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Tactical Air War

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Hi.

Latelly when trying to enter TAW site I got that mesage: "Connection failed: Can't connect to MySQL server on '146.0.32.24' (146)"

What;s going on ?

 

Ramm.

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Hi.

Latelly when trying to enter TAW site I got that mesage: "Connection failed: Can't connect to MySQL server on '146.0.32.24' (146)"

What;s going on ?

 

Ramm.

Periodical problem. Website can't connect to MySQL for about 20 minutes and then everything is ok for next 20 min and so on. We haven't found cause of this issue yet :(

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Hi Gents

 

Kathon will soon be giving me permission within the TAW TS3 to create permanent channels for Squadrons to operate.  The idea is that, sure you will get together within your own TS3 / Ventrillo / Mumble / Discourse etc, but then transfer to the TAW TS3 into your own Squadron channel and remain listening out in your own TS3 etc...

 

That way you can set up whispers to the other squdron channels to help coordinate the tactical effort and enharnce the overall game for us all. 

 

If you would like your own Squadron Channel in the TAW TS3 please make a request in this thread:

 

https://forum.il2sturmovik.com/topic/26619-tactical-air-war-squadron-channels-request-thread/

 

It will take me a little time but I will get them set up for you when I can. 

 

Many thanks

 

Gos

  • Upvote 1

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Hi Gents

 

Kathon will soon be giving me permission within the TAW TS3 to create permanent channels for Squadrons to operate.  The idea is that, sure you will get together within your own TS3 / Ventrillo / Mumble / Discourse etc, but then transfer to the TAW TS3 into your own Squadron channel and remain listening out in your own TS3 etc...

 

That way you can set up whispers to the other squdron channels to help coordinate the tactical effort and enharnce the overall game for us all. 

 

If you would like your own Squadron Channel in the TAW TS3 please make a request in this thread:

 

https://forum.il2sturmovik.com/topic/26619-tactical-air-war-squadron-channels-request-thread/

 

It will take me a little time but I will get them set up for you when I can. 

 

Many thanks

 

Gos

Worked great in SEOW and SOW, looking forward to having it here.

 

 

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Now can it be that 600 German paratroopers dropped around a city captures it? That means that it has to be a squadron effort, with a 2nd wave.

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Hi. few suggestions.

  1. The Axis should have the 110 from the beginning. Its way older then the pe-2. And on some of the maps (sooner then now) it should be the “CM+1” instead of the stuka. Just to try to balance the axis ground attacker disadvantage.

  2. Please remove the quorum. It's more of a problem then a solution.

  3. Please remove the capture airfield by landing. Doesn’t have a place in realistic server. And some other potential problems.

  4. If all other thing are equal the defender should have the edge. Right now the “attacker” has the advantage because defence position are much easier to destroy. Because they don’t have tanks. Attacking force should be more vulnerable to air attack because He is not dagg in. This will also improve the problem of swift winning.

  5. The mechanic of instance lose because of number of aircraft/pilot/tanks killed should be removed. Its an immersion killer. The (aircraft/pilot) losses should be incorporated to the attacker/defender calculation so the more resource you lose the weaker your attacking ( or defending) force become. More or less like depot are functioning.

  6. Unit destruction ( tank column, defence position  depot or airfield ) are not realistic ( outside of sims :) ). You can hit them hard, but there is always something left. The units should be so big ( enough object with spaces between them ) that they will “survive” the rounds.

  7. The most used bomb by ground attacker were the 50Kg bombs (as far as I know). In Box they are almost useless. Our targets either too hard ( like tanks ) or too close together so a heavy bomb can take few targets together ( mainly in defence position ) . Most of the targets should be soft enough for 50Kg bombs to be effective. They should have enough separation from each other so larger bomb won't take few of them together. And there should be enough of them so there will be an incentive to take as much bombs as possible instead of taking the largest bombs possible. Tanks weren’t the main targets most of the time.

 

Thanks for reading :)

  • Upvote 7

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low numbers?

 

on a side note can you fix Scojo he wants Allied side.

 

web site down 

 

Connection failed: Can't connect to MySQL server on '146.0.32.24' (146)

Edited by 71st_AH_Mastiff

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Is there any faction in desperate need of more bomber pilots?

