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Tactical Air War

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2 hours ago, RedKestrel said:

No one is being punished. Measures are taken to incentivize more balancing of the teams. The server devs are not shaking their finger at people and saying "Bad JG51! bad pilots! Go to your room!" They are putting mechanics on their server to try and make the game more fun for as many people as possible, to increase server numbers on the outnumbered side. This is a better challenge for the Luftwaffe and a morale boost for the VVS.

 

This is not about JG51 per se but rather me making my observations about the server as a pilot that is part of a squadron. The other day a few of my squadmates and I were joining a group of about 8 other pilots all from different squads in a concerted effort. We were all in the air on our way to the target when the mission ended. Once the new map was up we all joined back into the server only to find that two of us were able to spawn in and the rest of us had a wait for our spawn timer. We sat in the lobby chatting for over 20 minutes and still at that time only 5 of us were able to spawn in. The total number on the server was 6 Allies and 17 Axis with 6 of us waiting to spawn in. That's not a 20 to 1 but more of a 3 to 1 difference in numbers. Given that all the pilots I was flying with but two were going to fly as bombers that brings that disparity down even further. I don't know about you but as a fighter pilot, I would have loved to have run into a flight of 9 bombers with 2 escorts but because of the spawn limits that was not even able to be a possibility because after 20 minutes of nonsense we all just left.

 

All I am saying is that the time penalty we have now is not working. If you argue that the Allies are always outnumbered then how can it be? 

 

You might see it as an incentive but who is switching over? How may pilots are logging in seeing they have to wait to fly and joining the other side? Are you seeing an increase in your numbers or are you just seeing that the numbers on the Axis side are smaller? I know what I am seeing and it's not the number of Allied pilots growing.

 

I don't know what the answer is to this problem is but I do know what we have now is not working nor is it good for the server... in my opinion. I would invite you to come join the Axis side with your squad and see for yourselves. Don't fly it as an Axis pilot but make believe that the roles are reversed.

2 hours ago, 7.GShAP/Silas said:

That's fine, but 1989 was a long, long time ago and now the Luftwaffe is the permanently stacked team.  You are not obligated to stop being part of the greater problem(even though it would fix what you guys complain about, being able to fly together any time) but that does not mean that steps don't need to be taken to fix it permanently, as much as is possible.  If you guys want to refuse to adapt yourselves, fine, wait in line.

 

If you think 1989 was a long time ago you still have peach fuss on your face. The Luftwaffe is only stacked on the server right now because the later war RAF and American metal are not on the server. I think you will find that if the plane set had Spitfire MkIX's, P51s. P38s, P47s, and Tempests the Allied numbers would grow quite a bit. The lack of squadrons on the Allied side also does not help. Teamwork and coordination do wonders to drawing pilots to your side.

 

 

2 hours ago, 7.GShAP/Silas said:

Competitive online IL-2 like TAW is not even remotely a simulation of war conditions, and is much more closely related to a team sport, requiring some semblance of balance if you want to have anyone to actually fly against.  Which is especially comical since if we want to simulate war conditions you should have no fuel and a fraction of the team numbers of the VVS.  Or do you not want to simulate that?

 

As a Marine, I know war and I can't argue that this $50 computer game does not come remotely close but your assumption that its more like a team sport is equally ridiculous. Unless you are going to give each side the same equipment and force the same number the only resemblance to a team sport this game has is the use of teamwork.

 

If limiting the number of aircraft the Axis have or the amount of fuel we have available to us is the solution to this problem I'm all for it. I will adjust my tactics to deal with that and come at you the same as I am now. If your side gains the numbers and you outnumber me 20 to 1 I will still come at you like I am now. With all that I will still say to you that the system we have right now is not working.

 

Your effort to try and make this out to be anything more than a broken system that I am somehow trying to change to my or my squad's advantage just is not true. It works or it does not and this is not working. I personally would love to see the Allied side just as full and active as the Axis side. Great competition makes for a better game. 

 

 

2 hours ago, 7.GShAP/Silas said:

Fly VVS for a year or two with no balance mechanic and then we can talk about that.

 

I have flown on the lesser populated side for quite a long time. Sure it might not have been in this game but the experience was no different. How about opening your eyes to the possibility that someday the mechanics you are advocating now will be forced on you. I'm not looking to screw you or the Allied side I'm just voicing my opinion based on my experience in an effort to discuss a better solution to what we have. 

Edited by JG51_Moostafa
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29 minutes ago, JG51_Moostafa said:

 

 

You might see it as an incentive but who is switching over? How may pilots are logging in seeing they have to wait to fly and joining the other side? Are you seeing an increase in your numbers or are you just seeing that the numbers on the Axis side are smaller? I know what I am seeing and it's not the number of Allied pilots growing.

