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54 minutes ago, Operation_Ivy said:

 

Until the VVS pilots learn to use their roll rate. 

 

The 110s FM seems to be quite wonky though. You can pull the stick as much as you want and you won't be able to stall it.

 

 

Nah   you stall it alright, just takes a lot of effort. 

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7 hours ago, 666GIAP_Chimango said:


Whoever says this, it's because he is not good at all with it. The Bf110 when in good hands is the most capable aircraft i have fought against in TAW;  it can do everything, a great attack plane (great speed, great load, very resistant); also best il2+Pe2 killer so a formidable fighter -a bit too much IMO under il2 great battles- which also can fight 1v1 any VVS fighter in TAW, it can follow it during a couple of turns, climb with it, everything, and once you finally got his 6, your shots are not so effective from there so you need tons of ammo to shoot it down, or huge ammount of time to put yourself in a good attacking position  while you have to worry about it's gunner. It's also fast and can reach it's airfield on one engine like nothing, not an issue. 

The Bf110 it's a beast.


The Bf 110G-2 Yes.
The Bf 110E...No. 

Both are very good ground attack planes. Even the E is a very good bomber killer. But any VVS pilot that honestly has trouble vs a 110E, shouldn't be flying fighters. The engines and pilot are very vulnerable, and because of it's profile, very easy to disable at least one engine with mediocre accuracy. Let's not get carried away. It is a good plane used to it's strengths. But she's not a 'beast' ;)

Edited by StG77_Kondor
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1 hour ago, StG77_Kondor said:


The Bf 110G-2 Yes.
The Bf 110E...No. 

Both are very good ground attack planes. Even the E is a very good bomber killer. But any VVS pilot that honestly has trouble vs a 110E, shouldn't be flying fighters. The engines and pilot are very vulnerable, and because of it's profile, very easy to disable at least one engine with mediocre accuracy. Let's not get carried away. It is a good plane used to it's strengths. But she's not a 'beast' ;)

 

I do agree the "E" is no "beast" (especially in warmer weather) but, it is VERY capable even as a fighter when flown well. I've put a few "well known" names into the ground "one on one", and even had a couple others disengage and flee. It also helps to have at least 1 escort. I usually have at least one guy with me. I'm no "ace in a flight" guy, but I can hold my own in the 110.

 

8 hours ago, Operation_Ivy said:

 

not in horizontal turns i think

 

False. You have to be SLOW, but any 110 pilot worth his/her mettle will not get that slow in the first place. As speed decreases, so do your options, and quite rapidly in the 110.

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6 hours ago, =AWACS=CG_Justin said:

False. You have to be SLOW, but any 110 pilot worth his/her mettle will not get that slow in the first place. As speed decreases, so do your options, and quite rapidly in the 110.

 

Can you get that slow when you keep flying on combat power?

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27 minutes ago, Operation_Ivy said:

 

Can you get that slow when you keep flying on combat power?

yes. the E bleeds speed like mad in tight turns

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36 minutes ago, DerSheriff said:

yes. the E bleeds speed like mad in tight turns

 

Well this goes without saying but you can go as slow as ~160 kph without stalling the 110 in tight turns. This however meets the specifications as far as i know.

 

I am surprised that people suddenly notice the good turning abilities of the 110 though. Anyway, start using your roll and the 110 won't even be nearly as big of a threat anymore. 

 

In the end i like that the 110 gets more popular. It leads to a more diverse plane setting.

Edited by Operation_Ivy

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5 hours ago, Operation_Ivy said:

 

Well this goes without saying but you can go as slow as ~160 kph without stalling the 110 in tight turns. This however meets the specifications as far as i know.

 

I am surprised that people suddenly notice the good turning abilities of the 110 though. Anyway, start using your roll and the 110 won't even be nearly as big of a threat anymore. 

 

In the end i like that the 110 gets more popular. It leads to a more diverse plane setting.

