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Tactical Air War

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Posted (edited)
On 5/13/2019 at 10:27 AM, kap-the-head said:

I wish some of us could play... I guess because people were complaining about lopsided sides through out the day, now we cannot play because your side is "too heavy".  I am sitting here waiting for a spot to open up, when it's only 14:6... If this continues, I may not have the time to wait around for allies to free up the spot, even though, there are only 20 people on the server. 

 

Perhaps the administration of the project will come to the banal conclusion that we need a server of the "second theater of war".

That will give the opportunity to fly more people. In my opinion it is quite logical would be the ability to fly simultaneously on the cards: "Moscow 1941" + "Velikiye Luki 1941 and Stalingrad 1942" + "Kuban 1942" with the corresponding sets of planes.

At the first stage, you can make unlimited flights on both servers.

With the passage of time and experience, it is possible to gradually introduce restrictions on the registration and transfer of pilots and/or units from one theater of operations to another.

Edited by =FPS=Cutlass
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26 minutes ago, =2ndSS=Lawyer1 said:

There are also differences between blue and red airplanes

 

How can you know? You didn't play on the axis side.

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Posted (edited)

Guys can someone explain me what the hell we need to destroy over fort areas?? We went to bomb one of this targets, it looked almost destroyed except some small boxes, tents and ammo there. We bomb this boxes, tents and this ammo destroying them but we got just one target destroyed. Is very confusing to destroy this kind of targets

Edited by E69_geramos109
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15 minutes ago, E69_geramos109 said:

Guys can someone explain me what the hell we need to destroy over fort areas?? We went to bomb one of this targets, it looked almost destroyed except some small boxes, tents and ammo there. We bomb this boxes, tents and this ammo destroying them but we got just one target destroyed. Is very confusing to destroy this kind of targets

There are 3 groups of pillboxes connected with tunnels that are targets. Rest of them are empty and not count as targets. Despite that all combat wehicles tanks and guns are targets and not all trucks

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5 hours ago, CptSiddy said:

Does the 3 lives tick back up to 3 if goes to 0 or only back up to 1?

 

Only 1 after 24 hours at the same map. After map reload, you have 3 from the start again. 

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Posted (edited)
31 minutes ago, =LG=Piciu said:

Only 1 after 24 hours at the same map. After map reload, you have 3 from the start again. 

 

This will be very VERY unpopular thing.

Its one thing to have +1 life every 24h back to 3/3. Any ground ponder will absolutely hate current rule and people who are active on weekends due to having a life and a squad will hate it too.  

All this will mean that people will have to make alts to fly with friends. 

I myself lost two of three of my life to bad luck, one time some of my background programs decided it was now on top and joystick did not work and other time was some random pilot just rammed me. Even if you try to fly careful, you will get shot at if you do anything other than live at 7km. Attrition rates for attackers and bombers were not pretty on VVS side, nor on Luftwaffe.

Edited by CptSiddy
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Posted (edited)
25 minutes ago, CptSiddy said:

This will be very VERY unpopular thing.

 

My proposal is to sell +1 live for 1€ (kidding). 

 

I think that this limitation (only 3 lives pro map)  will reduce the number of players. For me, personally, 3*8 lives is not good idea at all.

Edited by Norz
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Posted (edited)
5 hours ago, Banzaii said:

Well it hasn't disuaded him from playing taw...his two taw names are bf110 and red110 for each side.

 

Yup. Those two callsigns are indeed xJammer (i.e. me).

 

Don't think I'll have nearly as much time as I used to last campaign to contribute this time around, but the changes definitely shifted the META. I haven't had the chance to check out the new AAA either. I'm sure it will take a bit until people will figure out the new META for the ruleset.

 

Once I get some time I'll try to figure out if I can collect the stats on the rate of parakills as I expected it to go up.

 

 

I also wonder if the introduction of life limit will motivate some players to switch sides to be able to continue playing while their "counterpart" account regenerates.

Edited by red110

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Posted (edited)
8 minutes ago, Norz said:

 

My proposal is to sell +1 live for 1€ (kidding). 

 

I think that this limitation (only 3 lives pro map)  will reduce the number of players. For me, personally, 3*3 lives is not good idea at all.


