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What about the other problem with [7. Comments containing profanity, personal insults, accusations of cheating, excessive rudeness, vulgarity, drug propaganda, political and religious discussion and propaganda, all manifestations of Nazism and racist statements, calls to overthrow governments by force, inciting ethnic hatred, humiliation of persons of a particular gender, sexual orientation or religion are not allowed and will result in a ban.]?

Another day has ticked over in the states and still no one has refuted the data that was put forth.  I would think someone would address the  [7. Comments containing profanity, personal insults, accusations of cheating, excessive rudeness, vulgarity, drug propaganda, political and religious discussion and propaganda, all manifestations of Nazism and racist statements, calls to overthrow governments by force, inciting ethnic hatred, humiliation of persons of a particular gender, sexual orientation or religion are not allowed and will result in a ban.] problem.

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It seems to me like few days ago many pilots willing to join VVS to balanced the numbers in EU prime time switched back to LW. Reason? Tough to say but I think it's related to the fact that when numbers are even during the EU prime the front line is moving slowly to one or the other side. Then there came the low population time and very few players joining entirely the VVS side can win the map almost by them self. Thus with balance numbers in LW(EU) prime time the whole campaign would be over in about one week. Your population statistics can be used to proving this tendency. When numbers were even between late 18 February and early 20 February the map #2 was closed in about 24 hours.

 

Thus to prolonged the campaign and balance the low pop influence bigger effort needs to be made during the other part of the day.

 

Last 24 hours show some difference. The low-pop VVS advantage was equalized/eliminated by few pilots flying LW. Later not even the EU prime wasn't unbalanced as much as it was for several days ago. It's tough to say if this gonna be a trend in following days. I hope so. Just because if another map would be won by few pilots racking up enough tank kills to reach the limit I expect we will see even bigger LW numerical dominance over EU prime time. And that would be the worse scenario for the server itself.

There's gonna be a lot of bf-110 wings coming off. Seriously, fuck that 110. FHRITP. I'm gonna put the blame on the 110 as to why Luftwaffe loses.

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What am I doing wrong? For several sorties my 1000 kg bombs explode only 50 percent.
First beautifully explodes, second only digs a hole in the ground.

 

​Sorry for my English . Google translator

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What am I doing wrong? For several sorties my 1000 kg bombs explode only 50 percent.

First beautifully explodes, second only digs a hole in the ground.

 

​Sorry for my English . Google translator

What timer do you use? 5 seconds seems to be the most reliable it seems.

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Flying too low and not enough time for bomb to arm? I thought the bomb arming timer was roughly scaled to the size of the bomb, so a malfunctioning bomb would be a minimum safe distance from the plane before it was armed.

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Kathon, why the plane fall behind the front line do not reset the streak?

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Kathon, why the plane fall behind the front line do not reset the streak?

You dont get captured everytime even when ditching on enemy territory. 

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Can you take a look on this log. It's written that I was DISCO after 45 sec bailing out. But I've never been disconnected of the server once !

 

http://taw.stg2.de/pilot_sortie.php?id=17372&name=4./JG52_Manu653

 

Thank you.

Hope Kathon takes a look Manu- anyone that knows you knows you don't disco, only the dancing kind ;)

 

https://youtu.be/kwMQ5qmirvI?t=27s 

 

^^that's what you Canadians do, eh?  :biggrin:

Edited by 19//curiousGamblerr
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Flying too low and not enough time for bomb to arm? I thought the bomb arming timer was roughly scaled to the size of the bomb, so a malfunctioning bomb would be a minimum safe distance from the plane before it was armed.

 

If you drop withrussian bombs very low (less then 20 meters) you'll need a 10 second timer and they'll explode. If you are going to drop a little bit higher more than 25 meters from the ground or with a flattened trajectory, 5 secs will be enough. Remember that bombs bounce often more than 100 meters if dropped in a leveled path. Russian bombs require some seconds of flight to activate the fuses.