 

 

 

This is fair enough and has been my general observation as well. I'm someone who flies both sides, admittedly it's partly for the selfish reason that I like to fly fighters and can't stand being one of 20 plus pilots searching a map for 3 enemy planes.  Unfortunately for the vast number of TAW pilots, the timers and side locks do not seem to cause people to try flying the other side. 

 

I have also witnessed many of our squadron's events being hindered by the fact that we are mostly unable to get on to fly together as axis at the same time and that is frustrating. (We run one or two Dead is Dead events per week where we fly as an axis only unit with persona's that have a single life and tracked stats) 

 

I think a reasonable compromise at this time would be to go to a system that will allow a more numerous side to overpopulate to the point where it is preventing players from joining the lower population side regardless of the ratio. However, when this point is reached, slots are reserved and held for players joining the lower population side and no more are able to join the higher population side. Further, players who ditch or lose their planes in any way on the overpopulated side would be booted from the server to free space until all players trying to join the under-pop side are able to get in. (This would be done up to the point of parity)

 

Ultimately, if we could just manage to get more slots on the servers it would help with a lot of these problems...

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I agree with you Wulfe that at no time should the server be allowed to be populated to a point that it prevents a player to join the underpopulated side... this is a great observation. I too have absolutely no issue with pilots being penalized for death, ditching or losing their aircraft.

 

I too agree that an increase in the number of players a server can have would be a big benefit to the game as a whole.  I know we have 100 server (exaggeration) with no one flying on them but the ones that do draw the attention of the community would benefit in my opinion. 

Edited by JG51_Moostafa

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8 minutes ago, JG51_Moostafa said:

 

This is not about JG51 per se but rather me making my observations about the server as a pilot that is part of a squadron. The other day a few of my squadmates and I were joining a group of about 8 other pilots all from different squads in a concerted effort. We were all on and in the air on our way to the target when the server ended. Once the new map was up we all joined back into the server only to find that two of us were able to spawn in and the rest of us had a wait for our spawn timer. We sat in the lobby chatting for over 20 minutes and still at that time only 5 of us were able to spawn in. The total number on the server was 6 Allies and 17 Axis with 6 of us waiting to spawn in. That's not a 20 to 1 but more of a 3 to 1 difference in numbers. Given that all the pilots I was flying with but two were going to fly as bombers that brings that disparity down even further. I don't know about you but as a fighter pilot, I would have loved to have run into a flight of 9 bombers with 2 escorts but because of the spawn limits that was not even able to be a possibility because after 20 minutes of nonsense we all just left.

 

All I am saying is that the time penalty we now is not working. If you argue that the Allies are always outnumbered then how can it be? 

 

You might see it as an incentive but who is switching over? How may pilots are logging in seeing they have to wait to fly and joining the other side? Are you seeing an increase in your numbers or are you just seeing that the numbers on the Axis side are smaller? I know what I am seeing and it's not the number of Allied pilots growing.

 

I don't know what the answer is to this problem is but I do know what we have now is not working nor is it good for the server... in my opinion. I would invite you to come join the Axis side with your squad and see for yourselves. Don't fly it as an Axis pilot but make believe that the roles are reversed.


The problem: many more players fly axis than VVS, so much so that it depresses turnout even further on the VVS side because few want to fly with such bad odds.
The attempted solution: various measures to cap one side so that disparity doesn't get too ridiculous. Reduced death penalties for the outnumbered side.

This is the LEAST disruptive option on offer. It makes playing on the outnumbered side slightly less frustrating than it otherwise would be. Further measures aren't going to change anything, because there's nothing positive you can offer the outnumbered side that makes enough of a difference. Taking these measures away will very clearly, from your own admission, result in even worse number ratios. 

You and your squad were clearly very willing to take 3:1 odds an turn them into 4:1 odds. At those odds, not amount of force concentration by the VVS could stem the tide. At 2:1 odds, if you field a lot of fighters, you can probably cover a few targets effectively and sneak a few attackers out to hit enemy targets. At 3:1 it starts getting impossible and you have to pick which place to defend, knowing the places you aren't able to cover are going to get annihilated and cost you map progress. At 4:1 odds you can't hope to effectively stop enemy attacks or attack enemy targets without almost certain death. The only saving grace for the VVS is that there's a significant number of people who just straight up don't fly ground attack so the overwhelming air superiority the luftwaffe has often gets wasted. And all this is ignoring the significant performance advantages the Axis fighters have vs. the VVS over most of the plane set.
 