I know the German side is generally more populated but that the Russians have been winning so far, so I'm a bit torn as to who to join.

So far I have played 3 campaigns, of which I've played 1 as German, and I really don't mind playing either. Hence I feel I should join the side that needs it the most.

Currently on the Soviet side.

 

Any advice is welcome.

Edited by =LVA=GW_de_Moor

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Since the campaign is almost over, I dont think there is much to chose any more. 
I also don't think that the germans need more bombers in general, but more coordination and fighter escorts.

  • Upvote 2

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Gents,

 

What has happened to the server numbers.  I've been away a few weeks, only to come back and find nobody playing anymore on the server?!

Did I miss something?

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Gents,

 

What has happened to the server numbers.  I've been away a few weeks, only to come back and find nobody playing anymore on the server?!

Did I miss something?

The campaign is almost over. Quorum was a bad idea. Problems with connectivity on web server provider (web page is periodically unavailable). Most of people moved to DED-Expert+.

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I know it just came out, but I was wondering what the great creator/creators might be scheming for the ju52. She's a ripe plum she is.

 

(Possible ideas:

A. Make available for both sides to be used as only transport aircraft since the Russians don't have anything comparable.

B. Work your magic. Y'all know what to do with paratroopers and cargo.

)

 

Thx for all the effort y'all put in.

Edited by [TWB]fenderbird

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The campaign is almost over. Quorum was a bad idea. Problems with connectivity on web server provider (web page is periodically unavailable). Most of people moved to DED-Expert+.

 

Again Kathon, please consider to implement the user controllable tanks as a possibility to capture enemy's airfields or cities... ;)

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Look @Dominance from red planes  DED, TAW and WoL

It does not take any fun to fly as blue online. A small hit on the 109er and she is scrap.

The Devs must do....

1. Better penetration force of German weapons or vulnerable red aircraft.

2. End of the Swimming or wobbling of the 109 F and G series

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Along more than 15 years playing to il2   i had to read always the same..... Sadly.

 

I hope some changes can help to increases participation.... but i think, for easy big targets whit low AA , lots of objectives whit one tone bomb we have Random Expert , and TAW must be diferent.

 

thx

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Gents,

 

What has happened to the server numbers.  I've been away a few weeks, only to come back and find nobody playing anymore on the server?!

Did I miss something?

 

Exit the supply fly and the number of pilots will increase IMO. TAW is mainly full at the beginning of campaign, when nobody is confronted at this problem. After it's the massive escape to other servers.

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Along more than 15 years playing to il2   i had to read always the same..... Sadly.

 

In the old IL2 I was very satisfied with the 109er. :)

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Salute Sperber. Greetings.

 

For me in essence the problem continues, maybe u fly on ADW?? u remember what happens when campaing arrives to 1943 year? u fly some time on balagton or berlin?? .... after 1943 ADW ends because blues dont fly, and dont fly because reds have superplanes!!! 

 

The diference now its , reds have very good planes from the start.... blues still better if handly correct, but level of  demand to blue plilot its higher than old 1946. Maybe  now is more easy fly red and more hard fly blue and all the things learn on 1946 are changed.

 

For me only the yak was the old il2 plane, easy in all aspects, but have to learn ticks for i-16, mig-3, la-5 ... and all  planes have their own trick,  now i fell more safe fying Mig-3 than i fly yak1s69 ... this was impossible the firs time i fly mig3

 

Of course i dont want generalize  , afortunally we are a big comunity . not all are the same.

 

 

But now, TAW no have activity, cause its ,blues have dificulties, No fly. Just the same was succes on il2 1946 old times

 

)

 

Salute again mate

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As we near the end of the campaign I have a few suggestions for the next.

 

1.  The first two maps should be the Moscow map.  This would allow for a more complete set of BOM planes to be present on the second map prior to going to Stalingrad.

2.  The first map should have 2 fighter types available per side.

3.  Any increase in the number of fighters should have a corresponding increase in the number of bombers available, even if the same type.

4.  Maybe rethink having restrictions of ordnance or weapons on any aircraft.

 

Can't wait to see what you have in store for us considering the new abilities with DX11, Ju-52, etc.

 

Cheers!

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Why the blue are stomping? And what can be done?

