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Tactical Air War

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2 hours ago, F/JG300_Faucon said:

 

Simply because dynamic campaigns are more motivating than isolated missions. 

But even with empty servers?

16 minutes ago, JG4_Widukind said:

the server limit on TAW is not perfect for a squadflying

its hard to get 5-10 Pilots on the Server :(

unfortunately that will annoy some pilots very much.

 

You mean for your squadron ... no stacking any more

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5 hours ago, NO_SQDeriku777 said:

I got vulched and killed on landing approach. That's well within the rules and I am not complaining.  However, since the new update I can't seem to detect the fact that an airfield is under active attack before I takeoff/land.  Is it just me?  Is there some clue in the new version I can use? I am not sure the attack warning flares were popped off, maybe I missed them?

 

Airfields under attack should have small knife symbol on them , i believe it even shows number of planes attacking it as well, from memory with new patch

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7 hours ago, Alonzo said:

So the 45 player thing. I support balancing player numbers, I’m just trying to clarify how it works.

 

If I get on the server at map roll, am I ‘in’ for the 2hr window regardless of how I perform? Or does dying both kick me for 15 minutes AND kick me off the 45 list?

It depends :)

 

If server is not full (less then 84 players) then dying doesn't kick you from the server and doesn't kick you from the list.

If server is full then dying kicks you from the server and from the list. 

 

You get 5 min penalty and you may get another 10min penalty if there is big disproportion between sides. 

 

5 hours ago, =IL2AU=ToknMurican said:

 

Part of the appeal for TAW with the group of folks I fly with is the requirement of teamwork to make things happen, and that even in less populated timezones it's generally easy to get into action due to the way targets are placed.  We also learned that when you join a sever with 6-10 people at once you tend to always be on the team that outnumbers the other. What used to be simple choices of picking an airfield, and getting in the air to fly out now becomes a discussion of multiple airfields, which involves a longer flight time and the voices I hear on discord don't really find that to be all that fun of a concept.  

 

I don't fly TAW for balance.. I fly TAW for teamwork and ruthless combat.  even against a team of zero we still try to coordinate our attacks and draw AA fire so others can strafe and bomb. Suddenly because a few more people log on we're met with longer flight times to targets where the less populated team still gets to fly a short distance to have effect on target.   That team could still have a formation of bombers with escorts and have great effect on target while we're still only halfway there, or not even because we took your advice and set a rendezvous point from 3 different airfields. 

 

We aren't real pilots, and we aren't in a real war.   We're at home on our hind ends playing a game on a computer, and I'm in the camp that such layers of tedium that add to the time to get in and have some fun don't make for a more enjoyable experience overall.  

 

Anyway.. long story short, this isn't a feature I"ve been enjoying, and based on the comments I've heard regarding it while on discord.. I'm not alone in that thought.   In the not so often occurrence when we do find ourselves outnumbered.. we just try to make sure we have plenty of fighter cover in our personal group.  Not run to the forums declaring something be done against the overwhelming odds we might face.   This is personally maybe my 4th post in this thread, because unlike some people, when i'm losing or getting beat I don't complain to server admins about it.   I get back in the air and seek vengeance with trusted wingmen at my side. A death in a video game is no big deal..happens all the time, no matter how it's handed to me outside of blatant cheating/hacking, and even then I tend to just walk from it and find something else to do.    I kind of miss old ruthless TAW with insanely accurate AA without the hand holding. 

 

I accept that you disagree with me.   That doesn't mean everybody's enjoying this "balancing" feature. 

 

 

 

 

 

I understand you and others in that matter. Trying to fix one issue I make problems in different area. Unfortunately there isn't ideal solution. There is always a possibility to tune those new features like locking front AF, time penalties and limitation to 45 players. Perhaps some of the condition should be relaxed. 

 

Your comments are important.

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5 hours ago, SCG_Riksen said:

 

You said it all in your own post. This is not real war, it is a game and in a game there is a sense of competition. Any competition should provide equal chances of  winning to both sides so balance is necessary either you like it or not. The mechanism implemented is one that provides such balance. You fly TAW for its ruthlessness as you said, well, just add that to the list of features that makes it hardcore and "ruthless" as you say. People that "complain" as you say are most likely just trying to help the admins improve the campaign in terms of competitiveness even if you disagree with them that is your own view but that does not necessarily makes the others wrong. You also mention not minding flying in a server with zero opposition ... well to be honest there ... what are you doing in MP if you would even play in an empty server? Stats building? It makes no sense to wish to participate in a competition  with no adversaries ... you could always host a COOP session with your friends then with no enemies around ... Anyways, I'm not expecting to change your mind and respect your opinion but just like there are people who dislike the feature there are people who support it.

