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Tactical Air War

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3 hours ago, E69_Qpassa_VR said:

Hey Anaconda, you have to increase the number of air kills of your TAW account, you are no longer in the top 5.

Kind regards

I will give the account to the champion, from a 1v1 tournament that will take place very soon, I have learned that there will be no similar prizes to medals until the end of the year, if there are no medals it is not worth playing much

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2 hours ago, =TY=Anaconda_tiesa said:

if there are no medals it is not worth playing much

 

PikPng.com_meme-png_2575455.thumb.png.edc9ccfee03dd66be4323be94f023301.png

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On TAW where the stats matter for a lot of people thanks to this we can have the worse experience ever. 

A lot of people with VR told me how they were able to see contacts on their base just after take off from more than 50km away. After a lot of talking and a lot of weird experiences about being intercepted I decided to see that by myself. 

Some VR users will complain afraid to lose their advantage over the rest but is funny to see them complaining about how bad they see in Vr while they tell how much enemies are taking off from whatever base to text to the side all info after that.

 

 

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8 minutes ago, E69_geramos109 said:

On TAW where the stats matter for a lot of people thanks to this we can have the worse experience ever. 

A lot of people with VR told me how they were able to see contacts on their base just after take off from more than 50km away. After a lot of talking and a lot of weird experiences about being intercepted I decided to see that by myself. 

Some VR users will complain afraid to lose their advantage over the rest but is funny to see them complaining about how bad they see in Vr while they tell how much enemies are taking off from whatever base to text to the side all info after that.

 

We have to ban all players with VR in nickname

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4 minutes ago, =L/R=todchenko said:

 

We have to ban all players with VR in nickname

You can use the cheat in 2d as well

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Posted (edited)

Aren't mods disabled on the server? Besides, I don't have Migoto mod or any other mods and sometimes I can see white dots 60km from me, but when they got closer they change to black dots and can't see them anymore. Generally speaking, it depends on the light.

Edited by =LG=Mad_Mikhael
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Posted (edited)
7 minutes ago, =LG=Mad_Mikhael said:

Aren't mods disabled on the server? Besides, I don't have Migoto mod or any other mods and sometimes I can see white dots 60km from me, but when they got closer they change to black dots and can't see them anymore. Generally speaking, it depends on the light.

Are you Able to see at 8000m alt  from 60 km a base and telling all your side... Ok there are 5 IL2 and 2 escorts taking off heading this sector?? Ok with the migoto You can

Edited by E69_geramos109

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1 minute ago, E69_geramos109 said:

Are you Able to see from 60 km a base and telling all your side... Ok there are 5 IL2 and 2 escorts taking off heading this sector?? Ok with the migoto You can

Sometimes I'm able to spot planes at the base but not recognize what kind of planes are they since they appear only as white small dots. And it's hard to tell which direction they are flying or which exactly sector it is.

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I did more tests and have just updated the durability of the trains and depots. Unfortunately my PC has died again so can't test remaining objects (I hope replacing main board battery will help).

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This time i have to agree with Geramos. I’m really sorry if not having this MOD is game braking for VR users, but right now is the same for all others. For me is frustrating to be jumped by people i don’t see, while they can see you from 40km and set their attack. They see everything while i struggle to keep a contact in sight flying below me 1000m away.

 

Yesterday i shared a flight in TS with a guy who kept seeing things i couldn’t at all untill i was at close range and just because i followed him, it was like having an AWACS, not fair, game braking and should be forbidden.
 

The only thing i dislike about his video, is the whining tone as if everybody doing well this TAW is because they use this cheat 😁

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15 minutes ago, 666GIAP_Chimango said:

This time i have to agree with Geramos. I’m really sorry if not having this MOD is game braking for VR users, but right now is the same for all others. For me is frustrating to be jumped by people i don’t see, while they can see you from 40km and set their attack. They see everything while i struggle to keep a contact in sight flying below me 1000m away.

 

Yesterday i shared a flight in TS with a guy who kept seeing things i couldn’t at all untill i was at close range and just because i followed him, it was like having an AWACS, not fair, game braking and should be forbidden.
 

The only thing i dislike about his video, is the whining tone as if everybody doing well this TAW is because they use this cheat 😁

Would be not one of my videos without a little bit of whining. Not everyone is using this for sure but just with one informing about everything he can see taking off from his base is enought

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2 minutes ago, 666GIAP_Chimango said:

This time i have to agree with Geramos. I’m really sorry if not having this MOD is game braking for VR users, but right now is the same for all others. For me is frustrating to be jumped by people i don’t see, while they can see you from 40km and set their attack. They see everything while i struggle to keep a contact in sight flying below me 1000m away.

