Jump to content

Recommended Posts

10 minutes ago, E69_Soec said:

I think that the blue tank convoy spawned in 1822 just closed the AF straight away. It seems a bit weird because usually there is at least 1 mission from spawn to get closer and close the AFs...

 

And if they spawned a bit to the north, they would have closed 2 AFs right after the spawn 😵

 

But, maybe I'm wrong and I'm missing something

kubinka isn't even the airfield they are attacking, which makes it even stranger

Link to post
Share on other sites
20 minutes ago, =2ndSS=Lawyer1 said:

 

Probably the tanks are located from Kubinka at a distance of less than 25 km


Maybe.

Anyway, dear red pilots, we gotta step up our game. We now have MiG-3, so no excuses for slacking off.

Edited by mincer
  • Upvote 1
Link to post
Share on other sites
14 minutes ago, III./ZG1_HeTzeR said:

Any chance the server limit will increase to 100 people?

The max server limit is 84 as set by the Devs. As far as I know, until the developers increase the server limits, there is no way for individual admins to change things. Considering that the server is usually considered 'overloaded' at 84 players, 100 would not help at all with stability.

  • Upvote 1
Link to post
Share on other sites
49 minutes ago, 72AG_SerWolf said:

Cant connect half of hour. When connect - kick and ban. Something wrong

Not only me - at least 5 from our squad

 

There is slot reservation system which is used sometimes by TAW developers StG2 and =LG= squadrons. To prevent from joining the server when no free slots are available players are temporarily banned. As soon as some free slots are available again all players are unbanned. If server has no more free slots then there is a message on the TAW main page above the map “Server is full!”. Please wait a while in that case.

  • Thanks 1
Link to post
Share on other sites
2 hours ago, III./ZG1_HeTzeR said:

Any chance the server limit will increase to 100 people?

Original Sturmovik had 128ish if I remember correctly as well as successor Cliffs Of Dover.
I feel putting server limit down to 85 (84 players + server) as a big drawback.
I haven't noticed any meaning rising the limit.

Link to post
Share on other sites
On 10/15/2020 at 3:12 AM, =LG=Coldman said:

Aion the most unlucky guy shoot down by friendly fire then killed on paraschute bysquadron mate and removed from top streak. RIP. That was Black wedensday for LG.i died from debris flying away from peshka that i shoot 5 min later Aion's story. 

 

About Cocho on this clip he should clearly see Aion approach from his low 11' in front of him ;)


Response from cocho:

"Yesterday, my squad mate Super Etendard tried to get your attention about one event involving me and LG Airon, in which the latter was shot down and killed by friendly fire. As it has already been said, it was an accident and by no means was there any disposition to deliberately attack a friendly. I have bring up evidence of what happened, and I think any impartial viewer can conclude that it was just an accident. Of course I could have seen airon approach from my low 11, but I just didn’t. And of course Airon could have seen my tracers going over him, but I assume he did not. As you can see in the video, It all happened very fast, and in fact Airon just happened to cross my sight from below for half a second, when I had already opened fire. 4 out of 5 times that would result in 3 or 4 mg hits and almost no damage, but this time Airon took at least one 20 mm round and the damage was fatal (to his airplane, as he managed to bail out only to be killed by his squad mate). I could not help it, it all happened too fast, I was firing and in the blink of an eye another plane just crossed my sight. There was nothing I could do, and of course there was no intention at all.
 

My point is: Things like this happen at least a dozen times per hour. In the heat of the combat, there are mistakes and sometimes that results in someone being killed by his own side. But that is, in my opinion, not what the server rules define as friendly killing. If we read the rules, it says clearly: “Friendly fire is forbidden. You will be banned for deliberately shooting at the team mates or friendly ground units”. In the same page that Super Etendard made my claim, you can see how another case of friendly firing is reported, one squad mate from the agressor answers, says it was not on purpose, that it was not intentional, and the dispute is quickly solved as every one understands that “This things happen and don’t deserve a ban”. I too was bounced and killed last week by one 110 that took me for an enemy, it was not an accident, it was an identification mistake, and of course I never thought that pilot should be banned, It was talked over, and nothing happened.
 

So I think my ban and the reset of my statistics are disproportionate. I did not want to hit Airon, and of course I am sorry about it, but honestly I think I don’t deserve one punishment related to an intentional behavior, because that never happened.
 

Just to be honest, I don’t think “Get over it, you should have seen him coming, cheers” is an acceptable answer. I just tried to get into the game and found that I had been banned. I was not given the opportunity to make my point before the ban, to explain myself. Now I have done so, so I think it should be fair to give it 5 minutes of your time and solve this issue. That’s all I am asking for.

Thanks for your attention"

Waiting for @=LG=Kathon response

  • Upvote 7
Link to post
Share on other sites
53 minutes ago, E69_McKinley said:

Im very decepcionated with ils salhadin, Who shoot me on ground, killing my pilot.

He steal down to one axis player and no decorous behabior...

Twice Ils playera shoot me, yo kill my pilot.

Well done, u are an aces...