 

Suddenly? I've been handing it to the enemy for quite a while now. Like I said, I'm no ace pilot, but any 110 pilot that expects to live long enough to go home should have these skills. The 110 is not about simply dropping bombs. It's an attack aircraft, and it attacks the ground very well, but it can also attack fighters. I feel that many people refuse to think outside the box and actually use the 110 within it's performance envelope. It has a HUGE wing loading so it turns very well. Don't be mad when your Yak has slightly less energy and loses the fight. The 110 loses energy quickly, but maintains well under combat power at low speeds. The Yak struggles to accelerate the same way as the 110, but the Yak only has one engine. The biggest mistake I see pilot's make is thinking "easy kill", my response? "Slow down a bit and I'll show yo how easy this kill is". I'll engage anyone here, one on one, with equal E...you will probably kill me.....but an easy kill it will not be.

 

p.s. The 110 has handy rudders placed right in the prop wash of the engines.....you ALWAYS have rudder authority unless you have an engine out, or one rudder shot away. Gee.....how can I use this to maneuver? 🤔

Also, to add to my a fore mentioned comments, have AT LEAST one (very good) fighter with you...it's hard to lose. Your partner may always get the air kill....but in the 110, bombs on target are what racks the points up....food for thought.

Edited by =AWACS=CG_Justin
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I deeply appologize for next text. But I'm in rage:

 

https://taw.stg2.de/pilot_sortie.php?id=41477&name=I./JG1_Pragr

 

I killed two tanks in fact during that sortie. I even was able to shot down Lagg-3 which overshoot my Hs129! :) Then come three fancy 109 jockies which were not even aware there is another enemy fighter over enemy tanks I was attacking. No, beacuse they're focusing on their most important job: shotting down friendly plane. Please guys go to the hell and learn the aircraft recognition first! It's impossible to win campaign with such ... "ersatz" material.

 

For rest of community: Once again I'm sorry for exhausting my rage publicly. 

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On 12/10/2018 at 7:08 PM, 666GIAP_Chimango said:


Whoever says this, it's because he is not good at all with it. The Bf110 when in good hands is the most capable aircraft i have fought against in TAW;  it can do everything, a great attack plane (great speed, great load, very resistant); also best il2+Pe2 killer so a formidable fighter -a bit too much IMO under il2 great battles- which also can fight 1v1 any VVS fighter in TAW, it can follow it during a couple of turns, climb with it, everything, and once you finally got his 6, your shots are not so effective from there so you need tons of ammo to shoot it down, or huge ammount of time to put yourself in a good attacking position  while you have to worry about it's gunner. It's also fast and can reach it's airfield on one engine like nothing, not an issue. 

The Bf110 it's a beast.

 

 

Fighting you a few times was very fun! :) 

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1 hour ago, I./JG1_Pragr said:

I deeply appologize for next text. But I'm in rage:

 

https://taw.stg2.de/pilot_sortie.php?id=41477&name=I./JG1_Pragr

 

I killed two tanks in fact during that sortie. I even was able to shot down Lagg-3 which overshoot my Hs129! :) Then come three fancy 109 jockies which were not even aware there is another enemy fighter over enemy tanks I was attacking. No, beacuse they're focusing on their most important job: shotting down friendly plane. Please guys go to the hell and learn the aircraft recognition first! It's impossible to win campaign with such ... "ersatz" material.

 

For rest of community: Once again I'm sorry for exhausting my rage publicly. 

 

Damn man, Im sorry. Not only 1 but actually 4 dumbasses shot you lol. Woth fighters like that who needs the VVS?

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3 hours ago, I./JG1_Pragr said:

I deeply appologize for next text. But I'm in rage:

 

https://taw.stg2.de/pilot_sortie.php?id=41477&name=I./JG1_Pragr

 

I killed two tanks in fact during that sortie. I even was able to shot down Lagg-3 which overshoot my Hs129! :) Then come three fancy 109 jockies which were not even aware there is another enemy fighter over enemy tanks I was attacking. No, beacuse they're focusing on their most important job: shotting down friendly plane. Please guys go to the hell and learn the aircraft recognition first! It's impossible to win campaign with such ... "ersatz" material.

