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Tactical Air War

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About the defense position. I though (and I could be wrong in this point) that even dugouts have to be destroyed so the position would be considered as eliminated. They are credited in the sortie log so it seems logical to me. If dugout are just "fake" targets and there are just two t-34 then it's possible. Theoretically. Anyway I can't see your nick in TAW statistics. If you use a different one then identify yourself please so I can check your stats to be able to verify your statement.

 

Thank you.

 

EDIT: I checked the TAW manual and dugouts are there mentioned as targets need to be destroyed to eliminating position. I've never tried guns against them. I do not expect strafing do anything to them. Thus the two E-7 theory is almost surely BS 

We've eliminated several defensive positions without hitting the dugouts. Tanks, Halftracks, AA and AT guns is all we've had to destroy. Hell, we might not even have to destroy the AA, but we sure as hell want to. ;)

 

 

8170b97b21.png

 

Edited by [TWB]EIgonidas

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OK then. If dugout are not considered as valid target, then I understand two 109s or better 110s should be enough for single defense. The line in TAW manual "...Your task is to destroy as many vehicles and dugouts as possible to decrease the strength of the defense line" clearly confused me  :biggrin:

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Hi everyone,

 

I fly occasionally on this server and I really appreciate it - my success is rather not noticeable, but I try to do my best and to survive(!).

 

I chose to fly for axis as I think I know the 109 best of all available planes offered in BOS/BOM. Now, the point or reason I'm not quite successful is

not due to my flying skills, but simply the lack of teamwork on the axis side... everybody is starting as a loner...

 

When I spot an enemy plane (most of the time they rather spot me first), I always check if he's alone or not - and most of the time they are not

alone, there's always a wingman lurking around and waiting to blast your ass away. This happened to me once or twice while I was chasing my

"next" victim... only to end as a victim myself!

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Read the rules before writting posts next time please

http://taw-server.de/rules.php

http://taw-server.de/manual.php

It changes from mission to mission ... that would mean I had 3 times bad luck. But does the info sheet in my account change also?

I registred a profile and on the BoS side is only listed:

Ju 87 D-3 1/1 0/0/0 He 111 H-6 1/2 0/0 He 111 H-6 transport 1/1 0/0/0 Ju 52 3mg4e 1/1 0/0/0

As far as I understand that, there is no BF for BoS Players. 

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It changes from mission to mission ... that would mean I had 3 times bad luck. But does the info sheet in my account change also?

I registred a profile and on the BoS side is only listed:

Ju 87 D-3 1/1 0/0/0 He 111 H-6 1/2 0/0 He 111 H-6 transport 1/1 0/0/0 Ju 52 3mg4e 1/1 0/0/0

As far as I understand that, there is no BF for BoS Players. 

 

No mission to mission, but map to map, currently we have Map #3 so we have planeset for Map #3, at the main site above the map there is written current number

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Rall33/or whoever you are,

 

Some of these guys fly red as well and have the integrity to decide which side requires their assistance.  Owing to the fact that it would appear that the reds were about to roll another map, they decided to join blue to try and level things up a bit. In addition, owing to the fact that they are a civil bunch of guys, we were all able to communicate with each other in the same TAW TS and had no reason to lock ourselves in our own channel, as there was nothing to hide. The game was one of team work and there was much celebration knowing that as a large group we had all worked together, although the results may have disappointed some.

 

Although the game is about winning, players want to be entertained as well and perhaps just watching another map roll so quickly did not interest them.  It was more of the sim community rather than anything else that caused them to fly blue.  In addition, a few comments were passed by some of the guys about flying for the blue side and that bombing was a little bit harder than just taking either a PE2 or an IL2 to attack a tank column.  Perhaps the tactic with some players in the TAW community is to be entertained and winning is something that if it happens too quickly will mean that the TAW server is down again.  