 

Yeah, man, that sucks, not fun. But the war was bloody and chivalry ended in Battle of Britain as far as I know. I personally think that allowing pilot kills is proper for HC server, not a safe haven here, expect to experience WW2 combat flying to the fullest. It was not like in movies. This does not mean however that you should do pilot killing, but the consequences of it should be left to the squadron's internal processing.

 

Take care man, hope to see you flying soon.

  • Like 1
  • Thanks 1
Link to post
Share on other sites

Chute kills and alike have been going on since TAW started . its allowed .

We either come here and just except it and try not to get frustrated and soldier on or well we go else where  . 

But we signed up for this and this is an on going situation .  

But it is what it is . 

Hell `I cant even bring my self too shooting people up on the ground starting their engines let alone while in their chute . 

But we are all not a like . 😐

Link to post
Share on other sites
On 10/15/2020 at 6:33 AM, JG7_X-Man said:

I was escorting the ACG squad flying Bf 110s to hit some tanks a few days ago. @ACG_Smokejumper alerted me that my Bf 109E was venting (bellowing smoke because my radiators were not set correctly). Unknowing, he used my favorite movie line ever!

 

 

After apologizing for "ghosting" them and managed through the mission, I landed and went offline to figure a way around the issue. I found out that I can eye ball the deflection b/w the fully open and full close positions for both the oil and water radiators. Way to go @Han and team for adding those little details!

 

In this case, I really didn't need techno chat to figure out my radiator settings. Even in the He 111, I can read my gauges to figure out RPM thanks to my "Cheat Sheet" mod from @SAS_Storebror but I know there are other things you need techno chat for that are not modeled, but how crucial are they.

 

Exactly! Aion could see Cocho's tracers but decided to attack anyway. :negative:

 

 

Thanks for the escort!! I believe the movie line credit goes to our ex tanker Panzer.

He's full of kick ass stories.

 

Edited by ACG_Smokejumper
Link to post
Share on other sites

Hey Guys, 

 

 back in ye olde days, ADW was a thing and since TAW is pretty much its legacy, I was wondering, if its possible to implement Rearm and Refuel and also Squadron relocation.(like on ADW)

 

The latter is forcing Squads to think tactical so they can only takeoff and land from their homebase, and not just switch AF´s several times inside a mission.(red side is doing one hell of a job executing big operations in this manner) 

 

So you can choose an AF for the next round to be relocated to or maybe even fly your aircraft there inside the mission itself.

 

Rearm and refuel on the other hand, just makes you value your AC even more.

 

Let me know what you think

 

PS: Im having a blast, dont get me wrong, just wanted to get rid of my 2 cents

  • Like 4
  • Upvote 1
Link to post
Share on other sites
6 minutes ago, III./ZG1_HeTzeR said:

Hey Guys, 

 

 back in ye olde days, ADW was a thing and since TAW is pretty much its legacy, I was wondering, if its possible to implement Rearm and Refuel and also Squadron relocation.(like on ADW)

 

The latter is forcing Squads to think tactical so they can only takeoff and land from their homebase, and not just switch AF´s several times inside a mission.(red side is doing one hell of a job executing big operations in this manner) 

 

So you can choose an AF for the next round to be relocated to or maybe even fly your aircraft there inside the mission itself.

 

Rearm and refuel on the other hand, just makes you value your AC even more.

 

Let me know what you think


Hell no. If one side is massively outnumbered, switching airfields quickly allows to mitigate this disadvantage. Especially given the current situation, when blue massively outnumber red and mostly fly fighters, we we will have 40 109s tracking single squadrons with pinpoint accuracy to boost their kill stats. 

  • Sad 1
  • Upvote 1
Link to post
Share on other sites
3 minutes ago, mincer said:


Hell no. If one side is massively outnumbered, switching airfields quickly allows to mitigate this disadvantage. Especially given the current situation, when blue massively outnumber red and mostly fly fighters, we we will have 40 109s tracking single squadrons with pinpoint accuracy to boost their kill stats. 

 

You give the blue side way more skills and credit then they deserve^^ 

 

It worked well back on ADW and it would work well here again, both sides would have the same advantages, the 40 109s first of all would have to be in the right AF at the right time, which would be a lucky guess at most

 

  • Upvote 1
Link to post
Share on other sites
3 minutes ago, III./ZG1_HeTzeR said:

 

40 109s first of all would have to be in the right AF at the right time, which would be a lucky guess at most

 


People switch sides at the start of the mission to see who takes off from where on the opposite side.

  • Upvote 2
Link to post
Share on other sites
3 minutes ago, III./ZG1_HeTzeR said:

Yes but relocation is only possible for the next map, so this is no issue

 

What you just said proves me right by saying a fixed base would benefit you in not getting smashed by 40 109s


I don't get it.

11 minutes ago, III./ZG1_HeTzeR said:

 

You give the blue side way more skills and credit then they deserve^^ 

 


If you are routinely outnumbered 2:1 or even 3:1, skills don't matter that much anymore.

Link to post
Share on other sites
Just now, III./ZG1_HeTzeR said:

And yet you are against it 😄

 

 


How can linking a squad at an airfield for the duration of the whole map prevent the opposite side with massive number advantage to stack the airfield from all possible directions with fighters?