 

For rest of community: Once again I'm sorry for exhausting my rage publicly. 

I vote for 3 days ban for those 3 guys... really?! 3 guys shooting that plane with Lagg wing to wing... all in vr or something? I know that hs is rare in the field but please...that's so miserable and shameful...

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A question to admins; are 20mm gunpods limited on 109s like Vya23 are on Lagg-3s or they have unlimited gunpod firepower?

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5 hours ago, I./JG1_Pragr said:

I deeply appologize for next text. But I'm in rage:

 

https://taw.stg2.de/pilot_sortie.php?id=41477&name=I./JG1_Pragr

 

I killed two tanks in fact during that sortie. I even was able to shot down Lagg-3 which overshoot my Hs129! :) Then come three fancy 109 jockies which were not even aware there is another enemy fighter over enemy tanks I was attacking. No, beacuse they're focusing on their most important job: shotting down friendly plane. Please guys go to the hell and learn the aircraft recognition first! It's impossible to win campaign with such ... "ersatz" material.

 

For rest of community: Once again I'm sorry for exhausting my rage publicly. 

How does anyone confuse a Duck for VVS?! I can see mistaking a Bf110 for a Pe-2, or maybe even a Fw190 for a La5, but what does a Duck possibly look like...other than a Duck?

 

Surviving in that bird is hard enough already without your own side going after you!

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1 hour ago, Manstein16 said:

How does anyone confuse a Duck for VVS?! I can see mistaking a Bf110 for a Pe-2, or maybe even a Fw190 for a La5, but what does a Duck possibly look like...other than a Duck?

 

Surviving in that bird is hard enough already without your own side going after you!

People who Fly the BF 109 so much that anything that isn't a 109 is obviously a Russian Plane, they're basically Velocoraptors but Team kill a ton. 

Edited by MentalishMan
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Last campaign I once ran out of ammo shooting up a MC202 while flying a Mig; he was smoking black when I broke off and RTB.  Checked the sortie log afterwards and mere seconds after breaking off a 109 had finished him off and stole my kill:lol:

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12 hours ago, I./JG1_Pragr said:

I deeply appologize for next text. But I'm in rage:

 

https://taw.stg2.de/pilot_sortie.php?id=41477&name=I./JG1_Pragr

 

I killed two tanks in fact during that sortie. I even was able to shot down Lagg-3 which overshoot my Hs129! :) Then come three fancy 109 jockies which were not even aware there is another enemy fighter over enemy tanks I was attacking. No, beacuse they're focusing on their most important job: shotting down friendly plane. Please guys go to the hell and learn the aircraft recognition first! It's impossible to win campaign with such ... "ersatz" material.

 

For rest of community: Once again I'm sorry for exhausting my rage publicly. 

I feel you. I was more or less in the area, defending the arty and noticed it. Same 109s (and a few more) didn't give a fuck me alone in a 110 trying to desperately defend the arty against Pe2s and quickly after fighting 5 Russian fighters to death on deck level, while they were hanging out at 5k and watching the stuff from the "box seats". It's a joke at times.

 

8 hours ago, =LG=Coldman said:

I vote for 3 days ban for those 3 guys... really?! 3 guys shooting that plane with Lagg wing to wing... all in vr or something? I know that hs is rare in the field but please...that's so miserable and shameful...

 

VR can't be an excuse, I am flying VR exclusively and I never ever shot a friendly in TaW..there should be really severe punishment for friendly fire, otherwise people just don't care and shoot everything they get in front of their gunsights. I wouldn't know what speaks against severe punishment for friendly fire (at least against player controlled airplane)

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You know I went under friendly fire twice in last three days. I understand the first incident. 109 hit and damaged my Stuka in high speed attack while I was attacking the random enemy unit which was not on the map and on the edge of the front line. From that guy point of view, it was on the edge and he considered I'm attacking German unit within German territory. He realized his mistake almost immediately and break the chase. 

 

But the case I described above was different. These guys were attacking the same column I did at the same time. Then they spotted Lagg attacking the 129 and inconceivably attacked  friendly plane persistently while ignoring that enemy fighter. They were occupied by getting me down so much that they even allowed this Lagg shot two of them down. I would really like to know what the hell they were thinking about they do. 