 

Therefore, perhaps the strategy to keep the server alive for this campaign was the over arching priority here for the greater good rather than the narrow minded tactical mind-set of rolling a map with little interest in the game or without any due consideration for others.  There are many players who would like to see the aircraft sets in map 6/7 and if we just had another red white wash this might not allow others the opportunity to try new aircraft in such a great server.

 

I think that the maturity of these players is one that sets a very good example for us all and I for one had a very enjoyable time playing with like minded BOS fans who see the game as something bigger than an individual who believes that they are better than everybody else.  The sim needs us all to act in a civil way without trying to get an advantage over others.  I noticed that you did not make an appearance to try and RALLy (see what I did there?) the troops to fly Red, however, I'm sure like the rest of us, you can't spend every hour of the day on this sim and can only "pop" in and out as RL allows us to.

 

Therefore, how about we stop all of the stats stuff and the whining and just enjoy the sim and be thankful that we have the likes of TAW guys and others who spend time effort and money to allow us to enjoy this game.  Whether I win or lose, I for one will always come back to play with a great bunch of like minded people.

 

Regards 

 

PS  a big thank you to all the guys named in the snap shot above.  I had a great time and will be back on this server to either be on your 12 or have you on my 6 (LOL), no matter which side you play on :-)

 

Haza

Edited by Haza

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Therefore, how about we stop all of the stats stuff and the whining and just enjoy the sim and be thankful that we have the likes of TAW guys and others who spend time effort and money to allow us to enjoy this game.  

 

I hope you hear:

I watched the situation on map during EU morning time for couple of days. There's usually five to eight players on Russian side against zero to one on German. Under such circumstances they play coop mission in fact and the are facing AI only. Moreover as I posted before single Il-2 is able to eliminated all tanks in column with just VYas canons  and maybe several small bombs. I checked the stats of one guy who is able to get credit for 12 tanks, including several PzIII/PzIV in single sortie. I know it's achievable in game environment so I'm far from saying it's cheating. Under such circumstances it should be no surprise we are loosing the map for tanks.

 

 

Yesterday (17. 2.) webpage shows 6:1 to 8:1 for Reds between 8 and 9 am CET.

 

It was during that time when SDV_Fin*19 got following sortie:

http://taw-server.de/pilot_sortie.php?id=6350&name=SDV_Fin*19

Btw, are tanks destroyed by AI defense during attacking the town counted into that 400 pool? 

Hopefully topic is locked. :)

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I really have no idea what are you trying to proof. That today there was a huge LW advantage during morning EU time has no relationship to how the situation looked three four days ago. 

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I really have no idea what are you trying to proof. That today there was a huge LW advantage during morning EU time has no relationship to how the situation looked three four days ago. 

 

Pragr,

 

Are you asking me or the Troll?

 

I for one will no longer be feeding the troll.

 

Regards

Edited by Haza

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I reacted on Rall33 post  ;)

 

To avoid to be accused for lying: Server status 19. 2. 2017 at around 12:30 a.m.

 

webcache_zpsijb3k6jm.jpg?t=1487580443

 

By the way, that's the situation when VVS won the map #2 in less than 24 hours.

 

Anyway, I don't argue that the LW doesn't have numerical advantage in general. I'm just saying there were huge disproportion between side numbers with none or up to two players on German side while six plus on VVS during some parts of the day.

