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JG77_Ammi
2 hours ago, Talon_ said:

 

Over our map it was used only as a fighter bomber after November 44

thats true. only a handful of 262 were allowed to fly as fighters/incepters. the majority were used as so called schnellbomber.

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41Sqn_Riksen
2 hours ago, Talon_ said:

 

Over our map it was used only as a fighter bomber after November 44

 

Thank you for the correction @Talon_. Hopefully the TAW admin will come up with a better solution to the 262 issue if that is the case. I dont think forcing bombs on them will help since most will just ditch them right after take-off lol.

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Letka_13/Kami-

Despite getting my ass whopped in the early stages of this TAW, I am slowly improving and starting to get in tune with the beast. Anyone fancy a little P-38 ballet? :biggrin:

 

There are two links cause the original video with music may not be available everywhere.

 

No music, available everywhere.

 

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Kampfpilot_JG3

seasons and stats

Is this season XXI we are playing right now and when does it end ? when a new season starts do the stats of players start from scratch again ? 

Edited by adler_68
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=L/R=Rafcio

Yes this is the 21st edition of TAW. It will end if on the second map one of the parties reaches the conditions of victory or there will be a draw. You need to register in the new edition, so the statistics will be reset.

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41Sqn_Riksen
11 minutes ago, adler_68 said:

seasons and stats

Is this season XXI we are playing right now and when does it end ?

 

Yes and it ends when all maps are over (one side loses all air bases OR runs out of planes/pilots OR both sides run out of tanks).

 

13 minutes ago, adler_68 said:

seasons and stats

when a new season starts do the stats of players start from scratch again ? 

 

I've already given you the answer in the post on page 413. All stats reset and, therefore, start from zero when a new campaign begins.

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69th_Mobile_BBQ
1 hour ago, Letka_13/Kami- said:

Despite getting my ass whopped in the early stages of this TAW, I am slowly improving and starting to get in tune with the beast. Anyone fancy a little P-38 ballet? :biggrin:

 

There are two links cause the original video with music may not be available everywhere.

 

No music, available everywhere.

 

 

Nice dogfight.  :)   That uninterrupted nearly 10 second spray (+ follow up squirts) does make we want to ask if there are any training manuals / data materials regarding the .50 cal in regards to overheating during aerial gunnery though.  

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RedKestrel
23 minutes ago, 69th_Mobile_BBQ said:

 

Nice dogfight.  :)   That uninterrupted nearly 10 second spray (+ follow up squirts) does make we want to ask if there are any training manuals / data materials regarding the .50 cal in regards to overheating during aerial gunnery though.  

I'm not sure if I'm imagining it but I know that if I hold down the trigger too long on the .50 cals in game, when you get the overheat warning the gun sounds seem to change and the tracers seem to spray more erratically, spreading your gunfire around and maybe slowing down rate of fire. I haven't ever checked it out systematically though, could just be going crazy-er

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Dijital_Majik
4 hours ago, Letka_13/Kami- said:

Despite getting my ass whopped in the early stages of this TAW, I am slowly improving and starting to get in tune with the beast. Anyone fancy a little P-38 ballet? :biggrin:

 

There are two links cause the original video with music may not be available everywhere.

 

No music, available everywhere.

 

 

Nice work, very satisfying to watch.  Managed to watch the version with music and somehow now feel compelled to buy some diamonds...

 

2 hours ago, RedKestrel said:

I'm not sure if I'm imagining it but I know that if I hold down the trigger too long on the .50 cals in game, when you get the overheat warning the gun sounds seem to change and the tracers seem to spray more erratically, spreading your gunfire around and maybe slowing down rate of fire. I haven't ever checked it out systematically though, could just be going crazy-er

 

I've definitely noticed all this as well, at least in German planes, so you're not going insane... unless we both are.