And if these odds go on, time and again, map after map, the conclusion is foregone. 
 

5 minutes ago, SCG_Wulfe said:

 

 

 Unfortunately for the vast number of TAW pilots, the timers and side locks do not seem to cause people to try flying the other side. 

 


we can see why this is not working, because, as seen above, apparently people will wait in the lobby for upwards of 20 minutes for a slot, rather than actually play the game. That is just unreal to me. You could go fly a full sortie on another server in that time. Even if the server was empty, your chances of running into opposition would be the same.

 

12 minutes ago, SCG_Wulfe said:

 

I think a reasonable compromise at this time would be to go to a system that will allow a more numerous side to overpopulate to the point where it is preventing players from joining the lower population side regardless of the ratio. However, when this point is reached, slots are reserved and held for players joining the lower population side and no more are able to join the higher population side. Further, players who ditch or lose their planes in any way on the overpopulated side would be booted from the server to free space until all players trying to join the under-pop side are able to get in. (This would be done up to the point of parity)

 

Ultimately, if we could just manage to get more slots on the servers it would help with a lot of these problems...


The solution proposed could work, but with no cap on the side you could have 54:10 odds or even worse if a bunch of big squads join.Reserving a few slots doesn't fundamentally change the issue, which is mostly not enough VVS pilots or VVS pilots balking at flying against really bad odds. Those odds would persist for a long time, as most squad fliers are skilled and unlikely to die from stupid reasons and with the sides so unbalanced, enemy action's impact is blunted too. So even with the trickle of deaths going on, there's a good chance the map would flip before anything even close to parity was achieved. If there was at least a cap of 45 it would be less bad. 

There is no server side solution for this. If people want TAW to be competitive, more people have to fly for the VVS. If people would rather not fly than fly for the allies, then we had better get used to this being a permanent issue, because any server-side solution is just a bandaid.




 

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2 minutes ago, RedKestrel said:


The problem: many more players fly axis than VVS.

 

This is not ture... take a look at the Wings of Liberty server. This might be true for the TAW server but then one has to ask why that is? Clearly pilots are willing to fly as Allied pilots but why not on the TAW server? 

 

 

2 minutes ago, RedKestrel said:

This is the LEAST disruptive option on offer. It makes playing on the outnumbered side slightly less frustrating than it otherwise would be. Further measures aren't going to change anything, because there's nothing positive you can offer the outnumbered side that makes enough of a difference. Taking these measures away will very clearly, from your own admission, result in even worse number ratios. 

 

Why is this the least disruptive option? Is that because you are a player on the side that is not be disruptive you do not see it or is it that it is not disrupting what you as a player might like to see. I don't know what you fly but again you can't tell me that if you are a fighter pilot, even alone you would not dance a jig if you ran up on a flight of 9 bombers with only two escort.

 

What never see that... I wonder why?

 

 

 

2 minutes ago, RedKestrel said:

You and your squad were clearly very willing to take 3:1 odds an turn them into 4:1 odds. At those odds, not amount of force concentration by the VVS could stem the tide. At 2:1 odds, if you field a lot of fighters, you can probably cover a few targets effectively and sneak a few attackers out to hit enemy targets. At 3:1 it starts getting impossible and you have to pick which place to defend, knowing the places you aren't able to cover are going to get annihilated and cost you map progress. At 4:1 odds you can't hope to effectively stop enemy attacks or attack enemy targets without almost certain death. The only saving grace for the VVS is that there's a significant number of people who just straight up don't fly ground attack so the overwhelming air superiority the luftwaffe has often gets wasted. And all this is ignoring the significant performance advantages the Axis fighters have vs. the VVS over most of the plane set.

 

It's not me and my squad. It was me a couple of squad mates and 8 other pilots who were all on the server so the 17 in the 6 to 17 I referred to include us. Come fly Axis and see how the system works.

 

The idea that you have to stop the enemy at every turn is nonsense. Being on the defence is part of war and sometimes inflicting as much damage as you can to the enemy while sustaining as least damage to your force even if losing ground can be beneficial to your sides effort overall. The wars not won only during the time you are flying.

 

I can't count the number of threads I read that state the Russian aircraft of overmodeled. This is nothing new as the Luftwaffe, RAF and American aircraft are also over modeled. The only one that seem to be right are the Italians.  

 

2 minutes ago, RedKestrel said:

And if these odds go on, time and again, map after map, the conclusion is foregone. 

 

It's two maps to four... I guess it's not going on and on, map after map.

 

2 minutes ago, RedKestrel said:

There is no server side solution for this. If people want TAW to be competitive, more people have to fly for the VVS. If people would rather not fly than fly for the allies, then we had better get used to this being a permanent issue, because any server-side solution is just a bandaid.

