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=LG=Kathon

Tactical Air War

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39 minutes ago, LLv24_Oke said:

Hey chutekiller...next time press disco before u see me...happy BLACK FRIDAY....

http://taw.stg2.de/pilot_sortie.php?id=31643&name==2ndSS=Only

Our pilot says that he was kicked from the server when he was already diving into his field and getting ready to landing. As a result, the strick and combat missions broke off, he lost his plane, and stats wrote his to you as a victory. He did not make sense to make a disco in this situation. He just has a connection problem today. Your accusations are unfair

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4 hours ago, =2ndSS=Lawyer1 said:

Those who oppose the gunners, they do not want more realism. They just can't shoot down a bomber and so they want to simplify this game to their level.

Previously, when  I attacking ground targets, many times died from the fire of anti-aircraft guns. But I never wanted to ask them to be less accurate. I took it as a challenge and learned how to bomb the enemy from level, then found a way to evade the fire of anti-aircraft guns. Now , died only if I'm wrong or if I accidentally killed for a 5K (I also think it's real). The one who asks to make the rules easier will never succeed.

I believe that in order to make the game interesting, АА and gunners must be accurate. As far as I understand, the server is positioned as a platform for playing a team game of squads and well-trained pilots, and not a children's playroom for singles with low skill.

No dog in this fight, but that logic is a 2 way street. See single ship pe2 flights constantly. The "well you shouldn't fly alone" argument doesn't work only for the fighter, yet you'll see then on the losing end 95% of the time.

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15 minutes ago, Senor_Jefe-6 said:

No dog in this fight, but that logic is a 2 way street. See single ship pe2 flights constantly. The "well you shouldn't fly alone" argument doesn't work only for the fighter, yet you'll see then on the losing end 95% of the time.

A lone unaccompanied bomber is a gift for a good fighter. 90% that the bomber will be destroyed, unless the fighter makes a mistake. If someone has a problem shooting down a lone bomber, then this is definitely not because of the gunners

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15 minutes ago, =2ndSS=Lawyer1 said:

A lone unaccompanied bomber is a gift for a good fighter. 90% that the bomber will be destroyed, unless the fighter makes a mistake. If someone has a problem shooting down a lone bomber, then this is definitely not because of the gunners

 

Unless you're flying early war Russian and are trying to climb up to 6k to catch a Ju-88.  Even if you get up there and close enough to activate the gunners, they can dive away with a 100+kph max critical dive speed.  You'll either have to let them go or let them laugh about that MiG or Yak that ripped himself apart chasing and didn't even get close.  

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2 hours ago, =2ndSS=Lawyer1 said:

A lone unaccompanied bomber is a gift for a good fighter. 90% that the bomber will be destroyed, unless the fighter makes a mistake. If someone has a problem shooting down a lone bomber, then this is definitely not because of the gunners

There's quite a lot of subjectivity and variability in that post to be so matter-of-fact.  

 

I think it would be really cool to see stats regarding kill % by gunner skill. Think IF that could be put together on a per-skill (novice, normal, veteran) criteria, you could then argue one way or the other.  Could also put a ton of context to this highly-subjective topic.

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15 hours ago, Prancingkiller2 said:

that's written somewhere?

Yes, LG Kathon wrote this a couple months ago here on this thread. I’m on my phone and don’t want to search it now but I’m sure it’s there

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56 minutes ago, WokeUpDead said:

Yes, LG Kathon wrote this a couple months ago here on this thread. I’m on my phone and don’t want to search it now but I’m sure it’s there

It's 50%medium, 25% low and 25%hard

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5 hours ago, Senor_Jefe-6 said:

There's quite a lot of subjectivity and variability in that post to be so matter-of-fact.  

 

I think it would be really cool to see stats regarding kill % by gunner skill. Think IF that could be put together on a per-skill (novice, normal, veteran) criteria, you could then argue one way or the other.  Could also put a ton of context to this highly-subjective topic.