Edited by I./JG1_Pragr

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Alright, so what happened here?

 

Was in a 111 bombing Kulkin, dropped 2x1000kg and they landed pretty much where I wanted them, the targets were destroyed, yet not a single GK was registered.  Is this a non-hitting AF?  I checked the TAW website and confirmed that theses were definitely targets that could be destroyed yet I still ended up with no GKs.

 

1) 111 with 2x1000kg

2018_12_12__10_18_24.thumb.jpg.cb3f864e24bf4ac636639bba6d26bf39.jpg

 

2)Kulkin (Before)

2018_12_12__10_15_17.thumb.jpg.a450ab6c3c5e2897ba15ce60d75f709f.jpg

 

3) 1st 1000kg explodes

2018_12_12__10_15_26.thumb.jpg.5f910ea618e8ee407afa089f681c7569.jpg

 

4) 2nd 1000kg explodes but for some reason it uses the 500 or 250kg bomb explosion.  Please fix this bug...

2018_12_12__10_15_34.thumb.jpg.410741f0320d019e8649a00f988da49c.jpg

 

5) Kulkin (aftermath)

2018_12_12__10_15_46.thumb.jpg.655cbd96838eaa8be3c5c0455d254ec3.jpg

 

6)The sortie log 

 Capture.thumb.JPG.c2c829110dbb01e7c8a9665f8a4c7f0e.JPG

 

p.s. I really wish they'd fix this bug where the same two bombs have completely different explosions.  I wonder if its just a texture issue or the game really thinks I dropped a 500kg bomb

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30 minutes ago, =KG76=flyus747 said:

Alright, so what happened here?

 

Was in a 111 bombing Kulkin, dropped 2x1000kg and they landed pretty much where I wanted them, the targets were destroyed, yet not a single GK was registered.  Is this a non-hitting AF?  I checked the TAW website and confirmed that theses were definitely targets that could be destroyed yet I still ended up with no GKs.

 

You attacked a rear airfield, not a frontline one.
 

 

 

TAW Manual :
 

3.5 Airfields and cities

Airfield is a vital strategic point on the map. If tank column captures the city it also capture nearby airfield. Airfields are very well defended by the strong AA. You should attack them from the horizontal flight with heavy bombers. To completely destroy the airfield you need to destroy hangars, fuel dumps and aircraft. Only frontline airfields can be attacked (they have info “Attack!” on the map in game). If airfield is damaged more than 75% then it’s closed. If it’s damaged more 85% then it’s destroyed completely. Destroyed static planes are counted as aircraft lost.

Edited by -IRRE-Centx

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3 minutes ago, -IRRE-Centx said:

 

You attacked a rear airfield.
 

 

 

TAW Manual :
 

3.5 Airfields and cities

Airfield is a vital strategic point on the map. If tank column captures the city it also capture nearby airfield. Airfields are very well defended by the strong AA. You should attack them from the horizontal flight with heavy bombers. To completely destroy the airfield you need to destroy hangars, fuel dumps and aircraft. Only frontline airfields can be attacked (they have info “Attack!” on the map in game). If airfield is damaged more than 75% then it’s closed. If it’s damaged more 85% then it’s destroyed completely. Destroyed static planes are counted as aircraft lost.

got it now thanks

 

 

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I just discovered - in a very bad way - that causing a friendly destruction will still allow you to qualify for a combat mission and if said combat mission is 3/3 (awards a plane), the plane is still awarded.  :sorry:

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5 hours ago, II./JG77_Manu* said:

I feel you. I was more or less in the area, defending the arty and noticed it. Same 109s (and a few more) didn't give a fuck me alone in a 110 trying to desperately defend the arty against Pe2s and quickly after fighting 5 Russian fighters to death on deck level, while they were hanging out at 5k and watching the stuff from the "box seats". It's a joke at times.