The thing is, we need some sort of life system to reduce yoloing, but not something that punish active people who just fight the war. It is uncommon for average player to lose all 3 lifes in one map, but it is not uncommon to lose them in a weekend. 

Also, this will fragment the squads, there is the part of the squad who take more risks because they dive at target last after the AAA has been awoken, and all other things that will peel off people and fracture the squads. There will be segment of people that will be 1 death away from 24 banana and this will cause problems. There have been already a numerous whining on how the balancer limits squads at prime time, and while unfortunate, it is something that we need badly. But the life counter intended purpose and its actual effects dont mesh together well. We have balance mechanics splitting people, now we will have "sorry squad, i cant fly because random flak round killed my pilot" crap. 

And people who don't have a solid squad to play with or just enjoy the game and team up in TAW ts will just be squeezed out. None of those people ever posed a need to stop yolo swag, it was the XJammer type "power gamer" that mandated some sort of time gating, but the current draconian life system will just cause lots of unintended and, undesirable consequences 

Having lifes replenish up to 3/3 +1 every 24 hours will go long way to cater at players who play dangerous roles and or have most flight hours at weekends or other limited time slots. 

Edited by CptSiddy
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8 minutes ago, red110 said:

I also wonder if the introduction of life limit will motivate some players to switch sides to be able to continue playing while their "counterpart" account regenerates.

 

You can create an extra account any time. Why should someone switch the side?

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5 minutes ago, Norz said:

 

You can create an extra account any time. Why should someone switch the side?


Yeah, if you dont care about your pilot at all and want to just pew pew, this will literally bypass the whole system and then the TAW makers need some way to police the creation of new accounts... This will only end in tears. 

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16 minutes ago, Norz said:

 

You can create an extra account any time. Why should someone switch the side?

 

 

image.png.f584b4e334293da1bdc5897ef4c6fdd4.png

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Just now, red110 said:

 

 

image.png.f584b4e334293da1bdc5897ef4c6fdd4.png


You must also be over 18 or older to view pornhub. 

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56 minutes ago, CptSiddy said:

Its one thing to have +1 life every 24h back to 3/3.

+1

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Posted (edited)

Oh hell....looks like TAW has become more cumbersome than ever.... I really didn't have the time to fly on it previously so I think I'll have to stick to other servers(KOTA and Berloga).

 

Its a pity really because it is such a good server and the intentions and ideas are there but for someone flying as a ground pounder (which this server demands), you cannot fly alone. If you get shot down, you miss your sortie with your mates. Out of 2 hours available flying time Ill probably get 50 -60 minutes, the rest will be waiting for time penalties and flying supply runs which is not my idea of fun.

 

What is great about this is you won't get rammers or vulchers and you definitely are not going to take a miscalculated attack  on a ground attacker. 

Edited by =EXPEND=DendroAspis
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Posted (edited)

Also, change the timer to 20 hours or something.

 

Because, imagine It is Friday, you are a pilot with 1 life left. You take off with your squad and then get killed at the end of the your flight.
The next day, you cannot take off with your squad at the time most of them will be on and active. 

Weekend warriors will become extinct because of this mechanic. It sucks to be corporate wage slave, why make it worse? 

 

 

Edited by CptSiddy
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This is still my favourite server by a long shot and I like the fact that =LG=  are always trying to improve it and listen to criticism.

 

Map 1 is nearly over so I threw this together. S! all.

 

 

 

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Posted (edited)
2 hours ago, =EXPEND=DendroAspis said:

Oh hell....looks like TAW has become more cumbersome than ever.... I really didn't have the time to fly on it previously so I think I'll have to stick to other servers(KOTA and Berloga).

 

Its a pity really because it is such a good server and the intentions and ideas are there but for someone flying as a ground pounder (which this server demands), you cannot fly alone. If you get shot down, you miss your sortie with your mates. Out of 2 hours available flying time Ill probably get 50 -60 minutes, the rest will be waiting for time penalties and flying supply runs which is not my idea of fun.

 

What is great about this is you won't get rammers or vulchers and you definitely are not going to take a miscalculated attack  on a ground attacker. 

