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One somber Soviet state funeral down.  Two to go on this map.

 

166C83E63F2C7EF12CF711480358C1786E042B66

 

But I killed the SOBs that killed me!

 

2C628BD1498AE8B3954076A77CA863DCC9FE0CEC

 

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2 hours ago, Geronimo553 said:

 

Yes, but when that same gunner with insane skills is shooting a 12.7 caliber machine gun with laser precision that can down your plane in one hit. Even you can admit that the Germans have no equivalent in comparison. This is because their main support weapon is a 8mm rifle cartridge that requires at least five to ten rounds for possible damage. The nearest thing the Germans have in this equal large caliber support weapon regard, is the front mounted HE-111 20mm, and that is next to useless for 95% of air attacks the HE-111 will encounter. Also it takes multiple hits to down a Russian fighter versus the single hit to any of the 109's engine types to cause quick failure. Which engine failure nearly always results after any damage to the engine compartment it seems. So as you can see, it not a "refusal to admit" that people continually vocalize about, it is that the problem is greatly increased from the PE-2 due to the larger caliber and the laser pinpoint accuracy of the same AI.


Situation with gunners got worse in one of the later patches, you have to respect the rifle caliber ones as well, for both sides. The current Pe-2 series 35 in TAW has a 7.62mm shkas in the top mount for example, not the 12.7mm UBT, that one comes in Map #3 for the bomber version (now it's available as transport).

There is some sort of "killzone" which if you enter no matter the speed and angle you are very likely to get hit... and by a good burst in quick succesion, like in this video from N3croo
 

 

Now you have to be careful even against planes like the A-20 and Bf 110E which weren't really a threat before.

I hope the gunner AI gets tweaked before the B-25 comes... with those two twin .50 cal turrets with 360º traverse it will be almost suicidal to engage x.x

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Posted (edited)
20 minutes ago, -=PHX=-SuperEtendard said:


Situation with gunners got worse in one of the later patches, you have to respect the rifle caliber ones as well, for both sides. The current Pe-2 series 35 in TAW has a 7.62mm shkas in the top mount for example, not the 12.7mm UBT, that one comes in Map #3 for the bomber version (now it's available as transport).

There is some sort of "killzone" which if you enter no matter the speed and angle you are very likely to get hit... and by a good burst in quick succesion, like in this video from N3croo
 

Now you have to be careful even against planes like the A-20 and Bf 110E which weren't really a threat before.

I hope the gunner AI gets tweaked before the B-25 comes... with those two twin .50 cal turrets with 360º traverse it will be almost suicidal to engage x.x

 

 

This, 9001 times, this!

 

I have lost 3 life's to back gunners during this TAW.

 

One was to Pe-2 sawing off the wing of 110, two were high speed forward and up rear passes of 110 and Ju-88 where my pilot got sniped right when i was passing the plane at such speed that turning the gun to track would require pneumatic pistons and computer controlled stabilisation.

Heck, i once went to toilet, and left my Pe-2 on autolevel and came back to this: http://taw.stg2.de/pilot_sortie.php?id=11520&name=CptSiddy

Yes, it was a ditch, but there was no one at the controls... 

 

Now, you can attribute one or two of these to bad luck, but it starts to show a pattern that is more and more undeniable. Idd like to see TAW's statistics on back gunner shot downs....

 

You have life system, you have Pe-2, you will end up with people who fly Pe-2's mainly, and then the people who have no life's. :crazy: 

 

 

300px-Phalanx_CIWS_USS_Jason_Dunham.jpg.24b3ca0f33ec7db5cc8fa609ea305bbe.jpg

Average Peshka gunner (1941, colorized)

Edited by CptSiddy
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Just a reminder about separate forums!

 

 

These are the links:

 

https://www.e-335thgr.com/taw/

 

https://www.e-335thgr.com/taw-red/


 

Spoiler

 

These are the instructions:

 

1. No open registration. Anyone who wishes to join must:

  • Register to the board http://www.e-335thgr.com/taw/ or https://www.e-335thgr.com/taw-red/
  • Send a pm in the official forum  (this one!) to me for blue team and to =FSB=Man-Yac for red forum , with  the user name and the e-mail that he used to register at blue or red forum
  • Admins will check the user names  and give permissions to view and post

 

2. After each round we can delete everything (users and/or posts) and wait for the next round!

 

 


 

 

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I am a working family man with few opportunities to play. Now, tail gunners destroy me with radar guided cannons and in 2 hours I am done for the night. Can you guys stop adding lame rules that kill the fun for gods sake! Now in order to play with my group I will have to hope they are on past my 24 hour ban and hope they all  have their lives too. Now our bans have to sink up in order for us to fly together. Come on guys. 😤

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I agree on the gunner accuracy being a bit strong and sometimes they over-reach the turret's actual traverse range. That certainly could be fixed.