Edited by Dijital_Majik
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69th_Mobile_BBQ
35 minutes ago, RedKestrel said:

I'm not sure if I'm imagining it but I know that if I hold down the trigger too long on the .50 cals in game, when you get the overheat warning the gun sounds seem to change and the tracers seem to spray more erratically, spreading your gunfire around and maybe slowing down rate of fire. I haven't ever checked it out systematically though, could just be going crazy-er

 

I asked because of a 475th FG pilot interview (I can't find the specific one) where a pilot had to expend his ammo weight in order to get his damaged P-38 to climb ever-so-slightly.  He recounts that he let off very short bursts for fear of overheating the barrels, but finally said to himself "The hell with it", and fired until empty.  He didn't say what the barrel condition was when he finally landed.  Basically, the .50 cal is a pretty rugged weapon and (at least on ground) you can fire the barrels red hot if you're desperate, but it was obviously a strong concern amongst pilots who had widely-varying G-force factors as well.  

 

I'll have to do some solo flights and cook a few barrels to see if I notice any difference in sounds. :)

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Kampfpilot_JG3

this is my first season and i already have 1 death and 1 capture , what happens if and when i lose 1 more life before the campaign ends ? i'm sure i did not see anything about this in the manual . if i missed it then pls excuse my oversight . 

Edited by adler_68
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69th_Mobile_BBQ
17 minutes ago, adler_68 said:

this is my first season and i already have 1 death and 1 capture , what happens if and when i lose 1 more life before the campaign ends ? i'm sure i did not see anything about this in the manual . if i missed it then pls excuse my oversight . 

 

If your lives counter goes zero, you get 1 replacement life after 20 hours. If you lose that 1 life, you wait 20 hours to try again.  

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Falkenstein
35 minutes ago, adler_68 said:

i'm sure i did not see anything about this in the manual . if i missed it then pls excuse my oversight . 

 

From what I've seen, it's not on the manual webpage itself, I found it linked to in the changelog on the bottom of the webpage.

 

May of 2019 gives us

·   12.05.2019

Quote
  • To reduce number of “suicidal” sorties there are 3 lives for each map (there are 8 maps in total during the campaign). If pilot dies, captured or disco his live counter is reduced by:
    • 1 when he is in bigger team
    • X when he is in smaller team where X = #smaller_team/#bigger_team. Example: Axis players: 28, Allied players: 20 so X for Allied is 20/28 = 0.71.

             Every time “Lives on map” counter (shown in pilots hangar) <= 0 then pilot has 24 hours time penalty. After this penalty counter is increased by 1 so he may fly again.

 

July of 2019 changes the 24 hours to 20 hours:

·   28.07.2019

Quote
  • 20 hours time penalty when counter "Lives on Map" drop below 0. It was 24h before. (info: when this counter drops below 0 then it's automatically increased by 1)

 

 

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615sqn_Buzz

Hello, I don't understand this: I just made a flight, got shot, I jumped by parachute. In the game I am considered ejected ... But in my stats I lose a life. In the game I am not considered "captured"
But in my statistics, yes !!!
Where's the error?

 

https://imgur.com/xUS58Oh

 

https://imgur.com/rAyoUab

 

Buzz

 

 

Edited by 615sqn_Buzz
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Falkenstein

I have been told in the past that we have to check the TAW webpage to see if we've been captured, or not, after successfully bailing out.  It looks like your experience verifies that the result is indeed not displayed ingame, but on the website.

 

Quote
  • Bailing out or crashing near enemy depot or airfield equals captured sortie. On the other hand the further you bailout/crash from the enemy positions the lower is probability of being captured.

 

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Kampfpilot_JG3

Virtual Life regeneration

You lose your 3 lives and you wait 1 day "20 hrs" to get 1 life back , does that mean if you wait or play for another 40 hrs without getting captured or killed you generate 2 more lives or at this point it's 1 life at a time to the end of the campaign ? 

Edited by adler_68
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RedKestrel
Just now, adler_68 said:

Life replacement

You lose your 3 lives and you wait 1 day to get 1 life back , does that mean if you wait 3 days you get all 3 back or is it only 1 at a time till the end of the campaign ?

Only 1 until the end of the map. So you next lose a life, you get a 20 hour ban again. You will lose fractions of a life when you are on the outnumbered side.