 

3 hours ago, CptSiddy said:



And people who don't have a solid squad to play with or just enjoy the game and team up in TAW ts will just be squeezed out. None of those people ever posed a need to stop yolo swag, it was the "power gamer" that mandated some sort of time gating, but the current draconian life system will just cause lots of unintended and, undesirable consequences 

Having lifes replenish up to 3/3 +1 every 24 hours will go long way to cater at players who play dangerous roles and or have most flight hours at weekends or other limited time slots. 

This ^

Those are the reasons I never bothered to return to flying on TAW. Really interesting maps and campaigns but by far too many delays and penalties to make it worth while in staying. If a person is a solo ground attack pilot dealing with the AI and the fighters then those three lives or limited plane count can be zapped pretty quick regardless of tactics. So either play with a group of friends or don't really bother playing there for a ground attack pilot.

 

Plus there are times runway accidents count against your penalties and that can be very detrimental to one's delays in playing. On one occasion a group I was flying with all had JU88s lined up on the runway. So this was a good seven strong JU88s squadron taking off. Well the second in lead looked away from his screen for a moment because someone was talking to him and did not keep power. So the rest of us slammed into his tail creating this pretty amusing pileup and several angry pilots. lol Then the penalties all stacked up and several people could no longer play by that point or even use the JU88 again. So we all left the server for another place and have not really bothered to return. A person can be ground pounding all day long and then something like this happens throwing you out of the server for huge amounts of time or taking away the only aircraft you have interest in using. It is like, why bother playing there if any little mishap will strip you of playing for long durations to appease a penalty timer. 

 

The penalties and lack of map icons for plane location are the two main factors in why most choose to play elsewhere on a regular basis. 

Edited by Geronimo553

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Funny to see people who state that they dont fly current taw but still come and drop their 5cents ... 

 

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Hmm and I wonder why the server spends the majority of the week dead empty or partly filled and that has been routine for the past several years as well.

Indeed an interesting phenomenon. 🤔

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The phenomenon is how many players write here about streamlining the queue to get as soon as possible and play on this best server.

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1 hour ago, Geronimo553 said:

Hmm and I wonder why the server spends the majority of the week dead empty or partly filled and that has been routine for the past several years as well.

Indeed an interesting phenomenon. 🤔

 

Are you kidding? TAW is, like, filled to absolute capacity for nearly half the day every day and almost the entire weekend. Why lie? The only time it's ever 'dead' is around 6am GMT which is understandable considering it's European audience.

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Posted (edited)
8 hours ago, E69_geramos109 said:

Did you really think AA is stronger now?

For me is softer. I am making mostly jabo this taw and AA never hitted me, just over a depot. Over positions or tanks it allways activate after my attack.

 

I am flying red this time so maybe is different depending the sides. 

I can assure you that doing the same thing on the Blue side corresponds to a mere suicide if you fly alone or in 2-3. I tend to preserv my virtual life as much as possible said in general but last time I flew I'm being killed by a single sniper shot from 2-3 km away and always by the same vehicle ( ZiS-5 72-K also killed me in the 3rd sortie  ) that seems to carry onboard the complete Chuck Norris family everytime. As I have suggested in the bug report thread about TAW probably having ground units set at different skill levels should be better. ( in RL not all units were fully trained )

Your post, in addition, and by checking the map too, seems to suggest that the skill level of the ground  units that the Reds have to face is quite a lot different.

I'm not asking to have dummies manning the AI AAA and the campaign should be left challenging under this aspect but having also only snipers around that kill you systematically soon as you try to approach an enemy ground target is not fun at all.

It's useless and not rewarding at all spending hours to plan and flight the sortie in a " realistic " kind of way to be then shot down by an infallible bot. Tha's only my point, the rest of the campaign is really really nice and well structured apart some small tweakings that could be made here and there trying to improve it in the future.

I don't aim to become the infallible ground attacker of the LW but I would like to have, at least, the chance to engage this kind of targets alo if I fly alone or with other 2-3 players. ( not all units are big ones ).

There is actually not any kind of efforts made by the LW virtual units to fly coordinated missions so, that you like it or not, if you are not part of a big unit you are forced to fly alone or in 2-3 max ( if you're lucky to find this number of " free " players ) and so of consequence, due to this, there's no chance to survive this kind of encounters in any way actually if you approach them in small numbers.

