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Tactical Air War

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1 minute ago, SCG_Sinerox said:

 Let's not let a few ruin it for everyone. That's just playing into what they want!

 

 

Well, no, they want to cheat and are happy to use those who enjoy using custom skins legitimately as a shield against reprisal.

 

The question is if it's worth taking away custom skins from all those who use them to stop those who use them to cheat.

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I'd say yes for locking custom skins. It's just so much clearer for everyone that way. 

 

My squadron has very nice custom skins but this current skin system creates too many questions. 

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If you've ever watched any TAW action vids from our LuftGangsta friends, you should be well aware that they extensively utilize custom skins. Debate the merits and detriments and state your own position all you want, but LG runs this show (edit - and StG2). There are probably 10 - 20 pages of opinions in this forum on chute-killing. Did anything change?

Edited by StG77_HvB

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53 minutes ago, StG77_HvB said:

If you've ever watched any TAW action vids from our LuftGangsta friends, you should be well aware that they extensively utilize custom skins. Debate the merits and detriments and state your own position all you want, but LG runs this show (edit - and StG2). There are probably 10 - 20 pages of opinions in this forum on chute-killing. Did anything change?

No.

 

And because of this, we shouldn't express our opinion?

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You can express your opinion but that doesn't mean that people would agree to it. 

 

There may be individuals, that try to "cheat" using transparent wings. But the skill ceiling in IL2 is so high, that such people still remain crappy pilots. An effect like this is so utterly negligible, that it would be ridiculous to sacrifice the immersion squadrons with custom skin sets enjoy - over one or two skill-less foul apples. 

 

Hence your direction of opinion "hürr dürr - block all fun toys!" is false to us. You already did that on your server and that's why we don't play it, and you can enjoy your no skins environment on a gazillion of other servers. Your own server for example, it had good missions iirc. 

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11 hours ago, SCG_Riksen said:

 

Even in the scenario you describe, there is not much of a difference than using lights in combat. The so called advantage is minimal.

 

The difference is that everyone can see the lights, same as red paint of von Richthoven's plane. When you use custom skin of bright red for your team and no-one else but your mates can see then you get advantage of instant recognition of friend and foe without your opponents being able to do the same (they would if they were able to see your skins also.) So the problem is that it's only those who have these skins loaded are able to see them. Ofc if you (have) put them in public distribution then I take this all back, then it is comparable to above mentioned von Richthoven.

 

8 hours ago, =LG=Piciu said:

Tell me guys what`s wrong in having own skins, to better recognize your teammates? Do you really guys are thinking, that we are cheating?
 

First question: The answer is above. Second question: Yes, if your skins are not available for everyone to download.

Ofc you can create what ever rules you want when you run the server, although I would be interested to hear opinion from StG 2 guys also.

 

What I would also like to see is base of approved custom skins that could be used in multiplayer.

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3 minutes ago, LLv44_Mprhead said:

The difference is that everyone can see the lights, same as red paint of von Richthoven's plane. When you use custom skin of bright red for your team and no-one else but your mates can see then you get advantage of instant recognition of friend and foe without your opponents being able to do the same (they would if they were able to see your skins also.) So the problem is that it's only those who have these skins loaded are able to see them. Ofc if you (have) put them in public distribution then I take this all back, then it is comparable to above mentioned von Richthoven.

 

First question: The answer is above. Second question: Yes, if your skins are not available for everyone to download.

Ofc you can create what ever rules you want when you run the server, although I would be interested to hear opinion from StG 2 guys also.

 

What I would also like to see is base of approved custom skins that could be used in multiplayer.

 

Ours is available for download for anyone to use and it has been since its release :)

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53 minutes ago, SCG_Fenris_Wolf said:

You can express your opinion but that doesn't mean that people would agree to it. 

 

If you mean me, I'm aware of that. 

55 minutes ago, SCG_Fenris_Wolf said:

 

Hence your direction of opinion "hürr dürr - block all fun toys!" is false to us. You already did that on your server and that's why we don't play it, and you can enjoy your no skins environment on a gazillion of other servers. Your own server for example, it had good missions iirc. 

Don't know who you are talking about, I don't have any servers. 

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In the end it's =LG=s decision and since they enjoy their skins i don't think anything will change.

 

If they consider this, they can simply put up a vote and let the majority decide. simple.

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9 minutes ago, Operation_Ivy said:

In the end it's =LG=s decision and since they enjoy their skins i don't think anything will change.

2

I hate those skins, they are terrible 🤢 I just needed to say that.

