Jump to content
=LG=Kathon

Tactical Air War

Recommended Posts

3 hours ago, JonRedcorn said:

Personne ne veut jouer au jeu voip pour une raison quelconque.

 

OK 

Every 5 minutes we can see on the chat 

"give me your discord" 

"are you on temspeak" 

Or Just as using the chat in VR is an infamy. 

 

Well, explain to me why it would not be interesting to have a VOIP system based on the opération of the radios on a simulator that encourages team play ?

Share this post


Link to post
Share on other sites
12 minutes ago, Axurit said:

 

OK 

Every 5 minutes we can see on the chat 

"give me your discord" 

"are you on temspeak" 

Or Just as using the chat in VR is an infamy. 

 

Well, explain to me why it would not be interesting to have a VOIP system based on the opération of the radios on a simulator that encourages team play ?

 

 

Share this post


Link to post
Share on other sites
10 hours ago, II./JG77_Kemp said:

 

Yes, I understand your point; I was just mostly surprised that there was an immediate ban with no warnings to a pilot that does not seem to have any previous violations and without hearing his side of story. Looking at the link, his first pass on the enemy came over 20 seconds after a friendly had attacked it (not exactly shoulder shooting), when the enemy plane had less than 5% damage (over 50% shortly after his pass). Then, once engaged, followed up with another pass 17 seconds later (even if Riksen had also hit the enemy 5 seconds earlier). 

So, maybe it was kill stealing ... but maybe cocho perceived the situation totally differently. In that sense the immediate ban without hearing him was surprising. Who knows, maybe he was trying to make sure that the pilot gets killed (he survived) that is kind of encouraged on this server.

Anyway, keep up the good work with this dynamic war! :good:

 

It was immediate because I was on the forum and just had read that post.  It's not easy to judge and take fair decision basing only on a words and sortie log. During all TAWs I have received many, really many pm with complaints to other players (some with tracks or other witnesses). Most banned players didn't react (probably they knew they had done something against the rules). The almost rest pm me asking "why I was banned?". So I sent them links to the sorties. Then they replied "I'm sorry it was my fault (...) could you remove the ban. So I told them not to sorry me but the victim who had reported your behavior. Finally I got pm from this victim like "You may remove ban for that player".

 

That's why I ban by default  if someone reports it. If the banned player feel it was unfair I'm always open to discuss this issue. 

  • Upvote 3

Share this post


Link to post
Share on other sites
15 hours ago, xThrottle_Geek said:

@ any LG dev: It seems to me that during EU primetime, when the German faction is traditionally full, the in-game server browser is constantly showing 84/84. However, the TAW website shows many Soviet slots as available (8+). It looks like German faction players are sitting in the server as Spectators waiting for an available slot to open up.. Does this not defeat the purpose of the side balancing? There were three of us Soviet players that couldnt even connect.. Suggestion: Add an idle kick to spectators.. seeing as there is already an idle kick for an afk player spawned. Thanks for the consideration.

I second this as well. People are already exploiting this loophole. If you can it needs to get patched up.

 

Thanks for all your work. o7

  • Upvote 2

Share this post


Link to post
Share on other sites
14 hours ago, Axurit said:

 

OK 

Every 5 minutes we can see on the chat 

"give me your discord" 

"are you on temspeak" 

Or Just as using the chat in VR is an infamy. 

 

Well, explain to me why it would not be interesting to have a VOIP system based on the opération of the radios on a simulator that encourages team play ?

 

My squad uses its own TS because there are about 6 of us trying to co-ordinate our tactics and even with just 6 we often split into sub flights because the comms can get congested.  Being on the same channel as people who just like the sound of their own voices discussing politics or shit talking just wont work.   

