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Tactical Air War

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1 hour ago, AKA_Relent said:

Oui, peut-être que les pilotes à 0 vies ne peuvent rejoindre (et bien sûr, ne peuvent choisir un avion de transport) que si le serveur n'est que partiellement (par exemple, 50% ou moins). Je ne sais pas .. juste une idée pour permettre aux gens qui veulent contribuer de le faire. Sinon, l'attente de 24 heures peut parfois durer jusqu'à 48 heures - en supposant, par exemple, que vous ayez perdu votre dernière vie à la fin de votre nuit de vol habituelle, juste avant de vous coucher. Cela signifie donc que, fondamentalement, vous ne pouvez pas prendre l'avion la nuit suivante mais devez attendre une autre nuit. De cette façon, vous pouvez avoir quelque chose à faire / contribuer.

 

That's exactly it, last night I lost 2 lives, so I stopped playing, for fear of not being able to play today.
And if I lose the last one tonight I can not play until Friday.

The time we have to play is reduced for some people, it should not keep as TAW experience to watch others play, because an idiot hit you on the taxi.

The rule of 3 lives is good, but we must have the opportunity to find them flying, not watching the time that is precious.

The cargo flight is beneficial for the conduct of the campaign, this is an opportunity to make it as interesting for the player.

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Make any deaths before take off not count towards your life counter sounds pretty reasonable.

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2 minutes ago, -332FG-Garven said:

Make any deaths before take off not count towards your life counter sounds pretty reasonable.

How about landing? 

 

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Posted (edited)
4 minutes ago, CptSiddy said:

How about landing? 

 

Meh. not necessary IMO.  Your not clumped together with a bunch of others in a predetermined spot on landing and you can hit the gas if you see a bomber bearing down on you. 

Edited by -332FG-Garven

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Posted (edited)
5 minutes ago, -332FG-Garven said:

Meh. not necessary IMO.  Your not clumped together in a predetermined spot on landing and you can hit the gas if you see a bomber bearing down on you. 

 

 

Well, i think bombing a pilot barracks from field should give 50% chance of  -1 life to any players who has last landed on that field (and are offline currently)

 

It is realistikkikikik :crazy:

Edited by CptSiddy
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Posted (edited)
7 minutes ago, CptSiddy said:

 

 

Well, i think bombing a pilot barracks from field give 50% chance  -1 life to any players who has used that field in last 2 maps. 

 

It is realistikkikikik :crazy:

I don't know about you, but I don't spend nights at the airbase I land at;).

Edited by -332FG-Garven

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Just now, -332FG-Garven said:

I don't know about you, but I don't spend nights at base;).

 

You do if you are in hostile country and any young lass might be a part of partisan underground resistance. 

 

But hey, lets have an option to tick on your profile "dont spend a night at base" and then you will have 30% of getting captured by partisans and 20% chance of getting Syphilis and fly with 50% pilot wounded state red smudgy screen and scream uncontrollably every time you pee :biggrin:

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I have to say - I hate to opine a day after I said I wouldnt - I noticed a lot less players at times last night.  The thing is though I dont have a solution! The lives are totally necessary IMO - it makes the server what it is.  

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2 hours ago, Rekt said:

 

Insert some US Army VD training videos here! 🤣🤣🤣

 

Saw 1 from the WW2 era that had the best quote:   "It's like showering with your rain gear on!".  

Just now, Sublime said:

I have to say - I hate to opine a day after I said I wouldnt - I noticed a lot less players at times last night.  The thing is though I dont have a solution! The lives are totally necessary IMO - it makes the server what it is.  

There's not even away to punch some bricks and get a 1up, though, come to think of it, 24 hour bans might make you want to punch some bricks.... 

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One question are custom skins available in the server?

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9 minutes ago, ITAF_Rani said:

One question are custom skins available in the server?

Yes. 

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Posted (edited)

Second time I break both propelers on landing with transport pe2 (I land too slow at about 170 IAS) but I still get a CM. When I break prop in single engine aircraft it counts as a ditch. Is this a bug of some sorts? 

EDIT: I noticed that in game it says "LANDED" and not "DITCHED", so It's probably not server related but game related

Edited by =FSB=Man-Yac

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Posted (edited)

Everyone who complains about the xjammer excuse, has no excuse, kill him, or dont spawn in on the last airfield left.  It seems so far like he's playing it alright right now.....lives aernt the problem, its the PE2 spam....VVS must have 2000 pe2s staged on the ftont cuz thats how they rolled map 1. Suggestion, break down airplanes per side down by type.  You have 1000 aircraft per map, say 200 are PE2...Once they gone, well theyre gone.

Edited by Banzaii
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Replacing one excuse with another?

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Infinite pe2 means we hardly see IL-2s. 

