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LLv34_Untamo

Finnish VirtualPilots - Dynamic War

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7 hours ago, 315_R2r said:

Why not consider the re spawn when there is no enemy tank, plane, player or ai in the 2-3km range (to discuss) from you as safe/return to base - just punish the one that re  spawn while being attacked?

Worthwhile idea, at least you'd be guaranteed a death if you despawn at enemy airfields etc. So there's need to backtrack at least a bit before despawning. The trouble with this is that we don't get the location of players in the logs unless there's some action by them.

 

8 hours ago, 315_R2r said:

Tested in the battle, reconquered blue CP - negated the +5km for the enemy - it works...

Does the conquering of CP give you some 'stats points'?

Edit: How can you see on the map who control the CP? Or in stats - on map I did not see a difference - on stats in chat did not notice apart from the front line movement but this could be not related to the CP control....

Edit1: If CP is taken by blue, then retaken by red, the +5km is 0km, how you can make the CP red again to have +5km for red?

There's no way to connect the player to the capturing, so we can't give stats points.

 

We don't show who has control of a CP on the map, since that would need to be done via activating/deactivating icons over and over, and the game is quite brittle when it comes to doing that. The status of the CP should be in the message you get via the <s command.

 

About that retaking: it can be that damage to targets negates the 5 km, and thus the <s command won't show that "5 km" advance, as it shows the total.

 

8 hours ago, CCG_Pips said:

very soon, tankers will be considered as prisonners

Well that's only if the bug is fixed. We don't have control over what kind of log entries the dserver produces.

Edited by LLv34_Temuri

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3 hours ago, LLv34_Temuri said:

Worthwhile idea, at least you'd be guaranteed a death if you despawn at enemy airfields etc. So there's need to backtrack at least a bit before despawning. The trouble with this is that we don't get the location of players in the logs unless there's some action by them.

 

About that retaking: it can be that damage to targets negates the 5 km, and thus the <s command won't show that "5 km" advance, as it shows the total.

If the tanker did not make the action to mark his location should get into prison :) - but she/he can use the flare gun or something else - can this be tracked? If she/he attacked the tmp af or was strafed by enemy plane location of this actions should be there, right?

 

About that retaking, let consider one CP in the start it is neutral, it get taken by red - +5km for red (has the red flag)... it get retaken by blue - from what I check in the mission last night it get the blue flag +5km for red is deleted, but how you plan allow now the blue to take that particular CP and get +5km for them? Is it possible or not? Should the blue tanker left 170m radius and reenter it again? The flag is already blue... I assume that the red player can enter at this moment and retake the CP and get again +5km for red... But how blue one can do it?

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19 minutes ago, 315_R2r said:

About that retaking, let consider one CP in the start it is neutral, it get taken by red - +5km for red (has the red flag)... it get retaken by blue - from what I check in the mission last night it get the blue flag +5km for red is deleted, but how you plan allow now the blue to take that particular CP and get +5km for them? Is it possible or not? Should the blue tanker left 170m radius and reenter it again? The flag is already blue... I assume that the red player can enter at this moment and retake the CP and get again +5km for red... But how blue one can do it?

It is +5 km to the side that has captured the CP, simple as that.

 

Edit:
So it's either the Germans have the +5 km or the Russians have the +5 km depending on which one holds the CP.

Edited by LLv34_Temuri

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46 minutes ago, 315_R2r said:

If the tanker did not make the action to mark his location should get into prison :) - but she/he can use the flare gun or something else - can this be tracked? If she/he attacked the tmp af or was strafed by enemy plane location of this actions should be there, right?

I meant more that if the pilot/tanker attacking the tanker deep inside his enemy territory didn't make any bomb/firing actions before engaging the enemy tank, the enemy tank driver can safely despawn right before he's attacked. So the implementation would be a bit lackluster in this regard. I'd REALLY like for flares to be logged, as it would open a lot of possibilities:

 

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Who was the Russian tank pilot with whom I had a firefight between 4:20 p.m. and 4:45 p.m. (approximately. UTC +1) ?

I was in Pz. IV G in the field, next to the Russian troops (1120)

It was fun. 😄

Edited by No_Face

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  • This is a total war server, so basically no rules, so any dirty trick you can imagine, if it helps to defeat the enemy, 

The above quote is one of the server “rules” My take on that rule is that if I wish to do a long drive to an enemy depot and destroy it then I will.

if I decide to end the mission by despawing instead of making the long drive back I will.

Remember that not everyone can spend 5 hours on the server, some of us only can get an hour or two at it, then they have to go.

It seems likely that tankers are to be punished for doing this, if that does happen, then the server rules will have to be re written.

 

 

 

 

 

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Aircraft 70% damaged, both engines shut down and laying on the ground. I think this is the weirdest way I have ever seen to finish a mission "In Flight"... 

 

In_Flight (2).jpg

In_Flight.JPG

Edited by 15[Span.]/JG51Navarro
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21 hours ago, 15[Span.]/JG51Navarro said:

Aircraft 70% damaged, both engines shut down and laying on the ground. I think this is the weirdest way I have ever seen to finish a mission "In Flight"... 

 

In_Flight (2).jpg

In_Flight.JPG

 

Just wondering, was it because the mission turned at that time and he just waited it out?

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5 hours ago, Bilbo_Baggins said:

 

Just wondering, was it because the mission turned at that time and he just waited it out?

 

I don't think he deliberately waited for the mission to end. I guess the mission ended before the game/server or whatever determines it, considered that plane had been shot down.

It would be interesting to know what circumstances have to be given in order to consider a plane "shot down".

 

Edited by 15[Span.]/JG51Navarro

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2 hours ago, 15[Span.]/JG51Navarro said:

 

I don't think he deliberately waited for the mission to end. I guess the mission ended before the game/server or whatever determines it, considered that plane had been shot down.

It would be interesting to know what circumstances have to be given in order to consider a plane "shot down".

 

If you deliberately waited for the end of mission, so it is logical you are considered"in flight". the parser is analysing situation of your virtual pilot (and plane) only when you press "end of mission". There, parser should consider you still where "in flight".

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20 hours ago, CCG_Pips said:

If you deliberately waited for the end of mission, so it is logical you are considered"in flight". the parser is analysing situation of your virtual pilot (and plane) only when you press "end of mission". There, parser should consider you still where "in flight".

 

Thanks for the explanation, but then something is wrong with the parser. A plane that is no longer in flight condition, and of course, has not been able to reach the home base either, should be considered shot down even before the pilot finishes the mission.

Now I understand why the pilot of this other A-20B, also posed on the ground, waited several minutes before finishing the mission... (see image)

I guess it's exactly the same with single-engine airplanes that, while on fire, chase and shoot at other airplanes. In my humble opinion, this aircraft should be considered shot down the moment it is on fire.

 

 

 

Aporrizado.jpg

Edited by 15[Span.]/JG51Navarro

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