Edited by SKG210_Werner_Molders

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1 hour ago, SKG210_Werner_Molders said:

I can assure you that doing the same thing on the Blue side corresponds to a mere suicide if you fly alone or in 2-3...

If I remember correctly somewhere in the endless pages of this thread was a comparison of axis vs allies anti air. If I’m not mistaken the allied aa is simply superior to the German one

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I don't know if flak is actually programmed to follow real life rules but, if it is, there's a few different problems we may (or may not) be able to work with.

 

1. *Probably the biggest problem*  High altitude ground rendering capability of the game.  It's very hard to see the actual target areas from max level bombing altitude.  Sometimes it's impossible to turn the bombsight onto the target and make the final adjustments before flak has you zeroed.  The most that can really be done is to input as much data into the sight before reaching the target and making sure the attack is on the exact heading you predetermined beforehand.  Taking the chance that you are dropping on the correct piece of un-rendered ground for highest altitude attacks is truly a pain in the ass, and apparently also a game engine limitation.

 

2. Improper evasive action.   

 

3. Not enough bombers in a flight to increase chances of at least some of them completing the attack.   This one is (sadly) a problem with getting coordination amongst team participants.

 

4. The final minutes of the video which detail low level attack measures are sketchy at best. At depots, Pe-2s, A-20s (in later maps), BF-110s, Ju-88s and fast fighter-bombers will probably still suffer heavy losses but, have some success.  He-111s however, will probably not be successful enough in low level attacks to justify the losses. 

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Posted (edited)

Im very new to TAW. i have to say I love it. I discobered it by chance signed on and thought what a great early war matchup. The moving front lines etc. Great. The rest yes tweaks etc I havent been around long enough to really opine.  Red team *WAS* outnumbered by us Axis most the time last night but we seemed to be losing the battle.  From 7 8 pm est we had staritsa then 11pm it was in red hands..

Ive managed to damage on peshka, have a friendly shoot me down, and destroy a parked plane and HMG. Lol.  But its been a lot of fun. I like it more than the other servers though Ive seen less action. I like how its less air quakey - the live limit as frustrating (and much is confusing like how I couldnt fly certain planes at times)  it still is great ebcause ppl fly much more realistic. I bounced a peshka and gor hits. He got a rlly luckt hit knocked out my coolant thing.  Normally I would have gone to down him and then worried about limping back. This I ommediately ran for it to tey to make it to friendly lines. Ironically some jerk*ff in a 110 sees Russian flak hammering awqybat me gliding trailing smoke and does a head on pass which smashed me up bad. Im amazed my pilot didnt get killed the gauges and cockpit exploded basically. I ditched anf wasnt captured though. So theres that.

Edit : one sortie tonight. Oh no what if we lose that last field? I got a sturmovik and someone was sprayong me badly with an i16.. I thought.  In a weird end of fight scissors (I damaged him he dived looked exactly like he died then flew LOW.  So I had to go down to finosh him even tho engine dmg etc. Too close to his afb) anyways he musta hit me because when I stalled and crashed he got credit. Salute to that.

Anyways a very kind guy offered to duel on Berloga as per my request in a other thread so I left then. (Ty AeroAce)

Edited by Sublime
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1 hour ago, SKG210_Werner_Molders said:

 

I don't aim to become the infallible ground attacker of the LW but I would like to have, at least, the chance to engage this kind of targets alo if I fly alone or with other 2-3 players. ( not all units are big ones ).

There is actually not any kind of efforts made by the LW virtual units to fly coordinated missions so, that you like it or not, if you are not part of a big unit you are forced to fly alone or in 2-3 max ( if you're lucky to find this number of " free " players ) and so of consequence, due to this, there's no chance to survive this kind of encounters in any way actually if you approach them in small numbers.

 

 

 

I've been flying Jabo almost all my life in IL2 (quite a lot), I have to say, flying alone or reduced groups it's almost always suicide, you don't need snipers manning the AAA, it's just maths, every single AAA would be turning to you as soon they "activate" and chances are, you are going to get hit.
After that, being badly hit or just receiving few holes in the fuselage is a matter of luck, mine is the unlucky side mostly.


