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#281 =11=herne

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Posted 18 August 2017 - 10:29

Temuri what is the most efficient way to capture enemy airfields ? How do you trigger the front line to move and the mission to rotate before its time ?

 

I was playing as VVS with a couple of friends yesterday. We were trying to figure out the mechanics behind capturing airfields, so operating from klin, we took out the nearby German Depot, and defenses, triggering a tank attack. The tanks broke through, and we continued on to the nearby airfield (beginning with A) and shut it down.

I had a read of the mission briefing, which said you had to wait for the map to rotate, which was still about 3 hours away. On map rotation our defenses were immediately under enemy tank attack, not sure why, because there would have been no time to get our defenses below 50% but we successfully picked off the enemy tanks before we logged, but I've seen you almost single handedly, capture VVS airfields, so wondered how you do it.


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#282 LLv34_Temuri

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Posted 18 August 2017 - 10:58

When a tank battle is next to an airfield, like it currently is with Tank Base 1018 next to Alferevo:

Alferevo1018.png

and that tank battle is won, the airfield becomes capturable. There will be text showing "Close and capture airfield" when it is so.

 

However, if there is another tank battle between the current one and the airfield, then the airfield doesn't become capturable. Instead, the next tank battle becomes "contested", i.e. it may be picked to the next mission. "Contested" tank battles are picked to the mission randomly, as we can't have all of them in the mission, it would be too heavy. In addition, we don't have AI or crystal ball to determine which tank bases the players would like to have active in the next mission.

 

The next mission is generated when there is nothing to do in the current mission or the mission time runs out. "Nothing to do" here means that all tank battles are resolved and no airfield is in capturable state. So, to rotate the mission earlier than mission time running out, conquer all enemy tank bases and capture any capturable airfields. 

 

The enemy tank attack you refer to is actually a bug in the system. Untamo is investigating this.

 

Our capturing of the VVS airfields has been about:

1. Check if there's a tank base that is adjacent to an airfield, i.e. one that after winning will put the airfield into capturable state.

2. Check the status of that tank base with the "<field" command, e.g. "<field 1018", and note what is the repair time and which depot/factory the repair is coming from.

3. If the repair time in step 2 is quite low (~<30-50 mins), go and destroy the depot/factory repairing the tank base first. Then check status again. Repeat until there's enough repair time.

4. Destroy the enemy tank base, make sure own tanks reach enemy tank base line.

5. Close and capture airfield.


Edited by LLv34_Temuri, 18 August 2017 - 11:00.

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#283 LLv34_Temuri

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Posted 18 August 2017 - 11:10

One addition: if an airfield is in a motti (i.e. it has no connection via tank bases to own working depots/factories), it will immediately become capturable.


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#284 =11=herne

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Posted 18 August 2017 - 11:20

Also Jelly Doughnut if you happen to be reading, I apologize if I seem a little anti social, but I play exclusively in VR and can't easily fly and type at the same time.

What happened on our last encounter ? I was running for home in my IL2, tree dodging, when I saw on chat that you had been killed.  


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#285 [CPT]Pike*HarryM

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Posted 18 August 2017 - 17:06

There is one thing on there that we found somewhat annoying. We hit a defensive position and reduced it substantially, bunkers, AAA, tanks, arty, etc. This triggered the friendly tank attack. Unfortunately that failed and after a certain point everything in the def position magically reset back to the undamaged state, very frustrating, esp when you are near the target and all the flak respawns. 


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#286 LLv34_Untamo

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Posted 18 August 2017 - 17:11

S!

 

To make sure the friendly tanks make it through, almost every defensive unit in the enemy tank base must be detroyed. Especially the indirect fire units, they kill your tanks very efficiently.

 

Check the enemy tank base respawn times first with the "<field" command (for example: "<field 1234")! The respawn times can be really short, if there is a enemy depot/factory close to the tank base. You must destroy that depot/factory to increase the enemy's respawn times. Then the respawn time is determined by the second closest depot/factory etc.


Edited by LLv34_Untamo, 18 August 2017 - 17:12.

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Intel i7-6700K@4GHz - 2x8GB 2666MHz DDR4 - Palit GTX 970 4GB - Windows 10 Pro 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack

#287 [CPT]Pike*HarryM

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Posted 18 August 2017 - 17:14

Yes, I think it was the rocket arty that wound up getting the tanks. 


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#288 LLv34_Untamo

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Posted 18 August 2017 - 17:17

S!

 

We made it so, that the friendly tanks start their attack when the enemy base is at 50% to put pressure on the players, so they can't fuss around a long time :) ... They must destroy the defences fast, otherwise the friendly tanks get pummeled :)


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#289 [CPT]Pike*HarryM

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Posted 18 August 2017 - 17:36

I don't have a problem with that, it was the magical instant respawn of all the defenses that was annoying. 


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#290 LLv34_Untamo

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Posted 18 August 2017 - 17:38

Yeah, do check the respawn times with the <field command, then go destroy depot/factory before attacking the tank base .. Use the <field command on everything, it helps a lot :)


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#291 [CPT]Pike*HarryM

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Posted 18 August 2017 - 17:38

Will do. 


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#292 LLv34_Untamo

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Posted 18 August 2017 - 17:39

Pro tip:

To hide your intentions, use the team chat for the commands ;)


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#293 =11=herne

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Posted 18 August 2017 - 23:05

youtube.com/watch?v=53RP0x-cY5w

 

Pre dawn attack from the other day.  Really enjoyed this, we don't see enough of this in MP


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#294 LLv34_Temuri

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Posted Yesterday, 07:03

Nice shooting. I myself couldn't hit the wall of barn with rockets, even if I were inside the barn :)
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#295 =11=herne

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Posted Yesterday, 09:13

well to be fair, my wing mates, in the PE-2's probably softened a few up with their bombs :)

 

Really enjoyed the pre dawn strike though, I suppose the long mission timers make these possible, but it's beautiful seeing your cockpit instruments glowing in the dark, and watching the sun come up


Edited by =11=herne, Yesterday, 09:19.

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