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Wow, thanks 72AG!

Thats a lot! But a read every line. 
Good to hear feedback from veterans!

 

And yes... last patch changed a lot. 
Lets hope they do some small tweaks in the next one.

 

I remember at the begin how easy it was to break or burn 109 with Yak1. Now if you dont have good angle it takes "years", same with G-force. 
Red planes are wining the turn fight easily but with longer engagement or defence you need to use some skill and brain to avoid enemy fire.

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It would be nice if we could get a warning for the start of the next campaign at least a week in advance so that squads can decide which side they will fly (or negotiate between them to balance sides), start practicing the new planes, understand and discuss the new rules and plane set, etc.
 
I would also prefer if the campaign starts just before the weekend (at Thursday if possible) so we can have a full weekend with early planes. This is one of the few servers where we see i16s and e7s and sometimes when I am able to fly for the first time these planes are already obsolete or about to disappear.
 
Keep up the good work! Cheers!
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1 hour ago, SCG_Vieira said:
It would be nice if we could get a warning for the start of the next campaign at least a week in advance so that squads can decide which side they will fly (or negotiate between them to balance sides), start practicing the new planes, understand and discuss the new rules and plane set, etc.


Absolutely agree. Pre-campaign balancing will resolve a lot of issues on the server, including the "night shift."

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I agree with Vieria and mincer on having a warning call to hype the start of the campaing. Also, I think another improvement would be to have a questionary (maybe when registering in taw?) asking what time each player/squad is going to fly most of the time, so we can have the data of what the team balance will look like and take actions acordingly (switch sides before the start of the campaing). 

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In the link below You will be able to check current balance for next TAW. Squadrons can start write here on forum what side they will fly on next campagin. 

 

Please Use this pattern:

 

Squadron name: LG

Number of active pilots: 20

Side: Russians

Time zone: (Europe, Asia, Americas)

 

image.thumb.png.bfb73363641da2dc2352174d1db6698a.png

screen is filled with hypotetic examples for now. We will consequently update this sheet to provide current balance on campaign.

https://docs.google.com/spreadsheets/d/1YTAYzCL_MTXNQ-CSM6yZCi3AGcsGoS81O8rHlqJDtes/edit?usp=sharing

Edited by =LG=Coldman
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32 minutes ago, =ILS=_CaptainDai said:

Hey @=LG=Coldman, we like your idea to balance team for next TAW.

 

One thing to be noted: some of Squadrons have active players in different Regions/Time-Zone.

Then diverse how many pilots are in Europe zone and other zones. I will create 2 separate squadrons then counting in time zones will work. Example:

ILS 15 pilots Europe

ILS 5 pilots America

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Since we have both a European and North American contingent in SCG, I'm going to do this in two signups so that we can have accurate numbers of our pilots reflected in each time zone. I see it is stacking up fairly axis already, we will register axis for now and see how things shake out. Thank you for this initiative. I think it will help. 

 

Squadron name: SCG (Europe)

Number of active pilots: 13

Side: Axis

Time zone: GMT +1 

 

and

 

 

Squadron name: SCG (America)

Number of active pilots: 13

Side: Axis

Time zone: GMT -5

Edited by SCG_Wulfe
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3 hours ago, =ILS=_MLDD said:

 

 

17 hours ago, WG_Muskat said:

 

 

17 hours ago, SCG_Wulfe said:

 

21 hours ago, E69_McKinley said:

 

Please report GMT so we will know what time we can expect you on the server.

McKinley check pm!

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2 hours ago, =LG=Blakhart said:

 

 

 

Please report GMT so we will know what time we can expect you on the server.

McKinley check pm!

GMT +8, though our active hour is GMT+8:2100h - 0100h, so probably GMT +6 (1900h - 2300h) more appropriate? 

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Squadron name: Jagdgeschwader 4

Number of active pilots: 30+

Side: Axis

Time zone: Europe - Berlin (GMT+1)

 

we have never 30 pilots every Day,maximum 10 Pilots.