These data will always be subjective, because the results of the gunner will depend on the actions of the fighter. Why should the gunner not hit the destroyer, if he climbs under his gun?

If I for example d fly squarely on anti-aircraft gun, which shoots on me, in the hope, that she'll miss, then this will be foolish. But then I can complain that they are very accurate.

I believe that if the fighter is wrong, the gunner can and should shoot it down.

But gunner is mired far not always. There were many cases when he misses the fighter, which hangs directly on the 6 at the bomber.

2 hours ago, AlienAlienzo said:

 

And so the @=LG=Cygi award for RAM of the month 😄

 

https://taw.stg2.de/pilot_sortie.php?id=32804&name=RavN_Odin

 

 

 

 

PS: No complaints. Just for fun ;)

On my last flight on U2, I was also hit. This plane is so slow that the fighters do not have time to turn away from it ))

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Hey chutekiller...next time press disco before u see me...happy BLACK FRIDAY....

http://taw.stg2.de/pilot_sortie.php?id=31643&name==2ndSS=Only

Our pilot says that he was kicked from the server when he was already diving into his field and getting ready to landing. As a result, the strick and combat missions broke off, he lost his plane, and stats wrote his to you as a victory. He did not make sense to make a disco in this situation. He just has a connection problem today. Your accusations are unfair 

 

....Im not accusing anything...or blaming anybody. Just reading facts...AS U TOLD US TO DO !!

 

P.S. Explains a lot if u cant speak english. Google translator is not good. Hope u get stable connections in future war...

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10 minutes ago, LLv24_Oke said:

Hey chutekiller...next time press disco before u see me...happy BLACK FRIDAY....

http://taw.stg2.de/pilot_sortie.php?id=31643&name==2ndSS=Only

Our pilot says that he was kicked from the server when he was already diving into his field and getting ready to landing. As a result, the strick and combat missions broke off, he lost his plane, and stats wrote his to you as a victory. He did not make sense to make a disco in this situation. He just has a connection problem today. Your accusations are unfair 

 

....Im not accusing anything...or blaming anybody. Just reading facts...AS U TOLD US TO DO !!

 

P.S. Explains a lot if u cant speak english. Google translator is not good. Hope u get stable connections in future war...

We really don't understand what the problem is? There was a break in communication as a result of which our pilot lost his life, the plane, his streak and combat missions. And you counted him as shot down.

Or do you think he did it on purpose? Kalinin airfield was nearby and he had time landed and would have saved the life of the plane, if he suddenly did not interfere.

What did you want to tell us with your message?

PS: I understand English, otherwise I would not communicate here. Google I use, that would clarify individual words and expression. Of course there may be different errors in translation

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Dear Admis.

I think is really unbalance that Macci and F4 can use gunpods, but the Lagg3 can use the 23mm and the 37mm cannon.

If think that gunpods on F4 and Maccis are historical that is b*ll sh*t. 

Give us a balance fight please, reale the cannons for the Lagg3.

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On 11/29/2019 at 3:59 PM, Mobile_BBQ said:

 

Unless you're flying early war Russian and are trying to climb up to 6k to catch a Ju-88.  Even if you get up there and close enough to activate the gunners, they can dive away with a 100+kph max critical dive speed.  You'll either have to let them go or let them laugh about that MiG or Yak that ripped himself apart chasing and didn't even get close.  


Horseshit. Just today I was escorting some idiot He-111s who loitered over the target for almost 45 mins, unable to find it, in a 109 F-2 at 4k+ and encountered a yak-1 that had snuck up below me, figured "Okay, I have plenty of altitude and a better dive speed than the yak 1, I'll dive away and just keep running." I dove at 750+, approaching 800kmh to the deck and stayed at the very top of combat mode, running away, until I saw tracers behind me and realized I hadn't gained on him at all. I decided to push it to emergency mode and try to climb away from him, entered a gradual climb and he *gained on me.*  I chopped throttle and forced him to overshoot, but pilot got captured after I set the plane down in a field, giving me 20hr penalty and making it so I can't play TAW on the last day of my weekend.

