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=LG=Kathon

Tactical Air War

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1 minute ago, =FSB=Man-Yac said:

Great changes, love the limited lives per map although I can already see two downsides. The first being it penalize pilots attacking ground target more and thus the second being it encourages more hartmans in the server.

 

Agreed. I think the pilots are already penalized when they die and perhaps there should be another way of making it more severe rather than this one that will most likely affect the number of players on the server and the ground attackers.

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10 minutes ago, SCG_Riksen said:

 

Agreed. I think the pilots are already penalized when they die and perhaps there should be another way of making it more severe rather than this one that will most likely affect the number of players on the server and the ground attackers.

 

I am sure the devs wrecked their brains about how to generate a good system. I can't think of a better system but as always everyone is free to make suggestions. Of course it isn't 100% perfect but that's not possible in my opinion.

 

You could also argue that it finally requires teamwork between fighter pilots and ground attackers/bombers.

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These are the forums for teams to discuss tactics etc! I don t know if will be useful or not!!

At the moment I will administrate blue forum about registration etc and we need a red admin to administrate the red forum!

 

These are the links:

 

https://www.e-335thgr.com/taw/

 

https://www.e-335thgr.com/taw-red/

 

These are the instructions:

 

1. No open registration. Anyone who wishes to join must:

  • Register to the board http://www.e-335thgr.com/taw/ or https://www.e-335thgr.com/taw-red/
  • Send a pm in the official forum  (this one!) to me for blue team and to (TBA_ red admin) for red forum , with  the user name and the e-mail that he used to register at blue or red forum
  • Admins will check the user names  and give permissions to view and post

 

2. After each round we can delete everything (users and/or posts) and wait for the next round!

 

 

 

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One of the things I like the most about TAW is that (thanks to LG and StG2) it is a perpetually evolving server, responding to changes to the game and player approaches. If you go back to page #1 of this thread and read the developers' intent, I think they have successfully walked a fine line over the past 3 years in maintaining the challenging environment while also listening to the player community and implementing some of the many suggestions made. Different changes and experiments have been tried every campaign. Some were successful and retained, some were not and were discarded. Can't say I was shitting rainbows about every change that has come down since the beginning, but I'm always willing to give them a chance in recognition of the the server's evolving nature.

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I like the new limited lives system.   I especially like how it impacts the smaller team less, which is an excellent addition. 

It makes teamwork more critical than ever, especially fighter/bomber communication for both sides.  I can't wait to get in the sky.  Thanks for all of your hard work!

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Finally no more LW supremacy! ( by number obviously ), hope this time not to die in 6# map , and PHX go Reds!!
S!

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30 minutes ago, StG77_HvB said:

One of the things I like the most about TAW is that (thanks to LG and StG2) it is a perpetually evolving server, responding to changes to the game and player approaches. If you go back to page #1 of this thread and read the developers' intent, I think they have successfully walked a fine line over the past 3 years in maintaining the challenging environment while also listening to the player community and implementing some of the many suggestions made. Different changes and experiments have been tried every campaign. Some were successful and retained, some were not and were discarded. Can't say I was shitting rainbows about every change that has come down since the beginning, but I'm always willing to give them a chance in recognition of the the server's evolving nature.

I agree, my comment was just an observation. Limited lives is a great idea, it will make people actually coordinate and play a lot safer. I just feel bad for ground attackers who are the ones that are going to feel its impact the most and not in a good way. 

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If i would have to give a prediction on the upcoming campaign, i don't think the changes will affect the biggest issue if the past campaign is anything to go by. 

 

Large scale attacks on objectives are still not effectively stoppable by the defender as discussed a couple of pages back. Considering that the casualty rate of the attacker is very low due to this, i think the changes are a drop in the ocean.

 

However i am hoping that i am wrong.

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Every time “Lives on map” counter (shown in pilots hangar) <= 0 then pilot has 24 hours time penalty. After this penalty counter is increased by 1 so he may fly again.

Improved “balancer” algorithm. Number of pilots on one side depends on number of pilots on the other side. In general the ratio shouldn’t be bigger than 40%. Example: one team has 20 players so the other may have 20*140% = 28.  For small number of players (below 10) the limit for other side is about 10.  Max number of players for each side is 45 as before.

 

I find the new rules 3 lives per card and 24h does not bang well. Furthermore, I think there will be fewer ground attackers and fewer supply flights with this 3 life system.
 
Improved “balancer” algorithm. Number of pilots on one side depends on number of pilots on the other side. In general the ratio shouldn’t be bigger than 40%. Example: one team has 20 players so the other may have 20*140% = 28.  For small number of players (below 10) the limit for other side is about 10.  Max number of players for each side is 45 as before
 
Unfortunately, it is very difficult for us to fly 1 or 2 laps together with more than 10 players. That's what TAW has awarded TAW for us.
 
