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=LG=Kathon

Tactical Air War

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Posted (edited)
17 hours ago, LLv24_Kessu said:

Lets not make this red/blue thing - for the record LLv24 plans to fly RED on the coming TAW.

Sure - low visibility reduces the speed advantage BLUE fighters have as they cannot see to zoom/boom as easily. And that is not why I suggested this.

 

Historically operations were not flown at low visibility conditions for several reasons (and I'm not going there). For me, TAW is emulating the air war war at Eastern Front - why should we try to fly operations in conditions where they were not flown historically?

all-weather fighter

all-weather fighter

[′ȯl ¦weth·ər ′fīd·ər]
(aerospace engineering)
A fighter aircraft equipped with radar and other special devices which enable it to intercept its target in the dark, or in daylight weather conditions that do not permit visual interception; it is usually a multiplace (pilot plus navigator-observer) airplane.

 

I'm sorry but the thing You fail to see ( i think I wrote about it before ,but might be mistaken...), is that the "bad weather" we have in TAW is not the bad weather You are speaking of.

Its only "less good weather" with decent visibility of minimum around 8km, ridicululsy high cloud base of 1600 m (minimum which I remeber) but ususally 2k +. And light rain or snow.

 

In aviation the conditions and I'm only speaking about VFR flights (and no gps, NDB etc nav but the old school map, compas,clock, mark I eyballs) which can hamper the sorties are visibility (both horizontal and vertical) , wind strenght and its direction,  the wind mostly for take off and landing, (also icing conditions and real thunderstorms with all the conditions they bring like hail, wind shear etc play a role but they are not modeled in TAW). 

and both visibiliti and cloud celling are really good in Your "TAW bad weather"! (as a side note , the minimum conditions for student pilot first solo cross country flight at my place is 500m cloud base and 5000m horizontal view…).

 

If TAW admins want they can put the real bad weather with 150 -  cloud base 2km visibility to have it more real, but I think for our purpose the less good weather conditions (your bad weather) is enough for the diversity .

 

 

edit.

I checked and Yes I wrote about it before

 

Edited by Carl_infar
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16 hours ago, SCG_Wulfe said:

I don't think many of us are advocating for a serious increase in the rain or snow missions on TAW. 

 

Personally what I'd like to see is more heavy/low cloud cover missions. As I mentioned in a previous post, the ambience and effect on tactics of the cloud settings used on the D-Day mission on the combat Box server is fantastic. This type of heavy overcast/cloud with partial breaks is very typical to the weather in the area represented as well. 

 

Once again, I don't think many here are advocating for weather in which the pilots did not fly in real life. 

This, precisely this.

 

Way more interesting tactical combat, and more realistic that open skies. Flying low and not at 6k becomes feasible more often as well. Before testing it, I never thought multi-layered partly covering clouds could be so good.

 

The cloud settings on combat box are done very well (but it has no glorious dynamic campaign like TAW), might it serve as an inspiration? 

 

Anyway, thanks for your service on creating and maintaining the scripts/maps @Kathon and thanks for the server administration @Raven!! 

 

 

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Posted (edited)
On 5/2/2019 at 10:43 AM, CptSiddy said:

 

+1 week

Almost 1100 hours now

:(

Edited by JG51_Ogg

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Glad to hear that TAW is starting this week. ✌️

Will there be night rotations?

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On 5/7/2019 at 5:57 AM, =2ndSS=Lawyer1 said:

Bad weather for the blue, but many reds are happy to fly in this weather and are happy with it.

What do you think about it?

 

Agreed.. It's how you can even the fight a little vs a 109 while flying in an early war aircraft like I16 or P40.

 

I love the bad weather.

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All weather ops are awesome, it'd be nice to see some night missions too.

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Does bad weather affect flak or gunner accuracy ?  No complaints, just something I always wondered.

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8 minutes ago, Mm1ut1 said:

Does bad weather affect flak or gunner accuracy ?  No complaints, just something I always wondered.

 

Just guessing from what I see then I would say no as they are happy to fire through clouds.   I have seen flack refuse to fire at night though.

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51 minutes ago, Mm1ut1 said:

Does bad weather affect flak or gunner accuracy ?  No complaints, just something I always wondered.

As per Katon statement the aaa accuracy is reduced.

 

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I have just returned from unexpected bussiness trip, so I was unable to write change log earlier. I'm going to do it today evening. 

 

TAW starts 12.05.2019 about 10:00 UTC.

 

Registration is not open yet. 

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Thanks KATHON.  Looking forward to the new campaign.

>S< 

JG51_Ogg

CO JG51Molders

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Posted (edited)

Great news!!

 

I will quote here a previous post about Axis Forum!

Spoiler

Salute All!