 

I do however agree that more co-ordination with other players would be a huge help.   When we flew CLOD we flew in a server that had its own TS and being mostly set up for squads it gave sub channels to any squads that asked for them as well as flight channels within that.   It also had a channel just for someone who was coordinating.  This meant that we could use TS as we do now but also have the option to set up a button to let us talk to another squad or to the person co-ordinating and they could do the same back.  Actually the Friday Night Bomber Night events here also worked in a similar way as each flight was put in its own channel within one TS Server so a flight of fighters could talk to each other and have a second (or third) button to talk to any bombers they were escorting plus there was usually someone in charge who could dip into the channels to talk to people.  Incidentally,  it is the lack of 'Whisper' on Discord that stops us using it.
It does help when a server has its own TS server but it has a couple of disadvantages when not being used in a single organised event.  Firstly there are often not enough sub channels for a squad to take one purely for its own internal comms.  Second problem is that even when a TS Server does have sub channels for Bombers or Fighters people are reluctant to drop into a channel obviously mostly filled with players from one squad. Although my squad keeps to private comms at the moment,  when we were on public servers on CLOD we were open to people dropping in and asking to fly with us and many of our new recruits came that route. The third, and more serious problem is that many players are unable to alt-tab out of IL2 without crashing or freezing the game so changing to another IL2 server  would mean they lose comms unless they completely come out of IL2 first in order to log into a new TS server.  As we are trying to get 6 players in we often end up changing servers a lot in one evening and sometimes we find we have to change 5 minutes after going in so someone who has to leave the game every time would find that annoying.

 

I wish I could think of a solution that fixes everything.  Having just one single TS server sub divided into WoL, Finnish, TAW etc then many sub channels within that  would help but who would host it and what about new game servers that don't have slots allocated for them yet?   Ideally 1C would set up a central TS server or their own comms but they don't have time to do that.  Having game servers that could handle 200+ players would help as then people are less likely to need to switch servers but while I am sure 1C would agree, they can't do it yet.  Something that *might* help is if 1C added in-game comms just for the active airfield traffic control and only when within 10 or 20km of the field.   We could reduce the problems with people taking off when someone is on approach but also a bomber squad could say 'We are just about to take-off from Slobadov to bomb Slibadoska. Can anyone help or escort us?'  People could still use their usual comms method for inter-squad comms.   There would need to be a gentlemans agreement not to flood the airfield channel with chatter though (or how about an option to get someone kicked out of the comms channel if enough people click a vote button? 🙂 ).

Edited by 56RAF_Roblex

Share this post


Link to post
Share on other sites
5 hours ago, 56RAF_Roblex said:

 

My squad uses its own TS because there are about 6 of us trying to co-ordinate our tactics and even with just 6 we often split into sub flights because the comms can get congested.  Being on the same channel as people who just like the sound of their own voices discussing politics or shit talking just wont work.   

 

I do however agree that more co-ordination with other players would be a huge help.   When we flew CLOD we flew in a server that had its own TS and being mostly set up for squads it gave sub channels to any squads that asked for them as well as flight channels within that.   It also had a channel just for someone who was coordinating.  This meant that we could use TS as we do now but also have the option to set up a button to let us talk to another squad or to the person co-ordinating and they could do the same back.  Actually the Friday Night Bomber Night events here also worked in a similar way as each flight was put in its own channel within one TS Server so a flight of fighters could talk to each other and have a second (or third) button to talk to any bombers they were escorting plus there was usually someone in charge who could dip into the channels to talk to people.  Incidentally,  it is the lack of 'Whisper' on Discord that stops us using it.
It does help when a server has its own TS server but it has a couple of disadvantages when not being used in a single organised event.  Firstly there are often not enough sub channels for a squad to take one purely for its own internal comms.  Second problem is that even when a TS Server does have sub channels for Bombers or Fighters people are reluctant to drop into a channel obviously mostly filled with players from one squad. Although my squad keeps to private comms at the moment,  when we were on public servers on CLOD we were open to people dropping in and asking to fly with us and many of our new recruits came that route. The third, and more serious problem is that many players are unable to alt-tab out of IL2 without crashing or freezing the game so changing to another IL2 server  would mean they lose comms unless they completely come out of IL2 first in order to log into a new TS server.  As we are trying to get 6 players in we often end up changing servers a lot in one evening and sometimes we find we have to change 5 minutes after going in so someone who has to leave the game every time would find that annoying.