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SCG_Gustav_Hagel
12 hours ago, KW_1979 said:

 

In May of 1944 the 9th Air Force had 18 Fighter Groups (not including the P-61 night fighters), roughly equal in size to an RAF Wing or Luftwaffe Gruppe.  13 of these FG's flew the P-47 through the end of the war (36th, 48th, 50th, 358th, 362nd, 365th, 366th, 368th, 371st, 373rd, 404th, 405th, and 406th Fighter Groups).  The 354th and 363rd Fighter Group both flew P-51s, but in September, the 363rd was converted to a recon unit (which made for a total of 3 recon groups, roughly similar to a fighter group, and flying a mix of P-51s and P-38s in F-6 and F-5 trim).  The 354th was converted to the P-47 in November of 44 and then converted back to the P-51 in February of 1945.  One additional P-47 group was transferred from the 12th Air Force (based in Italy) in November of 1944, the 324th FG.  3 Fighter Groups operated the P-38, the 367th, 370th and 474th.  The 367th converted to P-47s in February of 1945.  The 370th converted to P-51s in March of 1945.  The 474th kept their Lightnings for the duration of the war.

 

All four of the 8th Air Force groups flying P-38s had converted to P-51s by the middle of September 1944.  The 8th AF was actually heavily involved over our Rheinland map, particularly during Market-Garden and the Ardennes battle, but wouldn't have flown any P-38s, and would have been focused on air to air and strafing.  I don't have an exact number of fighter bomber missions they flew during the time period, but it was extremely low.

 

So yes, P-47s were by far the majority of US fighter bombers in the ETO.  By comparison the RAF 2nd TAF had 5 squadrons of Tempests (3 squadrons being equal to a US group) and 7 of Spit XIVs, vs 22 Typhoon and 23 Spit IX/XVI on Dec 27th 1944.  So P-38s were roughly in the ball park of the Tempest and Spit XIV in terms of numbers.

Thanks for the detailed explanation😀

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=L/R=Rafcio
1 hour ago, 615sqn_Buzz said:

Hello, I don't understand this: I just made a flight, got shot, I jumped by parachute. In the game I am considered ejected ... But in my stats I lose a life. In the game I am not considered "captured"
But in my statistics, yes !!!
Where's the error?

https://imgur.com/xUS58Oh

https://imgur.com/rAyoUab

Buzz

 

Sometimes the rules of TAW are different as in the game. Your case is similar to the following situation: if you shoot down someone or destroy a ground target and then you die, you have it in the game, but not in the TAW statistics. TAW is a unique server and that's why TAW has its rules. The game just thought you jumped out of your territory. TAW states otherwise. Probably Kathon would explain it better, but that's how it is. There is an algorithm that determines whether a given pilot is caught by enemy troops or not. It depends on several factors.

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Kampfpilot_JG3

Is it possible to add the AM PM heading  to the time of the mission or if not possible then for example 19 hr when it is evening instead of just 7 and not having to go into the mission to actually see what time of the day it is .  

Edited by adler_68
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WokeUpBlue

Hi TAW admins, would it be possible to add the wind conditions (speed and direction at different altitudes) to the in-game map description, or even to the TAW website? The A-20 is the only high-alt bomber available to the red side right now, and since we can't jump into the bombardier's view until we take off in that plane, we can't know and plan our bombing route for the wind conditions until we are airborne.

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SCG_Wulfe
On 3/17/2020 at 4:45 PM, Alonzo said:

I thought this would happen, but I didn't expect to find it quite so easily.

 

taw-262-transport.thumb.png.02cc6e51c7c2717e725aac3713b6cb30.png

 

 

For the sake of not taking things out of context, maybe a snip of this pilot's subsequent sorties should have been included... 

 

image.thumb.png.7a2d9bdd7dff857202de63af2b0d989a.png

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22 hours ago, WokeUpDead said:

 

I agree. On the one hand, the only time I got shot down so far in this campaign, other than a ram, was by a 262. On the other hand, it was because I insisted on strafing the same target, alone, for several minutes; a 262 wouldn't have been needed to bounce me. And that's the only time I encountered a 262; their limited availability and distance to the front line seems to be working as intended.

 

I think the reds have a slightly better overall plane-set in a Bodenplatte campaign. In the Tempest, P-51, and P-38 they have three planes that can hit ground targets almost as hard as bombers, and once bombs are dropped they become fighters that can out-turn anything they can't out-run.

Due to the poor visibility attacking ground targets is a huge give away and is well a one way ticket if done alone  . 