First off all it's not the blue or red players and teams. Most player are playing both sides. I am as lonely on the red teamspeak in this campaign as i was on the blue TS in the previous campaign.

The main problem is the red dominance in ground attacker. The problem exist on all servers. But on other servers nobody cares who win and it is all about personal achievements. On a server that is based on team achievement the fact that one team has advantage is a problem.

IL-2 and Pe-2 are straight up better than Ju-87 and Bf-110. The 111 and 88 are less relevant on a “Tactical” setting. The slight advantage the blue side has with fighter is not enough to give them equality.

This is not a simple problem to solve. Some obvious solution will not work:

  1. Giving more weight to “strategic” targets ( like depots and HQ ) will Just make the blue side win all the time ( they have advantage both in high alt fighter and heavy bombers). Also, it will be a slower gameplay. I think it was tried on the random-expert server.

  2. Making AAA weaker. Looks like it will help the blue attackers. But it will help the reds more. Right now only pe-2 can attack alone, barely, a defence or tank column. And it can do only 1 pass. If the AAA will be weaker, first the IL-2 will be able to work alone on enemy position. On any level of AAA above null the blue will suffer more due to their more fragile aircrafts.

  3. Adding tanks. Much more data is needed from other servers to see how tanks integrates in this game. TAW is not the right place for the test. As long as tanks are not available in SP they shouldn’t be tried on “serious” servers.

What to do?

I think that the “Elephant in the room” is the Pe-2. From my experience the biggest “game breaker” is the ability of the pe-2 to work alone against defence position and tank column. The blue side must work together to suppress the AAA before they can clean up. While individual attacker on the red side can suppress the AAA with reasonable danger.

What should be done?

  1. Make the Pe-2 available only from backline airfields that don’t have enemy target within 70Km (if such are available). It is a bomber. It shouldn’t be used from “tactical” airfield. The same can be done for the 111 and 88 (it's practically done by their pilot now ).

  2. Give its gunner some vodka ( if possible ).

  3. Make it available only at 0/2 or even 0/1. Anyway it never dies. So at least it should be worked for :). And on the first map it shouldn’t be available.

  4. Give the blue team plenty of 110 from the beginning.

 

I fly both side. In this campaign i fly the red team and happily abuse the pe-2. In reality I like my side to have a huge advantage. But in training ,and in games, I like my side to be only slightly better than the enemy.

  • Upvote 5

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Salute Tumu greetings too, yes i now I can still remember ;)

 

It bothers me most of this nervous fidgeting of the F and G series.

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I think that the “Elephant in the room” is the Pe-2. From my experience the biggest “game breaker” is the ability of the pe-2 to work alone against defence position and tank column. The blue side must work together to suppress the AAA before they can clean up. While individual attacker on the red side can suppress the AAA with reasonable danger.

 

 

 

The red side uses to work together to suppress AAA before attacking. It is a very rare instace to see a single bomber to deal with a defence position, most times this bomber will not end the mission alive. Also, I don't know why blue medium bombers can't do the job the Pe-2 does, it is not a "superplane".

 Populate the blue side with motivated and organised blue squads/pilots, coordinate operations with other pilots using TS or chat, look for the way to exploit the blue side planes to its maximun and you will see a different campaing.

 We try always to fly 4-8 pilots together and anounce and coordinate our operations with other pilots/squads on our side via chat or TS and it works great and had lots of fun. Don't let this campaing fade away.

  • Upvote 4

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Storm of War CLOD....Blue Flag..... DCS, all very similar team based campaigns. What IMO is the difference between those and this right now (and BOS in general?) Teamspeak usage hands down. When everyone on both sides is in the same TS it begins to foster a sense of community. I fully understand you might be using a squadron TS. You can join two TS servers at the same time...Go to "connect", enter in the TAW TS if that's the one everyone can agree on to use, hit "open in new tab." If we get everyone in the same place we can use whispers along with chat to have overall strategic coordination as a team, and then tactical coordination via your TS channel.

 

In a nutshell everyone needs to be interacting verbally not graphically via chat. It will give them something to come back to, with a few new friends along the way.