 

I wish I could think of a solution that fixes everything.  Having just one single TS server sub divided into WoL, Finnish, TAW etc then many sub channels within that  would help but who would host it and what about new game servers that don't have slots allocated for them yet?   Ideally 1C would set up a central TS server or their own comms but they don't have time to do that.  Having game servers that could handle 200+ players would help as then people are less likely to need to switch servers but while I am sure 1C would agree, they can't do it yet.  Something that *might* help is if 1C added in-game comms just for the active airfield traffic control and only when within 10 or 20km of the field.   We could reduce the problems with people taking off when someone is on approach but also a bomber squad could say 'We are just about to take-off from Slobadov to bomb Slibadoska. Can anyone help or escort us?'  People could still use their usual comms method for inter-squad comms.   There would need to be a gentlemans agreement not to flood the airfield channel with chatter though (or how about an option to get someone kicked out of the comms channel if enough people click a vote button? 🙂 ).

 

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Cocho asked me to translate his message since his English isn't very good:

"Good morning to everybody.

I want to give my point of view about what happened yesterday in TAW  that resulted in the ban. It was not my intention to generate any controversy or discord, so I give my sincere apologies for it. The engagements are seen from different points of view according to the situation at the moment and decisions are taken quickly. My idea at that time was to help, I didn't see a plane without an engine or disabled in its functions, which is why I attacked. I assume my punishment, but I don't see my decision at that time as unsportmanlike behaviour.

My apologies again and thank you very much."

  • Like 1

Share this post


Link to post
Share on other sites

I could be wrong, but trucks lost is not a win condition. It only means that Allies will not get airfields repaired by convoys anymore.

  • Upvote 1

Share this post


Link to post
Share on other sites
36 minutes ago, [TWB]Sketch said:

I could be wrong, but trucks lost is not a win condition. It only means that Allies will not get airfields repaired by convoys anymore.

This.

Winning conditions are:

-lost all airfields

-lost all pilots

-lost all airplanes

lost all supply trucks all tanks didn't mean you lost. Team that has no tanks/trucks can still draw or even win by killing all pilots and destroying all planes  or destroying airfields of enemy.

Share this post


Link to post
Share on other sites

Yeah, I saw the loophole people are using in order to stay in the server just now. There is 50 LW players in server against 32 VVS. Although these extra 5 LW players cannot take-off, they still take up 5 slots in the server and prevent 5 VVS from connecting no?

 

 

  • Sad 2
  • Upvote 1

Share this post


Link to post
Share on other sites
22 hours ago, Axurit said:

 

OK 

Every 5 minutes we can see on the chat 

"give me your discord" 

"are you on temspeak" 

Or Just as using the chat in VR is an infamy. 

 

Well, explain to me why it would not be interesting to have a VOIP system based on the opération of the radios on a simulator that encourages team play ?

 

The problem is too many options for voice coms and no consistency. With new lobby coming this may get better. (I hope)

If people used the TAW discord server to arrange coms and chat  instead of game chat for this type of thing , this would not be an issue.

 

Discord is chat AND voice, and no its not reading your emails, that's just ignorance of the tech.
I have TS and discord installed, , but use discord 90% of the time.

Edited by =RS=Stix_09

Share this post


Link to post
Share on other sites
14 minutes ago, SCG_Riksen said:

Yeah, I saw the loophole people are using in order to stay in the server just now. There is 50 LW players in server against 32 VVS. Although these extra 5 LW players cannot take-off, they still take up 5 slots in the server and prevent 5 VVS from connecting no?

 

 

 

Yes

  • Sad 1

Share this post


Link to post
Share on other sites

Each edition of TAW Kathon is providing new and new solutions for team balancing but people are just people they will exploit and exploit again and again witch is...You know...maybe another solution will be: You want fly as LW you pay a donation when choosing a side?? Funny?

  • Like 1
  • Upvote 3

Share this post


Link to post
Share on other sites

Didnt mean as an offense and I know Kathon is doing his best and this TAW, IMHO, seems to be the best and most competitive I've seen for the first map so far. I was pointing out the issue so maybe next campaign you guys can improve the cap limiter code. Anyways, see you guys in the skies!