Edited by I./JG1_Pragr

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I had an idea for the next TAW to be tried out. Take away the tank kill, aircraft killed and pilots lost victory conditions(there would almost always be replacements for this in the early part of the war). The plane aet for the 1st map:Germans:Stuka, He111, Me110, 109F2s and E-7s, Ju88s and an option to fly Italian and get 10 MC 202s(but are limited to that). The Russians get the Model 1941 Il2, the early PE-2, and the I-16(a hard start, this is where the luftwaffe get an early advantage). Their tanks columns should mainly be Bt-7s and T-70s or T-60s. The German tank columns should be Panzer 3s and halftracks. The 2nd map should have the Germans recieving the 109F4, while the Soviets get the Lagg 3 and P-40. Their tanks columns start to have T-34s, but they are extremely rare(20% chance of a column being a T-34 one?). German columns remain the same. The 3rd map has the Germans recieving the 109 G2 and their tank columns start having Panzer 4s(10% chance of a column being a Mark 4 one?). The Russians will get the Yak and the 1942 Il2s and PE-2s. 50% of their tank columns will be T-34s. 4th map has both the Germans getting their FW-190s and the Soviets getting their La-5s. With all Soviet tank columns being T-34s. The final map will have both sides getting their BOK planes, and the German side getting all their tanks columns refitted with Panzer 4s. The removal of win conditions means that the campaign will last much longer, and only end with the capture of all objectives. Also, it will mean that the loss of tanks due to factories being bombed is no longer a good thing.

Edited by hames123

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4991fd4f63.png

What does this exactly prove?

 

I'll break a cardinal lawyer rule and help out my opponent when they're stepping in it. Posting these stats proves my point exactly. That no matter how much Blue outnumbers Red on occasion - Blue will still lose. Just look at current stats now with tank desructions. Last night I was part of a big blue crew, taking out tank columns (after 2-3 sorties mind you, with 5-6 planes every time) and even with all the 'free air' we had, Red still is beating us with tanks. 

 

If Red really wanted to just finish Map #3 in 12 hours they easily could (as they've done it before). Blue can't. 

 

Edited for spelling. 

Edited by StG77_Kondor

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I'm not really trying to take a "side" in this, but when someone's complaining that the red outnumber the blues at one single point in time, I have to show them the big picture.

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had an idea for the next TAW to be tried out. Take away the tank kill, aircraft killed and pilots lost victory conditions(there would almost always be replacements for this in the early part of the war). The plane aet for the 1st map:Germans:Stuka, He111, Me110, 109F2s and E-7s, Ju88s and an option to fly Italian and get 10 MC 202s(but are limited to that). The Russians get the Model 1941 Il2, the early PE-2, and the I-16(a hard start, this is where the luftwaffe get an early advantage)

 

Great idea, maybe we could even squeeze in the FW-190 to make it even more fun! </s> The plane sets are in Axis' favour for the most part anyway, we don't need to make that even steeper.

 

 

What does this exactly prove?

 

I'll break a cardinal lawyer rule and help out my opponent when they're stepping in it. Posting these stats proves my point exactly. That no matter how much Blue outnumbers Red on occasion - Blue will still lose. Just look at current stats now with tank desructions. Last night I was part of a big blue crew, taking out tank columns (after 2-3 sorties mind you, with 5-6 planes every time) and even with all the 'free air' we had, Red still is beating us with tanks. 

 

If Red really wanted to just finish Map #3 in 12 hours they easily could (as they've done it before). Blue can't. 

 

Edited for spelling. 

 

You're still trying to do something you simply cannot do: beat red in tank destruction. I don't get it. You have an extremely fast bomber with an extremely good bomb load with the JU-88. A 3-5 ship of those can close an airfield in one go. A dedicated crew can therefore close multiple airfields in one rotation easily. I know that, we've done it before in previous campaigns where we flew Axis. Just concentrate on capturing airfields the old-fashioned way and ignore the tank meta as much as possible. I'm sorry to say it once more, but Blue does not lose, because Red is better at killing tanks, Blue loses, because they don't know what to do with superior fighter and bomber capabilities. It's really that simple.

Edited by Traitor
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it is abundantly clear that the planeset for both sides needs to be urgently reworked somewhat significantly....