 

 

VR can't be an excuse, I am flying VR exclusively and I never ever shot a friendly in TaW..there should be really severe punishment for friendly fire, otherwise people just don't care and shoot everything they get in front of their gunsights. I wouldn't know what speaks against severe punishment for friendly fire (at least against player controlled airplane)

 

Everyone makes mistakes. A few campaigns ago I was shot out of my cockpit climbing out of the airfield in a 110 by the highest scoring LW fighter pilot at that time. I'm sure he must have been gutted.
Even Sheriff has accidentally shot at a 202 mistaking it for a mig in one of the vids in his channel. If it happens, we need to pick ourselves up and carry on, and try not to get all bent out of shape over it.

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17 minutes ago, =11=Herne said:

 

Everyone makes mistakes. A few campaigns ago I was shot out of my cockpit climbing out of the airfield in a 110 by the highest scoring LW fighter pilot at that time. I'm sure he must have been gutted.
Even Sheriff has accidentally shot at a 202 mistaking it for a mig in one of the vids in his channel. If it happens, we need to pick ourselves up and carry on, and try not to get all bent out of shape over it.

 

At some point there has to be a penalty. If it happens too often (which it does at the moment) you have to introduce a system to prevent it. Simple as that. 

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10 minutes ago, II./JG77_Manu* said:

 

At some point there has to be a penalty. If it happens too often (which it does at the moment) you have to introduce a system to prevent it. Simple as that. 

 

Well, removing the offender's virtual life (score) not just xp penalty, but start over from scratch would make us all think twice before pulling the trigger ;)

 

But even here there could be mitigating circumstances, if you are firing at a legitimate target and a friendly cuts across you

Edited by =11=Herne
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A few times now in getting behind enemy and they are just lagging out of the way . Skipping across my gun sight in tight turns . Im on fiber 32mb down and 6mb up . This has happend afew times now .

Is there a ping limit to joining players . Ive not had this until last patch update not on TAW my ping is 31.

Ive got a ditched Why ??

landed no problems . landed at friendly airfield .

confused now .,. 😎

I thought we could land at any BLUE friendly airfields .

Edited by II./JG77_Con

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1 hour ago, II./JG77_Con said:

A few times now in getting behind enemy and they are just lagging out of the way . Skipping across my gun sight in tight turns . Im on fiber 32mb down and 6mb up . This has happend afew times now .

Is there a ping limit to joining players . Ive not had this until last patch update not on TAW my ping is 31.

Ive got a ditched Why ??

landed no problems . landed at friendly airfield .

confused now .,. 😎

I thought we could land at any BLUE friendly airfields .

Looks like you landed at Karpovka which we closed last night by attacking it.  Landing at an airfield that was closed due to damage counts as a ditch and lost plane.

Edited by =AVG77=Garven
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Noticed the lagging as well, almost everytime the server is full. I hope that all server admins, together with the Devs, will sort out the current network/server problems. The current situation really shouldn't last 

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18 hours ago, 666GIAP_Chimango said:

A question to admins; are 20mm gunpods limited on 109s like Vya23 are on Lagg-3s or they have unlimited gunpod firepower?

 

Well, no response from the admins. Then I'll enlighten you.
For all 109 and Macci there are no restrictions of any kind. Gun Pods 20mm; 15mm; all headrest options.
The Stuka has everything except the 1800KG bomb, so Machine Gun Pods + 2X 37mm BK Gunpods.
The Henschel 20mm Gunpods; 4X 7.92 Gun Pod; 30mm MK 101.
I think that's it.

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32 minutes ago, RFG_Hisl said:

 

Well, no response from the admins. Then I'll enlighten you.
For all 109 and Macci there are no restrictions of any kind. Gun Pods 20mm; 15mm; all headrest options.
The Stuka has everything except the 1800KG bomb, so Machine Gun Pods + 2X 37mm BK Gunpods.
The Henschel 20mm Gunpods; 4X 7.92 Gun Pod; 30mm MK 101.
I think that's it.

 

Then nothing else to add, your comment speaks by itself. Admins should rename TAW to: TRP (Testing Red Patience) campaign.