 

I don't agree that the guns mounted on the gunner posts are  overpowered.  The 7.62mm Shkas fires armor piercing incendiary rounds at a rate of 1,800 rounds per minute. That's 30 bullets per second.  Not only could those bullets poke a lot of small holes into an aircraft's skin and internal structure, they could also set fire to penetrated fuel tanks, cause ammo stores on planes to explode and damage engine blocks + other less durable vital parts as well.  ie; The prop can't spin if the hub is jammed. One destroyed engine cylinder will either stop the motor or eventually stop the motor. 

 

If you have the resources, try this:   

Get a 1m long x 1/2m wide piece of sheet rock material.  Draw a pencil line widthwise at the center of the length of the board.  Place it against your knee and push down on both ends until it breaks.  Note how much pressure it took.

Take and identical piece of sheet rock and mark the center line.  This time use a drill with a 1mm wide drill bit and drill 40 holes along the center line mark from one edge to the other.  (This simulates a well-placed 2 second Shkas burst - 30rpm * 2 seconds minus some bullets to account that it shouldn't be a 100% accurate hit.)  

Press the centerline of the board against your knee until it breaks. Note how much pressure it took.  

 

Admittedly, the sheet rock board, nor the drill holes are to scale of a 110 wing vs. 7.62mm  but the concept still applies. 

 

Need I say more about whether or not multiple small caliber perforations could weaken a wing enough to essentially saw it right off?   

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16 hours ago, [TWB]Reagan-LW said:

Yeah, the PE-2 AI Gunners are super deadly, both top and bottom positions. The JU-88, HE-111 and ME-110 AI Gunners are nowhere close to being on the same lever as the PE-2. It’s a super fast twin and can take hits, unlike its German counterparts. 

 

Best way to kill PE-2’s is having two or more aircraft working together. Zoom in, hit the PE-2 from the front, sides, top and underneath, etc. Being offset 45* (high or low) works well, especially if you have 2 or more aircraft making passes on it. 

 

We (Flight of three 109E7’s) knocked out 3 of them in one sortie last night. Have to be disciplined with the tactics though. Can’t target fixate or their gunners will tat you up.  Two or more fighters slowly chipping away on a Pe-2 works.. Forcing them to maneuver and get slow seems to work the best so far. 

 

The Pe-2 is still a tough aircraft to shoot down, even with two or more aircraft working together. Engaging a Pe-2 solo in TAW is a gamble with a lot of risk involved. 

 

Working as a team without worrying about who gets credit for the kill is the best way to destroy these bombers.

 

One of the best qualities of TAW is the emphasis on teamwork. It’s not about individual stats, it’s about the entire team working together to win a map. 

 

Cheers

Honestly the last 3 Pe2s Ive attacjed online Ive gotten killed by gunners in the process. I wont even engage anymore unless its a high speed one off lol

Christ though a lot is teamwork.  I gunned down a il2 on taw and he had squadmates obv cuz soon Im taking fire. Thought a i16 got me - nahh shot down by an il2

Last night in a La5 a Fw puts its lights on.im like f him well after a long chase i get greedy and ya he led me right over his field. Flak trap.

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6 hours ago, StG77_Jeeves_ said:

One somber Soviet state funeral down.  Two to go on this map.

 

166C83E63F2C7EF12CF711480358C1786E042B66

 

But I killed the SOBs that killed me!

 

2C628BD1498AE8B3954076A77CA863DCC9FE0CEC

 

 

Don't worry Jeeves, we took the porn out of your footlocker, HvB stole your clean socks and we'll all go around and make sure your wife is okay on a regular basis. No need to thank us bro, that's what squad mates are for :)

 

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Posted (edited)
2 hours ago, =AVG77=Mobile_BBQ said:

I agree on the gunner accuracy being a bit strong and sometimes they over-reach the turret's actual traverse range. That certainly could be fixed.