 

I agree there is no server side solution to totally eliminate this but what we have not is not not working and there has to be a better solution. I've already seen less of the JG4 guys on and after thinking about it I have not seen them on as a squad in force at all this campaign. Granted I don't have JG4 watch but to my knowledge they are the largest Luftwaffe squadron in the game and during past campaigns they have been very visible on the server. But then again I don't see many Allied squad on either.

 

 

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Let's look at some facts, instead of anecdotal evidence...

 

Facts:

Most, if not all of the German fighter craft are better when matched with their counterpart. (The debate of they're not modeled correctly shouldn't be discussed here.)

 

Over the course of the last 28 days of this campaign, on average, there has been nearly three more blue pilots than red (13.4 vs 10.9). 

pilots_taw_28d.png 

 

 

And just looking at yesterday's numbers, it's most likely that there's a larger disparity of red players only during Russian Prime Time hours.

pilots_taw_1d.png

 

 

TAW has been running since February 2016, and in that time both sides have won the campaign numerous times. However, nearly every campaign the blue side has had more players. During US Prime time, it has almost always been 2:1 or greater (blue:red) in every campaign, especially when the campaign gets into the later war. And during that same US Prime time, the numbers, as you can see in these charts above, have been very low (vs EU Prime Time).

 

This debate, like the chute-killing debate, has gone on since the first iteration of TAW back in 2016. The problem is and always will be - balance. It's a difficult thing to resolve. In the game developer world, the joke goes something like, "Dear Developers, Please nerf Paper; Scissors is fine. Sincerely, Rock." The TAW developers have done a lot to help mitigated these balance issues, but players will be players. (Do I need to mention some of the forthcoming's of what players have done outside of the realm of what others would consider normal game play?)

 

Based on what I've read over the course of the last few campaigns, ask yourselves before throwing stones across the pond:

(none of this is directed at Moo or Red)

  • Is the argument, "Well, it's war, the game shouldn't be balanced for everyone! (and also, I will only be on the side that has the advantage.)"; sound okay?
  • Does waiting 20 minutes or more so that you and your buds can fly together - and fly together against a much smaller enemy team; sound okay?
  • Does flying for the greater numbered side, against 2:1 or greater odds - regardless of if all of the greater side are in bombers or not; sound okay?
  • Does refusing to fly a certain side because of X reason; sound okay?
  • Does saying that players flock to X server instead of TAW really have any merit with TAW's balance issues? And if so, what would you suggest to help convert those players to TAW?
  • Don't you want people to fly with and against? If so, don't you want to help bring the very small community together; instead of being selfish?

 

Just so it's clear, there's been almost two more blue players on WoL over the last 28 days as well... (21.4 vs 19.8)

pilots_wol_28d.png

Edited by [TWB]Sketch-
Grammar
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5 hours ago, JG51_Moostafa said:

 

Back then we saw the same kind of imbalance in numbers as we are seeing now with the TAW server. Very few people wanted to give up the aircraft they have learned how to play on to take up what was perceived as lesser pieces of equipment. As I said before this is not new to gaming. This problem we had with an imbalance in numbers is actually why we formed our squadron

 

 

So... the solution to this problem has already been found, and 30 years ago, and by Moostafa himself. When there is a chronic disparity in numbers between sides, you join the side with fewer numbers. I think the founding principle of J51 is a great one; of joining the underdogs, even if it means 'giv[ing] up the aircraft they have learned how to play on'. Why can't the squadron just do that again, in order so that you can all play together without long waits? Of course, maybe the squadron means something else now, which is fine. Maybe you have such a deep connection to Axis warbirds that you can't bear to fly Allied, which is also completely fine. But to then argue that you are being punished because the server has implemented some very minor balancing, is just wilfully misrepresenting what's really going on. If you've chosen to only fly LW planes, with no flexibility towards the balance of others playing the game, then that's entirely your choice.

As Thom Yorke once said: "You do it to yourself. You do. And that's what really hurts."

 

 

2 hours ago, JG51_Moostafa said:

 

 

 

If you think 1989 was a long time ago you still have peach fuss on your face. The Luftwaffe is only stacked on the server right now because the later war RAF and American metal are not on the server. I think you will find that if the plane set had Spitfire MkIX's, P51s. P38s, P47s, and Tempests the Allied numbers would grow quite a bit.