Some Pilots fly if they can, or Real Live allowed.

S! all

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Hi,

 

Squadron name: Halcones Rojos (HR_)

Number of active pilots: 12 (+/- 4)

Side: Allies

Time zone: Europe (GMT +1)

 

And a bit late, but in behalf of the Halcones Rojos, here's our comments on Blakhart's survey. 

 
Do you like the idea of historical50%-balanced50% planeset line unlocked by points ( squadron lines or individual lines)?
Yes, even some of us (@HR_Tumu) already presented specific proposals some time ago
 
How to invite more people to TAW ( mostly red side) to keep the teams even most of the time ? 
In our opinion, the biggest part of the problem is sim-related, but on the TAW side some adjustments can still be made. ATM we think there is a slight advantage on the blue side, which added to the current state of the sim makes it less interesting to fly. For instance:
- Until it can be done on both sides, remove the Air-capturing feature. (or give something similar via U-2VS)
- In map 1, if you remove 23mm on the Il-2 '41, why can you still carry 37mm pods on the Ju-87 ?
- Adjust the hangar numbers so that both VVS and LW have the same amount of Fighters, Assault and Bombers. (Currently slight advantage to LW, and even more considering the U-2)
- Give extra points/XP for tanks and for escort flights.

What you think about using the same AAA/other obj in blue/red objects so there will be no doubts about balance ???
If it helps... also more AAA in airfields would be good

Do you like idea of collecting  points for new, better planes ?
Yes
 

How often you leave the server because you run out of planes ?
Not as few times as we would like, but that's what transports are for also.

 

Do you have any motivation for attacking the ground targets or you just prefer to defend targets and hang at high alt ?
Of course we like it low and dirty
 
Do you like limitation system, balancing the game when one of the team have more players ?

Yes, however the frontline airfields closing can perhaps be tweaked to work better.  


How often you fly transport  to recive +1CM ?

When needed.

 

What was good in this season?
Western planes are not our strongest points, but we had a lot of fun overall.
 
What was bad in this season?
That there are no Soviet a/c :)
 
Whats are the strongest points of this server ??
Difficulty/realism and the importance of keeping pilots alive. 
 
What is the biggest problem of TAW campaigns ??? 
The numbers and the exploiters/meta-gamers.
 
Do you like realistic settings without technochat ?

Yes indeed.

 

Thanks for your work.

Edited by HR_Tofolo
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Squadron name: TPE3BOE HE6O

Number of active pilots: ~15

Time zone: Europe, UTC+3 (mostly)

                                                                             

                                                                                            

                                                                                    WhatsApp Image 2021-02-21 at 15.52.09.jpeg

Edited by =TH=mincer
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13 hours ago, HR_Tofolo said:

advantage on the blue side, which added to the current state of the sim makes it less interesting to fly. For instance:
- Until it can be done on both sides, remove the Air-capturing feature. (or give something similar via U-2VS)

Good point. For U-2 it could be interesting to fly to certain point, land there and deliver order to "partizans" so they could start capturing the nearby field. The same way as for the blue side. To make slightly difficult - red side must land 2 x U-2 to launch the attack, Or make the landing area very small - so you have to have skills to land there. 

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Hi All!

 

=GEMINI= is looking forward to next TAW, appreciate that admins are trying to work on balance and general improvements.

 

Squadron name: =GEMINI= 

Number of active pilots: avg. per night 10, max 13

Side: Axis*

Time zone: Europe (GMT +1)

 

*preferred side, as the last few time we always flew allies due to balance and we would like to go blue for this time.

