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=LG=Kathon

Tactical Air War

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12 hours ago, Banzaii said:

Terrible moyen de créer une communauté durable avec des mecs dans 20 endroits différents. Je dirais: dites-leur clairement les communications ou taisez-vous, résolvez beaucoup de choses au lieu de les laisser parler, ou utilisez les multiples canaux dans Discord ou TS pour coordonner. Vous et vos acheteurs dans un canal, la tête de méthamphétamine dans l'autre et chuchotez ou sautez rapidement sur le canal pour coordonner. Pas difficile à coordonner, ou nous pouvons continuer à être paresseux et à utiliser le chat comme un as de combat.

This game realy need a group and VOIP system, maybe we will see that on the marshal mode ? 

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On 2/18/2019 at 5:51 AM, -=PHX=-SuperEtendard said:

A really weird thing happened to my mate Geo in his sortie stats.

He had a normal sortie, a bit of combat but he wasn't hit, later on landed normally. Yet in the sortie stats it says his plane was destroyed not even 1 minute after spawning, and the pilot killed. And then when he landed it says he crashed. Really weird bug.

http://taw.stg2.de/pilot_sortie.php?id=6056&name=-=PHX=-Geo-

Is there a way he can have his previous points restored?

This is a game bug after the last patch.

 

I have found workaround for this problem so there shouldn't be more unexpected deaths like this one.

 

Unfortunately I can't fix your stats :(

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I would like to report player @-=PHX=-cocho for Kill stealing. @SCG_BOO and I were engaging a i16 and instead of covering the attack he jumped in front our guns and in, the end, made a pass on an i16 that had no more engine (engine dead) and was about 100m from the ground. According to the website, stealing kills is not allowed:

· Don't shoot at enemy aircraft if some else is shooting at it. Don't steal kills

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8 hours ago, Krauz said:

 

For sure it is a pain...But it is more painful for the opponent to play  50 vs 30. Just believe me. 

 

You are absolutely wrong. This rule just ruin cooperative squadrons while they never meet all of members for some raid.

 

And there is nothing painfull if i alone meet group of ten enemy organize aircraft. Just believe me.

 

 

 

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Hi

is a Transport Mission with the U-2VS with Rear Gunner possible ?

Normal is witout Weapon but PE2 Heikel 111 has Gunner 

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4 hours ago, Axurit said:

This game realy need a group and VOIP system, maybe we will see that on the marshal mode ? 

Nobody wants in game voip for some odd reason.

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@=LG=Kathon

 

I was thinking and perhaps, at the risk of having TAW become WoL with the shoulder shooting, remove the Kill stealing rule? I know it sucks when it happens like just did to me but we risk having this going out of control with people reporting stuff that might not be true kill stealing stuff. We already have that happening with Mr. Kemp here ... so I withdraw my complaint, if that is ok. Poor players that shoulder shoot, dont cover engagements, and steal kills will always be around ... jerks will be jerks so better to just let it be.

 

Thank you and sorry for the inconvenience!

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13 minutes ago, II./JG77_Kemp said:

 

If CamusB455 had complained about this I would have banned Blakhart for sure, but I don't remember he did it (btw one of =LG= member was banned by me for friendly air kill some TAW ago)

 

I'm not able to know about all events against the rules on the server but if someone pm me or complain on the forum about such behavior I have to do something. Without any measurements rules are pointless. It's not only about punishing the player but also showing others that such behavior has consequences. Maybe they will think twice next time and the overall level of the game player will remain high.

 

 

23 minutes ago, nactop said:

Hi

is a Transport Mission with the U-2VS with Rear Gunner possible ?

Normal is witout Weapon but PE2 Heikel 111 has Gunner 

 

Yes.

20 minutes ago, SCG_Riksen said:

@=LG=Kathon

 

I was thinking and perhaps, at the risk of having TAW become WoL with the shoulder shooting, remove the Kill stealing rule? I know it sucks when it happens like just did to me but we risk having this going out of control with people reporting stuff that might not be true kill stealing stuff. We already have that happening with Mr. Kemp here ... so I withdraw my complaint, if that is ok. Poor players that shoulder shoot, dont cover engagements, and steal kills will always be around ... jerks will be jerks so better to just let it be.