  • Thanks 1

Share this post


Link to post
Share on other sites
7 minutes ago, =LG=Coldman said:

Each edition of TAW Kathon is providing new and new solutions for team balancing but people are just people they will exploit and exploit again and again witch is...You know...maybe another solution will be: You want fly as LW you pay a donation when choosing a side?? Funny?

 

Yes. Why not? Start a Patreon. You guys have earned and deserve it. I would have no problem "buying" my way into the server ala a subscription service like Patreon.

Share this post


Link to post
Share on other sites
16 minutes ago, xThrottle_Geek said:

 

Yes. Why not? Start a Patreon. You guys have earned and deserve it. I would have no problem "buying" my way into the server ala a subscription service like Patreon.

I 'm not sure how that will stop , misunderstandings, players gaming the system , genuine poor sportsmanship etc from happening.

Many incidents I would say are just mistakes and accidents. Its war people get heated...

Life is not fair...war is not fair.


No matter what we do this will continue to occur, its being dealt with as it happens fine now.  Chill and go with the flow.

I'm not apposed to donations, but its not going to make this problem stop happening , people are people.

 

Solve the human condition by donation.... lol good luck.

Edited by =RS=Stix_09
typo

Share this post


Link to post
Share on other sites
19 minutes ago, =RS=Stix_09 said:

I 'm not sure how that will stop , misunderstandings, players gaming the system , genuine poor sportsmanship etc from happening.

Many incidents I would say are just mistakes and accidents. Its war people get heated...

Life is not fair...war is not fair.


No matter what we do this will continue to occur, its being dealt with as it happens fine now.  Chill and go with the flow.

I'm not apposed to donations, but its not going to make this problem stop happening , people are people.

 

Solve the human condition by donation.... lol good luck.

Wasn't suggesting it would. I was replying to a fecetious comment that its a problem that cant be solved... It is and can. That problem is IDLE SPECTATOR players sitting on no ones side and waiting to spawn in as German locking out Soviet players and forcing unbalanced sides yet again... which was the whole point of the balancing issue.

 

The Patreon comment is not meant to solve that problem... just me agreeing that the server is worthy of a Patreon.

  • Like 1
  • Upvote 2

Share this post


Link to post
Share on other sites
2 hours ago, SCG_Riksen said:

Didnt mean as an offense and I know Kathon is doing his best and this TAW, IMHO, seems to be the best and most competitive I've seen for the first map so far. I was pointing out the issue so maybe next campaign you guys can improve the cap limiter code. Anyways, see you guys in the skies!

I understand Your Piont Riksen. My reaction is just summery of frustration because it is frustrating for me. And how frustrating it is for Kathon? cant imagine. Of course my piont about paying for fly as German was a little joke and overreaction ;) Patreon good idea we should think about it 😄 

  • Like 1
  • Upvote 1

Share this post


Link to post
Share on other sites
3 hours ago, =RS=Stix_09 said:

 

The problem is too many options for voice coms and no consistency. With new lobby coming this may get better. (I hope)

If people used the TAW discord server to arrange coms and chat  instead of game chat for this type of thing , this would not be an issue.

 

Discord is chat AND voice, and no its not reading your emails, that's just ignorance of the tech.
I have TS and discord installed, , but use discord 90% of the time.

Regarding the many option for coms. I am a team player, but I live in a country that blocks VOIP. So, I have to use the in-game typed chat. I can tell you that it is a lonely feeling trying to communicate in TAW. Every now and then someone will try to coordinate through chat, which is a blessing. I am getting my butt kicked flying solo most of the time, but I realize that will be my challenge. And it is one I enjoy because of the difficulty. TAW provides a unique experience that I value. I do hope that in game chat is never disabled. And I would encourage everyone using voice coms to recognize that sometimes people can't use VOIP. And that even if you are using Discord or Teamspeak, the occasional quick message will help us. Thanks to the devs for all the hard work!!