Pls, TAW, this 20hr penalty is bullshit. I get flying carefully, but this is excessive. A few hours makes sense, but 20 hrs is so much. I just want to fly TAW.

Edited by VF-31_StuntPuppy

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4 hours ago, VF-31_StuntPuppy said:


Horseshit. Just today I was escorting some idiot He-111s who loitered over the target for almost 45 mins, unable to find it, in a 109 F-2 at 4k+ and encountered a yak-1 that had snuck up below me, figured "Okay, I have plenty of altitude and a better dive speed than the yak 1, I'll dive away and just keep running." I dove at 750+, approaching 800kmh to the deck and stayed at the very top of combat mode, running away, until I saw tracers behind me and realized I hadn't gained on him at all. I decided to push it to emergency mode and try to climb away from him, entered a gradual climb and he *gained on me.*  I chopped throttle and forced him to overshoot, but pilot got captured after I set the plane down in a field, giving me 20hr penalty and making it so I can't play TAW on the last day of my weekend.

Pls, TAW, this 20hr penalty is bullshit. I get flying carefully, but this is excessive. A few hours makes sense, but 20 hrs is so much. I just want to fly TAW.

 

Got proof?  Critical dive speed for a Yak 1 is around 720-730kph. 

 

Obviously bullets are much faster.  Is it possible you got baited to break by some long range pot shots? 

Is it possible the Yak started from 5k and dove slightly below you to use his extra speed to shoot your 6o'c blind spot but, you got lucky enough to see him in time? 

That would have given him a plenty higher starting speed in your race. 

Did you dive steeply then lose speed while level in the thicker air on the deck while the Yak took a less drastic dive angle maintaining a higher average-over-distance speed and also keeping a few hundred meters of altitude advantage?  After you went to the deck and started losing speed was he still using his last few hundred meters of alt to keep speed and get to you?   When you started climbing was he still a few hundred meters above you basically allowing him to keep shallow dive speed while you lost speed and basically climbed up in front of him?  If you both climbed, when did you start converting energy into altitude?  Was it before he was done keeping speed in a shallow dive?  Is it possible that if you did actually get him to come to co-alt on the deck with you and cause him to bleed the excess speed, you could have dodged the pot shots and eventually left him behind?  Did you panic and try to use the right maneuver (shallow climb) at the wrong time, ie; too soon?  That one really does depend on the chasing plane being co-alt and co-energy before you try it.  

 

If train A leaves Chicago traveling 30mph and train B leaves Miami traveling 60kph, how many pancakes does it take to shingle the roof of an average Oompa Loompa's single family home?

How much horseshit does it take to get 20 hours back on TAW?  Seriously, I want to know.  I don't like the 3 lives without the ability to earn extra thing either.

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8 hours ago, VF-31_StuntPuppy said:


Horseshit. Just today I was escorting some idiot He-111s who loitered over the target for almost 45 mins, unable to find it, in a 109 F-2 at 4k+ and encountered a yak-1 that had snuck up below me, figured "Okay, I have plenty of altitude and a better dive speed than the yak 1, I'll dive away and just keep running." I dove at 750+, approaching 800kmh to the deck and stayed at the very top of combat mode, running away, until I saw tracers behind me and realized I hadn't gained on him at all. I decided to push it to emergency mode and try to climb away from him, entered a gradual climb and he *gained on me.*  I chopped throttle and forced him to overshoot, but pilot got captured after I set the plane down in a field, giving me 20hr penalty and making it so I can't play TAW on the last day of my weekend.

Pls, TAW, this 20hr penalty is bullshit. I get flying carefully, but this is excessive. A few hours makes sense, but 20 hrs is so much. I just want to fly TAW.


