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Finnish VirtualPilots - Dynamic War


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33 minutes ago, beresford said:

Of course a problem with 'Join the side with the least players' is that this is a campaign, and it makes no sense to fight to move the front line one way and then the next minute switch to moving it the other. Historically the Russians had more men, Tigers/Panthers vs T34/76s one to one is hardly fair, then again the reasons that the Russians were tactically inferior are not really represented in this game. You could prevent more than 42 people from playing per side, but this may lead to complaints. A better way of doing this might be to make up the underrepresented (and I don't necessarily mean 50:50) team with bots whose AI nature is only visible to their own side. The code probably doesn't support this, but if for example I found myself on my own against ten Germans I could be allowed to have an AI wingie. Or give the underrepresented side shorter 'jailing' penalties.

 

Impossible to remake the war as it was in 1941/1945, so the Russian superiority in term of soldiers and material quantity, simply cannot be represented in the game. We have to do with that reality. And if German are outnumbered, Russian have to deal with, that's all.........adding AI to balance with humans, is done on some games like RED ORCHESTRA, but result is catastrophic in terms of efficiency...

 

 

21 minutes ago, LLv34_Temuri said:

If you consider the server and campaign as a sandbox, it makes sense. You're there to enjoy air combat regardless of the side you happen to be flying on.

A lot of peoples are playing like that but a lot of others (and thanks to them) are playing the campaign as a real strategic game, and be sure that these players are doing the best for your server..........changing sides during a mission, I find it worthy of a sandbox and I hate it because of canceling the fog of war .

Changing side from a mission to another one is seriousless but removes strategic interest. Those who do, I think, are less concerned with the outcome of the campaign.

All considered, what is happening now is not too bad, the variation in out-numbering players for both camps and the results of missions are mostly due to the way participants play rather than the number.

Some of my friends and myself, we want do play only on Red Side and if once a time, we decide to change for German side, it will occur at the begining of a new campaign and will remain unchanged until the end of the campaign.

Edited by CCG_Pips
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3 hours ago, CCG_Pips said:

 

Impossible to remake the war as it was in 1941/1945, so the Russian superiority in term of soldiers and material quantity, simply cannot be represented in the game. We have to do with that reality. And if German are outnumbered, Russian have to deal with, that's all.........adding AI to balance with humans, is done on some games like RED ORCHESTRA, but result is catastrophic in terms of efficiency...

 

 

A lot of peoples are playing like that but a lot of others (and thanks to them) are playing the campaign as a real strategic game, and be sure that these players are doing the best for your server..........changing sides during a mission, I find it worthy of a sandbox and I hate it because of canceling the fog of war .

Changing side from a mission to another one is seriousless but removes strategic interest. Those who do, I think, are less concerned with the outcome of the campaign.

All considered, what is happening now is not too bad, the variation in out-numbering players for both camps and the results of missions are mostly due to the way participants play rather than the number.

Some of my friends and myself, we want do play only on Red Side and if once a time, we decide to change for German side, it will occur at the begining of a new campaign and will remain unchanged until the end of the campaign.

To not take into acount number advantages side have over other is just giving unfair boost to side that was having less, and side that had number advantage in war is limped, as airplane types are usealy take as they were but reasons why there were as they were are not depicted. So side that had number advantage should not be having any limitations on number of airplanes or mods so its fair, if other side is not limited by slots to depict disadvantage in numbers they had to face.

Its like having spartans fight persians but both sides have same numbers, you can have them have historical equipment but its pure fantasy.

In real war if axis had more or same amunt of stuff in air as allieds, there would be B-29s P-80s P-47Ms P51Hs Spitfires 21s Meteors flying, when you have 10x1 advantages you dont need to send your best eqipment there, war is already won in 1944, and if you had to struge you would just drop Nuclear bomb on Berlin and end it if axis had numbers in air and prototype engines and airplanes they have online.