The Flak gunners firing big clouds of black smoke . The Bright AAA small arms firing and of course the You attacking with your bombs and tracer rounds . Make one pass and get out of there but with targets not moving its easy for enemy to CAP over that target . Don`t fly alone or get some fighters to help if possible . More easier said than done . 

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WokeUpBlue
1 hour ago, KoN_ said:

Due to the poor visibility attacking ground targets is a huge give away and is well a one way ticket if done alone  . 

The Flak gunners firing big clouds of black smoke . The Bright AAA small arms firing and of course the You attacking with your bombs and tracer rounds . Make one pass and get out of there but with targets not moving its easy for enemy to CAP over that target . Don`t fly alone or get some fighters to help if possible . More easier said than done . 

 

The poor visibility also helps in attacking if you make one quick pass and use bombs only. Defenders may have a hard time spotting you, especially if you exit over a forest. The game has spotting issues that are outside of TAW's control.

 

 

1 hour ago, SCG_Wulfe said:

 

 

For the sake of not taking things out of context, maybe a snip of this pilot's subsequent sorties should have been included... 

 

image.thumb.png.7a2d9bdd7dff857202de63af2b0d989a.png

 

So I see that first he farmed for his jet with transport missions, then he put away his phone and autopilot, got back to his computer and actually started flying the plane he did all that grinding for. Not that there is anything wrong with that, especially when the other side does it. What does the extra context tell you?

Edited by WokeUpDead
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Alonzo
3 hours ago, 615sqn_Buzz said:

Hello, I don't understand this: I just made a flight, got shot, I jumped by parachute. In the game I am considered ejected ... But in my stats I lose a life. In the game I am not considered "captured"
But in my statistics, yes !!!
Where's the error?

 

2 hours ago, =L/R=Rafcio said:

 

Sometimes the rules of TAW are different as in the game. Your case is similar to the following situation: if you shoot down someone or destroy a ground target and then you die, you have it in the game, but not in the TAW statistics. TAW is a unique server and that's why TAW has its rules. The game just thought you jumped out of your territory. TAW states otherwise. Probably Kathon would explain it better, but that's how it is. There is an algorithm that determines whether a given pilot is caught by enemy troops or not. It depends on several factors.

 

Rafcio is correct. In-game, the score screen gives a binary yes/no to whether you were captured, with a static red/blue 'influence' zone. If you bail or ditch in an enemy influence zone, the in-game screen says 'captured'. TAW uses a more complex algorithm, with a "chance to be captured" that depends on distance from enemy targets, airfields and front-line.

 

Basically, the in-game scoreboard is pretty worthless. It won't even reliably tell you whether you got a kill or not. Use the TAW website for definitive answers.

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AKA_Relent

OK so my take on the Me-262.  Got my first taste at the wrong end of the quad 30mm, twice within 15 minutes, on the deck not too far from base, lol.  I think I'm done with map two.  Given many like "historicalness", but with balance, IMO if the Me-262 is to be allowed, it should be extremely limited.  Given that when they were in the air in decent numbers in late 44/early 45 (e.g. 8-16) they were going up against hundreds of escort fighters and more bombers, we obviously can't replicate that here.  However, if they are to be allowed, it should be something like 1 Me-262 for every 20 pilots on the opposing team.  Thus, if there are less than 20, then sorry, no Me-262;  if there are 39, yep, still just one.

 

 

Edited by AKA_Relent
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Kampfpilot_JG3

Warnings off incoming enemy planes

I got jumped over a defend airbase grid with no warning of enemy above  or in a grid close by . Does that mean warnings are random in TAW ? 

 

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7.GShAP/Silas

In future bodenplatte TAWs with 262s I'm just going to fly axis.

 

Don't cry Gustav Hagel.  Cheer up!

Edited by 7.GShAP/Silas
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SCG_Gustav_Hagel
1 hour ago, adler_68 said:

Warnings off incoming enemy planes

I got jumped over a defend airbase grid with no warning of enemy above  or in a grid close by . Does that mean warnings are random in TAW ? 