 

I don't think implying that anyone under the age of at least 30 has 'peach fuss [sic]' on their faces does anything does anything for the point you're trying to make, or the appearance of arrogance which you take issue with. You're probably right about the reason the LW is stacked right now. Maybe that will change with the coming of Bodenplatte. Maybe it will balance the numbers, and remove your problem (I hope so - then we can stop hearing about it from all sides). Or maybe it could swing the imbalance the other way. If it does, then I would fly more LW than I do Allied - because it's a game, and it's not fun when the sides aren't fair, and when it's not fun; people stop playing, and when people stop playing - I have no-one to play with.

I'd personally like the server balancing to be more robust, but I think that would upset too many people. So, I'm happy (mostly) with how things are. It's not perfect, but with a tiny game with rarely more than 100 players, it's never going to be.

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Another thought to the balance question - if the scripts were updated such that if the numbers became lopsided (e.g 2-1, 3-1) over a significant portion (e.g, 30 minutes) of a given 2 hour session, that additional ground units on the outnumbered side would spawn near/behind any existing ground units already spawned.  This way, the outnumbered side would have a slightly better chance of defending those units, since it would require more units to be destroyed.  Just thinking outside the box here...

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1 hour ago, RedKestrel said:

You and your squad were clearly very willing to take 3:1 odds an turn them into 4:1 odds. At those odds, not amount of force concentration by the VVS could stem the tide. At 2:1 odds, if you field a lot of fighters, you can probably cover a few targets effectively and sneak a few attackers out to hit enemy targets.




 

Interesting point here that you may have missed Red.  There were 9 of us flying bombers and 3 flying 109s as escorts.  This would have given the VVS a 2-1 advantage in fighters had the server let us all in.  Since the VVS couldn't field more players in 20 minutes that we sat there (I myself got in as a bomber and took off and flew racetracks around the Air field).  After 20 minutes we decided that the juice wasn't worth the squeeze so we all went to The Combat Box and had a great time playing against the VVS players that were there.  And yes my bomber was turned into a beautiful roman candle.



Look the spawn limiter is enough to drive one bat sh*t crazy.  The TAW is a great concept and it can be done with constructive criticism bringing to bear the problems and solutions possible. 

I just fell into a stupid fact finding vortex and maybe someone from TAW can actually answer the question without me having to go 25 players per page all the way through 2500 players to find out how many are registered.

An easy way of playing the "Force 'em" game is instead of making you choose a side and allow a superior number of players to inhabit the VVS or Axis side make it an upfront choice (it already is you say).  Start with squads from the Axis and VVS  How many players are in organized squads?  You say it's unequal the side registration.  Lets say, of the 2500 I went through, 800 players are German in squads and 650 are VVS in squads.  Simple factor the next non squad players totaling 150 have to become VVS players.  

EDIT:  I went back and ADD got the better of me 2531 players registered with the TAW server

But Ogg  my friend wants to play with me on Axis side.....Then he better be part of an Axis squad, better yet a part of your squad. 

 

Believe me when I say this "when the full set of aircraft from Bodenplotte are released there are going to be some big time side sliders going over to fly the P51, Tempest, and P38s".  From experience changing side to have fun in "American rides" has always cost the Axis side a large player base.  Think about it when the P51 and P38 come into service on the TAW server how many Axis pilots are headed off to "Greener Pastures"?  I've always played with the new toys in other games, but not to actually use them for more than a sortie or two, but to learn its capability and how I can kill it more efficiently.  This allows me to also play aggressor squadron and teach my fellow squad mates how to kill it.  I'm only concerned with being on the bad end of a bounce with most of you but some of the VVS fighter jocks are pretty handy with a stick and rudder.  I'm not too concerned when it comes to being a snake in a fight with a mongoose as I end up slinking away with a kill or I end up pancaking myself because I wasn't paying attention to altitude.

(But I do hate AI tailgunner)

To give you examples

back in 1995 in Air Warrior players left as soon as the Spit Mk9, P51, or B17 showed up.

In World War 2 online players went Allied as soon as the P40, and P38 came online.
Cliffs of Dover the Axis were heavily out numbered always at a minimum 3-1 disadvantage.  Most Axis wouldn't fly when the choice was a Bf109E1 or E3 

And now here in GB the Axis side got full swing for the Dora and the 262.  But as soon as the heavy hitters show up the fair weather friends will be gone to the Dark Side.

 

We can blow smoke all day but it comes down to "Fun Factor" and if you can't have fun on the TAW server because you can't spawn in, then you'll go elsewhere and have fun.  There are some very good coders in IL2GB that are working on making a perpetual world using an entire map and building scenarios to work with that last not for two hours but seven days worth of targets or until an entire map is conquered, not just a small sliver of the map.

So now that I'm done saying my peace go ahead and burn me at the stake.