  • Upvote 2

Share this post


Link to post
Share on other sites
4 hours ago, redcloud111 said:

Regarding the many option for coms. I am a team player, but I live in a country that blocks VOIP. So, I have to use the in-game typed chat. I can tell you that it is a lonely feeling trying to communicate in TAW. Every now and then someone will try to coordinate through chat, which is a blessing. I am getting my butt kicked flying solo most of the time, but I realize that will be my challenge. And it is one I enjoy because of the difficulty. TAW provides a unique experience that I value. I do hope that in game chat is never disabled. And I would encourage everyone using voice coms to recognize that sometimes people can't use VOIP. And that even if you are using Discord or Teamspeak, the occasional quick message will help us. Thanks to the devs for all the hard work!!

 

I had not considered counties that block VOIP....
Also I  doubt that in game chat will ever be disabled , but it is likely in game coms will improve further.

 

Share this post


Link to post
Share on other sites
13 hours ago, SCG_Riksen said:

Yeah, I saw the loophole people are using in order to stay in the server just now. There is 50 LW players in server against 32 VVS. Although these extra 5 LW players cannot take-off, they still take up 5 slots in the server and prevent 5 VVS from connecting no?

 

 


Maybe some kind of Idle-Timer could help with this problem. If a player that is already on the "List" for one side is not in the air and just idling around on the map for lets say 5-10 minutes he will be kicked to clear one of the precious server slots. This could also help to get rid of those people that are just on the server, even without having a spot on the list, blocking players of the opposite side from joining.
@=LG=Kathon what do you think about this feature?

  • Upvote 2

Share this post


Link to post
Share on other sites
1 hour ago, I./JG62_Knipser said:


Maybe some kind of Idle-Timer could help with this problem. If a player that is already on the "List" for one side is not in the air and just idling around on the map for lets say 5-10 minutes he will be kicked to clear one of the precious server slots. This could also help to get rid of those people that are just on the server, even without having a spot on the list, blocking players of the opposite side from joining.

 

This would probably affect my squad because sometimes they spend 10-15 just working out what route to fly and who wings who etc. 🙂     I am not arguing against your suggestion though,  my leaders need to learn to speed the briefings up (that's me in trouble!) or do part in the map room and the rest while getting the engines started. 

 

Before anyone complains that we are part of the current problem, I should point out that we rarely fly in TAW as a squad because it very rarely has enough room for 6 of us to join on squadnights which are at a peak European time.  In fact we have not managed it yet this year (not a complaint, just down to our flying schedule)

Share this post


Link to post
Share on other sites

Is it possible to set a connection limit to 100..110 players? 

 

In this case it is not important how many players are there as inactive

 

Is it possible to create a rule to check if it is allowed to connect by the nickname?

 

I mean, the general rule will allow only 50 connections for the selected side. That means, 100 players will be allowed to connect (50+50) but only 45+39 are allowed to select a plane. 

 

P.S. A lot of players are waiting for a 10 min ban also (ditched etc).

Edited by Krauz

Share this post


Link to post
Share on other sites
3 hours ago, 56RAF_Roblex said:

This would probably affect my squad because sometimes they spend 10-15 just working out what route to fly and who wings who etc. 🙂     I am not arguing against your suggestion though,  my leaders need to learn to speed the briefings up (that's me in trouble!) or do part in the map room and the rest while getting the engines started. 

 

Before anyone complains that we are part of the current problem, I should point out that we rarely fly in TAW as a squad because it very rarely has enough room for 6 of us to join on squadnights which are at a peak European time.  In fact we have not managed it yet this year (not a complaint, just down to our flying schedule)

 

A couple of suggestions. If you're in a plane with engine running and you taxi a bit at least every 2-3 minutes you won't get kicked. So it might be that you can do a briefing with engines running (as you noted). Secondly, for getting 6 people into TAW I would recommend 'stalking' the server waiting for a map roll. If you join at map roll you should be able to get in. I was flying with 5 people last night around 10pm UK time, and able to get in this way.

Share this post


Link to post
Share on other sites
4 hours ago, Krauz said:

Is it possible to set a connection limit to 100..110 players? 

 

In this case it is not important how many players are there as inactive

 

Is it possible to create a rule to check if it is allowed to connect by the nickname?