  There is also additional queue for donators who have donated TAW server. This queue has bigger priority over Waiting queue so donator will wait much shorter to be clear to take off is team is full. Thank you for all donates! Without them there would be no TAW at all.
 
realy  a bad Idea.
is this all about those who once donated or donated last?
 
 
 
 
 
 
 
 

 

 

 

 

 

 

 

i forgett... JG4 if fly for Grey this Time ..good Nigth

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42 минуты назад, Operation_Ivy сказал:

If i would have to give a prediction on the upcoming campaign, i don't think the changes will affect the biggest issue if the past campaign is anything to go by. 

 

Large scale attacks on objectives are still not effectively stoppable by the defender as discussed a couple of pages back. Considering that the casualty rate of the attacker is very low due to this, i think the changes are a drop in the ocean.

 

However i am hoping that i am wrong.

Agree. If Depots/AFs AAs remain weak and ineffective against few planes, and if buildings are still vulnerable to small guns, then I don't see a reason for some people in Blue team to change their tactics/exploits for easy win. 

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Posted (edited)
3 hours ago, Operation_Ivy said:

 

After how long exactly? 1 campaign flying red?

3. ;) We flew the first 2 maps on blue, I'll give you that though, then switched sides to support Russia and become VVS heros. Look into the archives. Love you too 💖

Edited by SCG_Fenris_Wolf

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Just now, SCG_Fenris_Wolf said:

3. Hard to count, isn't it ;) We flew the first 2 maps on blue, I'll give you that though

 

We are talking campaigns right? When was that? as far as my memory reaches back the last campaign was the only one you were flying red...at least some of you.

 

6 minutes ago, 72AG_Obi said:

Agree. If Depots/AFs AAs remain weak and ineffective against few planes, and if buildings are still vulnerable to small guns, then I don't see a reason for some people in Blue team to change their tactics/exploits for easy win. 

 

You can add 100 AA/A emplacements and it won't help due to easily abusable Ai.

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Since you're asking so nicely: Yes, we're talking campaigns. Just because there's a LW squad registered doesn't mean it's the primary. We used to switch over after seeing that LW was outnumbering VVS heavily after map 3. Don't you like balance?

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2 минуты назад, Operation_Ivy сказал:

You can add 100 AA/A emplacements and it won't help due to easily abusable Ai.

Agree again and it's not just TAW. For a sake of interest, I tried Knight of Air server and was able to kill all AAs on a defense (around 12) in one sortie without even being damaged in La-5. And I was flying alone, so all AAs were focused on just me.

So we need some fix to accommodate such behavior of AAs. I know that should not be the TAW devs problem yet it is.

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2 minutes ago, SCG_Fenris_Wolf said:

Since you're asking so nicely: Yes, we're talking campaigns. Just because there's a LW squad registered doesn't mean it's the primary. We used to switch over after seeing that LW was outnumbering VVS heavily after map 3. Don't you like balance?

 

No, no..i just find it funny that you are wrote that you finally want to play LW again after not even having played 1 single whole campaign as red. So yeah i like balance!

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6 minutes ago, Operation_Ivy said:

 

No, no..i just find it funny that you are wrote that you finally want to play LW again after not even having played 1 single whole campaign as red. So yeah i like balance!

We finished 3 campaigns as Red, with the latter 2/3rds of them as Red to balance it out. What's funny about that?

 

I wish I could play more, like you, but I got a family, and a job. 😀

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Posted (edited)

Well with the new meta, I assure you people will be chute killed. Only need to do it 3 times to kick a player for an entire map or 24 hours. 

 

Naah, players won't do that; they have honor. /s

 

 

Time to bring this guy out again...

 

ve6leit.jpg.ba7284670d554328930bd6e67da96ff6.jpg

Edited by ACG_Sketch
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hahahah

 

Bloody TAW edition

 

Thx for start again TAW guys!

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4 hours ago, =LG=Kathon said:

New TAW camping starts on Sunday 12.05 about 10:00 UTC.

 

  • New durability for buildings and vehicles provided by developers. But after tests we think there are bugs because you can still destroy hangar with 50kg bomb. I’m going to report this as well.  
  • To reduce number of “suicidal” sorties there are 3 lives for each map (there are 8 maps in total during the campaign). 

 

 

Good luck :salute:

 

> A 50kg bomb inside the center of a empty hangar wouldn't do much, but one lodged in the roof or close to an outside wall certainly would.  

 

> I get why this is happening but, I'm seriously debating how much I want to:   a). spend 3 lives in original Super Mario Bros. or b). spend 3 lives in original Pac Man, instead and be done with it.  

I guess a better work-around to +1 planes being added to player inventory every round couldn't be found - like +1 plane only added to inventory for the round only if the player's inventory = 0 planes.