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I´ve seen some nice actions by blue, but overall they act too uncoordinated, probably because they have a high number of inexperienced players... I mean, I´ve meet a ton of fighters that work max in pairs on free hunt while the singled out alone mission planes are 2/3 unescorted and unprotected. The 109s with their superior speed and climb lend themselves to that excellently, but the very slow and vulnerable mission planes like the Ju87, he111 and Ju52 can abolutely not work on their own. Flying free hunt as blue fighter is easy, but making a good blue escort is hard: it  takes skill and one insight: don´t go for the kill, go for the mission plane survival. Blue fightercover is still doing too poorly in that regard. Also: blue mission planes need better planning on their sorties, flying straight over to an airfield at 3K is a desaster waiting to happen...

 

 

and now, something else,

some fun i had with mostly unescorted planes:

 

https://www.youtube.com/watch?v=CEyXa6dqv9Q

Edited by Monostripezebra
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I´ve seen some nice actions by blue, but overall they act too uncoordinated, probably because they have a high number of inexperienced players... I mean, I´ve meet a ton of fighters that work max in pairs on free hunt while the singled out alone mission planes are 2/3 unescorted and unprotected. The 109s with their superior speed and climb lend themselves to that excellently, but the very slow and vulnerable mission planes like the Ju87, he111 and Ju52 can abolutely not work on their own. Flying free hunt as blue fighter is easy, but making a good blue escort is hard: it  takes skill and one insight: don´t go for the kill, go for the mission plane survival. Blue fightercover is still doing too poorly in that regard. Also: blue mission planes need better planning on their sorties, flying straight over to an airfield at 3K is a desaster waiting to happen...  
 

 

Even when you escort the blue bombers, the red fighters just sit at their six and blown them away before you can reach them, sometimes they dont even care for the escort, because they know they can kill all blue bombers in a single burst without fear of the gunners. Pratically all the servers that I played seldom I saw a blue bomber above 3k.

 

And reds are on the way to win another map.  :rolleyes:

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You take away 2-3 guys at the top of the board, and the #s are pretty even for both sides. 

Until things change in the server I'm done.

 

There's absolutely no point in attacking ground targets for blue. Factories are worthless because in the end you just end up giving the Stukas and 88's less tanks to kill. We can't bomb AFs fast enough because the better level bombers are enamored with bombing rear factories for the 'points'. And all of this happens even though most of the time Red is outnumbered. Map #4 will be another loser, and so will Map #5. LOL to all the people that think the 110G-2 would be a game changer. Just like the E you breathe on the wings and they fall off. This 'early' plane set even has a 1942/43 Stuka with 43/44 37mms and STILL Blue can't catch up with tank kills. The plane set is not the problem. Guess I'll just wait for Kuban for private online coop wars.

 

Thank you to =LG= for providing this server. It was fun. But this latest installment has felt less fun and more like work. 

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Germans, I wrote us a Haiku to describe mostly this current map and how we threw away victory.  I finish speaking about the campaign.  Due to forum rules you will need to figure out what magic 2 syllable word is in the second line.

Enjoy!       
----------
       We were winning Blue
Throw the map you #@%@#$s did
         Shut out coming now
---------

 

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Also, relax.  I was just joking.  I am no amazing pilot though I have been trying hard to do everything from CAP defense, bombing tanks, and Ju52 supply runs.  

Our failure isn't completely our fault though there is much we could have done better to avoid the almost inevitable shut out.  Let's laugh, finish this campaign out and then discuss what the next one holds for us (spoiler, flying red?).

Edited by Roo5ter

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can we please deal with the obvious issue at hand already? - I've sent Kathon a PM about it, I suggest everyone does the same

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Until things change in the server I'm done.

 Thank you to =LG= for providing this server. It was fun. But this latest installment has felt less fun and more like work. 

 

 

+1

 

The first campaigns were the most fun, but it was a downhill situation since the forced introduction of the BoM planes on the first maps and other changes.