 

the current fleets seems to somehow manage to be simultaneously unhistorical, unbalanced and oddly unhelpful to BOTH sides in more than a few ways... really, it's almost like the planes were picked half-randomly , with a minimally historical, yet overly restrictive (reds had Mig3 from the onset - just as blues had 109 F series at that time) mentality without any further thought to how they (or their inexplicable lack) might affect the battle - and/or as to how the numbers of planes provided to each team contribute to even the most rudimentary notions of balance

 

but to add insult to injury - the manner by which the reds have turned the maps has little to due with the already critical state of excessively limited plane options , curiously enough - the seemingly miraculous turn of events seen here is mostly the work of some highly controversial players, and does warrant very serious investigation, no doubts... 

 

in a way, if people are "calling shenanigans" on the blue side - I have to somewhat agree, even as a player chiefly of the red side - this has started with potential for unfairness, and evolved into blatant all-out nonsense by this stage in development.... 

 

 

it is strongly recommended that TAW devs avoid the urge to cater to the pressure of the more vocal minority, however - as this will lead to making the situation worse - there are very few clear lessons that can be taken from how this campaign has played out - and any attempt to achieve better balance in light of these events will be analogous making big career decisions while drunk

 

 

the one thing that can be considered an improvement which isn't based on "feelings" - or particularly suspicious results of a campaign plagued by works of "black magic" - is the plane set....

 

 

a thing that is recommended:  allow planes HISTORICALLY - and in equal (or balanced) numbers to both sides - currently the germans have more "free tickets" than the russians - this may seem strange, considering the results, which are themselves VERY strange... but in truth, the plane set allows germans to take higher losses

 

perhaps this curiosity is in part to blame - as german pilot/plane losses seem to correspond proportionally to their larger allowed plane losses per player - nevertheless, the numbers do favour the germans, whereas the capabilities of those aircraft seems to favor the russians, given the mission profiles presented

 

 

the lack of the Mig3 (and F-series 109) in the early maps remains a most nonsensical decision, anyways - it is neither historical nor better for balance to either side... it artificially restricts options in a way that only detracts from the whole experience, with no apparent reason or noticeable benefit to it being that way

 

also inexplicable and intensely harmful to the openness of TAW towards users - why is the LaGG-3 not available at the start as well? - historically, it well should be, and ingame, not having it effectively expels non BoM owners from the first couple of maps...

 

 

recommended reading: https://en.wikipedia.org/wiki/Balance_(game_design)

Edited by 19//Moach
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I'm not really trying to take a "side" in this, but when someone's complaining that the red outnumber the blues at one single point in time, I have to show them the big picture.

i wasn't complaining about "outnumbering" there is a difference between a 2:1 20vs10 or 30vs15 and 20 Russians joining the server in the middle of the night to bomb the campaign into oblivion while 1 German was online.

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i wasn't complaining about "outnumbering" there is a difference between a 2:1 20vs10 or 30vs15 and 20 Russians joining the server in the middle of the night to bomb the campaign into oblivion while 1 German was online.

To  be fair, night bombing was very much favored by the Russians ;)  :salute:

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The missions should be night missions by default until each side had at least 10 players during the previous mission. How about that?  :lol:

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You're still trying to do something you simply cannot do: beat red in tank destruction. I don't get it. You have an extremely fast bomber with an extremely good bomb load with the JU-88. A 3-5 ship of those can close an airfield in one go. A dedicated crew can therefore close multiple airfields in one rotation easily. I know that, we've done it before in previous campaigns where we flew Axis. Just concentrate on capturing airfields the old-fashioned way and ignore the tank meta as much as possible. I'm sorry to say it once more, but Blue does not lose, because Red is better at killing tanks, Blue loses, because they don't know what to do with superior fighter and bomber capabilities. It's really that simple.

There's one problem with that. 

 

Ju-88 wasn't available as bomber first two maps. First two maps ended with Red killing 400 tanks. Third map? Looks to be going same way. 

 

Red can kill 400 tanks faster than Blue can shut down AFs. Even with 'uber' Ju-88. 

Edited by StG77_Kondor

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I'm not really trying to take a "side" in this, but when someone's complaining that the red outnumber the blues at one single point in time, I have to show them the big picture.