 

Adexu, you do not need to go to IL2 website and change your nickname to fly for both sides. Just need to change the one in TAW to match the one you already have.

 

 When we get to moscow and my options go from a 30-40KM flight to target, to 70-100+KM not because an airfield was captured, but because somebody joined a server, that's discouraging.    "go play on a another server"... because of one example of nobody being on the other team isn't quite the solution to that either.  I'm sorry your take from one example is that "we want competition with no adversaries" but that would be an incorrect assumption.    We like the TAW campain, and generally there's people on the other team.   There's not another server like taw, with both population and a sense of progression, while including even the new stuff coming with BoBP.   i'd almost rather see increased enemy plane/pilot count or tank count for "balance" than be suddenly shifted to the back airfields.     TAW is a 24/7 battlefield that progresses based on the actions of the players.   It's a rare occurrance that either team is empty... but we're not just going to sit on our thumbs not attacking anything while waiting for opponents.    At times there is more blue, at times there is more red.  But even in instances where we're outnumbered we're still a group of friends that fly together, and we face those odds.  You can call it stacking.. but on a server where teamwork is key, joining in with friends is probably a good idea.   Flying solo should be hard and net a pilot a lot of punishment.    In an instance where its 35vs20.. there's nothing stopping 10 people from the side with 20 from forming up and flying as a group.  Sometimes it's necessary to send 8 fighters to cover two bombers.  In most cases flights to respond to that will be staggered and not the entire team coming at you at once.    Throughout the course of a 24 hour period the server is going to be stacked on one side at some point and I don't think gameplay should be punished just because people are logging in for the team they registered for.    We alternate sides per campaign/  Frankly, if one side outnumbers the other and the side with lesser people can't deal with it.. CALL TO ARMS.. WE NEED MORE PILOTS.    Or something else for balance rather than add tedium to the gameplay of the side that has the numbers advantage.  I encourage teamwork, working together, making new friends as opposed to holding the hands of people who can't seem to make that work.  I've seen campaigns won by the lesser numbered team, because one side has 40 fighters up while the other team is coordinating ground attacks with escort.  Anyway.  I've stated my peace.  We respectfully disagree with eachother.  I'll consider it food for thought for LG. 

50 minutes ago, =LG=Kathon said:

It depends :)

 

If server is not full (less then 84 players) then dying doesn't kick you from the server and doesn't kick you from the list.

If server is full then dying kicks you from the server and from the list. 

 

You get 5 min penalty and you may get another 10min penalty if there is big disproportion between sides. 

 

 

I understand you and others in that matter. Trying to fix one issue I make problems in different area. Unfortunately there isn't ideal solution. There is always a possibility to tune those new features like locking front AF, time penalties and limitation to 45 players. Perhaps some of the condition should be relaxed. 

 

Your comments are important.

 

Thanks Kathon for the acknowledgement.   I don't mean any kind of contempt and appreciate that you value opinions from the playerbase.  I'll leave it at that.  ;)

Edited by =IL2AU=ToknMurican
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9 minutes ago, =IL2AU=ToknMurican said:

 