 

>S<

Edited by JG51_Ogg
fixing a fact
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31 minutes ago, JG51_Ogg said:

nteresting point here that you may have missed Red.  There were 9 of us flying bombers and 3 flying 109s as escorts.  This would have given the VVS a 2-1 advantage in fighters had the server let us all in.  Since the VVS couldn't field more players in 20 minutes that we sat there (I myself got in as a bomber and took off and flew racetracks around the Air field).  After 20 minutes we decided that the juice wasn't worth the squeeze so we all went to The Combat Box and had a great time playing against the VVS players that were there.  And yes my bomber was turned into a beautiful roman candle.

 

This assumes that the Red pilots are all in fighters. By your same logic, maybe the Reds were fielding bombers too?

Edited by [TWB]Sketch-
Grammar cause my phone hates me
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Just now, [TWB]Sketch- said:

 

This assumes that there red pilots are all in fighters. By your same logic, maybe the reds were fielding bombers too?

I'll give that to you Sketch.  The reason I say they were in fighters though was as we left I checked the stats page and nothing was hit by the VVS players that were on.  I assumed and may have been wrong that they were flying fighters.  Looking forward to shooting you down tonight :)

>S<

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27 minutes ago, JG51_Ogg said:

Interesting point here that you may have missed Red.  There were 9 of us flying bombers and 3 flying 109s as escorts.  This would have given the VVS a 2-1 advantage in fighters had the server let us all in. 
 

There were 17 Axis players according to you guys. Also according to you guys, 6 of your squad couldn't get in. If all your players got in, you would have had 17+6 = 23 players, with JG51s 9 bombers, 3 fighters, and whatever else the other 11 players were flying.

 

nomath.jpg

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1 hour ago, JG51_Ogg said:

 

I'll give that to you Sketch.  The reason I say they were in fighters though was as we left I checked the stats page and nothing was hit by the VVS players that were on.  I assumed and may have been wrong that they were flying fighters.  Looking forward to shooting you down tonight :)

>S<

I'm not worried, I still have this card in my deck:

 

 

602562407_PeshkaGunner.png.69cee32f90e2c48f173b52aff5be4d04.png

Edited by [TWB]Sketch-
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Question.

 

Since I keep end up getting shot down by either AA or enemy fighters, I end up with no planes for ground attack.

How will it then be possible to fly on the TAW server?

 

Honestly beginning to find it rather impossible and non flyable.

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10 minutes ago, 6./ZG26_Loke said:

Question.

 

Since I keep end up getting shot down by either AA or enemy fighters, I end up with no planes for ground attack.

How will it then be possible to fly on the TAW server?

 

Honestly beginning to find it rather impossible and non flyable.

You get a new ground attack aircraft as a plus one when you run out of that type. Check the manual for the chart for which one is for this map. And you can set your profile so it prefers to restock ground attackers when you get CMs

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22 hours ago, RedKestrel said:

I don't have the G6. I'm surprised that you can't get the G6 to climb for you the way it does in the specs - the specs are from in-game testing and should be achievable, correct? In your experience what is the issue with getting the best performance out of it, is the automatic engine management not optimal?

Anyway, any 109 pilot I run into is a good 109 pilot these days as they all seem able to effortlessly zoom away from whatever I'm flying.

I think its the plane tbh. I know my 109s quite well and the G6 is not a good climber, or anything in fact compared to earlier 109s. She gets better firepower and thats where it ends. The ingame "stats" are rarely right I find and dont show the full picture. How many degrees are they climbing at? What engine settings are they using, furthermore, what are their rads set at, is this only attainable for a few seconds or minutes? It's a very two dimensional analysis and leaves out way to much context for me to give it any thought other then a general idea and one with a pile of salt on it to keep in mind. If someone could show a video of a g6 out climbing a la5fn that would be great, but again then theirs the problem of what was that la5fn using? No boost, to many rads? Stuff like that.

Also have you ever gotten to or close to the states ceiling height of an aircraft before? I know I haven't (I fly fighters only so it might be different for bombers/attackers that have a relatively low ceiling)

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18 hours ago, RedKestrel said:

And you can set your profile so it prefers to restock ground attackers when you get CMs

 

Ty mate.

Only problem is that I can't login to my profile and don't seem to be able to find where to reset pw.

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On 9/6/2019 at 6:26 PM, JG51_Moostafa said:

The total number on the server was 6 Allies and 17 Axis with 6 of us waiting to spawn in.

You were almost three times as many as the Reds and it's right that you were not allowed to take off. Try to win not by the number of pilots, but by your skill.

Can't you win with an equal balance?