 

Thank you and sorry for the inconvenience!

OK :)

 

 

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Interesting! I was about to join TAW and it said - BLUE SIDE FULL???

 

Does that mean someone implemented one of my ideas??? :)

 

Well since we are on that subject. I will have to agree with SCG_Riksen on this one. 

 

Last mission, I was trying to be all "Ice-Manish" and get close into an I-16, Right when I was about to open up,  some guy flew in 2 sec burst, I-16s blew up and he flew away. I was so pissed (text book, it was really funny in hindsight).

 

Should I report that guy too??? I would say no - whoever that was, teach me bro! LOL

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@ any LG dev: It seems to me that during EU primetime, when the German faction is traditionally full, the in-game server browser is constantly showing 84/84. However, the TAW website shows many Soviet slots as available (8+). It looks like German faction players are sitting in the server as Spectators waiting for an available slot to open up.. Does this not defeat the purpose of the side balancing? There were three of us Soviet players that couldnt even connect.. Suggestion: Add an idle kick to spectators.. seeing as there is already an idle kick for an afk player spawned. Thanks for the consideration.

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4 minutes ago, xThrottle_Geek said:

@ any LG dev: It seems to me that during EU primetime, when the German faction is traditionally full, the in-game server browser is constantly showing 84/84. However, the TAW website shows many Soviet slots as available (8+). It looks like German faction players are sitting in the server as Spectators waiting for an available slot to open up.. Does this not defeat the purpose of the side balancing? There were three of us Soviet players that couldnt even connect.. Suggestion: Add an idle kick to spectators.. seeing as there is already an idle kick for an afk player spawned. Thanks for the consideration.

 

I noticed that too. Good idea there Throttle :)

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21 minutes ago, xThrottle_Geek said:

@ any LG dev: It seems to me that during EU primetime, when the German faction is traditionally full, the in-game server browser is constantly showing 84/84. However, the TAW website shows many Soviet slots as available (8+). It looks like German faction players are sitting in the server as Spectators waiting for an available slot to open up.. Does this not defeat the purpose of the side balancing? There were three of us Soviet players that couldnt even connect.. Suggestion: Add an idle kick to spectators.. seeing as there is already an idle kick for an afk player spawned. Thanks for the consideration.

 

Not a bad idea, I would only suggest that if this is implemented, if we could give it a decent time window before it kicks. It would suck if people started getting kicked when taking a washroom break between sorties or while planning a flyout with squadmates. 

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Where is the player balance that people were talking about?

 

Currently 45 vs 26 in favor of Germans.

 

It should never be more than say 10-15 percent  example   9 vs 10 or 18 vs 20  It's frustrating and makes people want to something else.

 

Just enable the pilot profiles for both sides.

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2 hours ago, JG7_X-Man said:

Interesting! I was about to join TAW and it said - BLUE SIDE FULL???

 

Does that mean someone implemented one of my ideas??? :)

 

Well since we are on that subject. I will have to agree with SCG_Riksen on this one. 

 

Last mission, I was trying to be all "Ice-Manish" and get close into an I-16, Right when I was about to open up,  some guy flew in 2 sec burst, I-16s blew up and he flew away. I was so pissed (text book, it was really funny in hindsight).

 

Should I report that guy too??? I would say no - whoever that was, teach me bro! LOL

 

