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Finnish VirtualPilots - Dynamic War


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#521 LLv34_Temuri

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Posted 14 November 2017 - 06:13

Sorry if I missed it, but is there any news on when RPK10 might be introduced for all Russian airfields?

 

I have a hypothesis why the homing beacon/rpk doesn't work. Might be it doesn't work if the NDB object is spawned. Have to check this out.

The reason seems to be this. If the NDB object is spawned, the homing doesn't work. Workaround might be to hide an NDB object in a nearby forest :)


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#522 56RAF_Talisman

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Posted 14 November 2017 - 15:33

The reason seems to be this. If the NDB object is spawned, the homing doesn't work. Workaround might be to hide an NDB object in a nearby forest :)

 

I know next to nothing about this sort of thing, but by spawn do you mean placed on an airfield the beacon will not work?  If so, is that a bug?

 

P.S.  I notice that when I fly my Mig-15 on another flight simulation (that I am not sure if I can mention the name of), they sometimes have a beacon close nearby, but outside the airfield perimeter.

 

Happy landings,

 

56RAF_Talisman


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#523 56RAF_Roblex

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Posted 14 November 2017 - 23:21

It does sound a bit confusing..."If you want me to tell you which direction the beacon is then you need to make sure there is no beacon."  :-)    Am I misunderstanding something?


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Diary Of A HopelessPilot Officer - http://roblex56raf.livejournal.com/

56thmi11.jpg56th GvIAP 'Firebirds' 


#524 LLv34_Temuri

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Posted 15 November 2017 - 07:24

It does sound a bit confusing..."If you want me to tell you which direction the beacon is then you need to make sure there is no beacon."  :-)    Am I misunderstanding something?

To make the mission a bit lighter for the dserver, we spawn objects to the game only when there is a player in vicinity. So when no one is near an airfield/tank base/depot/factory, only the static blocks (ammo dumps etc.) are there. Once a player comes within 10 km range, the AAA etc. are spawned in. It just so happens, that when using the spawning, the NDB won't work. Not even when the NDB stays spawned, so it's not a question of the NDB being despawned :)

 

We've now confirmed the issue with the teamkill warnings on the tank bases. The logic which flips the tank bases' direction is bugging, causing the objects from the other side not being positioned on their correct places. Instead, on a flipped tank base the German and Russian objects are overlapped, like you Roblex said a couple of posts ago.

 

Btw, I liked your blog posts :)


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#525 LLv34_Untamo

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Posted 15 November 2017 - 20:20

Hmm... server jammed, and after rebooting I failed to check that it had started ok... well it hadn't... Now rebooting again :)


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Intel i7-6700K@4GHz - 2x8GB 2666MHz DDR4 - Palit GTX 970 4GB - Windows 10 Pro 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack

#526 LLv34_Untamo

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Posted 15 November 2017 - 20:33

Well, seems like the tank base reversal bug was causing some nasty loop of objects being destroyed... I'm putting an untested WIP version of the commander running on the server that has the main points of the bug fixed, but still contain some visual defiencys (like tank attack arrows pointing the wrong way etc.).

 

EDIT: Yep, now running ok.


Edited by LLv34_Untamo, 15 November 2017 - 20:39.

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Intel i7-6700K@4GHz - 2x8GB 2666MHz DDR4 - Palit GTX 970 4GB - Windows 10 Pro 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack

#527 LLv34_Untamo

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Posted 16 November 2017 - 12:18

S!

 

Now I got a more polished version running. Attack arrows and tank base icons should be the right way round, so no more nasty surprises when flying over a "friendly" tank base ;)


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32ux.jpg
Intel i7-6700K@4GHz - 2x8GB 2666MHz DDR4 - Palit GTX 970 4GB - Windows 10 Pro 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack




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