These stories get posted on forums again and again and again. As always it would be nice to see a ingame recording to see this for urselfs.

1. In short he probably was diving in a more shallow angle not to exceed the 720kph,

2. This allowed him to stay faster for a longer period of time, since a shallow angled dive is more energy efficient

3. the yak-1 is faster on the deck than a F-2 on combat power

4. The excess in speed helps the yak in a shallow climb.

 

A shallow climb is useful when you have the speed advantage. But call it just horse shit.

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41 minutes ago, DerSheriff said:

 

 

A shallow climb is useful when you have the speed advantage. But call it just horse shit.

 

... i saw him 5 o clock low, he was moving to the sun. I dove down and catch up to him with moderate horse shit advantage...

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2 minutes ago, Cpt_Siddy said:

 

... i saw him 5 o clock low, he was moving to the sun. I dove down and catch up to him with moderate horse shit advantage...

 

Was it composed of oats and fennel, hay or field grass?

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On 11/25/2019 at 2:00 AM, =LG=Kathon said:

From log files...

There is one question. For the third consecutive map, the loss of pilots on the red side exceeds the loss of pilots on the blue. I am witnessing this for the first time. Three cards in a row indicate that this is not an accident.
Maybe the probability of being captured has changed? Or is there another reason?
This is not a claim, just wondering why this is happening now, thanks for the answer

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the reason is : we fight 3 vs 1 most of the time...:huh:

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1 hour ago, Mobile_BBQ said:

 

Was it composed of oats and fennel, hay or field grass?

 

All good stuff, especially the oats & fennel. The big question is, was it smoking? :biggrin:

Edited by Pict
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46 minutes ago, Swing said:

the reason is : we fight 3 vs 1 most of the time...:huh:

During previous campaigns, there were almost always more blue than reds, but the reds lost less pilots

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1 hour ago, =2ndSS=Lawyer1 said:

During previous campaigns, there were almost always more blue than reds, but the reds lost less pilots

 

After the new patch, pilot kills have skyrocketed. On both sides. 

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2 hours ago, =2ndSS=Lawyer1 said:

There is one question. For the third consecutive map, the loss of pilots on the red side exceeds the loss of pilots on the blue. I am witnessing this for the first time. Three cards in a row indicate that this is not an accident.
Maybe the probability of being captured has changed? Or is there another reason?
This is not a claim, just wondering why this is happening now, thanks for the answe

 

Its True

I think no changes on % , i think the reasson is on all little things changed on last patches... . Red pilots have more troubles for survive ... for example look on fighter Top5 is very rare find a red pilot ... and on past editions allways can find someone.  I think on general  terms. skill of pilots on both sides still  be the same... but stats show , red pilots and planes death like a flyes

 

;)

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You have made the AA and AAA too accurate by far. The AA concentration is not like what it is in WW2 pacific theater with 50-100 AA artillery in less than 500yds of each other.

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madre mia uno

que escabechina .... con esa pegada la verdad no tienes que estar mas de dos segundos detras del p2... eso ayuda bastante a que no te frian los artilleros malditos.

Ademas inicias la pegada de lejos... pero es que es brutal ...   vas en minifoke? bf+ gunpods ?

buena caza uno.

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I also would like to know if the probablity of being captured changed. If IIRC it used to be LW pilots had less chances to survive as they were not fighting over their territory. 

And yes, i remember and also after checking my squad's archive by current map (#3) there was almost in every edition one or a couple of red squads in the fighters top 5, and also at least one or two VVS pilots in the top 5, and now it's all blue. Also top 10 fighter streaks ATM are all LW pilots.