Edited by Banzaii
  • Upvote 2

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I think that the “Elephant in the room” is the Pe-2. From my experience the biggest “game breaker” is the ability of the pe-2 to work alone against defence position and tank column. The blue side must work together to suppress the AAA before they can clean up. While individual attacker on the red side can suppress the AAA with reasonable danger.

What should be done?

 

Don't forget too the FW 190 with is fanciful FM so few used. This plane could restore a little balance against the red attackers but currently, to take it and meet a red fighter its the death or bail out.

 

Maybe remember this old problem in the planeset would be a good thing.

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The red side uses to work together to suppress AAA before attacking. It is a very rare instace to see a single bomber to deal with a defence position, most times this bomber will not end the mission alive. Also, I don't know why blue medium bombers can't do the job the Pe-2 does, it is not a "superplane".

 Populate the blue side with motivated and organised blue squads/pilots, coordinate operations with other pilots using TS or chat, look for the way to exploit the blue side planes to its maximun and you will see a different campaing.

 We try always to fly 4-8 pilots together and anounce and coordinate our operations with other pilots/squads on our side via chat or TS and it works great and had lots of fun. Don't let this campaing fade away.

 

I disagree, I've been flying mostly attackers this round and it's very easy to go in, light up the enemy and fly home even though you are covered in holes from AAA. I've done this both in formation with other attackers and alone, it has never been necessary to suppress AAA before the attack. However, last round flying Luftwaffe, I had huge amounts of trouble with AAA who downed me, even in a steep dive with the Stuka. It is very clear to me that VVS attackers have a much easier time going at it alone or at least without suppressing AAA than their counterparts in the Luftwaffe.

  • Upvote 4

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Was Russian AAA buffed along with the update?

I am having a hard time believing at this point that the skill levels between German and Russian AAA are even close to similar.



 

Edited by II./JG77_Tuesday

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Was Russian AAA buffed along with the update?

 

I am having a hard time believing at this point that the skill levels between German and Russian AAA are even close to similar.

 

The german AAA is quite accurate. It's just that the russian plans can take a massive beating.

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For future campaigns, I would love to see:

 

1. lots and lots of targets. This is a 500km wide front (or something like that). You can't tell me in all that area, we only have 1 vehicle convoy, 1 factory and 2 bridges!! There should be a multitude of targets especially vehicles - an army cannot advance without supplies which means lots and lots of trucks. Not every convoy had murderous AAA. There should be more trains, more bridges, more vehicle convoys, supply dumps, marshalling yards, ammo dumps, vehicle parking areas, etc etc. 

2. reduce the AAA. Its murder. 'fly with a group' - when I'm flying, everyone else is asleep so what am I to do? 

3. include the JU52. Its out now so should be included. 

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I have been flying most of the TAW campaigns now and every time I switch between VVS and LW, here's my perspective on the whole thing:

 

1. Reds have a massive advantage when it comes to Ground Attack, hands down.

- First there is the Pe-2, which was a serious problem before the Ju-88 arrived. The speed and divebombing-capabilities of the Ju-88 closed the gap pretty well, but the amazing gunners of the Pe-2, it being basically indestructible in many instances and the fact that a 109 is basically toast after it's being hit once or twice by said amazing gunners just makes it the best attacker/bomber in the game in context. It has come to a point where i simply refuse to attack Pe-2s in anything other than a FW 190. Yes, a bad Pe-2 pilot that turns slowly on the ground is an easy target, but if a Pe-2 stays fast and works with altitude, there is rarely a chance to set up effective and safe attack runs.

- The IL-2 blows the Ju-87 out of the water in almost every aspect. Be it anti-tank duty, speed, survivability, air-combat effectiveness, the only thing the Stuka can do better is bombing - after taking about 3 hours to get to altitude and target, obviously.

- The 110 can be a saving grace, especially now that the glass wings are fixed. I would definitely include them in higher numbers.

 

2. LW is the noob magnet.

- Not hating on the new guys here, but it's simply my observation. It's the same for BLUE (Nato) in similar DCS events, the LW simply has more sex appeal to many newcomers and LW fighters seem to be easier to fly (automatic rads/RPM and all that jazz), which is true to an extent, but will not make up for skill, experience and determination of veteran pilots with a Lagg or Yak under their butt.