There's a technique to attack in pair objetives capped with AAA, but it takes time and air superiority, things that normally Taw won't give you.

I think requesting help on chat could kinda help you in your lone/reduce sorties, we always ask, and most of the time few people reply and try to help.
Nevertheless it's not like planning an attack on your TS with your mates, but trust me, it helps having few hunters over your head taking care of possible CAP in zone.
 

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Posted (edited)
31 minutes ago, Ala13_elchinodecai said:

 

 

 

I've been flying Jabo almost all my life in IL2 (quite a lot), I have to say, flying alone or reduced groups it's almost always suicide, you don't need snipers manning the AAA, it's just maths, every single AAA would be turning to you as soon they "activate" and chances are, you are going to get hit.
After that, being badly hit or just receiving few holes in the fuselage is a matter of luck, mine is the unlucky side mostly.


There's a technique to attack in pair objetives capped with AAA, but it takes time and air superiority, things that normally Taw won't give you.

I think requesting help on chat could kinda help you in your lone/reduce sorties, we always ask, and most of the time few people reply and try to help.
Nevertheless it's not like planning an attack on your TS with your mates, but trust me, it helps having few hunters over your head taking care of possible CAP in zone.
 

Also if I highly appreciate your reply and advice ( advice are always more than welcome here ) this is not what I was intending with my post.

Although I have only 97 hours of play in this game ( I've bought Battle of Stalingrad in 2016 if I remeber correctly but I've started playing it just recently ) I have a long history of playing online and in particular with the Bf 110 ( about 5700 hours of flight using the Bf 110 in Il-2 Cliffs of Dover, just to quote one ) and I have also a big passion about what were the best tacticts that were used by real pilots performing this task ( or the ones that are the best to be used in a game ) so I know pretty well how to reduce to the mininum the risks linked to a low level attack ( and as you know you can be trained about it as much as you want but there is always the " imponderable " that could happen at any time )...but here, with the current levels of skill of the AI gunners, the story is different...you can use whatever " deception " tactic against the flak you want, and the AAA fire will allways hit you with a precision of the 99% of the times also if you fly in a horizontal line in respect to them ( so to offer a small fast moving target in respect to them ).

Here the wrong thing, said in brief, is not the tactic used or the skill of the attacking pilot but the fact that is an artificial aiming bot firing at you that always will predict with a 100% accuracy your presumed next position during the attack, so due to this, the AI gunner will be always able to hit you like if you are fixed point in the sky....and that's absolutely wrong if your intention is to try to recreate a WW2 " realistic " environment. The flak fire was dangerous, in certain areas very heavy but in the whole WW2 it has never been a perfect science able to hit the attacking plane with an accuracy so high as we have actually in the campaign. I hope you get the point of what I mean. S!

Edited by SKG210_Werner_Molders
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Posted (edited)

i just got banned for taking too long to piss between maps. now i can't get back in at all.

Edited by =AVG77=REDMAN
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16 minutes ago, SKG210_Werner_Molders said:

Also if I highly appreciate your reply and advice ( advice are always more than welcome here ) this is not what I was intending with my post.

Although I have only 97 hours of play in this game ( I've bought Battle of Stalingrad in 2016 if I remeber correctly but I've started playing it just recently ) I have a long history of playing online and in particular with the Bf 110 ( about 5700 hours of flight using the Bf 110 in Il-2 Cliffs of Dover, just to quote one ) and I have also a big passion about what were the best tacticts that were used by real pilots performing this task ( or the ones that are the best to be used in a game ) so I know pretty well how to reduce to the mininum the risks linked to a low level attack ( and as you know you can be trained about it as much as you want but there is always the " imponderable " that could happen at any time )...but here, with the current levels of skill of the AI gunners, the story is different...you can use whatever " deception " tactic against the flak you want, and the AAA fire will allways hit you with a precision of the 99% of the times also if you fly in a horizontal line in respect to them ( so to offer a small fast moving target in respect to them ).