 

What's not readily apparent in that big picture is that there are a couple of red team folks whose performance is so phenomenal either one of them are worth five to ten of any of the rest of you combined. They have been playing 12-18 hours of any 24 hour period and making a huge difference. When red was down to two airfields on map one, damaged 76% and 83% respectively, in an approximate 8-hour period the two of them eliminated several separate attempts by 5-6 He 111s with escort to further damage those airfields, and one of them single-handedly eliminated 50-65 tanks during the same period. At the beginning of that eight hours, both teams had 269 tanks killed; at the end it was 347-Red and 278-Blue. They have an uncanny knack of always being in the right place at the right time, and I'm not making any accusations - they may actually be THAT good at the game. They're in a completely separate league compared to anyone else, and it's quite a sight to behold. I'm not saying the red team can't win without them, you've all proven over several months you certainly can, but they saved map 1. There were 9-10 additional red team players on at that time, all connected on teamspeak, and I don't want to diminish their contribution, but it was your two superstars shutting down those bombing attempts and eliminating axis tanks in unprecedented numbers, making it easy to take that tally up to 400 a few hours later during the normal peak period when many people are playing. Not my intent to start a shit storm in the forum - I've read the back-and-forth about these guys and all the unsolicited advice about what the blue team should or shouldn't be doing, but to ignore their impact on overall red team performance would be a mistake. 

Edited by I./StG77_HvB
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I wish I knew what these other IL-2s are doing to kill so many tanks. I can only seem to kill maybe one tank with bombs and then at most two more with cannons.... And that's only if the AAA is taken out first.

 

The last two IL-2 missions I flew, I lost both planes and only took out 2 tanks I think 

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I wish I knew what these other IL-2s are doing to kill so many tanks. I can only seem to kill maybe one tank with bombs and then at most two more with cannons.... And that's only if the AAA is taken out first.

 

The last two IL-2 missions I flew, I lost both planes and only took out 2 tanks I think 

Same.  I'm crap at attacking in an IL-2 with a heavy crosswind.  Last run had a gust that pushed me into the only thing that can [quickly] knock out an IL-2 - a Russian tree.

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Same.  I'm crap at attacking in an IL-2 with a heavy crosswind.  Last run had a gust that pushed me into the only thing that can [quickly] knock out an IL-2 - a Russian tree.

Might help to extend your convergence distance. The key with that IL-2 just like the Stuka with 37mm is cannon convergence. If the weather is kind of a pain for strafing, the longer convergence distance will allow you to get good shots from a bit further back. Not to mention with the MG's you can 'walk in' your cannon rounds - something you can't do with Stuka. 

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I'm not really trying to take a "side" in this, but when someone's complaining that the red outnumber the blues at one single point in time, I have to show them the big picture.

 

The problem is that with unopposed air space a small group of Reds can end maps quickly, or at the very least swing a losing situation into a winning one. Look at map one this time around: Blue pushed Red all the way back into the corner, they had two airfields left when I went to bed. When I got on the server the next day map one was over and map two was well on its way to being over; map two ended within 48 hours of it's starting if I recall correctly. The fact that Blue has generally outnumbered Red on the server further illustrates that there is a problem. Are their problems with the Blue's team work? Probably. I know I've tried to spark up some team work myself on the server to be answered with silence. But there are groups working together quite well on the Blue side so, in theory, we should see similar results in tank kills, I see formations of bombers regularly on the Blue side.

 

Blue has fantastic destructive capabilities. Those SC1000's pack quite the punch. The problem is we can only bring, at most, 2 of these bombs per plane and the area of effect is rather limited considering the size of the bomb. However 1 IL2 can dismantle a tank column in the right hands; given 2 or 3 IL2s and pilots who know basically how to use them and an escort fighter and the tanks don't stand a chance. While the IL2 isn't the fastest plane out there it can take off, transit to target, engage with and destroy that target utterly and start heading home in the time it will take a HE 111 to take off, climb to altitude where bombing is safe in that thing and start heading to target. I know this because I've done both. In the last campaign I flew for Red and while I'm not the best IL2 pilot I was capable of racking up a sizable kill tally, flying for blue this time around I'm finding that I'm flying fewer longer sorties with fewer kills, when engaging in ground strike missions.