- This also seems to tie in to the huge communication and coordination problem on the LW side. Although some brave souls always try to coordinate in the Ingame chat, I have always felt more organized on the VVS side.

 

3. Having limited planes is cute and all, but there are also problems arising.

- Yes, yes, I get the whole "fly serious, cause you have to watch out for your planes" thing. But this leads, in many cases, to two things: Firstly, a pretty big percentage of people online do not play for the objective most of the time, but instead "farm" combat missions by staying afk on the airfield for X amount of time, take off, land, boom - combat mission, or simply drop a bomb in a bomber on something, steer towards the end of the map and put it into auto-pilot till the end of the match or at least 55 minutes and boom - 3 combat missions. Secondly, if someone has no more (useful) planes left, they will simply play somewhere else, there are enough alternatives around. And not only that, since quite a few people here are friends, they might even pull other people with them who would have otherwise continued to fly on TAW. I'm not saying you should eliminate the plane-limits, but this campaign has been extremely strict on that, and I think it shows in the playercount.

  • Upvote 5

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I agree with you, but the third point is as you say the charm of this server. Perhaps it can be remedied by having the ability to always be able to use the I-16 or Bf 109 E7 for the whole campaign with no modifications if you're out of planes? These planes can still be somewhat useful even if you are outclassed later in the campaign.

  • Upvote 2

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3. Having limited planes is cute and all, but there are also problems arising.

- Yes, yes, I get the whole "fly serious, cause you have to watch out for your planes" thing. But this leads, in many cases, to two things: Firstly, a pretty big percentage of people online do not play for the objective most of the time, but instead "farm" combat missions by staying afk on the airfield for X amount of time, take off, land, boom - combat mission, or simply drop a bomb in a bomber on something, steer towards the end of the map and put it into auto-pilot till the end of the match or at least 55 minutes and boom - 3 combat missions. Secondly, if someone has no more (useful) planes left, they will simply play somewhere else, there are enough alternatives around. And not only that, since quite a few people here are friends, they might even pull other people with them who would have otherwise continued to fly on TAW. I'm not saying you should eliminate the plane-limits, but this campaign has been extremely strict on that, and I think it shows in the playercount.

the limited planes features is not cute, it is “game maker”. Not having it give advantage to “anti-game” behaviors. Like using your bomber/attacker as extra weapon at the end of the mission. There are no real Problems to this feature. Player who play to fill

their stable don’t hurt the gameplay of the rest. And current rule give you 1 attacker and 1 fighter for each round, so you always have somthing to fly.

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But you know guys that on every map there is a CM+1 plane, and if you lose all planes but don't go to 'minus' planes you will get +1 plane so if you play with rules you always have at least one fighter? Just don't go on credit, that's all.

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- This also seems to tie in to the huge communication and coordination problem on the LW side. Although some brave souls always try to coordinate in the Ingame chat, I have always felt more organized on the VVS side.

Well, I feel disappointed that the LW fail to coordinate. I have provided:

1. TAW TS3 - but rarely see LW players in there

2. LW Command Forum - A couple of posts back in the autumn, but since then nothing!!!

Basically, it seems LW players don't want to coordinate.

 

We have now proposed having Squadron Channels within the TAW TS3 and I have had just one VVS Squadron make a request so far, and that is my own Sqaudron!!!!

 

There is a saying: "You can lead a horse to water, but you can't make him drink"... It's so true!!!

Edited by 12.OIAE_Gosling

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To give Teamspeak usage more spotlight with some common excuses that ppl use:

 

"I dont have a mic."

Response: Listen and get situational awareness from those talking and use it. You can always aknowledge with lights or a wing wag.

 

 

Next Excuse:

"On a different TS"

Funny thing is you can listen to two at once. Whispers can be set to talk on both.

 

Last Excuse

"We dont speak your language"

Well then how did you just type that then!

English and Russian are the primary languages I see during my flying window. I'd bet there's enough smart people on TS who know both languages and can pass just the most important info to your side's pilots.

Edited by Banzaii
  • Upvote 2

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- The 110 can be a saving grace, especially now that the glass wings are fixed. I would definitely include them in higher numbers.