 

Yesterday i shared a flight in TS with a guy who kept seeing things i couldn’t at all untill i was at close range and just because i followed him, it was like having an AWACS, not fair, game braking and should be forbidden.
 

The only thing i dislike about his video, is the whining tone as if everybody doing well this TAW is because they use this cheat 😁

Look at this Chima, on this we all agree 😀

 

I`ve had two VR headsets in the past, Rift and Rift S. I did not use this mod while flying with them, I heard about it but was too lazy to install. Now I regret it, I should have tried it to see how it looks in VR. I don`t own the headsets anymore, I didn`t like the resolution they offered. I don`t doubt the VR guys who say it`s necessary which makes it very problematic. 

 

Just recently I heard that this mod can be used in regular 2d display. I tried it and it`s like the Geramos said. I think it`s the worst for the bomber guys, you can see them taking off from very far away and where they`re heading. It`s unfair to say it mildly. 

 

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i think it's way more powerful on the 2D screen then it is on VR, i'll try to prove this with some images when i'll have the time for it

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2 hours ago, E69_geramos109 said:

On TAW where the stats matter for a lot of people thanks to this we can have the worse experience ever. 

A lot of people with VR told me how they were able to see contacts on their base just after take off from more than 50km away. After a lot of talking and a lot of weird experiences about being intercepted I decided to see that by myself. 

Some VR users will complain afraid to lose their advantage over the rest but is funny to see them complaining about how bad they see in Vr while they tell how much enemies are taking off from whatever base to text to the side all info after that.


 

Spoiler

 

 

 

 

 

It should be emphasized that you do not need to have VR to use 3DMigoto. This tool is utilized by many who do not even have any form of head-tracking, not even TrackIR. Regular pilots who use the hat-stick to look around rely very much on this tool as well. There is no doubt that it lets users take advantage of situations that they would otherwise be unprepared for with the standard zoom of the perceived "naked eye".

 

It is nice of you to touch upon this subject, and 3DMigoto's use as an exploit have been discussed since its introduction on the forums. But I am afraid you are only scratching the surface here, there is a wide range of tools and configurations to be made to the games files that can give players an extraordinary edge. Meanwhile the vast majority of the player-base is unaware of such things, they instead suffer from trivial matters such as trying to identify friend from foe at a 5km distance.

 

 

TTeyL21.png

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2 hours ago, =LG=Mad_Mikhael said:

Sometimes I'm able to spot planes at the base but not recognize what kind of planes are they since they appear only as white small dots. And it's hard to tell which direction they are flying or which exactly sector it is.

 

This has been my experience too. No mods or cheats or VR here, just an older computer that forces me to run things in below average settings. I can almost always spot planes on a base form 20 km away, usually from 30km, and in just the right conditions maybe from 40km. I can't tell what they are, but I can tell if they're big and slow or small and fast. It works fairly well for informing teammates but not so well for intercepts; at medium distance the dot becomes much less visible.

 

This is a consequence of visibility and spotting problems in the game in general. If everyone would be mostly satisfied with what they can see in the game then there wouldn't be so many people looking for 3rd party tools to improve spotting.

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This is why I have been saying for a while that the Devs needed to add a higher VR zoom to the game.  At least to the level of screen users as a bare minimum. (Right now the in-game VR zoom doesn't even let you zoom as much as on monitor which adds a handicap on-top of a handicap)

 

What you are not getting from 2d monitor comparisons of zoom is that in VR you have a much lower apparent resolution and IDing is much harder than on a screen. Having flown both VR and monitor, I find that a 5x zoom in VR barely allows you to ID contacts enough to be remotely competitive compared to how you can ID on a screen.

 

10X might be a bit much, but 7-8X would probably be a nice, comparable zoom to level the playing field between monitor and VR players.  Devs need to just add this to the base game and block it for non-VR users. 