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The problem with a small number is not that, for example, I'm afraid of being killed or losing a plane. I repeatedly took off when opponents were three or four times more. I was shot down several times in one mission, but I still took off. In the end, I realized that it's just useless. The problem is that no matter how well you fly, you can not prevent the enemy to move the front line. In the end, enemy will always win, just because there are more. And that leaves no chance of winning. In Prime time, 80 people fight fiercely with each other for each square. And then come 5 or 7 people who capture airfields without getting resistance. Why play then? Compare the number of players and immediately give the victory to those who have more.

Edited by =2ndSS=Lawyer1
  • Upvote 1

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10 hours ago, JG4_Knipser said:

i have another addition to the card game 😁
WEh2dwb.png

Exactly Knipser. 

That's the Point. I think they creat a bigger Hitbox for the Pilot head on all Fw190.Realy many 98% hits from behind Pos.

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9 hours ago, JG4_Widukind said:

Exactly Knipser. 

That's the Point. I think they creat a bigger Hitbox for the Pilot head on all Fw190.Realy many 98% hits from behind Pos.

 

Soviet testers FV-190 noted that:

 

"the pilot is not completely protected from fire from the side and bottom".....

 

so despite the back, attack with 5 and 7 hours is VERY dangerous for the pilot.

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11 hours ago, JG4_Widukind said:

Exactly Knipser. 

That's the Point. I think they creat a bigger Hitbox for the Pilot head on all Fw190.Realy many 98% hits from behind Pos.


Can you please forward the memo to your fellow Fw 190 Pilots? Since I need to chew on them like on 2 year old mentos.

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admins of TAW, can u give back my plane and life please, because I died due to serious game bugs

I looked in the mirror and on the sides, my 6 was clean. My allies confirmed the same thing, and a pe2 nearby.

 

 

Edited by STOIKIY
  • Sad 1

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uao...

from where comes this Hasan??  is a Pop Up tactic... increible.

 This bug is knowed?

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1 hour ago, 666GIAP_Tumu said:

uao...

from where comes this Hasan??  is a Pop Up tactic... increible.

 This bug is knowed?

 

Yeah.  This bug has been reported since 2015. And in the news from developers number 120, they promised to fix it

And at the beginning of 2018, they even said that they had fixed it, but no.
Completely invisible aircraft until it opens fire
 

 

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7 minutes ago, JG51_Beazil said:

Romulan cloaking technology!

38661.jpg.d483a633e9dde480e2d719b5be767b70.jpg

 

No such thing....

  • Haha 3

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4 hours ago, STOIKIY said:

admins of TAW, can u give back my plane and life please, because I died due to serious game bugs

I looked in the mirror and on the sides, my 6 was clean. My allies confirmed the same thing, and a pe2 nearby.

 


This invisible plane bug happens on crowded servers, its a known bug. Post your complains and your video clip in this thread please. Game devs have to fix this problem.

 

 

  • Haha 1

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Hi. A bug was found in the statistics.
I flew a bomber Pe-2, and near the airfield I shot and hit in
III/JG52_Lucho (110-g2). But he crashed when I got on the airfield and flew in a new plane (Spitfire) to catch up with him.
Here he fell according to his statistics:
http://www.taw-server.de/ru/pilot_sortie.php?id=75905&name=III/JG52_Lucho
In the game, the shot down is also counted, but in this and the next flight I have empty Pe-2 statistics and the next flight by Spitfire.
It's a bug or feature? :)

Edited by =19FAB=Vlad-Executor

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hello

i registered here on the first page user name ,  email and password but when i go into game it says i must register ,then i tried to log in to team speak but the password is knowhere . Can someone pls help since its my first time here .tks

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5 hours ago, dog1 said:

hello

i registered here on the first page user name ,  email and password but when i go into game it says i must register ,then i tried to log in to team speak but the password is knowhere . Can someone pls help since its my first time here .tks

All your answers are in the manual on TAW web. ;)

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5 hours ago, dog1 said:

hello

i registered here on the first page user name ,  email and password but when i go into game it says i must register ,then i tried to log in to team speak but the password is knowhere . Can someone pls help since its my first time here .tks

When you registered on the TAW website, did you use the same username as your Il-2 account? I believe you have to do that so the server will recognize your Il-2 account when you get on the server.

The TeamSpeak password is visible in the Mission Briefing on the right hand side of the map when you log in to the server..

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REDKestrel

 

 yes i am using Dog1  ,  i inserted same email as well . As for TS once in the server do i  reduce to desktop to place the password in teamspeak and back since TS is on desktop .? i just loged in to the website and all normal but still it wont recognize me in game . i just registered my steam username and went to the server now its refusing any aircraft i chose ??!! its not requesting me to register using with the steam name just refusing the planes i chose  .