 When we get to moscow and my options go from a 30-40KM flight to target, to 70-100+KM not because an airfield was captured, but because somebody joined a server, that's discouraging.    "go play on a another server"... because of one example of nobody being on the other team isn't quite the solution to that either.  I'm sorry your take from one example is that "we want competition with no adversaries" but that would be an incorrect assumption.    We like the TAW campain, and generally there's people on the other team.   There's not another server like taw, with both population and a sense of progression, while including even the new stuff coming with BoBP.   i'd almost rather see increased enemy plane/pilot count or tank count for "balance" than be suddenly shifted to the back airfields.     TAW is a 24/7 battlefield that progresses based on the actions of the players.   It's a rare occurrance that either team is empty... but we're not just going to sit on our thumbs not attacking anything while waiting for opponents.    At times there is more blue, at times there is more red.  But even in instances where we're outnumbered we're still a group of friends that fly together, and we face those odds.  You can call it stacking.. but on a server where teamwork is key, joining in with friends is probably a good idea.   Flying solo should be hard and net a pilot a lot of punishment.    In an instance where its 35vs20.. there's nothing stopping 10 people from the side with 20 from forming up and flying as a group.  Sometimes it's necessary to send 8 fighters to cover two bombers.  In most cases flights to respond to that will be staggered and not the entire team coming at you at once.    Throughout the course of a 24 hour period the server is going to be stacked on one side at some point and I don't think gameplay should be punished just because people are logging in for the team they registered for.    We alternate sides per campaign/  Frankly, if one side outnumbers the other and the side with lesser people can't deal with it.. CALL TO ARMS.. WE NEED MORE PILOTS.    Or something else for balance rather than add tedium to the gameplay of the side that has the numbers advantage.  I encourage teamwork, working together, making new friends as opposed to holding the hands of people who can't seem to make that work.  I've seen campaigns won by the lesser numbered team, because one side has 40 fighters up while the other team is coordinating ground attacks with escort.  Anyway.  I've stated my peace.  We respectfully disagree with eachother.  I'll consider it food for thought for LG. 

 

Thanks Kathon for the acknowledgement.   I don't mean any kind of contempt and appreciate that you value opinions from the playerbase.  I'll leave it at that.  ;)

Agree to disagree my friend. See you in the skies ;)

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1 hour ago, SCG_Riksen said:

But even with empty servers?

 

Yes because empty or not, what you do has an influence (basic of dynamic campaign). 

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Just now, F/JG300_Faucon said:

 

Yes because empty or not, what you do has an influence (basic of dynamic campaign). 

Again agree to disagree. See you in the skies! :)

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Hello all, @=LG=Kathon, it's good to be back :).

Could you take a look as to why 99.15% damage to a tank does not destroy it?
http://taw-server.de/pilot_sortie.php?id=2733&name=StG77_HvB

We have also other examples of 89% damage and no destruction. 
http://taw-server.de/pilot_sortie.php?id=2681&name=StG77_Kondor

Thank you - and again great to be back.

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I would like to switch side to German because my squad mate (TWC) are flying German.

How can I switch back?

Thanks, TWC_Piranha

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3 hours ago, TWC_Piranha said:

I would like to switch side to German because my squad mate (TWC) are flying German.

How can I switch back?

Thanks, TWC_Piranha

 

1. Log into your VVS "TWC_Piranha" account;

2. Under pilot profile, change the name to "TWC_Piranha2";

3. Log out of the account;

4. Create a new pilot under Register with the name "TWC_Piranha" for the Luftwaffe side and select your preferred aircraft (fighters, ground attacker, bombers, or all);

5. Log out of the account.

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4 hours ago, StG77_Kondor said:

Hello all, @=LG=Kathon, it's good to be back :).

Could you take a look as to why 99.15% damage to a tank does not destroy it?
http://taw-server.de/pilot_sortie.php?id=2733&name=StG77_HvB

We have also other examples of 89% damage and no destruction. 
http://taw-server.de/pilot_sortie.php?id=2681&name=StG77_Kondor

Thank you - and again great to be back.

 

This is a game bug that is affecting other servers. Durability values and the scale of damage applied to them isn’t working properly. As far as I know, it can be remedied somewhat but it means you can destroy infrastructure with cannons and machine guns. 

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I'm very glad theres a player limit for each side, it's a lot more balanced this way.^^

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1 hour ago, =FEW=Hauggy said:

I'm very glad theres a player limit for each side, it's a lot more balanced this way.^^

 

Yeap. I think this way is much better than before.

 

 

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16 hours ago, JG4_Widukind said:

the server limit on TAW is not perfect for a squadflying

its hard to get 5-10 Pilots on the Server :(

unfortunately that will annoy some pilots very much.

 

Widu, you can fly Russians if it's imbalanced. 🤷‍♂️

Edited by SCG_Fenris_Wolf
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Love everything you have done with server for balancing! From what I see and have experienced, it is perfect!

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Is it possible to mark the top-screen server messages (object under attack; plane seen in sector 1234; etc..) with a distinctive sound?

 

When flying a fighter in VR looking for contacts I just rarely look straight ahead at the direction the messages appear so VR pilots miss a lot of these messages.