 

2. LW is the noob magnet.

- Not hating on the new guys here, but it's simply my observation. It's the same for BLUE (Nato) in similar DCS events, the LW simply has more sex appeal to many newcomers and LW fighters seem to be easier to fly (automatic rads/RPM and all that jazz), which is true to an extent, but will not make up for skill, experience and determination of veteran pilots with a Lagg or Yak under their butt.

- This also seems to tie in to the huge communication and coordination problem on the LW side. Although some brave souls always try to coordinate in the Ingame chat, I have always felt more organized on the VVS side.

 

3. Having limited planes is cute and all, but there are also problems arising.

- Yes, yes, I get the whole "fly serious, cause you have to watch out for your planes" thing. But this leads, in many cases, to two things: Firstly, a pretty big percentage of people online do not play for the objective most of the time, but instead "farm" combat missions by staying afk on the airfield for X amount of time, take off, land, boom - combat mission, or simply drop a bomb in a bomber on something, steer towards the end of the map and put it into auto-pilot till the end of the match or at least 55 minutes and boom - 3 combat missions. Secondly, if someone has no more (useful) planes left, they will simply play somewhere else, there are enough alternatives around. And not only that, since quite a few people here are friends, they might even pull other people with them who would have otherwise continued to fly on TAW. I'm not saying you should eliminate the plane-limits, but this campaign has been extremely strict on that, and I think it shows in the playercount.

In the 110, I always had an engine set on fire and never lost any wings. The He 111, now that's a plane that loves to shed its wings and skydive.

 

As a new player, I think you've hit LW right on the head. That's precisely why I picked them, then after I jumped into my new unit's TS for the first time, everyone said they always fly Allied.

 

Also, what LW communication? :P

 

In reference to #3, I know this is supposed to be a "virtual war", however that can't be true no matter how hard you try. The servers will never always be full, especially on TAW where most people will avoid it for the simple fact that they won't have GPS and needing 3 whole successful missions is a bit much and is also vague considering people can get around it. Not to mention for those of us that fly legitimately, most afternoons I can't do more than just one successful sortie. So since we're dealing with less pilots than would be flying in a real war, with less training, and less available flight time, I think the plane recovery could be modified...

 

3 successful sorties should be scrapped for this condition:

To recover a plane, a pilot must complete 1 sortie with the status of landed at any time or flying at mission end having destroyed at least 1 enemy target or 1 sortie having flown a certain amount of time and having sustained a certain amount of damage.

 

These conditions would also help eliminate the ability for someone to just autopilot their plane for a while to get back another plane

 

Well, I feel disappointed that the LW fail to coordinate. I have provided:

1. TAW TS3 - but rarely see LW players in there

2. LW Command Forum - A couple of posts back in the autumn, but since then nothing!!!

Basically, it seems LW players don't want to coordinate.

 

We have now proposed having Squadron Channels within the TAW TS3 and I have had just one VVS Squadron make a request so far, and that is my own Sqaudron!!!!

 

There is a saying: "You can lead a horse to water, but you can't make him drink"... It's so true!!!

 Not only am I new, but I also haven't been able to play much since Christmas is close, but afterward I will be hanging out in the TS when I'm on the server.

 

Would having a periodic chat message asking people to join TS with the TS info in the message help encourage people to join? In older games I played, messages like that always did a much better job of getting me in a voice program than opening screen or website TS advertisements.

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Also, what LW communication? :P

 

 

Scojo,

 

Whenever you asked a question in-game about how to take off and climb effectively in a certain plane, or do anything for that matter, at least 4-5 of us dropped what we were doing to try and help you out. 

 

Not sure why you would joke about the lack of comms when you barely played Blue; but then had everything that you asked answered while you were there.

 

It's pretty easy to coordinate with folks by asking in chat if they aren't on TS. Maybe it's a timezone thing but I think the "better" comms of VVS is a myth, from what I've experienced. 

  • Upvote 3

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I don't think a periodic message would help. I think other players communicating via chat that teamspeak is necessary on a consistent basis will have more effect. When you see a dude trying to coordinate a 6 plane stuka attack on chat, ostersize him...maybe not but the thought would cross my mind.

 

Chat conduct is a big thing keeping some of the old timers away IMO. Some of the conversations look more like 12 yr old Call of Duty conduct then what I'd expect from salty IL2 flyers. This isnt the case always but it can be a turnoff at times.

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