 

I don't agree that the guns mounted on the gunner posts are  overpowered.  The 7.62mm Shkas fires armor piercing incendiary rounds at a rate of 1,800 rounds per minute. That's 30 bullets per second.  Not only could those bullets poke a lot of small holes into an aircraft's skin and internal structure, they could also set fire to penetrated fuel tanks, cause ammo stores on planes to explode and damage engine blocks + other less durable vital parts as well.  ie; The prop can't spin if the hub is jammed. One destroyed engine cylinder will either stop the motor or eventually stop the motor. 

 

If you have the resources, try this:   

Get a 1m long x 1/2m wide piece of sheet rock material.  Draw a pencil line widthwise at the center of the length of the board.  Place it against your knee and push down on both ends until it breaks.  Note how much pressure it took.

Take and identical piece of sheet rock and mark the center line.  This time use a drill with a 1mm wide drill bit and drill 40 holes along the center line mark from one edge to the other.  (This simulates a well-placed 2 second Shkas burst - 30rpm * 2 seconds minus some bullets to account that it shouldn't be a 100% accurate hit.)  

Press the centerline of the board against your knee until it breaks. Note how much pressure it took.  

 

Admittedly, the sheet rock board, nor the drill holes are to scale of a 110 wing vs. 7.62mm  but the concept still applies. 

 

Need I say more about whether or not multiple small caliber perforations could weaken a wing enough to essentially saw it right off?   

 

 

Man, ive shot 8mm aluminum  sheets with 7.62, and even a 45 degree angle makes the bullet keyhole and dump majority of its energy to the plate. 

You need a really good, flat angle shot to do damage to engine block or oil pan. Most damage that was caused by MG caliber were line leaks, and radiator leaks. Not a catastrophic structural damage that requires total destruction of 3 spars. If 7.62 were able to do that with same frequency as in this game, spit would never drop the 7.7 in favor of 50 cals and 20's.

Edited by CptSiddy

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1 hour ago, CptSiddy said:

 

 

Man, ive shot 8mm aluminum  sheets with 7.62, and even a 45 degree angle makes the bullet keyhole and dump majority of its energy to the plate. 

You need a really good, flat angle shot to do damage to engine block or oil pan. Most damage that was caused by MG caliber were line leaks, and radiator leaks. Not a catastrophic structural damage that requires total destruction of 3 spars. If 7.62 were able to do that with same frequency as in this game, spit would never drop the 7.7 in favor of 50 cals and 20's.

 This begs the questions:

What type(s) of weapon(s) did you fire from? 

What was the composition of the bullet that was being fired? 

Were you:

a). stationary vs. a stationary target,

b). stationary vs. a moving target or, 

c). moving vs, a moving target?

 

If you, the target, or both were moving, what was your and/or the target's relative course of travel in relation to each other? 

What was the speed yourself and the target were traveling in relation to each other? 

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Posted (edited)
17 hours ago, =AVG77=Mobile_BBQ said:

 This begs the questions:

What type(s) of weapon(s) did you fire from? 

What was the composition of the bullet that was being fired? 

Were you:

a). stationary vs. a stationary target,

b). stationary vs. a moving target or, 

c). moving vs, a moving target?

 

If you, the target, or both were moving, what was your and/or the target's relative course of travel in relation to each other? 

What was the speed yourself and the target were traveling in relation to each other? 

 

 

Does not matter at all, because:

 

The relative speed of the planes are so small that it wont matter in tail chase situation. 

Only the angle of incidence, bullets relative velocity to target and the bullets spin wobble. Now, i doubt the 7.62mm family ever had shell with ballistic soft cap meant for normalization, so if it was AP or normal lead core matters little when it comes to angle of attack other than steel core AP rounds were lighter.  You will get serious keyholling striking trough the metal plate that is >45 deg, meaning the ammo is dumping more of its energy to break the skin and tumbling. This means that it will be impacting anything behind it sideways or arse first. Any soft stuff, like lines and pipes will get messed up but any hard stuff like what engine blocks are made of can take hits like that without damage. 

 

Like i said, there is reason why small arms cartridges were phased out from aerial combat, even tho you could potentially load up more of them and get substantially higher RoF. 

Edited by CptSiddy
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3 hours ago, JonRedcorn said:

Yeah I've got to change my username to register for the other side, that's a pita.