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can we please deal with the obvious issue at hand already? - I've sent Kathon a PM about it, I suggest everyone does the same

 

Which one would that be? The one that blue repeatedly doesn´t get it´s shit together? That unlike the real war there is no centralized comand adressing issues and issuing orders what to do instead a bunch of casually-hanging-out-fighter-hartmans not talking to each other? That new players fail to learn the consequences of murderous flak, because all the tricks on how to deal with it are not passed on? That the mission planes have little clue what would actually an important target and what not? That the highly unequal player numbers forced a lot of experienced players to red because they don´t want to be in the gaggle of shouldershooting 4:1 fighters competing for the kill while the newer players stay blue, get frustrated and show up only in the beginning?

 

 

What do you want the devs to do, write a blue playbook?

 

 

Allright then, here is your battleplan, the obvious little choices would look like:

 

a) don´t have more then 3-5 lone sneaking around in the backfield going for bridges/factories. Have the ones that dotrained to hit their targets and make it home by going unobvious routings/timing

b) attack the appropriate tanks/defensive sites: do not only have general fighter cover of hartmanning 109s in the area but additional close escorts on mission planes stationed above and behind + a seperate altitude cover. Have 2-3 competent stuka pilots take out the AAA in a dive that pulls up at safe height not treetrop level and once that has been done, flatten the coloum by adequately spaced Ju88s with lots and lots of 50kg bombs.

B) take airfields: have stukas or precision capable levelbombers escorted to target and let them take out the AAA from distance, not under 4K.  Tell them to not stay on autolevel straight over the field but change heading alt and speed every 5-10s after they have dropped. Have fighterbombers ready to mop up the left over AAA but limted to one pass as long as there is still some up. Bring in Ju-52 in conwoys or have fighters secure the area and let them sneak in from all over the place.

 

comunicate what needs to be done, get in touch with guys flying in other timezones and tell them what and why...

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Which one would that be? The one that blue repeatedly doesn´t get it´s shit together? That unlike the real war there is no centralized comand adressing issues and issuing orders what to do instead a bunch of casually-hanging-out-fighter-hartmans not talking to each other? That new players fail to learn the consequences of murderous flak, because all the tricks on how to deal with it are not passed on? That the mission planes have little clue what would actually an important target and what not? That the highly unequal player numbers forced a lot of experienced players to red because they don´t want to be in the gaggle of shouldershooting 4:1 fighters competing for the kill while the newer players stay blue, get frustrated and show up only in the beginning?

 

 

What do you want the devs to do, write a blue playbook?

 

 

Allright then, here is your battleplan, the obvious little choices would look like:

 

a) don´t have more then 3-5 lone sneaking around in the backfield going for bridges/factories. Have the ones that dotrained to hit their targets and make it home by going unobvious routings/timing

b) attack the appropriate tanks/defensive sites: do not only have general fighter cover of hartmanning 109s in the area but additional close escorts on mission planes stationed above and behind + a seperate altitude cover. Have 2-3 competent stuka pilots take out the AAA in a dive that pulls up at safe height not treetrop level and once that has been done, flatten the coloum by adequately spaced Ju88s with lots and lots of 50kg bombs.

B) take airfields: have stukas or precision capable levelbombers escorted to target and let them take out the AAA from distance, not under 4K.  Tell them to not stay on autolevel straight over the field but change heading alt and speed every 5-10s after they have dropped. Have fighterbombers ready to mop up the left over AAA but limted to one pass as long as there is still some up. Bring in Ju-52 in conwoys or have fighters secure the area and let them sneak in from all over the place.

 

comunicate what needs to be done, get in touch with guys flying in other timezones and tell them what and why...

I'm just going to point out the obvious to you. Like I said above. You take away the top 2-3 guys. The rest is pretty even. Blue isn't THAT much worse at coordinating/working together, etc than Red is. Red does have superiority in ground attack planes. But please continue to talk down to one side because of a perceived lack of brain ability because hurrdurrr we're dumb.