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Love the new balancing tool. A soft approach that stops the balance from spiraling out of control.

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Paratroopers landing in DZ is not being reported in game (message is missing). Looking in the mission logs on the web site, there is indeed successful landing but we had no message in game.

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13 hours ago, StG77_Kondor said:

Hello all, @=LG=Kathon, it's good to be back :).

Could you take a look as to why 99.15% damage to a tank does not destroy it?
http://taw-server.de/pilot_sortie.php?id=2733&name=StG77_HvB

We have also other examples of 89% damage and no destruction. 
http://taw-server.de/pilot_sortie.php?id=2681&name=StG77_Kondor

Thank you - and again great to be back.

I have no idea why but I think that those tanks needs 100% damage to be destroyed. The second tank was damaged later after you by four different players and was finally destroyed by JG51_Ogg after receiving 100% damage in total.

 

The first tank was only damaged by HvB in 99.15% so I assume that because it wasn't 100% there was no destroyed event in the log files.

 

 

 

13 minutes ago, OpticFlow said:

Paratroopers landing in DZ is not being reported in game (message is missing). Looking in the mission logs on the web site, there is indeed successful landing but we had no message in game.

Please provide mission number and DZ sector. I will check it.

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Is there anyway to tell if a transport/resupply sortie is actually successful?  That is, the destination airfield actually received an increase in supply level?

 

I tried my hand at some JU-52 transport sorties last night but they were all longer than 15 minutes and the details on the sortie on the TAW website do not indicate any information beyond the following: spawn, takeoff, landing, experienced received, and combat mission rewarded.  Would there be a difference in experienced received say for example if I forgot to load supplies in the JU-52 flying from one field to another?

 

Can we have a message added in the TAW sortie log that indicates actually supply added to destination airfield? 

Edited by SCG_Limbo
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1 hour ago, =LG=Kathon said:

I have no idea why but I think that those tanks needs 100% damage to be destroyed. The second tank was damaged later after you by four different players and was finally destroyed by JG51_Ogg after receiving 100% damage in total.

 

The first tank was only damaged by HvB in 99.15% so I assume that because it wasn't 100% there was no destroyed event in the log files.

 

 

 

Please provide mission number and DZ sector. I will check it.

 

Mission #15: http://taw.stg2.de/pilots_mission.php?mission_id=15

 

2x Ju-52 dropped paras at DZ Kalinin, sector 313-1.

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I just landed a crippled aircraft at a friendly field. I could see on the map the field was closed, but I thought it was due to front-line closure for player imbalance. In fact it was 'grey' on the TAW web site, I guess due to damage. So my sortie counted as ditched. This is frustrating, because I could have limped a little further to another field. 

 

Can we make it easier to see from the in-game map which fields are fully closed and will count as a ditch? I can't alt-tab from VR to check the website.

Edited by Alonzo

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Theres a lot of bans going on. Tried flying this afternoon connected before everyone and got disconnected in flight.

Tried again an hour ago got set on fire and banned because I couldnt despawn fast enough and burned to death...

Honestly I4m not sure about getting banned for dying its not my favorite novelty.

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Just now, Alonzo said:

I just landed a crippled aircraft at a friendly field. I could see on the map it was closed, but I thought it was due to front-line closure for player imbalance. In fact it was 'grey' on the TAW web site, I guess due to damage. So my sortie counted as ditched, when I could have limped a little further to another field. 

 

Can we make it easier to see from the in-game map which fields are fully closed and will count as a ditch? I can't alt-tab from VR to check the website.

 

I believe you can read the AF status in the Mission Briefing when you open the map in-game.

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Just now, OpticFlow said:

 

I believe you can read the AF status in the Mission Briefing when you open the map in-game.

Can you be more vague? I took off with another guy and he didn't get disconnected on the first flight even tho I joined before him and spawned at the same time.

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very balanced missions, really good. i know its not perfect, but the gameplay really benefits.

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1 hour ago, OpticFlow said:

I believe you can read the AF status in the Mission Briefing when you open the map in-game.

 

That's kind of difficult to do when nursing a shot up engine, flying in VR where you can't read jack and need to take hands off controls to fumble for the mouse. I'm just suggesting that there be a visible difference in the airfield icons on the map.  Maybe that's difficult with the new translucent icons in the game (not TAW admin's fault). Anyhow, it's just a suggestion, I will take more care in future and brief myself on closed airfields before takeoff.

