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Finnish VirtualPilots - Dynamic War

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Posted (edited)
7 hours ago, Retnek said:

According to your changes for today the enemies depots should be visible per default, too - they were not

For me they were, and yesterday evening we were online at the same time. Are you sure you didn't see them?

 

Edit: perhaps you hadn't chosen a side. The icons are not shown to neutrals. I'll change that.

 

7 hours ago, Retnek said:

Same for the supply-convoys - if they should be detectable by "plane-AI" within 5 km range I must have passed at least one or two of them en route. No hints on the map

The convoys are moving, so they won't have icons on the map. Too much hassle to place waypoints and have them toggle icons.

Edited by LLv34_Temuri

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Is it normal to only see enemy depots on the map? Instead on the site map all the depots on both sides are visible.

 

How many ground targets must be destroyed to destroy the front depot?

With 41 targets destroyed (5 AAA, 18 vehicles and 18 airfield objects) the depot was still active even though it was all destroyed.

 

Does hitting a depot also affect the next mission?

The depots change at every mission, it doesnt seem that the previous mission influences the war situation.

Thx Guys

 

S!

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Posted (edited)
1 hour ago, ITAF_Cymao said:

With 41 targets destroyed (5 AAA, 18 vehicles and 18 airfield objects) the depot was still active even though it was all destroyed.

 

1 hour ago, ITAF_Cymao said:

The depots change at every mission, it doesnt seem that the previous mission influences the war situation.

These two are actually connected issues. It looks like not all objects register as destroyed.

 

1 hour ago, ITAF_Cymao said:

Is it normal to only see enemy depots on the map?

Yes. We got rid of the depots being hidden. They should now all visible on the map.

Edited by LLv34_Temuri

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Posted (edited)

So don't we see our depots but only the enemy ones?

 

2019_6_18__9_42_48.thumb.jpg.2927b82042ba637450b85dfb6b0824b9.jpg

Edited by ITAF_Cymao

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24 minutes ago, ITAF_Cymao said:

So don't we see our depots but only the enemy ones?

Ok. That's not how it's supposed to be.

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Posted (edited)

This is how the icons are defined in the mission file that was just running:

iconproperties.png.f36801bf03ad48847abb2401b39d5c29.png

The icon should be shown all.

Edit: Ah, there's the reason! "Enabled" is empty. Stupid me!

The German depot icons not being shown should be fixed when the server restarts.

Edited by LLv34_Temuri

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Adjusted the calculation of frontline movement a bit. The frontline should now move at least double the distance than before.

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13 hours ago, LLv34_Temuri said:

Adjusted the calculation of frontline movement a bit. The frontline should now move at least double the distance than before.

And made a human error with decimals. Fixed now.

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It looks like the system isn't registering the destruction of all of the objects in the frontline and artillery. We need to investigate this.

 

Destroying objects at depots registers fine.

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On 6/20/2019 at 3:13 PM, LLv34_Temuri said:

It looks like the system isn't registering the destruction of all of the objects in the frontline and artillery. We need to investigate this.

This is now fixed.

 

Other changes:

- The <s command now gives the sector info in two separate chat messages. Makes them a bit more readable.

- Mission generation should be a bit faster now.

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Some more improvements:

- The <status command now shows how many kilometers (if any) the frontline would move and which side would gain ground with the current sector health.

- Mission generation was optimized so it should be faster. The resaving is now the most time consuming part of the generation.

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Is there an explanation of the paradrop for the Allies?

 

I've tried a couple of times but have not succeeded. I have seen the red smoke and have seen the 12 chutes in the air over the smoke, but did not see paradrops change from 0 in the stats.

 

What might I be doing wrong?

 

DM

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13 hours ago, Death-Merchant said:

Is there an explanation of the paradrop for the Allies?

 

I've tried a couple of times but have not succeeded. I have seen the red smoke and have seen the 12 chutes in the air over the smoke, but did not see paradrops change from 0 in the stats.

The area to drop had 1000 m radius. Paratroopers need to land inside the area. Perhaps the drop missed the area a bit (best to drop from quite low, as wind affects the chutes). I’ve been meaning to increase the radius, so now I increased the radius to 1500 m. Effective next mission rotation.