 

During previous online wars (IL-2 Forgotten Battles era) from time to time we had blue and red separate forums, so each side could coordinate missions etc.

We could give it a try during the next TAW round and if it would be useful!

 

I have set up this board:

 

http://www.e-335thgr.com/taw/

 

My thoughts are:

 

1. No open registration. Anyone who wishes to join must:

  • Register to the board http://www.e-335thgr.com/taw/
  • Send me a pm here, in the official forum with  the user name and the e-mail that he used to register
  • I will check it and give permissions to view and post

 

2. After each round we will delete everything (users and posts) and wait for the next round!

 

3. I think must be simple, only two topics.

 

 

We  can do the same for red site, but someone must administrate it. After I set it up, he must delete my account and administrate it.

 

I know that TAW runs too fast but we can give a try!

 

 

 

Edited by 335th_GRSwaty

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Maybe the SCG finally gets to fly the Luftwaffe again. This is me hoping for better balance... and cloudy weather! 😀

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28 minutes ago, SCG_Fenris_Wolf said:

Maybe the SCG finally gets to fly the Luftwaffe again. This is me hoping for better balance... and cloudy weather! 😀

 

After how long exactly? 1 campaign flying red?

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1 hour ago, 335th_GRSwaty said:

Great news!!

 

I will quote here a previous post about Axis Forum!

  Hide contents

Salute All!

 

During previous online wars (IL-2 Forgotten Battles era) from time to time we had blue and red separate forums, so each side could coordinate missions etc.

We could give it a try during the next TAW round and if it would be useful!

 

I have set up this board:

 

http://www.e-335thgr.com/taw/

 

My thoughts are:

 

1. No open registration. Anyone who wishes to join must:

  • Register to the board http://www.e-335thgr.com/taw/
  • Send me a pm here, in the official forum with  the user name and the e-mail that he used to register
  • I will check it and give permissions to view and post

 

2. After each round we will delete everything (users and posts) and wait for the next round!

 

3. I think must be simple, only two topics.

 

 

We  can do the same for red site, but someone must administrate it. After I set it up, he must delete my account and administrate it.

 

I know that TAW runs too fast but we can give a try!

 

 

 

Any forum for reds yet? Unsure if we will fly red or blue at this stage

 

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I can set up  a red forum too!

 

But we need a red admin to delete my account, once it will be up!

 

8 minutes ago, =FSB=Man-Yac said:

Any forum for reds yet? Unsure if we will fly red or blue at this stage

 

 

 

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Hydra will be flying blue this round.

See you all in the skies!

 

BlackHellHound1

:salute:

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Posted (edited)

New TAW camping starts on Sunday 12.05 about 10:00 UTC.

 

Change log:

  • Improved AA in the depots and airfields. After many tests we have impression that devs have changed AA some time ago and now it’s not as effective as before. I’m going to report bug about AA because spawned AA (used in TAW) behaves different that normal AA.
  • New durability for buildings and vehicles provided by developers. But after tests we think there are bugs because you can still destroy hangar with 50kg bomb. I’m going to report this as well.
  • To reduce number of “suicidal” sorties there are 3 lives for each map (there are 8 maps in total during the campaign). If pilot dies, captured or disco his live counter is reduced by:
    • 1 when he is in bigger team
    • X when he is in smaller team where X = #smaller_team/#bigger_team. Example: Axis players: 28, Allied players: 20 so X for Allied is 20/28 = 0.71.

             Every time “Lives on map” counter (shown in pilots hangar) <= 0 then pilot has 24 hours time penalty. After this penalty counter is increased by 1 so he may fly again.

  • Improved “balancer” algorithm. Number of pilots on one side depends on number of pilots on the other side. In general the ratio shouldn’t be bigger than 40%. Example: one team has 20 players so the other may have 20*140% = 28.  For small number of players (below 10) the limit for other side is about 10.  Max number of players for each side is 45 as before.
  • Queue system: after spawning on the airfield pilot is moved to:
    • Active list if there are free slots for that side (no over limit message). Pilot is clear to take off.
    • Waiting queue if there aren’t any free slots (over limit message). Pilot is not clear to take off and have to wait. He gets his position in the queue on the chat and must return to the briefing. As soon as there is free slot on that side pilot is automatically moved to the Active list and he is clear to take off (message on the chat). You can check your actual position in the queue by spawning on the airfield again.

 

               If Active list is full and there are waiting pilots in the queue then pilots with sortie different than ‘Landed’ or ‘On the ground’ are moved to Waiting queue on the last position creating free slot for others in Active list. This should make faster rotation between Active and Waiting players.

 

              Note: number of players on the web site includes all players on the server also spectators and waiting pilots.