Edited by CountZero
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26 minutes ago, CountZero said:

To not take into acount number advantages side have over other is just giving unfair boost to side that was having less, and side that had number advantage in war is limped, as airplane types are usealy take as they were but reasons why there were as they were are not depicted. So side that had number advantage should not be having any limitations on number of airplanes or mods so its fair, if other side is not limited by slots to depict disadvantage in numbers they had to face.

Its like having spartans fight persians but both sides have same numbers, you can have them have historical equipment but its pure fantasy.

In real war if axis had more or same amunt of stuff in air as allieds, there would be B-29s P-80s P-47Ms P51Hs Spitfires 21s Meteors flying, when you have 10x1 advantages you dont need to send your best eqipment there, war is already won in 1944, and if you had to struge you would just drop Nuclear bomb on Berlin and end it if axis had numbers in air and prototype engines and airplanes they have online.

 

This, big time this!  Should be taken into account in a sensible and reasonably practicable way.

 

Happy landings,

 

Talisman

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On 2/15/2021 at 4:42 PM, YoYo*22 said:

 

 

The good thing about the messages on combat box is it lets you know you are in a working channel and that the volume is up enough. When you just have silence its hard to know what is working or not.

 

I try using SRS but it loads, I connect and enable the radio overlay, then just am left thinking, "so what are the things to click to just be able to speak to or hear my side?" What are all the channels for, what is the intercomm thing (I think it is called intercom, its at the bottom). (I did hear someone on combat box once but they sounded like they were on a real radio signal, not clear coms, not sure if that was a setting they have, or part of SRS or whatever, but it wasn't as clear as teamspeak.)

Yeah the interface is kind of shit tbh. And the radio overlay always bugs out for me but i always go ”mic check” to see i am on right channel hahah. You dont actually have to anything about the side thing in srs. It auto detects which side you are spawned in as :)

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I'm quite happy trash hauling in a Tante Ju whether resupply or para drop, the challenge lies in the VFR navigation, but when you get killed nine times out of ten because no escort ever turns up it seems a bit futile. If nobody protects the transports then nobody gets to fly or drive anything. Not a moan just an observation!

Edited by ilmavoimat
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11 hours ago, -[HRAF]Blade18 said:

Hi Gents,

 

can someone tell me if there is SRS server support on the Finnish server? Or where can I find this info?

 

Thanks

 

If you have SRS properly setup, it should autoconnect when you join the server.

 

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S!

 

Campaign app updated. Total overhaul of player sortie handling, which was a total mess of tape, glue and other kludges before. Effects:
- As stated before, gunner friendly firing should now register properly, and punished if they persist.
Now should actually work ;)

- Tank drivers shouldn't get idle warnings/kicks.

- More stable handling if the player starts a new sortie right next to the last one ending.

 

On 2/13/2021 at 12:03 AM, CCG_Pips said:

seems that for tankmen, it is now random to survive or not

 

This should now be fixed. The logic from here on is this:
- IF we get proper coordinates when you end a land vehicle sortie, those coordinates will be used to determine if you returned the vehicle to the spawn point. If you weren't on the spawn point, then they will be used to resolve if you were captured. The tank is lost either way if it isn't on/near the spawn point.

- If the coordinates come in empty (as they sometimes do), then the vehicle is assumed to be on the spawn.

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1 hour ago, LLv34_Untamo said:

- If the coordinates come in empty (as they sometimes do), then the vehicle is assumed to be on the spawn.

 

So that everyone's chances are equal, I hope this case will be as rare as possible. 😉

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3 minutes ago, CCG_Pips said:

 

So that everyone's chances are equal, I hope this case will be as rare as possible. 😉


If the vehicle is destroyed, then of course it won't be returned to the supply. Just that the rest of the logic assumes the location to be at the spawn point.

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1 hour ago, -=PHX=-SuperEtendard said:

What are the parameters that set pilot death? It has happened a couple of times that myself or players I shotdown managed to crashland safely or bail out yet the stat page reports as pilot dead and takes the streak away.