Same for the 110s 500kg bombs... We never see Stukas with the 1t bomb. And the 1.8t isn't even there. Meta is main fighter + 110/pe2 spam .Unfortunate :(

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Posted (edited)
19 minutes ago, SCG_Fenris_Wolf said:

Infinite pe2 means we hardly see IL-2s. 

Same for the 110s 500kg bombs... We never see Stukas with the 1t bomb. And the 1.8t isn't even there. Meta is main fighter + 110/pe2 spam .Unfortunate :(

 

 

Instead of having X amount of planes available, why not just do it same way as wings of liberty did and limit the planes in the airfields themselves to a X number/2h.

This way you don't have to rage at "new people", lone wolfs and your preferred group that is responsible for all bad in TAW for depletion of the global plane pool of F-4's and focus on the game, one mission at the time. 

 

The the issues with these systems, the global pool or per map refresh basis is the first come, first served and the depletion of global stock pool by people "with no real business in occupying the high end machines..". either way it will make things less fun.

Perhaps limiting the most popular planes like Pe-2 and other offenders might be a compromise, yet there still will be tears and resentment over that "other dude who took my plane". 

 

Right now the mechanics of TAW pit people against people in somewhat constructive manner for the campaign... even tho it gets challenged by the day with this new life system. Having people in same team compete over finite recourse will surely foster sportsmanship and brotherly love.  

Edited by CptSiddy
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I would like to fly the Il-2 more, but don't want to risk it unless I can get good fighter cover.  Flew it once this campaign so far and got gang banged by 109's even with I-16's in the area.

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I flew an IL-2 in the rain and very low and thick cloud cover yesterday, it was great. It forced me to do some blind navigating and to change my tactics hitting the target. Thumbs up to occasional bad weather maps.

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Posted (edited)
1 hour ago, =AVG77=Mobile_BBQ said:

Replacing one excuse with another?

 

Sure, burnt BBQ, I'll make sure to not make suggestions on the basis of realism next time.

 

Edited by Banzaii

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Why am I getting the error "Connection Lost"? I have been killed just two times so I don't think it is because of that...

 

Can someone help?

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I can't connect at all to the server, it wasn't full and people were getting in everytime even after me, I was getting kicked at all times even when I shouldn't be kicked... 

 

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Posted (edited)
3 hours ago, =AVG77=Mobile_BBQ said:

Replacing one excuse with another?

He isn't making excuses he is stating a fact that red players pretty much spammed the map with pe-2's as it is the only good allied plane in map 1.  It can also be said that there wasn't much effort on the part of blue to hit ground targets as out of the 25 top ground killers after map 1 only 4 were German.  I wouldn't be surprised if the number of people predominately flying Pe-2 sorties rose massively on map one this TAW compared to the previous two.  Now had blue countered with equal amounts of 110 spam map one would still be hanging in balance.  If you want a realistic mix of aircraft  types flown the total number of aircraft available should broken down to number of specific types. Keep in mind this would also result in limited numbers of 109's available so that could result in more prey for allied fighter pilots and less infinite 109 spam to contend with.  It would be cool to implement a supply system where airfields had to be replenished by aircraft ferried from the airfield next to the depot.

Edited by -332FG-Garven

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Is there a special TAW-program to piss off all, who want to fly Germans or Level Bombers by giving every map an "overcast" (russian turnfighter-) weather? We had it Wednesday three times in a row.

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12 minutes ago, JG4_Karl_Gratz said:

Is there a special TAW-program to piss off all, who want to fly Germans or Level Bombers by giving every map an "overcast" (russian turnfighter-) weather? We had it Wednesday three times in a row.

In the autumn of 1941 around Moscow was very rainy weather.

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23 minutes ago, =2ndSS=Lawyer1 said:

In the autumn of 1941 around Moscow was very rainy weather.

C´mon, this is a game, that should make fun, not a historical weather report

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9 minutes ago, JG4_Karl_Gratz said:

C´mon, this is a game, that should make fun, not a historical weather report

Yes, and I like this game with bad weather.

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2 hours ago, -332FG-Garven said:

He isn't making excuses he is stating a fact that red players pretty much spammed the map with pe-2's as it is the only good allied plane in map 1.  It can also be said that there wasn't much effort on the part of blue to hit ground targets as out of the 25 top ground killers after map 1 only 4 were German.  I wouldn't be surprised if the number of people predominately flying Pe-2 sorties rose massively on map one this TAW compared to the previous two.  Now had blue countered with equal amounts of 110 spam map one would still be hanging in balance.  If you want a realistic mix of aircraft  types flown the total number of aircraft available should broken down to number of specific types. Keep in mind this would also result in limited numbers of 109's available so that could result in more prey for allied fighter pilots and less infinite 109 spam to contend with.  It would be cool to implement a supply system where airfields had to be replenished by aircraft ferried from the airfield next to the depot.