Edited by dog1

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15 minutes ago, dog1 said:

REDKestrel

 

 yes i am using Dog1  ,  i inserted same email as well . As for TS once in the server do i  reduce to desktop to place the password in teamspeak and back since TS is on desktop .? i just loged in to the website and all normal but still it wont recognize me in game . i just registered my steam username and went to the server now its refusing any aircraft i chose ??!! its not requesting me to register with the steam name .

Possibly stupid question: Is your username on the TAW website and in Il-2 dog1? I see that in TAW stats there is a dog1 registered, but if your in-game username has a capital D first then it might be causing issues. I don't use Steam so I don't know how this might affect things.

For Teamspeak, yes, unless you have some kind of overlay for TS just tab out of Il-2 once you know the password, then type it into TeamSpeak and log in. Then re-activate Il-2. TeamSpeak should remember the password for the server so you should only have to do this once.

You mention the server is rejecting any aircraft you choose. I checked the stats and you should have all soviet aircraft available  except the Yak-1B and the La-5FN. If you are trying to fly for Axis that won't work as you appear to be registered for the Soviet side.
 

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now its working as dog1 ,i dont know why . Its funny i actually chose these 2 aircraft as choice and both were refused ,i flew now the Yak1 and  all ok . why are they displayed but banned ? as for TS i cannot get down to desk top ,the only alternative i have is to go in write down the password and go out again and log and start game again . How is everyone else inserting the password while in game ? tidesofwar.net9992 address is not working with TS ,  password i got was taw1942 in game .

9-10-2019 12-38-16 AM.png

Edited by dog1

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19 minutes ago, dog1 said:

now its working as dog1 ,i dont know why . Its funny i actually chose these 2 aircraft as choice and both were refused ,i flew now the Yak1 and  all ok . why are they displayed but banned ? as for TS i cannot get down to desk top ,the only alternative i have is to go in write down the password and go out again and log and start game again . How is everyone else inserting the password while in game ?

They all get displayed in-game because the game interface doesn't know which planes are available for you specifically, only the server does. The only way to know which planes you have is to check your stats page on the website. Also sometimes aircraft aren't available from frontline airfields because supplies of that aircraft have run out. And sometimes certain modifications just aren't available at all locations or at all times. it can get kind of tricky.

I always have TS up and running  before I launch Il-2. Then you can just use ALT + TAB to activate it and type in the password. If ALT TAB isn't working for you just log in fully in TS before logging on to the server I guess.

EDIT: here's your stats page. https://taw.stg2.de/pilot.php?name=dog1 This shows the planes you have available. If you ditch an aircraft rather than completely being destroyed, it gets added to the 'ditched' category next to the plane, and over the course of 3 missions, it is 'repaired' and returned to your roster. So, for example, if you belly-land a yak-7b, your stats would show something like this next mission

Plane     QTY/MAX  DITCHED
Yak-7B         0/2         0/0/1

And the following mission would look like this:


Plane     QTY/MAX  DITCHED
Yak-7B         0/2         0/1/0

And the third mission would look like this:


Plane     QTY/MAX  DITCHED
Yak-7B         0/2         1/0/0

And lastly, you would then get your plane back.


Plane     QTY/MAX  DITCHED
Yak-7B         1/2          0/0/0

This happens additionally to any planes you gain as a +1 (a plane you get when you have zero planes left of that category after the end of a mission) or planes you gain as a reward for every three Combat Mission (CM). Give the manual a close once over to be sure you understand how the supply system works, which targets are viable and how they function, etc.

Edited by RedKestrel

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On 9/8/2019 at 1:49 PM, JG4_Knipser said:


This invisible plane bug happens on crowded servers, its a known bug. Post your complains and your video clip in this thread please. Game devs have to fix this problem.

 

 

 

Same has happened to me too - you give him one - I want one too :friends:

Edited by JG7_X-Man

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REDKESTREL

alt tab works fine , I am registered at TS as SGTROCK must i change to dog1 when playing tactical air war ? i got my TS working and below is an image of what i see , i tried to send you a message or speak but no reply even though you were on  . How do i connect to others in game ? when asked about my position do i give the square i am in ID and vice versa to join ?  in game i am with my steam  username , i had registered both when attempting  at the start . to align all can i delete the steam name from TAW  and just use dog1 ? since it seems its only accepting aminx504 steam  username i aligned TS  with same name  and logging in as well with same name for the statistics . i tried talikng  in game but nobody responds , there was 5-6 players on my side . 

qq.png

result.jpg

Edited by dog1

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