All you have to do is make the changes to your username and click update. We just added “-LW” to our Axis TAW profiles, makes it quick and easy. 

 

Waiting 600 seconds to change teams (for server balance) is the only downside  :)

Really not that big of a deal though. 

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Just flew a sortie on TAW with two other Pe-2s. We hit an airfield at dusk and got bounced and none of our gunners fired or even manned their guns. I had time to re-order them to fire several times but they just sat there. Can anyone think of a reason why? The only thing I can come up with is it was getting dark. Anyone else had this problem? It's the second time it's happened to me this campaign.

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Posted (edited)
8 minutes ago, Darbzy said:

Just flew a sortie on TAW with two other Pe-2s. We hit an airfield at dusk and got bounced and none of our gunners fired or even manned their guns. I had time to re-order them to fire several times but they just sat there. Can anyone think of a reason why? The only thing I can come up with is it was getting dark. Anyone else had this problem? It's the second time it's happened to me this campaign.

Its the game mechanic. The gunners will not fire when you enter the clouds or when its dark. You have to man the guns yourself unfortunately. (I think IT was changed by devs after many complains that the gunners fire trough clouds etc.)

Edited by Carl_infar
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96213BD155D1FD61FD0958DE7FF31355A974B1E2

 

Me at dusk with blind, drunk and/or blind drunk gunners helping GOA test the Macchi, 109 and 110 simultaneously.  You're welcome!

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The mission has been going on for 2 hours and 12 minutes. Maybe something broke?

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Posted (edited)
23 hours ago, CptSiddy said:

 

 

Does not matter at all, because:

 

The relative speed of the planes are so small that it wont matter in tail chase situation. 

Only the angle of incidence, bullets relative velocity to target and the bullets spin wobble. Now, i doubt the 7.62mm family ever had shell with ballistic soft cap meant for normalization, so if it was AP or normal lead core matters little when it comes to angle of attack other than steel core AP rounds were lighter.  You will get serious keyholling striking trough the metal plate that is >45 deg, meaning the ammo is dumping more of its energy to break the skin and tumbling. This means that it will be impacting anything behind it sideways or arse first. Any soft stuff, like lines and pipes will get messed up but any hard stuff like what engine blocks are made of can take hits like that without damage. 

 

Like i said, there is reason why small arms cartridges were phased out from aerial combat, even tho you could potentially load up more of them and get substantially higher RoF. 

 

I don't think that the developer of the Dragonov Sniper rifle would have based their gun off of (and made a specialized variation) for the 7.62x.54mmR round if it was already known to be predisposed to tumbling over long distances.  Granted, the variant for the Dragonov was developed well after WW2 but, if the bullet was unstable to begin with, why not just start with a fresh design instead of small changes?  I don't think that "because they had a lot of them" would be a feasible answer.  

 

I agree that history shows the bullet was unsuitable for air-to-air combat.  It also appears to me that interpretation of history is an issue.  Those doing the shooting (in game of course) and getting feasible results say "it's right.". Those being shot at and suffering defeat almost always refuse to see if the damage done was feasible and therefore will claim it to be OP.  

 

But, since you say that it, and other bullets like it, should not fly well or should do minimal damage no matter what,  I'll start attacking Stukas on dead 6 with an I-16 (inlet cowls full closed for armor, of course) and fully expect to not get engine damage/stoppage or the fuel tank exploded in my pilot's face. 

Edited by =AVG77=Mobile_BBQ

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I also want to tell you that the gunners on the Ju-88. Today they shot down 2 aircraft with me, very accurate.

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The 3 life per map rule has ruined the game for attack and bomber pilots.  I understand why the change was made, but am asking the developers to reconsider a higher life count for Attack/Bomber pilots.  Seems to me the #1 issue was jumping into unlimited fighters to take out flak until it was gone, then dogpile a defenseless target with bombers.  Some would then vulch easy prey afterwards.   My deaths have been due to AAA, as expected flying low over targets defended by Flak.  I suggest keeping fighter's the same and increasing attack/bombers to 6 lives per map.  Also allow 1 life earned back per day up to the full allocation.   Or turn down the effectiveness of the Flak guns and reduce their numbers.  Currently it is nearly suicide to roll into a target that is defended by Flak unless you want to level bomb.  Level bombing now gets to face hordes of fighters, because most have given up serious attack roles, and the Flak is so effective that even level bombing is a serious risk even when there are no enemy fighters in the area.   