 

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5 minutes ago, SCG_Wulfe said:

This is why I have been saying for a while that the Devs needed to add a higher VR zoom to the game.  At least to the level of screen users as a bare minimum. (Right now the in-game VR zoom doesn't even let you zoom as much as on monitor which adds a handicap on-top of a handicap)

 

What you are not getting from 2d monitor comparisons of zoom is that in VR you have a much lower apparent resolution and IDing is much harder than on a screen. Having flown both VR and monitor, I find that a 5x zoom in VR barely allows you to ID contacts enough to be remotely competitive compared to how you can ID on a screen.

 

10X might be a bit much, but 7-8X would probably be a nice, comparable zoom to level the playing field between monitor and VR players.  Devs need to just add this to the base game and block it for non-VR users. 

 

Agreed, there should to be a compromise in the game settings that allows VR users to identify targets reasonably and be on the same level as the 2D players. 

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19 minutes ago, WokeUpDead said:

 

This has been my experience too. No mods or cheats or VR here, just an older computer that forces me to run things in below average settings. I can almost always spot planes on a base form 20 km away, usually from 30km, and in just the right conditions maybe from 40km. I can't tell what they are, but I can tell if they're big and slow or small and fast. It works fairly well for informing teammates but not so well for intercepts; at medium distance the dot becomes much less visible.

(...)

Exactly this, but I'm playing with almost max graphics settings.

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Posted (edited)
2 hours ago, LLv24_Zami said:

Look at this Chima, on this we all agree 


Yes, but unfortunately the bottom issue here, if we go beyond the shallow aspect of an exploit, is that people wouldn't be so desperate looking for all kind of tweaks or mods if they were able to spot a contact as they used to. Devs keep introducing features implemented in a terrible way...just like they did with MG151/20 HE rounds (now BFs and FWs aka "the panzerfaust launchers" "the flying 88mm flak") 😉 while there are severe bugs in some VVS guns as shown in many videos already posted; or like the weak implementation of G effects (before physiology turn capabilities of planes mattered, now they are almost inexistant)... and all together start to frustrate many and remove the fun they used to have.

***

Edited by 666GIAP_Chimango
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3 minutes ago, 666GIAP_Chimango said:


Yes, but unfortunately the bottom issue here, if we go beyond the shallow aspect of an exploit, is that people wouldn't be so desperate looking for all kind of tweaks or mods if they were able to spot a contact as they used to. Devs keep introducing features implemented in a terrible way...just like they did with MG151/20 HE rounds 😉 while there are severe bugs in some VVS guns as shown in many videos already posted... and all together start to frustrate many and remove the fun they used to have.

***

I was expecting this Chima, just wen`t right on the course 😀

 

You`ve accused the devs, testers and the basically the whole world about the bias, conspiracy and God knows what over the times. Not doing their research on flight models, physics, DM models etc. You only know how the these things should be, no matter what the devs have shown for example. It kind of deteriorates your credibility.

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Don't twist my words; is not what they research, is the way it's implemented. Never said devs are biased, they just are wrong sometimes. Testers? Oh yes, many bias in testers no doubt about it.

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1 minute ago, 666GIAP_Chimango said:

Don't twist my words; is not what they research, is the way it's implemented. Never said devs are biased, they just are wrong sometimes. Testers? Oh yes, many bias in testers no doubt about it.

Did I say that I`ve read these forums for a long time.

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13 hours ago, LLv24_Zami said:

Is it only on the TAW server?

 

Yes, as far as I can tell.  I can go all night and not have it happen, then the next night I can't even join.

Could this be on my end? Possibly my connection?

 

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11 minutes ago, SCG_Fenris_Wolf said:

The mod zooms on a portion of the picture. How to say it in your terms. Similar as if you move your nose closer to the screen. Do you understand now?


How is that not a zoom? I don’t get it. All zooms zoom in “on a portion of a picture,” whether mods or not. I’m not understanding something. 
 

Is the video that Germanos posted a video of this mod under discussion, or is it a fabrication?

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Posted (edited)
7 minutes ago, WokeUpDead said:

I don’t get it. All zooms zoom in “on a portion of a picture,” whether mods or not. I’m not understanding something. 

Exactly, you weren't understanding something. The ingame zoom scales up the information given in the picture. It increases detail. So that additional objects appear, objects that have not been rendered as dots before. In that way, the ingame zoom for monitors is better. It increases the amount of information.

 

What some 2D monitor players do not understand is that this does not apply to the VR zoom. They assume it's the same in VR.

 

That's wrong.