You mean the guy in the scarlett red I-16?  It's very likely that the E7 that took a quick snapshot was me.  Here's the thing:  I was orbiting high over the fight for what appeared to be a couple of minutes.  In that time, I saw him damaging at least two of you, and it really seemed that the fight was in question, and even though the guy was going to eventually be doomed due to the numbers, he still appeared quite alive and doing very well against the odds.  I decided to dive in and take a shot, in and out, and I was in good position to end the fight once and for all.  In these situations it's a judgement call, and I always try to be careful not to cut someone off, force them to cease fire, or veer away to avoid a collision...I wouldn't have engaged if I thought I was putting any friendlies at a risk of collision or friendly fire.  This is always the problem with the label "kill steal"....it's very subjective.  One guy might be thinking "who the heck just 'stole' my kill," but I I'm thinking, we have to end this fight now so we can all get the heck out of here!  If we had been on comms, I would have announced that the top cover was going to come on down and do what a Bf-109 does best, boom and zoom...I had the energy and the element of surprise.  Even then, if you had opened fire before you passed under my nose, I most likely would have pull off; believe me, I don't want to be flying through your stream of gunfire any more than you want me to!  If I hadn't blown through, you probably would have gotten the kill in the next few seconds, but I had to make the judgement call, I did, the guy went down, and whoever got the kill, it ended it, and gave us all the opportunity to stop fixating on that guy and regaining a larger situational awareness.  Hopefully the guys he damaged were then able to get out of Dodge and get home.  I suggest we all be very careful with the term "kill stealer" because not all situations deserve the label, or are as straight forward to everyone as they seem, and especially if we aren't on comms, we don't always know if another player who appears to be attaining a good shot position is going to be able to close the deal or not.  As we know, the longer a fight like that goes on, the more likely other enemies are going to come in and ruin your day, and that dogfight had been going on too long, imo. If you see me in that same situation, and in your judgement you can blow on through and nail the enemy without putting me in danger of collision or having to veer off, please come in and take the shot!  I might be pissed because I really wanted to be the one to close the deal and get the kill, but I'll know you did the right thing when I consider the larger picture.

Edited by SeaSerpent
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2 часа назад, 1stCL/pbarry сказал:

 

You are absolutely wrong. This rule just ruin cooperative squadrons while they never meet all of members for some raid.

 

And there is nothing painfull if i alone meet group of ten enemy organize aircraft. Just believe me.

 

 

 

 

Can you fresh my memories and write your RED nickname for the last TAW campaign?

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1 hour ago, =LG=Kathon said:

I'm not able to know about all events against the rules on the server but if someone pm me or complain on the forum about such behavior I have to do something. Without any measurements rules are pointless. It's not only about punishing the player but also showing others that such behavior has consequences. Maybe they will think twice next time and the overall level of the game player will remain high.

 

Yes, I understand your point; I was just mostly surprised that there was an immediate ban with no warnings to a pilot that does not seem to have any previous violations and without hearing his side of story. Looking at the link, his first pass on the enemy came over 20 seconds after a friendly had attacked it (not exactly shoulder shooting), when the enemy plane had less than 5% damage (over 50% shortly after his pass). Then, once engaged, followed up with another pass 17 seconds later (even if Riksen had also hit the enemy 5 seconds earlier). 

So, maybe it was kill stealing ... but maybe cocho perceived the situation totally differently. In that sense the immediate ban without hearing him was surprising. Who knows, maybe he was trying to make sure that the pilot gets killed (he survived) that is kind of encouraged on this server.

Anyway, keep up the good work with this dynamic war! :good:

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3 hours ago, JonRedcorn said:

Personne ne veut jouer au jeu voip pour une raison quelconque.

 

OK 

Every 5 minutes we can see on the chat 

"give me your discord" 

"are you on temspeak" 

Or Just as using the chat in VR is an infamy. 

 

Well, explain to me why it would not be interesting to have a VOIP system based on the opération of the radios on a simulator that encourages team play ?

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12 minutes ago, Axurit said:

 

OK 

Every 5 minutes we can see on the chat 

"give me your discord" 

"are you on temspeak" 

Or Just as using the chat in VR is an infamy. 

 

Well, explain to me why it would not be interesting to have a VOIP system based on the opération of the radios on a simulator that encourages team play ?

 

 

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10 hours ago, II./JG77_Kemp said:

 

Yes, I understand your point; I was just mostly surprised that there was an immediate ban with no warnings to a pilot that does not seem to have any previous violations and without hearing his side of story. Looking at the link, his first pass on the enemy came over 20 seconds after a friendly had attacked it (not exactly shoulder shooting), when the enemy plane had less than 5% damage (over 50% shortly after his pass). Then, once engaged, followed up with another pass 17 seconds later (even if Riksen had also hit the enemy 5 seconds earlier). 