So one out of two, all of a sudden magicaly all VVS pilots became greenhorns, crappy pilots and forgot everything they knew from previous TAWs, or something has to do with now very powerful TNT 20mm from LW and/or weak DM on our fighters. We've been saying this for sometime now and specially after last patch more noticeable with the physiology effect...of course devs deny this, and of course our squad get suspicious about it, as we didt a few times in the past and they ended up confirming us right (by their own changes being made later on their following patches). We are veterans with more than 13 years competing online actively, and very soon realize when something has changed. Anyway, we accept this, we know now VVS early fighters are more difficult and harder than before against their LW counterparts, but will keep fighting till the end of TAW.

 

My only complaint to TAW and specially in current situation: it's incredible a mediocre VVS fighter like the Lagg-3 doesn't have 23mm unblocked by now, but the best LW plane like the 109F4  can have gunpods and with it's  3x20 TNT 20mm, becomes a FW190 very early indeed. Makes no sense really.

PD. @Ala13_UnopaUno_VR nice shooting in that video! Also I love how your mini FW erases those 3xPe2 out of the sky, and kills the first 2 with the very first burst as we can see on the logfile=> https://taw.stg2.de/pilot_sortie.php?id=37710&name=Ala13_UnopaUno_VR



.

Edited by 666GIAP_Chimango
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The plane loss to pilot loss ratio for 2 dates in current TAW campaign :

24/11 (map2) : Axis : 485/260 = 1.87        VVS : 515/280 = 1.84

01/12 (map3) : Axis : 512/271 = 1.89        VVS : 651/344 = 1.89

 

 

Ergo, the current number indicate that the plane loss to pilot loss ratio is the same for both (Although I acknowledge the need for more data points), whereas in previous TAW's, the ratio was definitively in favor of the VVS (I don't have hard numbers here, just memory and gut feeling).

 

 

 

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3 hours ago, 666GIAP_Chimango said:

My only complaint to TAW and specially in current situation: it's incredible a mediocre VVS fighter like the Lagg-3 doesn't have 23mm unblocked by now, but the best LW plane like the 109F4  can have gunpods and with it's  3x20 TNT 20mm, becomes a FW190 very early indeed. Makes no sense really.

 

Agreed, especially considering that the LaGG-3 was fitted with the 23mm cannon and used it successfully in combat from the very start of LaGG-3 production.

 

Also, it would appear that the Macchi 202 still has the never used in combat prototype 20mm gunpods available in maps # 2, 3, & 4.

 

====================

 

It looks like the overwhelming & concerted effort of whining on the forums about the Pe-2, in an effort to beat it without really fighting it in TAW, has paid off again.

Edited by Pict
Spelling, tweaking etc.
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On 11/30/2019 at 7:10 AM, LLv24_Oke said:

P.S. Explains a lot if u cant speak english

 

You're not doing so well in the English speaking department yourself. Here's an old English phrase for you, "people in glass houses shouldn't throw stones"

 

Most people here make the effort to communicate, but for that to work, the rest of us need to make the effort to understand. If you don't understand what someone is trying to say, it's better to ask them for clarification, before making any rash judgment.

Edited by Pict
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5 hours ago, 666GIAP_Tumu said:

madre mia uno

que escabechina .... con esa pegada la verdad no tienes que estar mas de dos segundos detras del p2 ... eso ayuda bastante a que no te frian los artilleros malditos.

Ademas inicias la pegada de lejos ... pero es que es brutal ... vas en minifoke? bf + pistolas?

buena caza uno.


 

A full-fledged mini fw yes, I went out with a configuration to intercept Pe-2 or Il2 and the result was very positive, I loaded it with sub-wing machine guns, armored windshields, and a convergence of 400 meters, and the idea was to shoot before the gunners did and advance the shot ... luckily they did not carry an escort and flew very flat and level that also helped. Thanks Tumu and Chima

--------------------------------------------------------------------------------

Un mini fw en toda regla si, salí con una configuración para interceptar Pe-2 o Il2 y el resultado fue muy positivo, le cargue con ametralladoras sub-alares, parabrisas blindado, y una convergencia de 400 metros, y la idea era esa disparar antes de que lo hiciesen los artilleros y adelantar el disparo ...por suerte no llevaban escolta y volaban muy planos y nivelados que tambien ayudó. Gracias Tumu y Chima