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Managed to crash land successfully over friendly lines while my plane was on fire. However, upon ending flight my pilot was stated as killed? Is it possible to revert this? 

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Because of the 3 death rule, don't go near Pe-2s anymore - not until we get the Fw 190A-3 at least.

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I’m Having fun ! 

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1 hour ago, JG7_X-Man said:

Because of the 3 death rule, don't go near Pe-2s anymore - not until we get the Fw 190A-3 at least.

Same here.

Iam not attacking Pe2 anymore..not over Depot,Airfields or Def.Pos.

Because the 3 Live System and to many Pilot Kills from Tailgunner. (now i fly with 0,09Lives)

Now i flying many Time Figther because Groundattacking is realy deathly too.

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On 5/18/2019 at 1:43 AM, CptSiddy said:

 

 

This, 9001 times, this!

 

I have lost 3 life's to back gunners during this TAW.

 

One was to Pe-2 sawing off the wing of 110, two were high speed forward and up rear passes of 110 and Ju-88 where my pilot got sniped right when i was passing the plane at such speed that turning the gun to track would require pneumatic pistons and computer controlled stabilisation.

Heck, i once went to toilet, and left my Pe-2 on autolevel and came back to this: http://taw.stg2.de/pilot_sortie.php?id=11520&name=CptSiddy

Yes, it was a ditch, but there was no one at the controls... 

 

Now, you can attribute one or two of these to bad luck, but it starts to show a pattern that is more and more undeniable. Idd like to see TAW's statistics on back gunner shot downs....

 

You have life system, you have Pe-2, you will end up with people who fly Pe-2's mainly, and then the people who have no life's. :crazy: 

 

 

300px-Phalanx_CIWS_USS_Jason_Dunham.jpg.24b3ca0f33ec7db5cc8fa609ea305bbe.jpg

Average Peshka gunner (1941, colorized)

 

Dude! The vulcan is so cool! I was on the USS San Bernardino (LST-1189) from Hong Kong to Okinawa enroute they fired that sucker - it was awesomely robotic and accurate!

 

Yes - it does remind me of bot gunners in a way. LOL

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Posted (edited)
6 hours ago, =AAA=C_DAT said:

The 3 life per map rule has ruined the game for attack and bomber pilots.  I understand why the change was made, but am asking the developers to reconsider a higher life count for Attack/Bomber pilots.  Seems to me the #1 issue was jumping into unlimited fighters to take out flak until it was gone, then dogpile a defenseless target with bombers.  Some would then vulch easy prey afterwards.   My deaths have been due to AAA, as expected flying low over targets defended by Flak.  I suggest keeping fighter's the same and increasing attack/bombers to 6 lives per map.  Also allow 1 life earned back per day up to the full allocation.   Or turn down the effectiveness of the Flak guns and reduce their numbers.  Currently it is nearly suicide to roll into a target that is defended by Flak unless you want to level bomb.  Level bombing now gets to face hordes of fighters, because most have given up serious attack roles, and the Flak is so effective that even level bombing is a serious risk even when there are no enemy fighters in the area.   

 

This hasn’t been my experience. I made a handful of level bomb runs between 3500m and 4500m without a scratch from the AAA and smart planning minimized exposure to fighters too.

 

Attacking is more difficult now but conservative and fast attacks still get you home more often than not

Edited by WokeUpDead
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The three lives per map is certainly making everyone stop and think a bit more before committing to engagement with other aircraft or ground targets, that's for sure.   Everyone is caring more about their virtual lives... but then again, isn't that what we want in a campaign like TAW?  Personally I can live with it, since the worst you have to wait 24 hours to fly again, but would prefer some adjustments as have been suggested previously, such as:

 

- Reduce the 24 hour wait to 20 hours.  When you are reduced to 1 life and lose that, if it was at the end of your "usual playing time", it means you probably have to wait two days, since it might be too late to start flying.  If you have to wait 20 hours instead, those 4 less hours means you would be able to play again the next day during your normal hobby hours.  This is important for those that have limited time available to fly.

 

- Provide the ability to "earn back" lives (or even a partial life, etc.) by doing supply runs.  This way, if you get down to 1 life (or fraction between 0 and 1), you can fly some supply missions and try to get a little more, providing a little "death buffer".  Maybe something like 5 transport missions to get you .25 lives, or something... anything along those lines.