So, maybe it was kill stealing ... but maybe cocho perceived the situation totally differently. In that sense the immediate ban without hearing him was surprising. Who knows, maybe he was trying to make sure that the pilot gets killed (he survived) that is kind of encouraged on this server.

Anyway, keep up the good work with this dynamic war! :good:

 

It was immediate because I was on the forum and just had read that post.  It's not easy to judge and take fair decision basing only on a words and sortie log. During all TAWs I have received many, really many pm with complaints to other players (some with tracks or other witnesses). Most banned players didn't react (probably they knew they had done something against the rules). The almost rest pm me asking "why I was banned?". So I sent them links to the sorties. Then they replied "I'm sorry it was my fault (...) could you remove the ban. So I told them not to sorry me but the victim who had reported your behavior. Finally I got pm from this victim like "You may remove ban for that player".

 

That's why I ban by default  if someone reports it. If the banned player feel it was unfair I'm always open to discuss this issue. 

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15 hours ago, xThrottle_Geek said:

@ any LG dev: It seems to me that during EU primetime, when the German faction is traditionally full, the in-game server browser is constantly showing 84/84. However, the TAW website shows many Soviet slots as available (8+). It looks like German faction players are sitting in the server as Spectators waiting for an available slot to open up.. Does this not defeat the purpose of the side balancing? There were three of us Soviet players that couldnt even connect.. Suggestion: Add an idle kick to spectators.. seeing as there is already an idle kick for an afk player spawned. Thanks for the consideration.

I second this as well. People are already exploiting this loophole. If you can it needs to get patched up.

 

Thanks for all your work. o7

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14 hours ago, Axurit said:

 

OK 

Every 5 minutes we can see on the chat 

"give me your discord" 

"are you on temspeak" 

Or Just as using the chat in VR is an infamy. 

 

Well, explain to me why it would not be interesting to have a VOIP system based on the opération of the radios on a simulator that encourages team play ?

 

My squad uses its own TS because there are about 6 of us trying to co-ordinate our tactics and even with just 6 we often split into sub flights because the comms can get congested.  Being on the same channel as people who just like the sound of their own voices discussing politics or shit talking just wont work.   

 

I do however agree that more co-ordination with other players would be a huge help.   When we flew CLOD we flew in a server that had its own TS and being mostly set up for squads it gave sub channels to any squads that asked for them as well as flight channels within that.   It also had a channel just for someone who was coordinating.  This meant that we could use TS as we do now but also have the option to set up a button to let us talk to another squad or to the person co-ordinating and they could do the same back.  Actually the Friday Night Bomber Night events here also worked in a similar way as each flight was put in its own channel within one TS Server so a flight of fighters could talk to each other and have a second (or third) button to talk to any bombers they were escorting plus there was usually someone in charge who could dip into the channels to talk to people.  Incidentally,  it is the lack of 'Whisper' on Discord that stops us using it.
It does help when a server has its own TS server but it has a couple of disadvantages when not being used in a single organised event.  Firstly there are often not enough sub channels for a squad to take one purely for its own internal comms.  Second problem is that even when a TS Server does have sub channels for Bombers or Fighters people are reluctant to drop into a channel obviously mostly filled with players from one squad. Although my squad keeps to private comms at the moment,  when we were on public servers on CLOD we were open to people dropping in and asking to fly with us and many of our new recruits came that route. The third, and more serious problem is that many players are unable to alt-tab out of IL2 without crashing or freezing the game so changing to another IL2 server  would mean they lose comms unless they completely come out of IL2 first in order to log into a new TS server.  As we are trying to get 6 players in we often end up changing servers a lot in one evening and sometimes we find we have to change 5 minutes after going in so someone who has to leave the game every time would find that annoying.