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Posted (edited)
On 6/28/2019 at 1:14 AM, LLv34_Temuri said:

The area to drop had 1000 m radius. Paratroopers need to land inside the area. Perhaps the drop missed the area a bit (best to drop from quite low, as wind affects the chutes). I’ve been meaning to increase the radius, so now I increased the radius to 1500 m. Effective next mission rotation.

Thanks, I'll give it a try.

 

Is there an limit to how low of an altitude you can drop from?

 

I'm still a bit confused about the artillery positions. From the air they look destroyed, but in the  stats they say 26% remains. Are there objects left on the  ground? I went back with a fully loaded IL2 and used bombs, rockets and HE rounds to try to finish the crates etc. but at the end of the sortie it reported no victories and the 26% in the stats remained. The pics below are form this morning.1461146065_IL-2SturmovikBattleofStalingradScreenshot2019_07_05-06_28_05.01Small.thumb.jpg.4c15bf0c82ef22166d6f9a67f7f4892f.jpg1560858788_Arty26.thumb.JPG.6aa4c67edef6b9715b14e36b189976af.JPG

Edited by Death-Merchant

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Posted (edited)
22 hours ago, Death-Merchant said:

Is there an limit to how low of an altitude you can drop from?

I don't know the exact limit, but I've been dropping them from ~400 m.

 

I'll check that artillery thing now.

 

Edit: Might have found the issue with the artilleries. Sometimes the trucks' log entries are such that they need to be added to a targets list we have.

Edited by LLv34_Temuri

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5 hours ago, LLv34_Temuri said:

I don't know the exact limit, but I've been dropping them from ~400 m.

 

I'll check that artillery thing now.

 

Edit: Might have found the issue with the artilleries. Sometimes the trucks' log entries are such that they need to be added to a targets list we have.

 

I think I was able to verify that the problem is with the trucks. I flew to the fresh arty, destroyed 2 trucks, missions results listed 2 vehicles, but the arty stayed at 100% in the mission information.

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Visited the server first time for a long while over the weekend, then again last night, had a good time, going to start showing up more often. I was just wondering about the supply convoys, are they static or do they advance to destination ? 

Also could someone tell me if 262's ever come into the rotation ? I want to use it as a bomber, but it is so heavily restricted on most servers. I'm really hoping to find a server where I get a reasonable chance of it being available

 

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On 7/10/2019 at 5:07 PM, Herne said:

Visited the server first time for a long while over the weekend, then again last night, had a good time, going to start showing up more often. I was just wondering about the supply convoys, are they static or do they advance to destination ?  

 

 

 

They move from the front depot to the artillery positions.

 

On 7/10/2019 at 5:07 PM, Herne said:

Also could someone tell me if 262's ever come into the rotation ? I want to use it as a bomber, but it is so heavily restricted on most servers. I'm really hoping to find a server where I get a reasonable chance of it being available

 

 

I for sure want to see it on our server. Will try to convince Temuri to add it on the list ;) ... He's on vacation currently, and I'm hella busy (also on vacation), so might take a while.

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Added one new infantry and one new tank group to the possible frontline targets for both sides.

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What I do not like on this server.
I shoot down an IL2 , land and receive 25 points.
The IL2 Pilot  has before destroyed 6 ground aims, was shot down and killt by me, receives for it 130 points!

There if what is not right, nevertheless

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5 minutes ago, 1./JG42flesch said:

What I do not like on this server.
I shoot down an IL2 , land and receive 25 points.
The IL2 Pilot  has before destroyed 6 ground aims, was shot down and killt by me, receives for it 130 points!

There if what is not right, nevertheless

I'd really like to be able to apply a penalty to the points if shotdown/killed, but I think the stats system doesn't allow it out of the box.

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On 7/17/2019 at 10:34 AM, LLv34_Temuri said:

I'd really like to be able to apply a penalty to the points if shotdown/killed, but I think the stats system doesn't allow it out of the box.

By kind courtesy of @Alonzo we now have penalty to the points if the pilot was shotdown/killed.

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Just a heads up:

The Finnish VirtualPilots' Association annual Mosquito Meeting will take place this Thursday-Sunday. You can expect a bunch of us Finnish pilots on the server in various stages of intoxication. I think this time we'll also want to balance the teams, i.e. put the most drunk guys on the allied side :P

 

If the axis hasn't won by the time the meeting starts, we can store the current situation, reset the map, and after the meeting is over, continue where the campaign was before the meeting.