Here the wrong thing, said in brief, is not the tactic used or the skill of the attacking pilot but the fact that is an artificial aiming bot firing at you that always will predict with a 100% accuracy your presumed next position during the attack, so due to this, the AI gunner will be always able to hit you like if you are fixed point in the sky....and that's absolutely wrong if your intention is to try to recreate a WW2 " realistic " environment. The flak fire was dangerous, in certain areas very heavy but in the whole WW2 it has never been a perfect science able to hit the attacking plane with an accuracy so high as we have actually in the campaign. I hope you get the point of what I mean. S!

Check costal command black friday od 1945 and what happens when the target is under attack by small groups at a time and from one direction instead od the whole squadron attacking and swaping the defences from different directions.

 

In taw the attacks are not like in real life by  squadrons but done by smallgroups or single planes against aaa which for the targets IT protects is quite numerous.

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Posted (edited)
35 minutes ago, =AVG77=REDMAN said:

i just got banned for taking too long to piss between maps. now i can't get back in at all.

If I were a betting person, I'd think that was an unintended consequence.  A funny and probably frustrating one, to be sure.  At least changes are being made to better reflect the vision the hosts have for this server.  I hope your issue gets resolved soon.

Edited by JG51_Beazil

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Posted (edited)
36 minutes ago, Carl_infar said:

Check costal command black friday od 1945 and what happens when the target is under attack by small groups at a time and from one direction instead od the whole squadron attacking and swaping the defences from different directions.

 

In taw the attacks are not like in real life by  squadrons but done by smallgroups or single planes against aaa which for the targets IT protects is quite numerous.

Well this is quite anecdotal...as you can quote this example I can quote 100 others where that didn't happened ( and so we will end up only " defending " our points of view going forward on this line and not solving the real game " problem " ).

In addition, in my opinion, it has not a lot of sense trying to fully replicate what happened in WW2 in a game due to the fact that, for the best that you can get close to it, it will be ( fortunately! ) never the same as the real war for obvious reasons.

 

Somehow, taking into account this and the fact that we are speaking of a game, we can surely speak about the gameplay and at least trying to find a " sweet spot " that could better match the game dynamics and players preferences.

I presume that no one of us want the exact same thing as it was the real aerial war ( so otherwise the first time that you will be killed in a game sortie, you should stop playing it because you have been " killed " ) but we can possibly find a balance between what were the historical events and the gameplay in a game that we play, all, well sit on our game chairs and in front of our PC screens. ;)

Edited by SKG210_Werner_Molders

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44 minutes ago, SKG210_Werner_Molders said:

Also if I highly appreciate your reply and advice ( advice are always more than welcome here ) this is not what I was intending with my post.

Although I have only 97 hours of play in this game ( I've bought Battle of Stalingrad in 2016 if I remeber correctly but I've started playing it just recently ) I have a long history of playing online and in particular with the Bf 110 ( about 5700 hours of flight using the Bf 110 in Il-2 Cliffs of Dover, just to quote one ) and I have also a big passion about what were the best tacticts that were used by real pilots performing this task ( or the ones that are the best to be used in a game ) so I know pretty well how to reduce to the mininum the risks linked to a low level attack ( and as you know you can be trained about it as much as you want but there is always the " imponderable " that could happen at any time )...but here, with the current levels of skill of the AI gunners, the story is different...you can use whatever " deception " tactic against the flak you want, and the AAA fire will allways hit you with a precision of the 99% of the times also if you fly in a horizontal line in respect to them ( so to offer a small fast moving target in respect to them ).

Here the wrong thing, said in brief, is not the tactic used or the skill of the attacking pilot but the fact that is an artificial aiming bot firing at you that always will predict with a 100% accuracy your presumed next position during the attack, so due to this, the AI gunner will be always able to hit you like if you are fixed point in the sky....and that's absolutely wrong if your intention is to try to recreate a WW2 " realistic " environment. The flak fire was dangerous, in certain areas very heavy but in the whole WW2 it has never been a perfect science able to hit the attacking plane with an accuracy so high as we have actually in the campaign. I hope you get the point of what I mean. S!

Flying the Battle of Britain model Bf-110s (a.k.a. the "escort fighter that needed it's own escort fighters") is a bit different than the light bomber/destroyer models they were reassigned to being on the Eastern Front....but that's besides the point.  