 

Our problem isn't any of the things you mentioned above. Just look at the numbers. 

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I'm just going to point out the obvious to you. Like I said above. You take away the top 2-3 guys. The rest is pretty even. (...)  Just look at the numbers. 

 

that would be the aforementioned 'issue at hand'

Edited by 19//Moach
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The main problem is that the two factions have the same kind of target BUT DIFFERENT KIND OF PLANES! IMO the server needs to provide differente target for germans and for russians: more precision target like bridges, factories and even ships, airfields, depots for germans and their bigger bombloads. More vehicles, tanks, defensive lines for russians. This is going to improve the overall balance. Forcing the axis planes in attacking hard target for them, is only making them lose.

They don't have the same odds survive flak, damages like russian planes... And I said that flying reds (only because when we registered there were too many germans already). I was badly damaged many times in Il-2s and Pe-2s and I come back safely. Saw 109s hitting me very hard on my Il-2 and always it always lets me land safely. My squad and I laugh when we intercept 110s, they are too easy to kill. We chop their wings off or set them on flames every time....

I really don't know what to think about the first 3 pilots in the best fighter statics....

Edited by =FEW=ayamoth89

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Which one would that be?

I want to just be the third person to say you are either uninformed of what is going on in the campaign or purposely ignoring it.

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Which one would that be? The one that blue repeatedly doesn´t get it´s shit together? That unlike the real war there is no centralized comand adressing issues and issuing orders what to do instead a bunch of casually-hanging-out-fighter-hartmans not talking to each other? That new players fail to learn the consequences of murderous flak, because all the tricks on how to deal with it are not passed on? That the mission planes have little clue what would actually an important target and what not? That the highly unequal player numbers forced a lot of experienced players to red because they don´t want to be in the gaggle of shouldershooting 4:1 fighters competing for the kill while the newer players stay blue, get frustrated and show up only in the beginning?

 

 

What do you want the devs to do, write a blue playbook?

 

 

Allright then, here is your battleplan, the obvious little choices would look like:

 

a) don´t have more then 3-5 lone sneaking around in the backfield going for bridges/factories. Have the ones that dotrained to hit their targets and make it home by going unobvious routings/timing

b) attack the appropriate tanks/defensive sites: do not only have general fighter cover of hartmanning 109s in the area but additional close escorts on mission planes stationed above and behind + a seperate altitude cover. Have 2-3 competent stuka pilots take out the AAA in a dive that pulls up at safe height not treetrop level and once that has been done, flatten the coloum by adequately spaced Ju88s with lots and lots of 50kg bombs.

B) take airfields: have stukas or precision capable levelbombers escorted to target and let them take out the AAA from distance, not under 4K.  Tell them to not stay on autolevel straight over the field but change heading alt and speed every 5-10s after they have dropped. Have fighterbombers ready to mop up the left over AAA but limted to one pass as long as there is still some up. Bring in Ju-52 in conwoys or have fighters secure the area and let them sneak in from all over the place.

 

comunicate what needs to be done, get in touch with guys flying in other timezones and tell them what and why...

 

Monostripezbra,

 

I'm guessing from you stats that you are doing your usual 90% flying PE-2 fighter (sometimes bomber) and making the usual videos.  

 

I thank you for your great insight and knowledge to tell us how we should be playing and that we shouldn't be flying alone.  Interesting from a guy who freely admits that he "plays" on his own, is now telling us all how to play together. I really enjoyed your comment about getting our "**it" together, yet I've noticed on many of your bombing missions (perhaps not recorded on TAW) where you take great delight in bombing groups of 109 and bombers all lining up together to commence an attack and then giving your advice about not all starting up together etc etc.