 

Maybe I'll flip a coin 3 times and decide whether I want to even bother.

 

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6 hours ago, =LG=Kathon said:

New TAW camping starts on Sunday 12.05 about 10:00 UTC.

 

Change log:

  • Improved “balancer” algorithm. Number of pilots on one side depends on number of pilots on the other side. In general the ratio shouldn’t be bigger than 40%. Example: one team has 20 players so the other may have 20*140% = 28.  For small number of players (below 10) the limit for other side is about 10.  Max number of players for each side is 45 as before.

 

That is exactly what I proposed 2 campaigns ago! :good:

3 hours ago, SCG_Fenris_Wolf said:

 Don't you like balance?

 

That problem is solved! :rtfm: :biggrin:

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If I get killed three times during one map, I'm gonna be so pissed I'll need a break anyway.  This three-lives-per-map thing could be good for my mental health.  On the other hand, less TAW means spending more time with my kids.  Bad for mental health. 

 

I may need to stock up on booze before 5/12/19 . . . .

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14 hours ago, II./JG51Grasser said:

when start server?

+1 week

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Thank you for this new edition

Lets test this changes, live count on my opinion will increase the chute kills, will be good if you can disconnect after 3 seconds max.

30% of damage no plane available, well, I have no idea how often happen to me, I think on every mission jajajajaja  

 

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Posted (edited)

Thanks for the update KATHON.   Looking forward to Sunday morning. 

 

Premiums for staying alive....I like it.

 

Premiums for killing your enemy....I like it

 

But I can see an exploit coming from strafing the AA at an active AF then hang out and kill someone while the engine is being started, Taxing to the runway, taking off, or some other defenseless position on or near their original field of operation with the three life rule.  I mean what happens to "Balance" when one sides pilots have been killed off by this exploit?   The other side in the Balance equation can't fly either?  I'm just saying creating a balance algorithm with a life counter could get stupid ridiculous real fast.

 

Returning an aircraft to the field with 30% damage and losing it for current and following map....Not liking it. (Why return the aircraft if I can crash land and fly 3 missions to get it back?) current map OK, an additional map leaves no incentive to return a damaged aircraft to the airfield.  (trust me if I think of it someone else will exploit it).

 

There is also additional queue for donators who have donated TAW server.....Not sure I like this as Myself and Moostafa are the contributors of funds from the squad, we receive funds from all our squad-mates to support servers and would hate to have them waiting while we were moved to the head of the line so to speak.

 

Thanks again,  I just wanted to show my concerns over what could possibly happen.

>S<

JG51_Ogg

JG51Molders

 

Edited by JG51_Ogg
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I wonder, will the Finns fly red for a change... or is using mixture knob too complicated on anything but the Zuzuki PV  :^) 

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32 minutes ago, CptSiddy said:

I wonder, will the Finns fly red for a change... or is using mixture knob too complicated on anything but the Zuzuki PV  :^) 

Don't wonder, it's too complicated ;)

 

But still couple of finn squadrons will fly red. 

 

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I like the new rules, more team work, more real, no banzai, no lone wolf.

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Posted (edited)
10 hours ago, JG4_Widukind said:

Improved “balancer” algorithm. Number of pilots on one side depends on number of pilots on the other side. In general the ratio shouldn’t be bigger than 40%. Example: one team has 20 players so the other may have 20*140% = 28.  For small number of players (below 10) the limit for other side is about 10.  Max number of players for each side is 45 as before

 

 
Unfortunately, it is very difficult for us to fly 1 or 2 laps together with more than 10 players. That's what TAW has awarded TAW for us.

i forgett... JG4 if fly for Grey this Time ..good Nigth

I will ONLY fly supply runs, that saves my life! Ground attackers will die out at least when they have flown their first six missions!

And adding to that: this slot reduction is the end for flying as a squad. Therefore the talking about "coordination is a must" for surviving is bullshit, because TAW prevents squads to fly together in formation. This effect was noticable already in the last campaign. We will only have Hartmanns flying solo at 7k and above over own territory!

Edited by JG4_Karl_Gratz
grammatics
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Its funny that the only people complaining about the balance approach and saying that it is the end of flying as a squad are exactly the same people that are causing the balance issues in the first place and never fly red....

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1 hour ago, 8./JG5_xshinel said:

I like the new rules, more team work, more real, no banzai, no lone wolf.

 

You will see just in one week that you are wrong.

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Posted (edited)
14 hours ago, =LG=Kathon said:

There is also additional queue for donators who have donated TAW server.

 

Are you talking only about recent donators or all donators?

 

 

For the 3 lives limit, I wouldn't be surprise it will increase chute killing... 