 

I mean, the general rule will allow only 50 connections for the selected side. That means, 100 players will be allowed to connect (50+50) but only 45+39 are allowed to select a plane. 

 

P.S. A lot of players are waiting for a 10 min ban also (ditched etc).

1. Unfortunately no. At the moment max is 84.

 

 

3. No. I can check who connects and after connection kick a player. Nickname may be changed. Players may have two accounts (red and blue). Hard to do.

 

 

Share this post


Link to post
Share on other sites

Wouldn't it be more useful (and historically correct) to connect the max. number of players for each side to the actual map ? I mean at the beginning of the Russian campaign there was clear air superiority by the German Luftwaffe, so for the first maps (until Stalingrad 43) there should be much more players for Axis than for Allies allowed (approx. 2/3 to 1/3); for the maps from 43 on, this imbalance should change (from map to map) to the advantage for the Allies so that for the last maps (7 and 8) there would be a 2/3 to 1/3 ratio in favor of the Allies... it's just an idea but would maybe help to more equalize  the imbalance of the red/blue players.

Share this post


Link to post
Share on other sites

I wish the bombed/destroyed tanks situation was fixed. Last night I bombed seemingly untouched 2 or 3 tanks that ended with the thanks exploding&smoking only to get zero points...

  • Upvote 1

Share this post


Link to post
Share on other sites
1 hour ago, Geleitzug said:

Wouldn't it be more useful (and historically correct) to connect the max. number of players for each side to the actual map ? I mean at the beginning of the Russian campaign there was clear air superiority by the German Luftwaffe, so for the first maps (until Stalingrad 43) there should be much more players for Axis than for Allies allowed (approx. 2/3 to 1/3); for the maps from 43 on, this imbalance should change (from map to map) to the advantage for the Allies so that for the last maps (7 and 😎 there would be a 2/3 to 1/3 ratio in favor of the Allies... it's just an idea but would maybe help to more equalize  the imbalance of the red/blue players.

Yea right ...

 

Current system is ok. And the campaign is quite well ballanced.

 

Red side has anyway smaller(thanks to the cap at 45 not so much smaller as before) numbers (,at least during ''EU flight hours''. ) . The above proposal would make the disproportion much bigger on early maps And it wouldnt go the other way later because so few people fly Red And blue would still outnumber Red. 

 

So again, current solution devised by LGs is really good.

Edited by Carl_infar
  • Upvote 4

Share this post


Link to post
Share on other sites

Thursday 9:37 pm spain 

Server : 84/ 84 

Web : Blue 42 players

           Red 31 players

 

11 seats without being able to use 

 

regards

 

Share this post


Link to post
Share on other sites
20 minutes ago, Ala13_Antiguo said:

Thursday 9:37 pm spain 

Server : 84/ 84 

Web : Blue 42 players

           Red 31 players

 

11 seats without being able to use 

 

regards

 

Those are LW players in spectate mode using the loophole to fly.

Share this post


Link to post
Share on other sites

Can't we just kick spectators? These dudes should get ZERO sympathy, their selfishness ruins the game for everyone.

Edited by JonRedcorn
  • Upvote 5

Share this post


Link to post
Share on other sites
3 hours ago, Geleitzug said:

Wouldn't it be more useful (and historically correct) to connect the max. number of players for each side to the actual map ? I mean at the beginning of the Russian campaign there was clear air superiority by the German Luftwaffe, so for the first maps (until Stalingrad 43) there should be much more players for Axis than for Allies allowed (approx. 2/3 to 1/3); for the maps from 43 on, this imbalance should change (from map to map) to the advantage for the Allies so that for the last maps (7 and 😎 there would be a 2/3 to 1/3 ratio in favor of the Allies... it's just an idea but would maybe help to more equalize  the imbalance of the red/blue players.

 

I will politely disagree with you on this one. 

#1 We are here to have fun, when some obvious constraints like limited planes and what not. No other constraints are needed.

#2 We don't want  TAW Admin trying to simulate history. My guess is they would rather not either.