 

I think a solution to this problem has already been proposed: Let airfields decide the victor. As has been pointed out the Blue team has fantastic ability to attack an airfield and similar targets. While the Reds have an advantage in taking out tanks  and defense positions. This allows both teams to apply effective pressure on the other's airfields while defending their own. It also makes more sense in a historical context. I can't see the German high command, in the case of map one of this campaign, saying, "Well, we lost 400 tanks, guys. I guess the battle is over now despite having a clear strategic advantage.... Better luck next time."

Edited by Disarray

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Might help to extend your convergence distance. The key with that IL-2 just like the Stuka with 37mm is cannon convergence. If the weather is kind of a pain for strafing, the longer convergence distance will allow you to get good shots from a bit further back. Not to mention with the MG's you can 'walk in' your cannon rounds - something you can't do with Stuka. 

So the rounds' penetrating power isn't heavily affected by range? My current ground attack convergence is 400m

 

Great advice on range checking with MGs. I'll have to start trying that!

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I set my convergence around 500m for ground strike and haven't noticed much problems with rounds not going through the armor. Using the MGs for dialing in the shot is a fantastic method to get the rounds that matter on target. Another thing that might help you out in high winds is to start your attack run from further out from the target. That was the thing I had to learn in order to get better out ground strafing. Turning around quickly just makes things harder, so give yourself room to work with, I can't say with any certainty but in calm weather I might turn around about 800 to 1000m from the target, it could be more than that even, leaving me between 300 to 500m to line up the shot. It takes a little more time to do it but ultimately you will save time as you will be able to hit the target on the first pass.

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So the rounds' penetrating power isn't heavily affected by range? My current ground attack convergence is 400m

 

Great advice on range checking with MGs. I'll have to start trying that!

It is, but not to such a big effect where they wont do any damage. Getting a few solid hits, even at 400-500m with the 23mm's will wear down that tank. Depending on the tank, (lighter ones you could probably kill with one pass), heavier Pz IV's with this tactic, probably 2-3 passes with just straight guns and good solid continuous hits. 

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I personally like to do can-opener type business with a convergence of 300 to 400 meters (depending on my "mood")

 

above 400 you're probably gonna get at best 50-50 round on and off target, so best save your ammo for a closer burst with more hits -- and make sure you have it pretty nice and steady before opening up - it's all in the approach, firing is merely the LAST part of killing a ground target

 

 

 

 

 

the "procedure" is: circle the area and scan your targets, select victim, move to start of approach*, steady the approach, put victim under sight sights, blast it

 

* do not lose sight of your intended kill throughout the approach 

 

and do your best to suppress the urge to shoot anything else that pops up in front of you while you maneuver into a kill - that'll make you miss two targets, instead of hitting one 

 

 

to remember:   Scan, Select, Start, Steady, Sight, Shoot - or SSSSSS  for Another Awkward And Almost Absurd Aviation Acronym (AAAAAAA) if you're the kind that likes those....

 

 

if you can get them at or near convergence (you do have some leeway, as your range is good-ish as long as both guns can hit the target together) and you manage to line up a clean, non spray and pray type hosing of your target, chances are, you'll see it erupt in a gloriously satisfying fireball right before you have to pull off (or risk trees)

 

 

with the bigger 37mm guns, which fire way slower, I usually try to do as short bursts as possible, almost sniper-like shots - ensuring each individual round counts, since you really don't have that many... even more so if you're flying a Stuka (due to being a brave soul with mighty balls and/or no alternative)

 

it's not a single round that'll blast open a tough thing like a panzer - those things are HARD - else they'd be called "french tanks"   :lol:   :P

Edited by 19//Moach

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Discussing Balance based on results of this campaign thus far is counterproductive as moach has said far more eloquently.