So imagine you have only one life left. You finally manage to go in flight with your whole squad (which would be a miracle with all the restrictions). Unfortunatly you get shot down early in the flight and then killed on chute by one of those ******************************************************************* (no need to say how much I like and respect chute killers). Your playing moment is done... you can go to bed or fly alone on another server. 

 

 

I know you are trying to improve as much as you can for the balance, but I think the more you restricte, the more you kill team work because as somes already said, it will be hard or almost impossible for squads to fly together. 

On last campaign is was almost impossible so now... 

 

 

But at the end:

- the server will be full anyway.

- large squads will join other servers like Combat Box or KOTA.

So...

 

 

14 hours ago, =LG=Kathon said:

If your aircraft is damaged more than 30% then after landing it’s not available in the current and next mission.

 

Definitly a very very very very very very... bad idea to me.

Edited by F/JG300_Faucon
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Posted (edited)
3 minutes ago, F/JG300_Faucon said:

But at the end:

- the server will be full anyway.

 

 

I am not sure about it. All these restrictions will reduce the number of the players.

Edited by Norz

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Posted (edited)
47 minutes ago, Operation_Ivy said:

Its funny that the only people complaining about the balance approach and saying that it is the end of flying as a squad are exactly the same people that are causing the balance issues in the first place and never fly red....

Whats wrong with not flying red??? I think you just have an attraction problem with red, therefore few like to fly them.

Edited by JG4_Karl_Gratz

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1 hour ago, JG4_Karl_Gratz said:

I will ONLY fly supply runs, that saves my life! Ground attackers will die out at least when they have flown their first six missions!

And adding to that: this slot reduction is the end for flying as a squad. Therefore the talking about "coordination is a must" for surviving is bullshit, because TAW prevents squads to fly together in formation. This effect was noticable already in the last campaign. We will only have Hartmanns flying solo at 7k and above over own territory!

 

How is coordination supposed to happen? Squads like JG4 have their own private TS channels and on the open TAW TS English channel there are usually only 3-4 people talking unrelated stories about their day life... I guess the only way to fly coordinated for Germany (especially as a solo ground attacker) is to learn Russian and join the Russian TS which usually has the most members and the most serious attitude about winning the mission...

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Chute killing never really bothered me. The way I see it is on the Eastern Front the hatred was real and there was a lot more of it. I thought the only people who really got pissed by it were stat whores and tbh some of them never crossed over enemy lines or came down low enough to risk it anyway. On the Eastern Front I can applaud it even (on Western Front games flying British I abhor it. Totally bad show...). That said with the new rules it really IS a bad show as you are stopping someone from playing and enjoying what is essentially a game. We all (ahem....we mostly...) all play this because we enjoy it. 

 

I think the real killer though will be to low level ground attack. Sometimes low level defences can be a real killer, especially if you are flying at a time of day with reduced numbers in the server. Where is the incentive to do these low level missions which, I am sure most of you will agree, are much more of a killer of pilots than flying CAP somewhere. Even when just considering your chance to bail out, or your chance to get home without the advantage of some altitude. 

 

Because of this I really think the life counter will kill these sorts of missions for many pilots who get sick of getting their 24 hour ban trying to win the map whilst watching others flit about at 7k who are laughing at them as they watch them disappear from the maps.

 

Just looking at the forums you can see the reluctance of people to do these missions starting to come through.

 

I don't know the answer, just putting this up as a possibility.

 

Is there a way to not count the death if they were flying a stuka, He-111 or IL2, Pe-2 for example? This might move more people down to attack ground targets when their fighter count is low rather than having people avoid these missions altogether. Just a thought for discussion rather than just saying 'this is bad'

 

Good luck everyone in upcoming TAW. 

 

 

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At first I advocated for the 60/40 player limit ratio.  Now that I see where it is going, I'm starting to lean towards 42 slots reserved on each side and "let it ride" as far as potential for occasional overwhelming attacks are concerned.  

 

The 3 lives rule is not something I care for at all.  I punishes honest mistakes and bad luck more than it punishes suicide pilots.  

Start every player off with the preset amount of planes for the map and if they spend them all doing stupid stuff, only give them +1 transport per round after that.  Kick them if they change the configuration away from Transport setup.  If they don't build their set back up or decide to spend it stupidly (again), too bad.

 

Those who want to punish the 'lone wolf' - especially if said 'lone wolf' is NOT a suicide pilot - probably also promote hive-minded street gang mentality too.  Either that or they're corporate clones (same difference).  

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Because of our large numbers the quota will prevent us from flying together as a squad and this regardless of whether we fly for red or blue. Even finding that odd time frame, where there is almost nobody on the server, will not work anymore.
And: Yes, we are causing balancing issues. Still, for those that value balance over mostly everything else, I think it might be the better approach to lobby for the exclusion of JG4 from TAW than to rely on a quota. A quota has been in place in TAW before and it did not work out too well for the server. 

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