 

4 minutes ago, JG51_Beazil said:

Right on Geramos.  On that much we can agree.  The rest of your tirade smacks of juvenille whining.  The mod is available to all to use on any server I am aware of.  I'm sorry you don't like that.  Can you stop polluting threads now with this crap?  You appear to have made it your personal mission today to be the loudest in the bunch.  Good job.  We can all hear you loud and clear.

☝️ Listen to this man, before you embarrass yourself even more. 

 

Edited by SCG_Fenris_Wolf

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Guys if he can't understand the difference between the in game zoom and migoto zoom about scaling and not scaling, the big TV example too, you never going to get anything keeping the discussion with him, hes too ignorant to understand or pretending to be stupid.

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29 minutes ago, SCG_Fenris_Wolf said:

Exactly, you weren't understanding something. The ingame zoom scales up the information given in the picture. It increases detail. So that additional objects appear, objects that have not been rendered as dots before. In that way, the ingame zoom for monitors is better. It increases the amount of information.

 

Thanks, that helps.

 

What about my other question about the videos on the previous page. Does the mod help you see planes you couldn't see like at 3:10 of Geramos' video? Does it help you clearly identify a 262 and other planes from a great distance like at 1:13:00 of Polybymanus' video?

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Posted (edited)

Finall some more serious post on it. Hence, a serious response: See, without zoom, you can identify aircrafts at 400m. Gunrange basically.

With zoom, you can identify them between 5km to 10km when they show their full wingspan to you. If they don't show that or are flying above you or below you on a forest, it's much harder. It depends on the light conditions on the map! If the sun is in your back, you see them blinking at range like on the monitor, and can differentiate between dual or single engine planes at even 15km, if the conditions are very good at 20km with the sun shining on them from behind you. It's similar as it is on the monitor, but my TV beats all by a big fat margin.

 

 

What you see on the videos is a video capture from the desktop scene mirror on ULQ (ultra low quality), not from within VR. You can do the same playing on in 2D with short rendering range and the native ingame zoom. You can put your settings to low or normal, and reduce landscape rendering distance to 20km. You'll see everything glowing through the fog.

 

I dare you to try it. But don't blame me for having eye cancer afterwards, I won't cover your bills. ;)

 

If anything, you ought to ask the Devs to remove 20km rendering distance option, to get rid of the fog, and include a shader based zoom for VR players natively. This and the blurry landscape can be enabled by everyone, they are hardware agnostic...

 

An important aspect is, you need to see it in VR at normal details. Which you cannot, unless you have a VR headset and play a flight record. I know that's a shitty argument, but it is a true one. There's no way to capture a representation on a 2D video properly.

 

I have one question to you too: Would you believe me, that I could spot and ID much better on my 65" 4K LG C8, and also spot better on my secondary monitor which is a 1080p using the native game zoom? But still prefer VR because "you're there, sitting in the La-5"?

 

Because if you don't believe me, and have no way to check for yourself, what are you going to believe?

Edited by SCG_Fenris_Wolf
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14 minutes ago, SCG_Fenris_Wolf said:

 

Because if you don't believe me, and have no way to check for yourself, what are you going to believe?

 

Whatever reinforces my prior bias obviously!

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18 minutes ago, SCG_Fenris_Wolf said:

I have one question to you too: Would you believe me, that I could spot and ID much better on my 65" 4K LG C8, and also spot better on my secondary monitor which is a 1080p using the native game zoom? But still prefer VR because "you're there, sitting in the La-5"?

 

Sure, I could believe that. Are you able to spot and ID on your 65" 4K LG C8 or on your secondary 1080p monitor better with or without the mod?

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Posted (edited)

The VR zoom does not zoom in on objects. I spot zoomed out in VR only. You cannot swerve your head zoomed in, you'd puke.

 

With the native in-game zoom in 2D however, objects start appearing at range, that were out of rendering range before. Aircrafts also render with more detail with the ingame zoom, so it's easier to ID. IDing is by several magnitudes easier on the 65" 4K over anything else (over 1080p and VR w/ mod) using the ingame zoom. That is why I prefer the ingame zoom on the TV.

 

Spotting is probably easier on the 1080p than on the 4Ky sometimes harder. Depends on the conditions. Spotting overall is easiest in VR, but zoomed out only, and excluding your own six. That's because aircrafts have real size, their wingspan is 7m or more across. Zoomed out because you can't rotate while zoomed in, and checking your own six is very hard because you are not a giraffe/rythmic dancer.