Simple fact is there is a local stastical and behavioural anomaly on this server and it has skewed any more global analysis totally

This server has been abandoned by several groups that were looking forward to it because of their failure to address the blatant acts of some known individuals

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btw. please remove those random AAA posts that spawn randomly on the map. It's my second death to the ridiculously accurate heavy flak now that immediately snipes me out of the sky and it's simply a randomized nuisance that adds precisely zero to the actual gameplay and mapdesign in my opinion.

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your two superstars

 

I just wanna say, I shot down one of those superstars Sunday night. It felt great.

 

I'm not saying this to make any point about accusations either way, just sharing because I was excited. It's probably crass to toot my own horn like this but I'm not an ace by any means so it got me pretty pumped. Also mad at myself because I deleted the track like a dummy (it was at the end of a loooooooong 109 sortie and I didn't realize til it was too late  :().

 

But damn did it feel good to bag that squirrely Mig!

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I don't think the actions of one player can sufficiently account for everything that we are seeing. Is it bad and should something be done? Yes and yes, provided that it is for sure happening. But this is not the only issue.

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Kills per hour of the top 10 pilots by air kills, nothing radically wrong here. Top pilot @ 1.5 per hour has 10% more kills per hour then the next at 1.36 per hour.  Some skill and lots of flight time adds up. 

 

1.50
1.16
1.03
1.33
1.36
0.93
1.14
0.48
1.17
0.64
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In the Manual it reads:

"One lost airplane is resupplied after 3 combat missions. Combat mission is a "LANDED"/"IN FLIGHT" sortie with AK/GK or at least 15 minutes long without any AK/GK."

My latest sorties were both more than 15 min and stopped by server "in flight", but no CMs ????

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Kills per hour of the top 10 pilots by air kills, nothing radically wrong here. Top pilot @ 1.5 per hour has 10% more kills per hour then the next at 1.36 per hour. Some skill and lots of flight time adds up.

 

1.50

1.16

1.03

1.33

1.36

0.93

1.14

0.48

1.17

0.64

Air to air kph?

Means nothing unless you know how much of their flight time is dedicated to a2a

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He's not alone. Yes, not all players are so good, but under proper control Reds operate effectively. Blues in complex do not understand what to do and taking not correct actions in not the right time. In my opinion. Blues have all to win, enormous superiority, but can not to use that.

(sorry my english)

 

It's not just lack of coordination. 

 

I've spent one night flying each side against minimal opposition. On Allies, it was 5ish to 1 and we (3-4 players on comms) were able to destroy three defense positions in one map and nearly got a fourth if not for a friendly collision.

 

Just the other day we had 10:1 German, probably 6-8 of us on comms, and spent an entire map trying to kill a single tank column.

 

As a player that swings both ways  :cool: I really think the Russian aircraft's ground attack capabilities are making the biggest difference. Especially the Axis' inability to destroy tanks, which led to the first map victory, even tho the Allies were backed against the wall and surely losing from any sane perspective.

 

I agree with the suggestion that tanks are removed from the victory conditions. Also, I would say the Germans should get the Ju 88 from the beginning. It was in combat from the beginning of the war AFAIK, certainly by Barborrosa.

 

If this server is aiming to be historical, the LW should have the upper hand at first, only to be neutered by improved VVS fighters like the 1b later in the war. Completely historical isn't fun, but we can get closer than an Allied drubbing over and over.

Air to air kph?

Means nothing unless you know how much of their flight time is dedicated to a2a

 

When discussing whether they are cheating, it certainly does. We all know where the ground targets are, it's accusations of knowing where air targets are that Harry was responding to I believe.

Edited by 19//curiousGamblerr

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