 

I wish I could think of a solution that fixes everything.  Having just one single TS server sub divided into WoL, Finnish, TAW etc then many sub channels within that  would help but who would host it and what about new game servers that don't have slots allocated for them yet?   Ideally 1C would set up a central TS server or their own comms but they don't have time to do that.  Having game servers that could handle 200+ players would help as then people are less likely to need to switch servers but while I am sure 1C would agree, they can't do it yet.  Something that *might* help is if 1C added in-game comms just for the active airfield traffic control and only when within 10 or 20km of the field.   We could reduce the problems with people taking off when someone is on approach but also a bomber squad could say 'We are just about to take-off from Slobadov to bomb Slibadoska. Can anyone help or escort us?'  People could still use their usual comms method for inter-squad comms.   There would need to be a gentlemans agreement not to flood the airfield channel with chatter though (or how about an option to get someone kicked out of the comms channel if enough people click a vote button? 🙂 ).

Edited by 56RAF_Roblex

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5 hours ago, 56RAF_Roblex said:

 

My squad uses its own TS because there are about 6 of us trying to co-ordinate our tactics and even with just 6 we often split into sub flights because the comms can get congested.  Being on the same channel as people who just like the sound of their own voices discussing politics or shit talking just wont work.   

 

I do however agree that more co-ordination with other players would be a huge help.   When we flew CLOD we flew in a server that had its own TS and being mostly set up for squads it gave sub channels to any squads that asked for them as well as flight channels within that.   It also had a channel just for someone who was coordinating.  This meant that we could use TS as we do now but also have the option to set up a button to let us talk to another squad or to the person co-ordinating and they could do the same back.  Actually the Friday Night Bomber Night events here also worked in a similar way as each flight was put in its own channel within one TS Server so a flight of fighters could talk to each other and have a second (or third) button to talk to any bombers they were escorting plus there was usually someone in charge who could dip into the channels to talk to people.  Incidentally,  it is the lack of 'Whisper' on Discord that stops us using it.
It does help when a server has its own TS server but it has a couple of disadvantages when not being used in a single organised event.  Firstly there are often not enough sub channels for a squad to take one purely for its own internal comms.  Second problem is that even when a TS Server does have sub channels for Bombers or Fighters people are reluctant to drop into a channel obviously mostly filled with players from one squad. Although my squad keeps to private comms at the moment,  when we were on public servers on CLOD we were open to people dropping in and asking to fly with us and many of our new recruits came that route. The third, and more serious problem is that many players are unable to alt-tab out of IL2 without crashing or freezing the game so changing to another IL2 server  would mean they lose comms unless they completely come out of IL2 first in order to log into a new TS server.  As we are trying to get 6 players in we often end up changing servers a lot in one evening and sometimes we find we have to change 5 minutes after going in so someone who has to leave the game every time would find that annoying.

 

I wish I could think of a solution that fixes everything.  Having just one single TS server sub divided into WoL, Finnish, TAW etc then many sub channels within that  would help but who would host it and what about new game servers that don't have slots allocated for them yet?   Ideally 1C would set up a central TS server or their own comms but they don't have time to do that.  Having game servers that could handle 200+ players would help as then people are less likely to need to switch servers but while I am sure 1C would agree, they can't do it yet.  Something that *might* help is if 1C added in-game comms just for the active airfield traffic control and only when within 10 or 20km of the field.   We could reduce the problems with people taking off when someone is on approach but also a bomber squad could say 'We are just about to take-off from Slobadov to bomb Slibadoska. Can anyone help or escort us?'  People could still use their usual comms method for inter-squad comms.   There would need to be a gentlemans agreement not to flood the airfield channel with chatter though (or how about an option to get someone kicked out of the comms channel if enough people click a vote button? 🙂 ).

 

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Cocho asked me to translate his message since his English isn't very good:

"Good morning to everybody.

I want to give my point of view about what happened yesterday in TAW  that resulted in the ban. It was not my intention to generate any controversy or discord, so I give my sincere apologies for it. The engagements are seen from different points of view according to the situation at the moment and decisions are taken quickly. My idea at that time was to help, I didn't see a plane without an engine or disabled in its functions, which is why I attacked. I assume my punishment, but I don't see my decision at that time as unsportmanlike behaviour.

My apologies again and thank you very much."

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I could be wrong, but trucks lost is not a win condition. It only means that Allies will not get airfields repaired by convoys anymore.