Link to post
Share on other sites

Well first not every squad is at the same airfield, what you are saying is happening right now aswell, and yes you could takeoff from somewhere else but then your target wouldnt be near would it?

 

Taw strives to be realistic, this would be realistic, if you show me 40 blue fighting together I give you a medal myself, redside is far better organized.

 

Each Squad having their dedicated AF just gives TAW the extra mile.

 

And I never said this would make things easier, what you are saying could happen, yes. But I also stated redeployment could be possible by flying your planes to the new AF.

Back on ADW (Did you every fly there?) it worked really well and yes it often was a pain but then again so much more fun

 

I hope people can still find the original post of mine after all this back and forth

Edited by III./ZG1_HeTzeR
Link to post
Share on other sites
7 minutes ago, mincer said:


How can linking a squad at an airfield for the duration of the whole map prevent the opposite side with massive number advantage to stack the airfield from all possible directions with fighters?

 

I am thinking this too, that it would lead to camping the airfield. I think this current system where you can chose the airfield simulates better that there were several airfields in use. If we had many more pilots, meaning bigger squadrons, then squadrons could be assigned to selected airfields. With less pilots the same could be done by letting people have more than one virtual identity pilot, which is what happen now in practice just without additional virtual pilot identities.

  • Upvote 1
Link to post
Share on other sites
17 hours ago, -=PHX=-SuperEtendard said:

"Yesterday, my squad mate Super Etendard tried to get your attention about one event involving me and LG Airon, in which the latter was shot down and killed by friendly fire. As it has already been said, it was an accident and by no means was there any disposition to deliberately attack a friendly. I have bring up evidence of what happened, and I think any impartial viewer can conclude that it was just an accident.

 

+1

  • Upvote 1
Link to post
Share on other sites
7 hours ago, III./ZG1_HeTzeR said:

so they can only takeoff and land from their homebase

Why?

When you are not enough, it is very important to be able to maneuver between AF. Moreover, on TAW airfields are systematically closed for takeoff for various reasons, and the use of this is also a tactical element of the game on this server

Link to post
Share on other sites
On 10/16/2020 at 5:52 PM, -=PHX=-SuperEtendard said:


Response from cocho:

"Yesterday, my squad mate Super Etendard tried to get your attention about one event involving me and LG Airon, in which the latter was shot down and killed by friendly fire. As it has already been said, it was an accident and by no means was there any disposition to deliberately attack a friendly. I have bring up evidence of what happened, and I think any impartial viewer can conclude that it was just an accident. Of course I could have seen airon approach from my low 11, but I just didn’t. And of course Airon could have seen my tracers going over him, but I assume he did not. As you can see in the video, It all happened very fast, and in fact Airon just happened to cross my sight from below for half a second, when I had already opened fire. 4 out of 5 times that would result in 3 or 4 mg hits and almost no damage, but this time Airon took at least one 20 mm round and the damage was fatal (to his airplane, as he managed to bail out only to be killed by his squad mate). I could not help it, it all happened too fast, I was firing and in the blink of an eye another plane just crossed my sight. There was nothing I could do, and of course there was no intention at all.
 

My point is: Things like this happen at least a dozen times per hour. In the heat of the combat, there are mistakes and sometimes that results in someone being killed by his own side. But that is, in my opinion, not what the server rules define as friendly killing. If we read the rules, it says clearly: “Friendly fire is forbidden. You will be banned for deliberately shooting at the team mates or friendly ground units”. In the same page that Super Etendard made my claim, you can see how another case of friendly firing is reported, one squad mate from the agressor answers, says it was not on purpose, that it was not intentional, and the dispute is quickly solved as every one understands that “This things happen and don’t deserve a ban”. I too was bounced and killed last week by one 110 that took me for an enemy, it was not an accident, it was an identification mistake, and of course I never thought that pilot should be banned, It was talked over, and nothing happened.
 

So I think my ban and the reset of my statistics are disproportionate. I did not want to hit Airon, and of course I am sorry about it, but honestly I think I don’t deserve one punishment related to an intentional behavior, because that never happened.
 

Just to be honest, I don’t think “Get over it, you should have seen him coming, cheers” is an acceptable answer. I just tried to get into the game and found that I had been banned. I was not given the opportunity to make my point before the ban, to explain myself. Now I have done so, so I think it should be fair to give it 5 minutes of your time and solve this issue. That’s all I am asking for.

Thanks for your attention"

Waiting for @=LG=Kathon response

How long is your ban for .? 

Were you the guys shooting at players in parachutes .? But killed a team mate instead . 

 

 

Link to post
Share on other sites

Salute all. Im not sure if it is good or bad to have common forum for both sides. But I will let u all know. I DONT SHOOT BAILED PILOT AT ANY SITUATION. ...been here since 2003...Lots of shit happens when the fight is on...but when its over those who can go home or crashland or bail...whatever....

  • Like 1
Link to post
Share on other sites
18 minutes ago, mincer said:

I think the most interesting addition would be the ability of the players to direct tank attacks somehow instead of spawning them randomly.

 

The most interesting would be to make the ground as panzer generals playground.

  • Confused 1
Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...