Therefore, as you appear to be using the PE2 as your usual fighter and have done little with regards to actually prosecuting the ground pounding or perhaps the gaming objectives, I might just have to ignore your advice, as we have been doing something very similar but to no great effect,  but thank you for your attempts to explain why you believe it is going wrong.

 

Perhaps owing to the current position of the 3-0 (probably 4-0 very soon), you might like to bring some of your talents over to the Blue side as with your suggestions above we will need all the blues we can get.

 

In addition, with my basic maths, if red win the next map (4-0) the entire campaign is over anyway, so I'm not sure if there will be much in the way of interest from blue to bother anymore. 

 

Regards

Edited by Haza
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The main problem is that the two factions have the same kind of target BUT DIFFERENT KIND OF PLANES! IMO the server needs to provide differente target for germans and for russians: more precision target like bridges, factories and even ships, airfields, depots for germans and their bigger bombloads. More vehicles, tanks, defensive lines for russians. This is going to improve the overall balance. Forcing the axis planes in attacking hard target for them, is only making them lose.

They don't have the same odds survive flak, damages like russian planes... And I said that flying reds (only because when we registered there were too many germans already). I was badly damaged many times in Il-2s and Pe-2s and I come back safely. Saw 109s hitting me very hard on my Il-2 and always it always lets me land safely. My squad and I laugh when we intercept 110s, they are too easy to kill. We chop their wings off or set them on flames every time....

I really don't know what to think about the first 3 pilots in the best fighter statics....

Personally, I don't think this matters.  My reasoning behind this is the different victory conditions that are possible.  

 

The German team should definitely be going for an infrastructure and airfield victory.  The Ju52 paradrops and Ju88/He 111 heavy bomb loads lend well to destroying cities and airfields.  109's absolutely sip fuel when loitering and can spend almost an entire match above their tanks unless the Russians create significant maneuvering and fighting.

 

The Russians clearly are great at tank killing.  They should never focus cities, only destroying enemy tanks and destroying enemy defenses when airfields are especially vulnerable or tanks are close.  Cities help create more tanks and therefore should be ignored completely unless the Germans are about to be pushed off the map.  Fighter sections should protect vs Ju52 paradrops when available.

 

Both sides should be doing sporadic attempts at vulching bombers along vulnerable traffic routes to reduce the enemies ground capabilities.  

 

Also, Haza.... 

Mic drop.

 

 

Edited by Roo5ter
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I did OK over on the Russian side. It's pretty easy over there to soak up damage. 

 

Switched over to blue and [Edited] Bf-110 [Edited] . Every time a fly it, the wing has been shot off....I have no He111 to bomb an airfield. Thanks Moach, you shotdown my last one. No Ju88. It's probably the only useful thing against tanks. Some [Edited] in a Mig-3 shot it down into friendly territory. Never got it back. [Edited] the stuka. No more F-2s. [Edited] in a P-40 shot off it's wing... Lost my F-4 to a game ended in flight...Stalled my Macchi into the ground...

 

[Edited]

 

[Edited]

 

Map 1 had the only good plane set.

 

7. Comments containing profanity, personal insults, accusations of cheating, excessive rudeness, vulgarity, drug propaganda, political and religious discussion and propaganda, all manifestations of Nazism and racist statements, calls to overthrow governments by force, inciting ethnic hatred, humiliation of persons of a particular gender, sexual orientation or religion are not allowed and will result in a ban.
Violations of this rule will result in the following:
 
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Edited by SYN_Haashashin

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You take away 2-3 guys at the top of the board, and the #s are pretty even for both sides. 

These three pilots did not do anything to win the card.
Someone else destroys the target, or you can not fight even when we are not at war. :mda:

[Edited]

[Edited]

 

Map #4 will be another loser, and so will 

Now on the map such a position that the blue team can easily win. Do not miss your chance! :)
 
You need to stop trying to find a fight or stirin the pot or whatever you want to call it. Also note that Im investigating you breaking this rule: 

21. Registering and usage of a backup (optional) account without the consent of the forums administrator is prohibited. Violation of this rule will result in the deletion of the duplicate account and limited access rights for the main forum account for a period of 1 month.