 

There are reports available that include the numbers of aircraft delivered to the Eastern front by date and type; a war campaign server in the 1946 game made use of them to limit aircraft numbers. But if you think realistic aircraft numbers will stop Pe-2 spamming then you will be disappointed: the Soviets really did have a lot of them even in June 1941.

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Posted (edited)

Got 4 buildings in the kill log but sortie still ended up as 0 GK?

2019_5_15__20_4_47.jpg

2019_5_15__20_4_47.jpg

Edited by =KG76=flyus747

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Posted (edited)
11 minutes ago, =KG76=flyus747 said:

Got 4 buildings in the kill log but sortie still ended up as 0 GK?

 

I'm at the point where I don't even look at the in-game (Tab) kill sheet anymore because the discrepancies with the website stats have become so frequent. However, if you end the mission dead or captured any air/ground kills are not credited.

Edited by StG77_HvB
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41 minutes ago, =KG76=flyus747 said:

Got 4 buildings in the kill log but sortie still ended up as 0 GK?

2019_5_15__20_4_47.jpg

2019_5_15__20_4_47.jpg

You died, therefore gk are not counted 

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Posted (edited)

Remove that life system. It's not good and not fun at all make this server now.

Edited by FinGIAP_Drummerenko
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I have just reported to the devs bug in DServer.exe. If player is banned for 3 min, then even after that time after joining the server he is still automatically kicked by the DServer. (The script works fine and don't kick that players it's the DServer bug).

 

I will have to find some work around for this issue.... ehh....

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4 minutes ago, FinGIAP_Drummerenko said:

Remove that life system. It's not good and not fun at all make this server now.

Maybe you would give some specific arguments why we should do it? 

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2 hours ago, JG4_Karl_Gratz said:

Is there a special TAW-program to piss off all, who want to fly Germans or Level Bombers by giving every map an "overcast" (russian turnfighter-) weather? We had it Wednesday three times in a row.

 

I thought it was a bug, but it was just a probability... small, very small but still it may happen.

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13 minutes ago, FinGIAP_Drummerenko said:

Remove that life system. It's not good and not fun at all make this server now.

 

Well, I have another suggestion: stay alive?

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11 minutes ago, F/JG300_Faucon said:

 

Well, I have another suggestion: stay alive?

Or just try... It also make fun and challenge. 

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Anyone else running into this problem?

 

I flew an escort sortie on a level bombing mission that ran just shy of 57 minutes. I landed at my airbase, but the server disconnected me as I was clicking "Finish Mission." As a result, I did not receive credit for a combat mission even though my log in TAW says I landed. It's not the end of the world, but kind of frustrating after such a long sortie.

il-2TAW.JPG

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Posted (edited)
2 hours ago, =LG=Piciu said:

Maybe you would give some specific arguments why we should do it? 

 

1. It doesn't regulate *only* the trolling behavior it is meant to regulate.  It also punishes bad luck, bad internet connections, those who are less experienced, those with limited real life schedules who might have a bad few flights then must wait much longer than 24 hours for their next bit of free time and those who haven't sacrificed their beloved pets to the gods of "git guud".  

It's not a mechanic to add to game play.  It was never stated as such.  It's a restriction to stop trolls from blowing their whole plane set in a massive suicide vulcher spam, then starting over with the +1 planes given on the next 2 hour round, rinsing and repeating.   It's putting out a campfire with a tsunami.

 

The only people rushing to defend it seem to only have "You better Git Guud" as their defense.  Trust me, if they had a run of bad luck or otherwise that killed them 3 flights in a row and banned them for 24 hours, they're Nazi/Commie-bational fantasies would come to a grinding halt.  Then we'd see some real salt on the forum page. 

 

7 hours ago, Banzaii said:

 

Sure, burnt BBQ, I'll make sure to not make suggestions on the basis of realism next time.

 

 

I refer you to WokeUpDead's response to the topic.  He's said it better than I ever could.

3 hours ago, WokeUpDead said:

 

There are reports available that include the numbers of aircraft delivered to the Eastern front by date and type; a war campaign server in the 1946 game made use of them to limit aircraft numbers. But if you think realistic aircraft numbers will stop Pe-2 spamming then you will be disappointed: the Soviets really did have a lot of them even in June 1941.

  

Edited by =AVG77=Mobile_BBQ
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There is a major flaw with the 3 death rules.. There are less and less inexperienced pilots in the skies to shoot at and every kill is a struggle 😂

Joking aside, it's a nice mechanic, but there is already a limited amount of planes, limited lives are not necessary imho. Or maybe do additional supply runs to get life back or something. 

 

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