 

When you get captured, we insert a death line in the stats (you spend the rest of the war in a POW camp). The capture logic goes like this:
- If you end up smack in the middle between friendly and enemy positions -> escape chance 100%

- If you end up half the distance to the enemy than to the friendlies (for example 1km to enemies and 2km to friendlies) -> escape chance 50%

- If you end up directly on / next to the enemy -> zero chance.

 

So if you get engine damage, make sure to try to limp as far as you can to the direction of friendlies.

 

And don't trust the frontline 100%. The resolution for drawing the frontline is ~5km.

Edited by LLv34_Untamo
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3 minutes ago, LLv34_Untamo said:

So if you get engine damage, make sure to try to limp as far as you can to the direction of friendlies.

And note that the frontline marked on the map isn't 100% accurate.

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On 2/17/2021 at 1:56 AM, CountZero said:

To not take into acount number advantages side have over other is just giving unfair boost to side that was having less, and side that had number advantage in war is limped, as airplane types are usealy take as they were but reasons why there were as they were are not depicted. So side that had number advantage should not be having any limitations on number of airplanes or mods so its fair, if other side is not limited by slots to depict disadvantage in numbers they had to face.

Its like having spartans fight persians but both sides have same numbers, you can have them have historical equipment but its pure fantasy.

In real war if axis had more or same amunt of stuff in air as allieds, there would be B-29s P-80s P-47Ms P51Hs Spitfires 21s Meteors flying, when you have 10x1 advantages you dont need to send your best eqipment there, war is already won in 1944, and if you had to struge you would just drop Nuclear bomb on Berlin and end it if axis had numbers in air and prototype engines and airplanes they have online.

 

I would argue that the war was lost before it started and would recommend Hitler's War on Russia by Charles Winchester as it is an interesting read.

 

I think before we just discuss numbers we would have to consider the psychological and technological advancements as well. Certainly the technological advancements can't be simulated on a server that allows chat, tech info and other real time comms. As such any real life advancements that one side truly had can't be simulated here.

 

In addition, I would be interested to see how many so called sim players or die hards would be able to achieve what they do without all the mod con game assists. However, I'm well aware that there are other servers that cater for this and I'm sure I will eventually migrate to a higher level server.

 

Players talk about total war, but want total war from their arm chairs. I certainly for one would welcome techno chat being removed, however, so call SIM fans only want a Total war as long as they can have x, y and z.

 

That aside, as I've said before, this is a game and if players do not feel that they have a chance of winning or believe that the game is already stacked against them, players will get bored and leave. You only have to look at other servers.

 

So if maintaining this balance requires numbers being adjusted, I'm all for that if it maintains the numbers on the server. Without players, a server dies. What I found in my 6 yrs playing this franchise is that servers will come and go and I'm sure that players that currently pledge their allegiance to this server will certainly move to follow the crowd onto other servers.

 

However, until then, let's keep this server fresh and youthful and allow others to suggest changes or provide ideas and allow the admins to decide what they do on their server.

 

Regards

 

 

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Slight chance to planesets containing the P-38. The P-38 available from the frontline airfields will no longer have the additional bombracks nor rockets available.

 

Effective next mission rotation.

 

Edit:
Also, as some tanks are available in limited amounts and we have a separate supply status of the tanks spawns, it could lead to a situation where you spawn in a limited amount of tank only to find out that the actual supply is out causing the tank you spawned in to be lost. Due to this, I set the tank spawns to return the tank to the available pool if you finish your tank sortie close to the tankspawn. Note that a tank that's available in the artillery tankspawn, but not in the frontline tankspawn will not be returned to the frontline spawn even if you finish your sortie in the front spawn.