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My friends Spud, Hexed, and myself are excited to join in the TAW once again! We will be supporting the blue side and are looking for a few more Ju 87 pilots and 109 pilots that would be active Thursdays and Fridays (1800 - 2130 US Central) to join in on the flights. Nothing like joining a unit/squadron, just forming up and keeping focusing flying as a group with close cover. If you are interested in flying with us send me a message and we can discuss details further. Thank you for your time and see you legends in the air. o7o7o7

Stukapostersmall.jpg

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Posted (edited)
On 5/18/2019 at 12:34 PM, =IL2AU=SixFour619 said:

I am a working family man with few opportunities to play. Now, tail gunners destroy me with radar guided cannons and in 2 hours I am done for the night. Can you guys stop adding lame rules that kill the fun for gods sake! Now in order to play with my group I will have to hope they are on past my 24 hour ban and hope they all  have their lives too. Now our bans have to sink up in order for us to fly together. Come on guys. 😤

 

This is a problem for our squad as well, we are few so if only one of us has a 24 hour ban we are all going with him and fly KOTA instead (by the way, yesterday in Kuban it was a blast). We love TAW but we are not leaving our kamarad alone. The life system comes with some advantages and disadvantages but in general we are holding up well however, most of our deaths come from Pe2 gunners which have become the biggest issue. If it weren't for them and their lethality yesterday we would have been able to fly TAW as our colleague would'nt have had a 24 hour ban.

5 hours ago, AKA_Relent said:

- Reduce the 24 hour wait to 20 hours.  When you are reduced to 1 life and lose that, if it was at the end of your "usual playing time", it means you probably have to wait two days, since it might be too late to start flying.  If you have to wait 20 hours instead, those 4 less hours means you would be able to play again the next day during your normal hobby hours.  This is important for those that have limited time available to fly.

 

This is actually a great idea, I would reduce it to 12 hours so we can play the next day at our usual play time.

Edited by III/JG52_Al-Azraq
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Posted (edited)

How about opening the gunner seats to live players, that would reduce the AI accuracy mess by a lot and allow people to participate until a plane slot becomes available or if you get killed 3 times as a pilot be allowed to come back as a gunner until the 24 penalty expires. Now that the gunner seats are locked until you unlock them you don't have to worry about trolls shooting your plane up and if someone wants to gun they have to ask the pilot.     

Edited by =AVG77=REDMAN
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Hello!

 

I am writing to thank everyone involved in the creation and administration of the server Tactical Air War. In my opinion, at the moment, this is the best server on the IL2 platform. Your work really makes me admire and respect!

 

Also, I want to speak about the new rules concerning the limitation of pilot's lives. For me, after the introduction of these restrictions, fly on this server has become even more interesting. Now every time you cross the front line, you get a shot of adrenaline in the blood, as if this is the moment when you first shot down the enemy online (maybe here I exaggerate a bit, but you understand what I mean). With the increase in the value of the life of the pilot, the picture of air combat on this server has become even more believable and has become even more radically different for the better, from the one that can be seen on other servers. Many pilots have tried to fly neatly on this server before, but they still could afford reckless actions, which greatly alienate the picture of air combat from reality. Now this is becoming less common. New rules make the pilot think carefully about what he is going to do and no less carefully think at the time when he does. New rules make the pilot to interact more with teammates and less to fly alone.

 

I very much hope that the administration of the server will not go in the wake of those who ask for indulgences and are afraid of difficulties. Anyone who complains about the ban because of death, I would advise to spend time with benefit. Practice your personal skills. Think over your tactics. Singles stop being shy and go into teamspeak already. I really hope that the mitigation of the rules will not happen, because it will only increase the Berloga-style on the server. The increase in the value of the pilot's life / ability to make a new departure, to a large extent, added to this server the uniqueness among those that are now available to IL2 players. Now the gameplay on Tactical Air War is the most interesting, exciting and forcing your blood to boil.

 

P.S. In any case, I thank you for your work and sincerely wish you success in the future!

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I've thought about the limited lives rule and frankly I think there are many more down sides than the few up sides.  Hope this is eliminated in the future.

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15 hours ago, Mm1ut1 said:

I’m Having fun ! 

This is heresy right here folks!

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I take all my life system criticism back.

 

This is grate idea! 

 

 

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