Unmatched firepower from Bf110s, then add more ummatched firepower and performance from 109s able to have 3x20mm...and the only good gun  we used to have  -after 3.008 is crap now- with only 90 rounds is restricted. 

Hilarious what whiners were able to accomplish here.

 

 

Edited by 666GIAP_Chimango
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14 minutes ago, 666GIAP_Chimango said:

 

Then nothing else to add, your comment speaks by itself. Admins should rename TAW to: TRP (Testing Red Patience) campaign.

Unmatched firepower from Bf110s, then add more ummatched firepower and performance from 109s able to have 3x20mm...and the only good gun  we used to have  -after 3.008 is crap now- with only 60 rounds is restricted. 

Hilarious what whiners were able to accomplish here.

 

Yeah, whiners were able to strike 109f4 from early missions. Also ju88. Also the 109k4 from later ones... So in the end 110 ends up being the "best fighter" which is hilarious all things considered.

 

Meantime I struggle to bring down PE2s suicide-bombing tank columns without any escort.

 

P.S. I think the guy who "enlightened you" did not specify which of the loadouts are locked behind depots. I do not know either, but I would hope the gunpod options would be.

Edited by xJammer
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Yet another airfield captured by paratroopers.  I think more paratroopers were used in map #4 by the virtual Germans than all of WW2 by the real Germans :)...

 

Should a limit be placed on paratrooper operations, per map?  It’s already difficult enough to capture cities and their adjacent airfields via the turnkey-based tank column/artillery attacks.  The relative ease of capturing (or at least further damaging) an airfield (that is 50%+ damaged) with paratroopers makes it very difficult for the Russian side to counter, especially since there is no mechanism for the Russian side to capture or damage an airfield or it’s tank defenses without facing harsh AAA, or waiting for the turnkey tanks to make their approach to the airfields.

 

So far, there have been 4 airfields captured by paratroopers in map #4, with 8 airfields damaged by paratroopers that couldn’t quite capture them:

 

#171 Paratroopers damaged airfield Kachalinskaya to 79%

#173 Paratroopers damaged airfield Kachalinskaya to 85%

#173 Paratroopers damaged airfield Karpovka to 59%

#174 Airfield Kachalinskaya was captured by paratroopers

#175 Airfield Abganerovo was captured by paratroopers

#178 Paratroopers damaged airfield Erzovka to 81%

#187 Paratroopers damaged airfield Mal. Chapurniki 70%

#188 Paratroopers damaged airfield Mal. Chapurniki 76%

#188 Airfield Erzovka was captured by paratroopers

#189 Paratroopers damaged airfield Mal. Chapurniki 83%

#193 Paratroopers damaged airfield Mal. Chapurniki 65%

#208 Airfield Mal. Chapurniki was captured by paratroopers

 

It seems the paratroopers have been taken to the next level, and the advantage to one side is really skewing things.

 

I would vote for somehow limiting the number of or effectiveness of paratrooper operations until the same type of tactic can be used by both sides, such as (not necessarily all, just some ideas):

 

- Limiting the number of airfields that can be captured by paratroopers in a map to 1 or 2

 

- Limiting the amount of damage paratroopers make to an airfield

 

- Increasing the number of paratroopers required to capture an airbase (from 60 to ??)

 

- Requiring a “build up” of paratroopers (x missions or some such) before they can be used again.  There were not unlimited paratroopers. It took months to train them - but they are wielded in TAW like there’s an unlimited supply.

 

- Placing heavy AA/AAA in the center of the paratrooper landing zone so that AT LEAST the enemy has to clear that out before they can safely drop their paratroopers.  Right now they can just fly over a spot and drop paratroopers and not get shot at by the airfield they are trying to capture!

 

- As suggested prior, give the Russians some similar tactic, such as landing a Pe-2 with 100% fuel no bombs/rockets on a road (or frozen river) in a landing zone near an enemy air base ( > 50% damaged), to represent dropping supplies and ammo to partisans!

 

=LG=, for your consideration.