 

We have some very capable pilots in SCG, for example Sinerox and Polo, both prefer monitors (1080p and a 4K) over VR, having both options. They value performance and competitiveness over anything. They use the ingame zoom. Riksen used a TV too, also ingame zoom. I think we know what we're talking about.

 

Did that suffice as an answer?

Edited by SCG_Fenris_Wolf

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Posted (edited)
3 hours ago, SCG_Fenris_Wolf said:

Did that suffice as an answer?

 

Not really, so I decided to try the mod myself.

 

I'm flying along, I see a contact below! Let me zoom in to the max with the standard game zoom:

1056754738_contactbelowgamezoom.jpg.927d82e21945dfb096032f499d3484b7.jpg

What do you think that is? Clearly one engine, maybe a Yak? A LaGG? A Mustang? (this screenshot is crappier than what I saw in game, but even with the clearer image in the game I was not able to ID the plane)

 

Let's use the mod zoom:

123639406_contactbelowmodzoom.thumb.jpg.c3c5ff3ce6cf4e4a0e2dba9e2a581757.jpg

Oh look at that, it's an Emil! Sharply rendered against the forest are the square wings and the nice yellow nose of the 109-E. It looked even clearer and sharper in game than on this screenshot.

 

So the mod CLEARLY gives an ID advantage over the in-game zoom, at least on my monitor and settings. Being able to identify the aa truck in a column from a long distance was also nice. And this is with me not bothering to play with it or customize it at all, I just assigned a button for zoom and used it out of the box.

 

I'll grant that it doesn't give too much of a spotting edge when you don't know where the enemy might be; looking around zoomed out or with just a little bit of in-game zoom is probably still better. But being able to turn the propeller animation off certainly helps with forward spotting.

Edited by WokeUpDead
comment on screenshot quality
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So on TAW mods are on?of course not only this mod is out there i suppose..

pitty, i thought  it was an official enough campain server, not like wow and berloga..:)

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Posted (edited)
2 hours ago, Ikaros78 said:

So on TAW mods are on?of course not only this mod is out there i suppose..

pitty, i thought  it was an official enough campain server, not like wow and berloga..:)

Zoom mod doesn't need mods on to work.

 

Edit: bit of a humour to lighten the athmosphere 😂breaking-news.png.f28de9b9ff2be4cb3aab2d5c22876a8f.thumb.png.3de0421ee2c428173956ae1bd7d2ba09.png

Edited by LLv24_Zami
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Posted (edited)
5 hours ago, WokeUpDead said:

 

Not really, so I decided to try the mod myself.

 

I'm flying along, I see a contact below! Let me zoom in to the max with the standard game zoom:

1056754738_contactbelowgamezoom.jpg.927d82e21945dfb096032f499d3484b7.jpg

What do you think that is? Clearly one engine, maybe a Yak? A LaGG? A Mustang? (this screenshot is crappier than what I saw in game, but even with the clearer image in the game I was not able to ID the plane)

 

Let's use the mod zoom:

123639406_contactbelowmodzoom.thumb.jpg.c3c5ff3ce6cf4e4a0e2dba9e2a581757.jpg

Oh look at that, it's an Emil! Sharply rendered against the forest are the square wings and the nice yellow nose of the 109-E. It looked even clearer and sharper in game than on this screenshot.

 

So the mod CLEARLY gives an ID advantage over the in-game zoom, at least on my monitor and settings. Being able to identify the aa truck in a column from a long distance was also nice. And this is with me not bothering to play with it or customize it at all, I just assigned a button for zoom and used it out of the box.

 

I'll grant that it doesn't give too much of a spotting edge when you don't know where the enemy might be; looking around zoomed out or with just a little bit of in-game zoom is probably still better. But being able to turn the propeller animation off certainly helps with forward spotting.

can you do the same thing but give us images with same resolution?

Edited by Prancingkiller
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5 minutes ago, Prancingkiller said:

can you do the same thing but give us images with same resolution?

Looks that you still want to negate the evident. Even with this clear example you still beliebe that people is going to ID the same without this mod. Amacing

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Posted (edited)
6 minutes ago, E69_geramos109 said:

Looks that you still want to negate the evident. Even with this clear example you still beliebe that people is going to ID the same without this mod. Amacing

with z , amazing,  and i still really think that on screen that's waaay better then in vr

cool that you already changed your statement, now you poiting the finger to IDing targets instead of spotting?

Edited by Prancingkiller

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