#3 If Admin were to try and simulate numbers, it would be boring. We are talking about an increase of friendly fire obviously.

#4 TAW Admin were to try, how would they get an accurate # of combatants?  Let's turn these guys that want to have fun too into historians. Imagine the verbal arguments ensuing from data accuracy/validity.

#5 ...and I can't stress this one enough, I don't like the idea :)

 

Edited by JG7_X-Man
  • Upvote 1

Share this post


Link to post
Share on other sites
5 minutes ago, JonRedcorn said:

Can't we just kick spectators? These dudes should get ZERO sympathy, their selfishness ruins the game for everyone.

 

Autokick if not airborne in 15 mins after spawn  (enough time to 15 man squad to get coordinated for a big mission).

 

Auto kick and ban when:

-Someone dies

-Someone bails out

-Some crash lands

 

Ban time:

-Someone dies (120 mins or 60 mins) ~time until map rotation or 1/2 time until map rotation (fighter/bomber)

-Someone bails out

            Enemy territory (25 mins or 15 mins) ~time for a single combat mission (fighter/bomber)

            Friendly territory (13 mins or 8 mins) ~1/2 time for a single combat mission (fighter/bomber)

-Some crash lands 

            Enemy territory (25 mins or 15 mins) ~time for a single combat mission (fighter/bomber)

            Friendly territory (13 mins or 8 mins) ~1/2 time for a single combat mission (fighter/bomber)

 

Just spitballin - but concept would no doubt lower the backlog during high peak times. This might even make me give a shit about my virtual life more - now that I think about it. LOL I don't mind dying as long as I can still fly.

  • Upvote 1

Share this post


Link to post
Share on other sites

I hope the developers are seeing all these shenanigans.

Man it must be crazy to run a campaign with 84 players . 

Thanks for your hard work . 

I really hope it's going to get better for the online community. 

2 hours ago, JG7_X-Man said:

 

Autokick if not airborne in 15 mins after spawn  (enough time to 15 man squad to get coordinated for a big mission).

 

Auto kick and ban when:

-Someone dies

-Someone bails out

-Some crash lands

 

Ban time:

-Someone dies (120 mins or 60 mins) ~time until map rotation or 1/2 time until map rotation (fighter/bomber)

-Someone bails out

            Enemy territory (25 mins or 15 mins) ~time for a single combat mission (fighter/bomber)

            Friendly territory (13 mins or 8 mins) ~1/2 time for a single combat mission (fighter/bomber)

-Some crash lands 

            Enemy territory (25 mins or 15 mins) ~time for a single combat mission (fighter/bomber)

            Friendly territory (13 mins or 8 mins) ~1/2 time for a single combat mission (fighter/bomber)

 

Just spitballin - but concept would no doubt lower the backlog during high peak times. This might even make me give a shit about my virtual life more - now that I think about it. LOL I don't mind dying as long as I can still fly.

Well to start if you die that's a two hour ban . . 

Have you noticed even if you bail out you die when hitting the ground . 

Really not sure about this .. Lol 

Share this post


Link to post
Share on other sites
22 hours ago, =RS=Stix_09 said:

 

I had not considered counties that block VOIP....
Also I  doubt that in game chat will ever be disabled , but it is likely in game coms will improve further.

 

Yeah, no worries. It would be great if in-game coms became more robust. Last night I had my first real successes on TAW, mostly do to teamwork from people using typed chat. 3 AKs in one sortie. Only death was because I was flying the Folgore ... no lie, I got killed by another friendly Folgore! It was all good though. Damn plane really needs to be covered in iron-crosses atop a complete yellow paint job. 

Share this post


Link to post
Share on other sites
9 hours ago, JonRedcorn said:

Can't we just kick spectators? These dudes should get ZERO sympathy, their selfishness ruins the game for everyone.

 

 

Yes please.  There's a map with tools on the website, there's no need for people to hang out in spectator slots for more than a few minutes unless it's an attempt to circumvent the slot restriction system.  This is the last big loophole that very much needs to be closed.

Edited by 7.GShAP/Silas
  • Upvote 3

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...