Edited by SYN_Haashashin
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I'd like to know if an airfield is closed for repairs is it possible to land transport flights there?

 

 

:salute:

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I'd like to know if an airfield is closed for repairs is it possible to land transport flights there?

 

 

:salute:

 

I believe that in the rules it mentions that as long as it is not at 90% or more damage then you should be able to resupply it.   I have resupplied bases when they were closed!

 

Rule 3.5

 

You may also resupply friendly airfield by transport airplanes by about 3-4% each. Ju-52 with cargo resupply airfield by 6%-8%. You must takeoff from an airfield damaged less then 40% and land on an airfield damaged more than 0%. The friendly airfield will not be resupplied by transport airplane in two cases:

·   This airfield was damage more than 90% in current mission

·   This airfield was captured by enemy in current mission

 

Edited to include rule

Edited by Haza
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Now on the map such a position that the blue team can easily win. Do not miss your chance! :)

 

"Easily win"? LOL. You might be an even better comedian than pilot.

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[Preemptive erasing of his ludicrous post]

 

Man, I used to think I was a sore loser if I dropped an F-bomb when I died... until this...

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"Easily win"? LOL. You might be an even better comedian than pilot.

comedian than pilot -at the top the table.  :big_boss:

 

2 Aerodrome closed 2 work.
A task:
What you need to do to win the card?
Answer:
6 Ju88
 
As a rule, the blue team is nonsense, for example, is trying to destroy tanks... LOL :lol:  :lol:  :lol: 
 
In the next war, you will see how the power of German technology and strategic solutions defeat the red team.
Do not change PLANESET!  :) 

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[edited]

 

7. Comments containing profanity, personal insults, accusations of cheating, excessive rudeness, vulgarity, drug propaganda, political and religious discussion and propaganda, all manifestations of Nazism and racist statements, calls to overthrow governments by force, inciting ethnic hatred, humiliation of persons of a particular gender, sexual orientation or religion are not allowed and will result in a ban.

Edited by SYN_Haashashin
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comedian than pilot -at the top the table. :big_boss:

 

2 Aerodrome closed 2 work.

A task:

What you need to do to win the card?

Answer:

6 Ju88

 

As a rule, the blue team is nonsense, for example, is trying to destroy tanks... LOL :lol: :lol: :lol:

 

In the next war, you will see how the power of German technology and strategic solutions defeat the red team.

Do not change PLANESET! :)

It would be fun - just switch the sides and don't change the planesets. All those who were playing for blue change to the red side and opposite. I guess Germans will win.

Edited by Ktif
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It would be fun - just switch the sides and don't change the planesets. All those who were playing for blue change to the red side and opposite. I guess Germans will win.

 

Ktif,

 

A very nice idea, however, I'm sure this will not happen.  It would be a shame as I sincerely believe that if Red win another map,  I fear that a vast number of Blue players will no longer continue with this campaign. There comes a point where the game no longer is enjoyable and players believe that they can spend their time on other servers that perhaps are a little bit more selective.  I for one enjoy this server, but alas when there are players that openly mock not only other players but the actual game itself then perhaps it is time to look elsewhere for other like minded players in another server.

 

Regards

 

 

Edit: Perhaps I've misunderstood your post and you are agreeing with the previous post regarding the next campaign and not the next map in this current campaign?  However, I think for some, the outcomes have become a little bit to predictable.  Such a shame as it must take a long time putting this campaign together with the testing before TAW release it, only for it to last only a short period of time.  However, I for one will be contributing to the TAW fund as never has so much been owed by so many, should be ruined by so few.   

Edited by Haza

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sad words Haza....  

 

the diversion is  only on win??? no challengers??

 

most sad is u have reasson, same succes last edition, after red win 4 map... blues dont play.

 

:(

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