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So currently flying for the Russians and the runways all have "locked" I-16s. Can we spawn in these?

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32 minutes ago, Bork_ said:

So currently flying for the Russians and the runways all have "locked" I-16s. Can we spawn in these?

 

 

Yes, "locked" refers to the possible loadouts.  No cannons.

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Hey, I do not want to be a pain but I was flying today and got disconected out of sudden, not sure if it was server kicking me or I just lost conection idk, but I lost my 30 minute flight because of it. It was not intentional in any way I doing a last patrol before heading back to land and well... I had shot down an enemy on the sortie and for me every kill counts (they are hard for me to get you see) So if there's anything that could be done, thanks, if not it's ok as well, just thought I should at least try. 
https://taw.stg2.de/pilot_sortie.php?id=5396&name=SCG_Faerber

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A really weird thing happened to my mate Geo in his sortie stats.

He had a normal sortie, a bit of combat but he wasn't hit, later on landed normally. Yet in the sortie stats it says his plane was destroyed not even 1 minute after spawning, and the pilot killed. And then when he landed it says he crashed. Really weird bug.

http://taw.stg2.de/pilot_sortie.php?id=6056&name=-=PHX=-Geo-

Is there a way he can have his previous points restored?

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That is not a TAW issue. It is general.    I was on a different server yesterday flying a PE2 and someone taxied onto the runway as I was on finals and in my attempt to avoid him I mushed down into the trees causing 50% damage and not even reaching the airfield yet I was awarded a 'Landed Safely'.  Next sortie landing another PE2 at the same airfield, no damage as it was just a ferry flight,  I landed it safely and gently on the runway but had a small ground loop just before stopping with nothing getting broken, 5% damage, and was told I had made a forced landing.

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5 hours ago, 56RAF_Roblex said:

That is not a TAW issue. It is general.    I was on a different server yesterday flying a PE2 and someone taxied onto the runway as I was on finals and in my attempt to avoid him I mushed down into the trees causing 50% damage and not even reaching the airfield yet I was awarded a 'Landed Safely'.  Next sortie landing another PE2 at the same airfield, no damage as it was just a ferry flight,  I landed it safely and gently on the runway but had a small ground loop just before stopping with nothing getting broken, 5% damage, and was told I had made a forced landing.

This one its diferent like yours, i flew like 21 min nobody touch me and i made a perfect land, in game nothing weird message appear about my land or any else,  just said  succeful landing, so when go to the TAWs web i saw that im killed and that flew 1 min and die. Got the record about that succefull mision and if you go to my profile you can see that i really flew like 21 min, not one and die :(

Edited by -=PHX=-Geo-

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What a crazy night trying to get squad members to join . Kicked and kicked and kicked . Lol  . And wait and wait and then kicked .. Lol .... NUTS . 

 

 

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On 2/16/2019 at 9:22 AM, Darbzy said:

You need to go to the IL2 website and change your name and then register on TAW with this exact same new name. 

 

Most people have their own groups they fly with on Discord or Team speak, try and find some other people on the forums here to hook up with. The problem with having loads of people on one channel and why people tend to avoid the official channels is that there’s always at least one person who smokes crystal meth and won’t wont shut the f#ck up ;)

Terrible way to create a lasting community with dudes in 20 diff locations.  I'd say tell them clear comms or shut up, solves alot of things instead of letting them talk, or use the multiple channels in Discord or TS to coordinate.  You and your buiddies in one channel, the meth head in the other, and quick whisper or jump to the channel to coordinate.  Not hard to coord, or we can continue being lazy and using chat like ace combat.

Edited by Banzaii
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Getting stuck at the downloading message and unable to enter the server.  Everyone else on coms couldn't get back into the server when they left.

Map rolled and can get in now.

Edited by =AVG77=Garven

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12 часов назад, II./JG77_Con сказал:

What a crazy night trying to get squad members to join . Kicked and kicked and kicked . Lol  . And wait and wait and then kicked .. Lol .... NUTS . 

 

 

 

1. Check the web page for the warning message (axis side is full) before start to connect.

2. Do not try to start on the field if you see the warning text "Over the limit" on the in-game map (if you just entered the server).

 

For sure it is a pain...But it is more painful for the opponent to play  50 vs 30. Just believe me. 

Edited by Krauz
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