 

            There is also additional queue for donators who have donated TAW server. This queue has bigger priority over Waiting queue so donator will wait much shorter to be clear to take off is team is full. Thank you for all donates! Without them there would be no TAW at all.

 

            There is also additional queue for admins with highest priority.

  • Axis may capture max 2 cities by paratroopers per map.
  • If your aircraft is damaged more than 30% then after landing it’s not available in the current and next mission.
  • If server is full and there is big difference between players spectators or waiting pilots on the last position is kicked to enable joining pilot from the smaller team.
  • New front-line algorithm with about 2km error. The previous one in some cases could have even 20km error.
  • Bailing out or crashing near enemy depot or airfield equals captured sortie. On the other hand the further you bailout/crash from the enemy positions the lower is probability of being captured.
  • Spanish translation thanks to E69_Qpassa . Remember to register on taw-server.de/spa to see briefing and messages in Spanish during the game.
  • Improved clouds. Lower base level during overcast, slightly more two layers clouds (work in progress)

 

 

Registration is open.

 

 

Good luck :salute:

Edited by =LG=Kathon
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Great changes, love the limited lives per map although I can already see two downsides. The first being it penalize pilots attacking ground target more and thus the second being it encourages more hartmans in the server.

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1 minute ago, =FSB=Man-Yac said:

Great changes, love the limited lives per map although I can already see two downsides. The first being it penalize pilots attacking ground target more and thus the second being it encourages more hartmans in the server.

 

Agreed. I think the pilots are already penalized when they die and perhaps there should be another way of making it more severe rather than this one that will most likely affect the number of players on the server and the ground attackers.

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10 minutes ago, SCG_Riksen said:

 

Agreed. I think the pilots are already penalized when they die and perhaps there should be another way of making it more severe rather than this one that will most likely affect the number of players on the server and the ground attackers.

 

I am sure the devs wrecked their brains about how to generate a good system. I can't think of a better system but as always everyone is free to make suggestions. Of course it isn't 100% perfect but that's not possible in my opinion.

 

You could also argue that it finally requires teamwork between fighter pilots and ground attackers/bombers.

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These are the forums for teams to discuss tactics etc! I don t know if will be useful or not!!

At the moment I will administrate blue forum about registration etc and we need a red admin to administrate the red forum!

 

These are the links:

 

https://www.e-335thgr.com/taw/

 

https://www.e-335thgr.com/taw-red/

 

These are the instructions:

 

1. No open registration. Anyone who wishes to join must:

  • Register to the board http://www.e-335thgr.com/taw/ or https://www.e-335thgr.com/taw-red/
  • Send a pm in the official forum  (this one!) to me for blue team and to (TBA_ red admin) for red forum , with  the user name and the e-mail that he used to register at blue or red forum
  • Admins will check the user names  and give permissions to view and post

 

2. After each round we can delete everything (users and/or posts) and wait for the next round!

 

 

 

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One of the things I like the most about TAW is that (thanks to LG and StG2) it is a perpetually evolving server, responding to changes to the game and player approaches. If you go back to page #1 of this thread and read the developers' intent, I think they have successfully walked a fine line over the past 3 years in maintaining the challenging environment while also listening to the player community and implementing some of the many suggestions made. Different changes and experiments have been tried every campaign. Some were successful and retained, some were not and were discarded. Can't say I was shitting rainbows about every change that has come down since the beginning, but I'm always willing to give them a chance in recognition of the the server's evolving nature.

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I like the new limited lives system.   I especially like how it impacts the smaller team less, which is an excellent addition. 

It makes teamwork more critical than ever, especially fighter/bomber communication for both sides.  I can't wait to get in the sky.  Thanks for all of your hard work!

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Finally no more LW supremacy! ( by number obviously ), hope this time not to die in 6# map , and PHX go Reds!!
S!

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30 minutes ago, StG77_HvB said:

One of the things I like the most about TAW is that (thanks to LG and StG2) it is a perpetually evolving server, responding to changes to the game and player approaches. If you go back to page #1 of this thread and read the developers' intent, I think they have successfully walked a fine line over the past 3 years in maintaining the challenging environment while also listening to the player community and implementing some of the many suggestions made. Different changes and experiments have been tried every campaign. Some were successful and retained, some were not and were discarded. Can't say I was shitting rainbows about every change that has come down since the beginning, but I'm always willing to give them a chance in recognition of the the server's evolving nature.

I agree, my comment was just an observation. Limited lives is a great idea, it will make people actually coordinate and play a lot safer. I just feel bad for ground attackers who are the ones that are going to feel its impact the most and not in a good way. 

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If i would have to give a prediction on the upcoming campaign, i don't think the changes will affect the biggest issue if the past campaign is anything to go by. 

