It does sound a bit confusing..."If you want me to tell you which direction the beacon is then you need to make sure there is no beacon." :-) Am I misunderstanding something?
To make the mission a bit lighter for the dserver, we spawn objects to the game only when there is a player in vicinity. So when no one is near an airfield/tank base/depot/factory, only the static blocks (ammo dumps etc.) are there. Once a player comes within 10 km range, the AAA etc. are spawned in. It just so happens, that when using the spawning, the NDB won't work. Not even when the NDB stays spawned, so it's not a question of the NDB being despawned
We've now confirmed the issue with the teamkill warnings on the tank bases. The logic which flips the tank bases' direction is bugging, causing the objects from the other side not being positioned on their correct places. Instead, on a flipped tank base the German and Russian objects are overlapped, like you Roblex said a couple of posts ago.
Btw, I liked your blog posts