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36 minutes ago, [TWB]Sketch said:

I could be wrong, but trucks lost is not a win condition. It only means that Allies will not get airfields repaired by convoys anymore.

This.

Winning conditions are:

-lost all airfields

-lost all pilots

-lost all airplanes

lost all supply trucks all tanks didn't mean you lost. Team that has no tanks/trucks can still draw or even win by killing all pilots and destroying all planes  or destroying airfields of enemy.

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Yeah, I saw the loophole people are using in order to stay in the server just now. There is 50 LW players in server against 32 VVS. Although these extra 5 LW players cannot take-off, they still take up 5 slots in the server and prevent 5 VVS from connecting no?

 

 

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22 hours ago, Axurit said:

 

OK 

Every 5 minutes we can see on the chat 

"give me your discord" 

"are you on temspeak" 

Or Just as using the chat in VR is an infamy. 

 

Well, explain to me why it would not be interesting to have a VOIP system based on the opération of the radios on a simulator that encourages team play ?

 

The problem is too many options for voice coms and no consistency. With new lobby coming this may get better. (I hope)

If people used the TAW discord server to arrange coms and chat  instead of game chat for this type of thing , this would not be an issue.

 

Discord is chat AND voice, and no its not reading your emails, that's just ignorance of the tech.
I have TS and discord installed, , but use discord 90% of the time.

Edited by =RS=Stix_09

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14 minutes ago, SCG_Riksen said:

Yeah, I saw the loophole people are using in order to stay in the server just now. There is 50 LW players in server against 32 VVS. Although these extra 5 LW players cannot take-off, they still take up 5 slots in the server and prevent 5 VVS from connecting no?

 

 

 

Yes

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Each edition of TAW Kathon is providing new and new solutions for team balancing but people are just people they will exploit and exploit again and again witch is...You know...maybe another solution will be: You want fly as LW you pay a donation when choosing a side?? Funny?

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Didnt mean as an offense and I know Kathon is doing his best and this TAW, IMHO, seems to be the best and most competitive I've seen for the first map so far. I was pointing out the issue so maybe next campaign you guys can improve the cap limiter code. Anyways, see you guys in the skies!

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7 minutes ago, =LG=Coldman said:

Each edition of TAW Kathon is providing new and new solutions for team balancing but people are just people they will exploit and exploit again and again witch is...You know...maybe another solution will be: You want fly as LW you pay a donation when choosing a side?? Funny?

 

Yes. Why not? Start a Patreon. You guys have earned and deserve it. I would have no problem "buying" my way into the server ala a subscription service like Patreon.

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16 minutes ago, xThrottle_Geek said:

 

Yes. Why not? Start a Patreon. You guys have earned and deserve it. I would have no problem "buying" my way into the server ala a subscription service like Patreon.

I 'm not sure how that will stop , misunderstandings, players gaming the system , genuine poor sportsmanship etc from happening.

Many incidents I would say are just mistakes and accidents. Its war people get heated...

Life is not fair...war is not fair.


No matter what we do this will continue to occur, its being dealt with as it happens fine now.  Chill and go with the flow.

I'm not apposed to donations, but its not going to make this problem stop happening , people are people.

 

Solve the human condition by donation.... lol good luck.

Edited by =RS=Stix_09
typo

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19 minutes ago, =RS=Stix_09 said:

I 'm not sure how that will stop , misunderstandings, players gaming the system , genuine poor sportsmanship etc from happening.

Many incidents I would say are just mistakes and accidents. Its war people get heated...

Life is not fair...war is not fair.


No matter what we do this will continue to occur, its being dealt with as it happens fine now.  Chill and go with the flow.

I'm not apposed to donations, but its not going to make this problem stop happening , people are people.

 

Solve the human condition by donation.... lol good luck.

Wasn't suggesting it would. I was replying to a fecetious comment that its a problem that cant be solved... It is and can. That problem is IDLE SPECTATOR players sitting on no ones side and waiting to spawn in as German locking out Soviet players and forcing unbalanced sides yet again... which was the whole point of the balancing issue.

 

The Patreon comment is not meant to solve that problem... just me agreeing that the server is worthy of a Patreon.

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