 

Relent

 

 

 

Edited by AKA_Relent
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One thing I noticed is that airfields captured by paratroopers become operational in the next mission? Shouldn't they be offline in repair like it happens when tanks capture them?

I would also think a notification when the 60 paratroopers landed on the airfield is notified (with a reasonable time delay ofc) to the Russian side, so if they fail to stop them at least they know it and don't have to waste any more time of the mission patrolling the airfield, after all the other objectives when they get destroyed by the enemy disappear so you know it's no use to patrol there anymore.

Edited by -=PHX=-SuperEtendard
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2 hours ago, xJammer said:

 

1. Yeah, whiners were able to strike 109f4 from early missions. Also ju88. Also the 109k4 from later ones... So in the end 110 ends up being the "best fighter" which is hilarious all things considered.

 

2. Meantime I struggle to bring down PE2s suicide-bombing tank columns without any escort.

 

1.Well, if the time frame for the F4's service release matches the time frame of the map, I say put it in.  If it doesn't then keep it out. 

 

2. If one knows what they're doing with a Pe-2, usually it's not.  But, it may hurt a bit.

 

What's up with Axis having the ability to farm up 2 He-111s, 2 Ju-88s, 2 Bf110s, and 2 Ju-87s + get an HS.129 and a paratrooper plane with no Ally counter-plane when Allies can only build up a total of 3 Pe-2 (2x .35 and 1x .87) and 3 Il-2 (1x 1941 and 2x 1942)? 

 

BTW The He-111 is a super fort.  Last night it took the full ammo load of a Yak-1 AND a Pe-2 to take one down and even then the only thing that killed it was putting the Pe-2s tail right up to it's nose and smashing the glass.  I can see 1 Yak dumping into it an getting no joy, but 2 Yaks or, in this case, 1 Yak and a Pe-2 - that's a bit off.

 

Back to the MEAT of a BIG problem:  **Admins please review** 

 

If I'm correct that a player can get Combat Missions from friendly kills with no penalty, then plane set farming is easy-peasy. 

A player being purposely douche-y could take off in a bomber destroy a single friendly convoy truck or other object that won't shoot back, auto-level at the back of the map, get some tea, readjust course when the edge is reached, and let the mission time out for multiple CMs.   Or if it's faster - take off, hit friendly, then land.  It could be HALF the time of running transports - or less. 

 

Recommended:

 

Team kill 1: Insta-kick  + 15 minute ban.

TK 2: Insta-kick + 2 hour ban

TK 3: Insta-kick + PERMANENT BAN

 

TK Insta-kicks be counted as a Combat Disconnect. 

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As far as the issue with paratroopers goes, I think the best solution would be to show the Russians the potential drop zone locations. It’s impossible to counter the Ju-52s otherwise.

 

In real life any infantry commander worth half his salt would recce any potential drop zones in his area of operations if there was an enemy paratrooper threat, and then cover them with obstacles, observation or fire.

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11 hours ago, xJammer said:

Also the 109k4 from later ones

Bubble top P-47's were available and in service well before the K-4 showed up and at higher boost ratings too.  

Edited by =AVG77=Garven

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2 minutes ago, =AVG77=Garven said:

Bubble top P-47's historically were available and in service well before the K-4 showed up.

 

109-F4 was available sooner then Mig-3 late

 

190-A3 was available sooner then Yak1 S.67 and La5

 

190-A5 was available sooner then La-5F and Yak-1b

 

Could go on like this....

 

ZZZzzzzz. Nothing to see here 🙄

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30 minutes ago, II./JG77_Manu* said:

 

109-F4 was available sooner then Mig-3 late

 

190-A3 was available sooner then Yak1 S.67 and La5

 

190-A5 was available sooner then La-5F and Yak-1b

 

Could go on like this....

 

ZZZzzzzz. Nothing to see here 🙄

I was only commenting on the K-4 not being in map 8's plane set.  I don't think I've ever posted anything whining about the plane set other than the I-16 machine-gun only vs E-7 match up.  By the way don't forget about the Spit Vb (western front) in your list.:)

Edited by =AVG77=Garven

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