 

Few feedback on the TAW experience from our side: We really liked the extended mission time, the no-technochat setting and the overall planes/point system; however we would love to see couple improvements:

  • target layouts / variety : we know there are some limitations as those targets are spawned automatically but it's always the same bunch of dogouts, it would be nice to have some variety; it would be nice also to have some "soft" targets (with low flak and soft targets) to allow simple strafing missions, e.g. more truck convoys or trains (if possible running trains if the map load allows it). I believe fighters strafing "easy targets" was a common thing in both fronts and currently there are only few chance, most of the target you can attack only with heavy payload and taking into account probably flak lossess
  • distance to targets: in general it's nice to have some distance from AF to frontline and makes everything more realistic, but too often when closer AF are deactivated the distances become excessive, especially if from rear AF one is planning to hit behind enemy lines (e.g. depots), i wonder if that could be mitigated a bit.

My teammates can obviously add more comments and/or personal feedback, this is my two cent.

 

 

 

 

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9 minutes ago, PhoenixLights97 said:

For the lovers of no technochat:

I would like to know how you are supposed to know the state of your water and oil radiators in the pe-2 series 35.

Edit: series 35 not 37

Why do you need to know their exact position?

 

You look at the temperatures, if they rise too high, open radiators. If temps are still too high, open rads more. I think thats what the real pilots did. Simple, you people just make it too complicated.

 

And if you really have urgent need to see what position they are, look out of the window:

radiators.thumb.jpg.4eda735f71cc72b283bf0efc0463b4ef.jpg

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8 hours ago, LLv24_Zami said:

Why do you need to know their exact position?

 

You look at the temperatures, if they rise too high, open radiators. If temps are still too high, open rads more. I think thats what the real pilots did. Simple, you people just make it too complicated.

 

And if you really have urgent need to see what position they are, look out of the window:

radiators.thumb.jpg.4eda735f71cc72b283bf0efc0463b4ef.jpg

Ok so you can't know the exact position, not a big deal sure. my point is the game really hasn't been designed to work without technochat.
Another better example. How do you know the bomb drop mode on the U-2?

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Also, if ''realism'' is the reason why we should not have technochat, why do you stop it there?
What about the magical perfectly accurate compass at the bottom left? That's not realistic!
What about the zoom function? you can zoom to like 10x or something... I don't think that's realistic either.

At the end of the day we are playing a game and we can't feel the thrust levers/knobs like we could if it was real life. Technochat isn't some ''easy mode'' cheatcode its just replacing our lack of interaction with the cockpit.

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8 hours ago, PhoenixLights97 said:

Ok so you can't know the exact position, not a big deal sure. my point is the game really hasn't been designed to work without technochat.
Another better example. How do you know the bomb drop mode on the U-2?

I know what your point is, this has been discussed here many times before.

 

In fact I think the U-2 shouldn`t even have the bomb drop mode options. As I have understood, the gunner pulls the bomb release knobs manually and it has no bomb mode selector:

handles.thumb.jpg.9b0eb74f4b36b8bc67608d70674fd240.jpg

 

Btw, you plan to bomb a lot with U-2?

6 hours ago, PhoenixLights97 said:

Also, if ''realism'' is the reason why we should not have technochat, why do you stop it there?
What about the magical perfectly accurate compass at the bottom left? That's not realistic!
What about the zoom function? you can zoom to like 10x or something... I don't think that's realistic either.

At the end of the day we are playing a game and we can't feel the thrust levers/knobs like we could if it was real life. Technochat isn't some ''easy mode'' cheatcode its just replacing our lack of interaction with the cockpit.

Personally it`s more about immersion, you need to operate the planes much more like they were meant to.

But what comes to Taw and why tecnochat is off there, of course it`s much more realistic than seeing exact percentages of every function on your screen. 

 

Compass can be removed for all I care, there are instruments for navigation in the planes. Zoom function can`t be removed by us and I think it`s more realistic than no zoom because of the limits of our displays.

 

I can feel my thrust levers and knobs, I haven`t seen problems operating all aircraft without technochat. All it takes a bit effort to look at the specifications and use the planes instruments and use the common sense. I think in many cases people just don`t bother to do that.

Edited by LLv24_Zami
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39 minutes ago, LLv24_Zami said:

I can feel my thrust levers and knobs

People with less fancy setups, and who ay not be able to afford better, can't. And they should not be excluded from playing though.

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