 

I'm still going to say what I posted on the previous page of this thread most likely stands.  If you're getting hit extremely easily, you might want to rethink your tactics.  I've flown in enemy territory a few times at different altitudes with I-16s and Pe-2s - both of which underperform in most ways compared to a 110 and have yet to eat a direct hit from a flak burst.  Then again I don't fly with autolevel on ever, nor do I stay glued to one heading or alt for very long.  Even if it's small variations and as long as it's not a predictable, even zig-zag, I have no problem. 

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Posted (edited)
40 minutes ago, =AVG77=Mobile_BBQ said:

Flying the Battle of Britain model Bf-110s (a.k.a. the "escort fighter that needed it's own escort fighters") is a bit different than the light bomber/destroyer models they were reassigned to being on the Eastern Front....but that's besides the point.  

 

I'm still going to say what I posted on the previous page of this thread most likely stands.  If you're getting hit extremely easily, you might want to rethink your tactics.  I've flown in enemy territory a few times at different altitudes with I-16s and Pe-2s - both of which underperform in most ways compared to a 110 and have yet to eat a direct hit from a flak burst.  Then again I don't fly with autolevel on ever, nor do I stay glued to one heading or alt for very long.  Even if it's small variations and as long as it's not a predictable, even zig-zag, I have no problem. 

As said above there seems to be quite a difference in the AI gunners levels that you encounter if you fly Red that " apparently " seems to be more " easy " ( and also the movements of the front line seems to reflect this ) about attacking enemy flak columns. Maybe I'm wrong ( and I hope it's so ) but this should be at least checked\tested.

At least here on the Blue side the two times I've attemped to get close to an enemy vehicle column, alone, I'm been shoot by " snipers " well away from being even close to it ( and the AI gunners didn't have a clear visual on me because they were firing in a forest between trees )...and permit me to say that I have the " feeling " that this happened not due to a wrong approach tactic or due to " unlucky events ".

40 minutes ago, =AVG77=Mobile_BBQ said:

Flying the Battle of Britain model Bf-110s (a.k.a. the "escort fighter that needed it's own escort fighters") 

 

 

The worst quote you can ever  have put in emphasis. This demonstrates only to have a very general ( wrong ) idea about the Bf 110 due to Allied  " of part " litterature and disinformationn and little knowledge about the real Bf 110 facts and events. Read with attention the historical mission reports of the pilots flying the Bf 110s ( and of their units ) and you will at least starting questioning your " reliable source of information " that you have read until now about the Bf 110. 

Your quote is correct pretty much like saying that the correct designation of the Bf 110 is Me 110...You should let read your quote above to the Bf 110 pilot that shot down 5 Spitfires in one sortie during the BoB... 😂 ;) S!

Edited by SKG210_Werner_Molders
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4 hours ago, SKG210_Werner_Molders said:

I can assure you that doing the same thing on the Blue side corresponds to a mere suicide if you fly alone or in 2-3.

 

I experienced the same thing flying red yesterday, but I’m fine with it. The alternative is a single pilot in a fully loaded IL-2 or 110 destroying half of a target area in one sortie. 

 

There are still many viable ways to hit a target and survive:

 

1) Take our the fixed AA positions from mid-altitude level bombing first

 

or

 

2) Come in fast and hard and be satisfied with just one pass over the target (that’s what the Soviets learned, hence the IL-10 wasn’t able to carry as much ordinance as the IL-2, because it wasn’t meant to hang around over the target long)

 

or

 

3) Use chat to organize a flight of 2-3 attackers plus one or two fighters to cover and distract the AA

 

or

 

4) Learn how to execute curving diving attacks that lessen the chance of getting hit on the attack run. This is hard but it works when executed well.

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Posted (edited)
10 hours ago, Norz said:

 

My proposal is to sell +1 live for 1€ (kidding). 

 

I think that this limitation (only 3 lives pro map)  will reduce the number of players. For me, personally, 3*8 lives is not good idea at all.

 

I think gaining 1 life every 2 map rotations (~4 hrs) is better. Now it is 24 hour ban regenerates 1 life, ~12 map rotations. This will not workout well for the weekend warriors among us.

 

What Norz is what I think is going to happen. which will hurt the side with the fewer pilots in the air.

Edited by JG7_X-Man
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