Agree with a lot of what you say, especially budget and deadlines, but I also think that after the staggering losses of CloD, we are lucky 1C backed anything resembling a sim at all

 

Cheers Dakpilot

  • Upvote 2

Share this post


Link to post
Share on other sites

I don't care about the staggering losses of CloD... I paid for this game regardless of what IC thought. They said they were continuing the legacy of IL2, and forgot what made the game great for the SP community.

I know they have made some good improvements to the game this year, and I applaud them for that... but I don't feel any sympathy for them for the state of the SP campaign we are left with, they refused to listen to the SP community, and went ahead with their own ideas on what would bring the punters flooding in... they failed.

 

I'm still here however, because they have the nucleus of what could be a great game... in time it may even achieve what we all as SP want... so I wait, along with other like minded people for that day...

  • Upvote 1

Share this post


Link to post
Share on other sites

Not caring about realities is just setting yourself up for disappointment...... ;) ...just saying

 

another year of dev time and we probably would have had no BoS/BoM or future expansion

 

Cheers Dakpilot

Share this post


Link to post
Share on other sites

Agree with a lot of what you say, especially budget and deadlines, but I also think that after the staggering losses of CloD, we are lucky 1C backed anything resembling a sim at all

 

Cheers Dakpilot

 

I completely agree.

 

Considering how other large publishers would have dealt with the collapse of the combat flight sim genre, it is strange they kept going.

 

Glad they did mind you, but I am nothing if not a realist when it comes to how large businesses operate.

 

It's a good thing they still sell well in the Russian Federation, because if they had to rely on us in the west, we would all be playing Hello Kitty Island Adventure...

 

:lol:

Share this post


Link to post
Share on other sites

I completely agree.

 

Considering how other large publishers would have dealt with the collapse of the combat flight sim genre, it is strange they kept going.

 

Glad they did mind you, but I am nothing if not a realist when it comes to how large businesses operate.

 

It's a good thing they still sell well in the Russian Federation, because if they had to rely on us in the west, we would all be playing Hello Kitty Island Adventure...

 

:lol:

Say what you want about Hello Kitty Island Adventure, but at least in that game the 190 is somewhat competitive.

Share this post


Link to post
Share on other sites

Now on PL 12 - ah the bloody frustration.

If they did away with the PL and the requirement to go through the exit point (if you are damaged or wounded just to ensure you have a hope of getting SOME of the points earned) it would be a bloody sight more realistic and enjoyable experience.

Edited by pilotpierre

Share this post


Link to post
Share on other sites

There's a lot of things right with IL-2: BoS/BoM which makes the things that aren't right/haven't been fully developed that much more obvious. Hopefully they (and we) will have the time and a little vision to make that happen.

Share this post


Link to post
Share on other sites

Now on PL 12 - ah the bloody frustration.

If they did away with the PL and the requirement to go through the exit point (if you are damaged or wounded just to ensure you have a hope of getting SOME of the points earned) it would be a bloody sight more realistic and enjoyable experience.

 

Re exit point requirement or actually non requirement

 

http://forum.il2sturmovik.com/topic/21270-exit-point/?hl=%2Bexit+%2Bpoint&do=findComment&comment=338161

 

Cheers Dakpilot

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...