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2 hours ago, =FSB=HandyNasty said:

The plane loss to pilot loss ratio for 2 dates in current TAW campaign :

24/11 (map2) : Axis : 485/260 = 1.87        VVS : 515/280 = 1.84

01/12 (map3) : Axis : 512/271 = 1.89        VVS : 651/344 = 1.89

 

 

Ergo, the current number indicate that the plane loss to pilot loss ratio is the same for both (Although I acknowledge the need for more data points), whereas in previous TAW's, the ratio was definitively in favor of the VVS (I don't have hard numbers here, just memory and gut feeling).

 

 

 

These are not very reliable conclusions, because the number of lost aircraft also includes static aircraft destroyed at airfields

The dead and captured pilots are not related to them

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Yes Chima

 

For example the psiquic effect of TNT 20mm  ... one shot and pilot go to sleep ..  Was changed on last patch, we complain about it and some pilots laught , heheheh, but seems the complain was right because devs adress this ,

 

About Minifokes (bf+gunpods) and prototypes ( macchi + gunpods ) and NO 23 mm for lagg3 ... If historical facts no matter...

  ¿why we have this situation?

If im not wrong... main reasson for no 23 mm in lagg3 is because this ammo is very , very, powerful, And is true... 23mm is that make diference and is that make lagg3 very dangerous.  Its true because on general terms lagg3 is a crap plane ( compared to F4 or F2 ) . With new tnt 20mm LW, one bf without gunpods can very ease take out a enemy in a single burst with good aiming.... with gunpods cand do the same on half time .... Maybe result becomes the same like 23mm ... gunnery are very powerful...

 

 Now a coheren criteria is needed.... if excesive gunnery power become a reasson for lock weapons. Apply it . No gunpods for Bf109  and no 23mm for Lagg,  If no is , then unlock 23mm and 37mm . 

 

And for ending, considerer reduce timedown at end mission .

 

To all pilots flying TAW  and especially for Admins, Thank you.

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I love the smell of whining in the morning :dance:

 

I have found out that there is a world wide conspiracy by devs and TAW admins among others to deny any chance of success for the brave brave( did I mention brave?) VVS pilots. And it will continue.. Just wait for the next patch, VVS planes will fall apart when Luftwaffe comes within 10 kilometers range. 

 

 

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1 hour ago, LLv24_Zami said:

I love the smell of whining in the morning :dance:

 

How would it smell to you if it was VVS with prototype gunpods, or is that just all good stuff, no worries and don't mention the war? ;) 

 

If so, lets just throw operational history out of the window and have things like the Polikarpov I-185 complete with it's 3x20mm cannon armament :good: 

Edited by Pict
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Exactly, call it what you want, but if one side has non historic powerful gunpods with a lot of ammo fitted in their best fighter, we also would like 23mm guns on our  not best fighter, and don't forget, it has only 90 rounds. Other than that, there is no complaint and TAW devs have done a great job making current edition very competitive; all the VVS/LW fighter performance has nothing to do with them.

 

Call it whinning as many did before when i was some kind of crusader asking the following changes to TAW some editions ago:

 

1. Limit the maximum players a side can have, so we don't end up with 65-17 sttacking making impossible to have a fair fight. 
2. If a side has a big difference in numbers, reduce the  strength in some way (it was done, front AFs disabled and limit the new pilots logging in)
3. Limit the never ending deployment of Ju-52 parachutes.
4. Stop making main depots the most important targets, balance winning conditions,  cause when they are gone it's a countdown till the end of the map for that side.

5. Punish arcadish flying by applying a penalty after you lose a certain number of lives.

See? All these changes were applied, and now you have the situation of maps like #1 and following being fought intensively with both sides being able to win them.
 

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