Edited by LLv34_Temuri
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On 2/16/2021 at 6:00 AM, CCG_Pips said:

Impossible to remake the war as it was in 1941/1945, so the Russian superiority in term of soldiers and material quantity, simply cannot be represented in the game. We have to do with that reality. And if German are outnumbered, Russian have to deal with, that's all.........adding AI to balance with humans, is done on some games like RED ORCHESTRA, but result is catastrophic in terms of efficiency...

HEy, that is  a 2 way street.  They did Germany 1941.  Germans produced over 33,000 BF 109's during the war and Russia produced half that yak 9's.  And don't forget Russia had to move all their factory's in 1941.  US had yet to enter the war too.

 

The only reason the Germans were so out numbered by the end of the war was casualties and logistics.  They had nothing left.  I wouldn't want that to take away from adding January 1944 - August 1945 VVS stuff.  More Eastern  Front stuff in general.  I'm not British and don't have any connection with the Spitfire.  VIet' Nam, Korea and Israeli Arab Conflict stuff would be cool also.

 

Personally for me the P-63, but I'll  play what ever there is.

 

 From what i read the Germans lost this war because they became to predictable and were out maneuvered and always getting surrounded and hit on the side by red army in numerous occasions.

 

1941  They invade...  Fall back 1000's of miles and dig in.  Russia holds Moscow.

1942  Go south to take oil fields to keep war going...  Moscow is spared.  Germany goes down there gets lost stopped surrounded and destroyed.

1943  Operation Citadel.  The Germans want to close a salient and Russians are well aware of this.  Hitler wants to use new tanks.  Germans attack predictable.  Fail to pierce multi layered defenses.  Get surrounded and out maneuvered.

 

*  At this point the tide has turned Germany is no longer an offensive threat they have maintained to many casualties and loss of raw material.

 

1944   - 45  Russia gets bigger and Germany shrinks...  I think Germany had a King Tiger offensive where the big King Tigers get ambushed from the side at some point.  This is a far as my knowledge goes...  Russia takes back Ukraine and eventually Eastern Europe and then Germany by 1945.

 

But as far as balance goes....  The Russians rely on maneuvering and tricking the enemy to win war.  Germans are desperate and want everything and continually get out maneuvered in Russia.

 

Also would like to say really like the continuous moving front 5 hour mixed battle modes.  All it needs is infantry and mech to spawn that way there could be an actual front line with constant fighting.

Edited by ryankm
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It looks like your using ussr for all allied airlanes, and that means that american airplanes dont havd G benefits in 44-45 missions, before it was tied only to date but now its also tied to country for some reason. So if date is beyong sep 44, country in base have to be also american for airplane pilot to benefit in extra G.

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There's now another server available for your flying pleasure:
Finnish VirtualPilots and Loose Deuce - Dynamic War

 

This server runs our campaign system on hardware provided by the Loose Deuce squadron and is located in Germany. US pilots might have better connection to this one, we'll see.

 

Stats are available at: http://loose-deuce.org:8000/ However, unlike the "main" server, this one won't show the map situation on the main page.

 

Server has its own SRS too, autoconnect is in use.

 

Thanks to Loose Deuce and @=LD=dhyran for approaching us with the offer and giving us free hands on the server hardware.

Edited by LLv34_Temuri
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On 2/20/2021 at 4:57 PM, LLv34_Temuri said:

There's now another server available for your flying pleasure:
Finnish VirtualPilots and Loose Deuce - Dynamic War

 

This server runs our campaign system on hardware provided by the Loose Deuce squadron and is located in Germany. US pilots might have better connection to this one, we'll see.

 

Stats are available at: http://loose-deuce.org:8000/ However, unlike the "main" server, this one won't show the map situation on the main page.

 

Server has its own SRS too, autoconnect is in use.

 

Thanks to Loose Deuce and @=LD=dhyran for approaching us with the offer and giving us free hands on the server hardware.

 

Hiho,

 

=LD=strat and myself setted up the server a while ago, but sadly he neither myself had the time to build a real estate mission setup for IL2, so we had a good machine to give and after some great conversations it all went straight ahead!