 

when there are no warnings then there are no enemy plane. Seems like you got teamkilled: https://taw.stg2.de/pilot_sortie.php?id=23891&name=Cpt_Siddy / https://taw.stg2.de/pilot_sortie.php?id=23891&name=Cpt_Siddy

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Kampfpilot_JG3

hello

the plane that shot me down was a P51 D allied , this is an enemy i saw it , the screen went black when i got killed then it came on again and in external view he flew past me as i went down in flames . Sorry i dont understand what does team kill mean ?  he took off from a German base in a 262 ? he shoots down P38's ? i dont understand . So he was a German ? i lost a life from friendly fire ? the plane that jumped me was'nt a 262 .

Edited by adler_68
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Cpt_Siddy

 

I tried to shoot it down, it was a mess, he did not hit you, i did not hit it, and i hit you...  sorry for that. 

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Kampfpilot_JG3

oooh !!! ok now i understand ? but that does'nt explain why the warning signs for the P51 being exactly in the airbase grid or even approaching never came on ? i'm sure of that since i was patrolling the area . 

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Cpt_Siddy
5 minutes ago, adler_68 said:

oooh !!! ok now i understand ? but that does'nt explain why the warning signs for the P51 being exactly in the airbase grid or even approaching never came on ? i'm sure of that since i was patrolling the area . 

 

 The warning comes when the enemy is inside 10km radius of the of the friendly field, depot or outpost.  

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Kampfpilot_JG3

did you see the warning ? i might be wrong but i never saw a warning . I was cruising when he creeped up from behind .

Edited by adler_68
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Cpt_Siddy
16 minutes ago, adler_68 said:

did you see the warning ? i might be wrong but i never saw a warning . I was cruising when he creeped up from behind .

 

 

I fly in VR, i miss most of the warnings because they are displayed in a way that makes them easy to miss if you dont look at your front : / 

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=VARP=Ribbon

I'm all for axis having 262 every map, in limited numbers ofcourse.

Why exclude any plane that was used in that timeframe!

But having no Spit9 in planeset is a disaster, why enforcing that overrated ugly p51in both versions and taking away iconic Spit from planest.

P38 in a fighter version but having no Spit.... 😕?

Planeset is a way off in this TAW, campaign i was most looking forward to i barely fly cos of planeset.

 

Bring back Spit9 and g14 into planeset!

 

 

 

Edited by EAF_Ribbon
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41Sqn_Riksen
1 hour ago, EAF_Ribbon said:

I'm all for axis having 262 every map, in limited numbers ofcourse.

Why exclude any plane that was used in that timeframe!

But having no Spit9 in planeset is a disaster, why enforcing that overrated ugly p51in both versions and taking away iconic Spit from planest.

P38 in a fighter version but having no Spit.... 😕?

Planeset is a way off in this TAW, campaign i was most looking forward to i barely fly cos of planeset.

 

Bring back Spit9 and g14 into planeset!

 

 

 

 

I agree. Maybe this could chance if they introduced 3 airforces instead of 2. A player could pick either the RAF or the USAAF when deciding to fly for the Allies. Since the RAF also operated the Mustang, we could still keep it in both airforces but with low numbers in the RAF while the Americans could get more of them as well as the P38 and P47s. If that is not possible then keep the Spitfire on both maps and maybe consider removing the P51 150 oct all together and replacing with a regular P51.

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=VARP=Ribbon
3 hours ago, Riksen said:

 

I agree. Maybe this could chance if they introduced 3 airforces instead of 2. A player could pick either the RAF or the USAAF when deciding to fly for the Allies. Since the RAF also operated the Mustang, we could still keep it in both airforces but with low numbers in the RAF while the Americans could get more of them as well as the P38 and P47s. If that is not possible then keep the Spitfire on both maps and maybe consider removing the P51 150 oct all together and replacing with a regular P51.

That's not a bad idea!

Either that or add spit and g14 in every map planeset, one plane more or less, lifes count remains the same.... while Spits fans being happy.

Anyway taking away Spit feels very wrong, have no goal to earn!

 

 

 

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Ala13_UnopaUno_VR
7 hours ago, Cpt_Siddy said:

 

 

Vuelo en realidad virtual, echo de menos la mayoría de las advertencias porque se muestran de una manera que las hace fáciles de perder si no mira su frente: / 

me to

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