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Hi Temuri!

 

A couple of friends and I have started flying again. Has Kuban been added to the rotation yet?

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49 minutes ago, Leifr said:

Hi Temuri!

 

A couple of friends and I have started flying again. Has Kuban been added to the rotation yet?

Before taking this new system into use, we were running Kuban for quite a while. Next map I might be preparing might be Velikie Luki or Moscow.

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21 minutes ago, LLv34_Temuri said:

Before taking this new system into use, we were running Kuban for quite a while. Next map I might be preparing might be Velikie Luki or Moscow. 

 

That's a shame, we've had our fill of flying on the older maps.

 

Thanks any way Temuri.

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Starting from next mission rotation, the target blocks (dugouts etc.) should be visible from further away.

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On 7/22/2019 at 6:11 AM, LLv34_Temuri said:

Just a heads up:

The Finnish VirtualPilots' Association annual Mosquito Meeting will take place this Thursday-Sunday. You can expect a bunch of us Finnish pilots on the server in various stages of intoxication. I think this time we'll also want to balance the teams, i.e. put the most drunk guys on the allied side :P

 

If the axis hasn't won by the time the meeting starts, we can store the current situation, reset the map, and after the meeting is over, continue where the campaign was before the meeting.

This will be fun!!

Looking forward to the Friday Night Flyout with TWB Sketch.

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Axis side won the first war that was running on the new system.

 

Now the starting situation is set to be roughly what was the beginning of the attack on Kalach.

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Some new things were implemented to the server:

1. Player tank spawns at the frontline troops. There's a "Rolling Tank Set" of Tank Crew tanks available for players to spawn in. Sets go roughly like PzIII vs. Sherman, PzIV vs. T-34, Tiger vs. KV-1. The "free" tanks are not available, due to issues with DM. Hint: use HE rounds for destroying dugouts at the frontline troops.

2. There's now a multiplier applied to how much frontline destruction weighs in the calculation of frontline movement. Current value is 2.0, i.e. the value is double than what it was before.

3. We added distance value for the depots, so that they follow the frontline better.

 

As always, bug reports, comments etc. are welcome.

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Hi Temuri

Loving the idea of the tank sets without the problem early versions. Will give it a go when I have more time and found out more how everything goes here

 

Wee question about about Russian paratroops. While there isn't a 'proper' Russian transport aircraft – yet(?) - how are 'Russian' Ju 52s distinguished from the German ones? Is there a skin I have to download?

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37 minutes ago, Crashbangwallop said:

how are 'Russian' Ju 52s distinguished from the German ones? Is there a skin I have to download?

No special skin. There are basically two ways to distinguish them. First, a German Ju-52 has no business flying on Russian side of the border. So as a German if you see one there, you can assume it’s Russian Ju-52, and the other way around. Second, you let out a short mg burst at the plane. If you don’t get friendly fire warning, you’ll know it’s the enemy :)

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There currently seems to be an issue which causes destroyed objects not being registered as destroyed by the campaign app. We are investigating.

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S!

 

There was a bug in the parsing of destroyed objects, which is now fixed. Server running again.

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Lost my career because of two AI LaGG-3s at 5k above a rear depot. I guess the solo Junckers 88 raids is a bad idea with these buggers around. Just parked on my six and exchanged fire with my rear gunner until my first enginge blew along with my left fuel tank - one of them got so damaged that the AI decided to bail. Lack of fuel forced me to belly land behind enemy lines after a long flight on one engine... 

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@Porky If I was alone on the server I did a fighter run first to clear the defending AI, as it seemed to take a while before the AI re spawned and returned. If there are other players on your team, just ask for escort in chat, most of the people who fly on this server are friendly.
 

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11 hours ago, [1/KG]_Cathal_Brugha said:

@Porky If I was alone on the server I did a fighter run first to clear the defending AI, as it seemed to take a while before the AI re spawned and returned. If there are other players on your team, just ask for escort in chat, most of the people who fly on this server are friendly.
 

 

Is there any information about how many AI planes there are and where they usually patrol? I really wasn't expecting AI planes anywhere else than on the front line.

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In addition to the frontline patrols, each depot has AI cover. Depot AI cover do not respawn once you've destroyed them.

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