Thanks to you Temuri and Untamo, now we have more slots for your awesome dynamic war setup!

Great to see that its appiciated by the community

 

Snappy Salute to the finnish virtual pilots!

dhyran

Edited by =LD=dhyran
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On 2/1/2021 at 6:26 PM, LLv34_Untamo said:

 

How low did you dropped them? Bomb fuses need a certain flight time before they activate, so if you drop them too low, they're duds.

Try using 5 second fuses - your bombs will pretty much always detonate from any height dropped. I dive bomb a lot and you can release at 50 meters above the ground (and sometimes lower) and they still go off :)

Edited by TCW_Chattytumbler
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2 hours ago, [Ladds]dukethejuke said:

why do I show died on my tank stats when I never was even hit? it has happened a few times. Just letting you know.

Did you finish your tank sortie close to the enemy troops?

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Guest deleted@210880

Nice to have the second server option... yesterday it was actually stacked to red on the 1st server so I dutifully jumped over to the other (I'm too engrossed in the strategic objectives to fly blue on the first),...where it was stacked to blue and I was sealclubbed.

 

You can lead a horse to water eh?

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16.02.2021 в 20:20, SV7_Zommer сказал:

I wish the blue players better at throwing bombs.

I wish that the players of the blue team throw bombs as WORSE as possible:cool:

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Had a weird death last night, was flying low over German south troops/arty, there were quite a few red attackers in the area and AAA was active, when suddenly my aircraft blew up. I thought I might have collided with someone or gotten a heavy flak direct hit, but looking at the log it seems that's not the case. I didn't crash in the ground, I was flying level and straight at about 100m height...

 

http://stats.virtualpilots.fi:8000/fr/sortie/log/1000872/?tour=40

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18 minutes ago, SYN_Ricky said:

Had a weird death last night, was flying low over German south troops/arty, there were quite a few red attackers in the area and AAA was active, when suddenly my aircraft blew up. I thought I might have collided with someone or gotten a heavy flak direct hit, but looking at the log it seems that's not the case. I didn't crash in the ground, I was flying level and straight at about 100m height...

 

http://stats.virtualpilots.fi:8000/fr/sortie/log/1000872/?tour=40

Checked the campaign system logs. The timestamp and coordinates there tell me you most likely collided with =LD=RandomDude.

http://stats.virtualpilots.fi:8000/en/sortie/log/1000886/?tour=40

Edited by LLv34_Temuri
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1 minute ago, LLv34_Temuri said:

Checked the campaign system logs. The timestamp coordinates there tell me you most likely collided with =LD=RandomDude.

http://stats.virtualpilots.fi:8000/en/sortie/log/1000886/?tour=40

Wow, that's a quick reply!! Thanks for checking, that makes sense, I thought that when colliding it showed who you damaged and who damaged you in the log. 

And thanks again for this server, always good fun either flying or tanking there! 

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For some reason none of my sorties from late last night (10pm - midnight Pacific Time) have been added to my stats on the website. Not a big deal to me, I just mention it in case there is a larger issue, though perhaps they’ll simply be updated on the next map refresh

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1 hour ago, Charlo-VR said:

For some reason none of my sorties from late last night (10pm - midnight Pacific Time) have been added to my stats on the website. Not a big deal to me, I just mention it in case there is a larger issue, though perhaps they’ll simply be updated on the next map refresh

Did you check the stats from both servers?
http://stats.virtualpilots.fi:8000/en/sorties/17288/Charlo-VR/?tour=40
http://loose-deuce.org:8000/en/sorties/455/Charlo-VR/?tour=1

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Another server! Good news! Will the new server ever have the bodenplatte map? I’ve never seen it on Finnish. How about Germany vs Russia or Germany vs America/British campaigns only?  I understand the reason (player numbers) for Germany vs everyone, but now that there are two servers any chance of historical campaigns?

Edited by VBF-12_Esco
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