 

Large scale attacks on objectives are still not effectively stoppable by the defender as discussed a couple of pages back. Considering that the casualty rate of the attacker is very low due to this, i think the changes are a drop in the ocean.

 

However i am hoping that i am wrong.

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Every time “Lives on map” counter (shown in pilots hangar) <= 0 then pilot has 24 hours time penalty. After this penalty counter is increased by 1 so he may fly again.

Improved “balancer” algorithm. Number of pilots on one side depends on number of pilots on the other side. In general the ratio shouldn’t be bigger than 40%. Example: one team has 20 players so the other may have 20*140% = 28.  For small number of players (below 10) the limit for other side is about 10.  Max number of players for each side is 45 as before.

 

I find the new rules 3 lives per card and 24h does not bang well. Furthermore, I think there will be fewer ground attackers and fewer supply flights with this 3 life system.
 
Improved “balancer” algorithm. Number of pilots on one side depends on number of pilots on the other side. In general the ratio shouldn’t be bigger than 40%. Example: one team has 20 players so the other may have 20*140% = 28.  For small number of players (below 10) the limit for other side is about 10.  Max number of players for each side is 45 as before
 
Unfortunately, it is very difficult for us to fly 1 or 2 laps together with more than 10 players. That's what TAW has awarded TAW for us.
 
  There is also additional queue for donators who have donated TAW server. This queue has bigger priority over Waiting queue so donator will wait much shorter to be clear to take off is team is full. Thank you for all donates! Without them there would be no TAW at all.
 
realy  a bad Idea.
is this all about those who once donated or donated last?
 
 
 
 
 
 
 
 

 

 

 

 

 

 

 

i forgett... JG4 if fly for Grey this Time ..good Nigth

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42 минуты назад, Operation_Ivy сказал:

If i would have to give a prediction on the upcoming campaign, i don't think the changes will affect the biggest issue if the past campaign is anything to go by. 

 

Large scale attacks on objectives are still not effectively stoppable by the defender as discussed a couple of pages back. Considering that the casualty rate of the attacker is very low due to this, i think the changes are a drop in the ocean.

 

However i am hoping that i am wrong.

Agree. If Depots/AFs AAs remain weak and ineffective against few planes, and if buildings are still vulnerable to small guns, then I don't see a reason for some people in Blue team to change their tactics/exploits for easy win. 

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Posted (edited)
3 hours ago, Operation_Ivy said:

 

After how long exactly? 1 campaign flying red?

3. ;) We flew the first 2 maps on blue, I'll give you that though, then switched sides to support Russia and become VVS heros. Look into the archives. Love you too 💖

Edited by SCG_Fenris_Wolf

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Just now, SCG_Fenris_Wolf said:

3. Hard to count, isn't it ;) We flew the first 2 maps on blue, I'll give you that though

 

We are talking campaigns right? When was that? as far as my memory reaches back the last campaign was the only one you were flying red...at least some of you.

 

6 minutes ago, 72AG_Obi said:

Agree. If Depots/AFs AAs remain weak and ineffective against few planes, and if buildings are still vulnerable to small guns, then I don't see a reason for some people in Blue team to change their tactics/exploits for easy win. 

 

You can add 100 AA/A emplacements and it won't help due to easily abusable Ai.

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Since you're asking so nicely: Yes, we're talking campaigns. Just because there's a LW squad registered doesn't mean it's the primary. We used to switch over after seeing that LW was outnumbering VVS heavily after map 3. Don't you like balance?

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2 минуты назад, Operation_Ivy сказал:

You can add 100 AA/A emplacements and it won't help due to easily abusable Ai.

Agree again and it's not just TAW. For a sake of interest, I tried Knight of Air server and was able to kill all AAs on a defense (around 12) in one sortie without even being damaged in La-5. And I was flying alone, so all AAs were focused on just me.

So we need some fix to accommodate such behavior of AAs. I know that should not be the TAW devs problem yet it is.

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2 minutes ago, SCG_Fenris_Wolf said:

Since you're asking so nicely: Yes, we're talking campaigns. Just because there's a LW squad registered doesn't mean it's the primary. We used to switch over after seeing that LW was outnumbering VVS heavily after map 3. Don't you like balance?

 

No, no..i just find it funny that you are wrote that you finally want to play LW again after not even having played 1 single whole campaign as red. So yeah i like balance!

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6 minutes ago, Operation_Ivy said:

 

No, no..i just find it funny that you are wrote that you finally want to play LW again after not even having played 1 single whole campaign as red. So yeah i like balance!

We finished 3 campaigns as Red, with the latter 2/3rds of them as Red to balance it out. What's funny about that?

 

I wish I could play more, like you, but I got a family, and a job. 😀

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