Edited by =LG=Mad_Mikhael
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Welcome Pilots!
Summer has come to the end, and also did our TACTICAL AIR WAR Season XV. Now it`s time to recharge our batteries. You can now take a rest, or go to your training sites to become better and better. We will now focus to make another improvements to welcome you in the next season.
Here we have Diplomas for best of you, and Cups for campaign survivors. Only blue side this time, none of the reds survived the struggle with "0" death.

ENKAS Cups goes to:

 



 

44898795_2206507409660568_88504780327086
 

44927057_2206507422993900_80936919532012

 

BEST FIGHTERS

 

 


44819237_2206507696327206_74870266372303

 

44909891_2206507709660538_61126376737409

 

44961422_2206507666327209_43641228794202

 

44939551_2206507762993866_52043986993456

 

44950309_2206507802993862_47930199027367
 

 

BEST BOMBERS

 

 


44904059_2206507952993847_88361615323215

 

44991001_2206507979660511_63220664380770

 

44895594_2206507989660510_43113902802772

 

44940579_2206508046327171_80580763535110

 

44902223_2206508089660500_16884206040525
 

 

BEST TANK KILLERS

 

 


45033138_2206508436327132_90806465026274

 

44977627_2206508399660469_39903488107054

 

45043741_2206508419660467_37133032681268

 

44991002_2206508482993794_64773385853882

 

44976663_2206508512993791_80222679570338
 

 

 

 

BEST FIGHTER SQUADS



45051550_2206508766327099_73617031680250

 

44905011_2206508739660435_62535430094182

 

44953667_2206508779660431_80315937784374

 

44940903_2206508826327093_20715314892872

 

44908318_2206508852993757_30214554148027

 

BEST BOMBER SQUADS



44948279_2206509186327057_21987315456682

 

44929528_2206509159660393_64269508665902

 

44908254_2206509206327055_42932407706866

 

45030036_2206509236327052_40012193385718

 

44932770_2206509259660383_67302707685228

BEST TANK KILLER SQUADS



44986451_2206516862992956_77912464078258

 

44894414_2206516816326294_55428965223261

 

44944748_2206516849659624_88393759674503

 

44932899_2206516896326286_61392557893924

 

44919990_2206516926326283_30925330218578

 

 

Edited by =LG=Piciu
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Guys, TAW has brought my flight sim to a level of immersion never felt before, and I’m really grateful for what was created and looking forward to the next campaign.

 

I do have however one big doubt that leads me to ask to the creators of this majestic campaigns: Why don’t you run each campaign 2 times?

 

Seen from my perspective, this should bring lots of benefits to player and creators:

- players can enjoy the same campaign, if they want, from both perspective (red and blue)

- players would keep playing TAW while the dev team is working on the new campaign, keeping the enthusiasm of the “fan base” we’ll alive

- dev team would have less stress to work on the new campaign, knowing players have something keeping them up for several weeks (it’s not a job, but I’m assuming the sense of having hundreds of people waiting for your news is somewhat present)

- the coding efforts used to create  a campaign would be exploited and enjoyed for a longer period, which is worth for the amount of work behind it.

 

Of course I’m not suggesting to use the same campaign many times, just twice, because the sense of unique experience would be compromised otherwise. Moreover, one of the main limit of my question is that I DON’T know how much work is required to have the campaign running, even if it’s  already coded; clearly If running it 2x times would require lots of efforts, hence postponing several weeks the next campaign, I would throw my idea into the trash bin. Unless of course there’s some way you would consider using extra help for the “campaign maintenance” while you focus on the next one (and fly yourself, I guess :) ... )

 

Thanks for your attention, just my 2 cents.

 

Tommaso

 

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IngegnerTommy that's a nifty idea. More fun for players and more ease on the devs of the server. Has this been discussed before? I would be all for it!

Edited by Jakerthesnak

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On one side it would take a lot of appeal away from TAW due to it becoming a lot more available.

 

On the other side it might provide good intel on balance.

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I'm with Ivy on this one. Part of the appeal of TAW is that it's not constantly available. Then again it would be nice to have it available a bit more than it is...

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18 hours ago, =LG=Piciu said:

Alonzo, your words are simply insulting us.
And, as you can all see, custom skins are not forbidden in our server.

 

I'm new here, I didn't mean to offend anyone. Is your skin pack available for download? Everyone was able to see Richtofen's bright red plane, maybe I would like to see your bright orange ones too.

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About running 2 campagins in a row. I proposed that solution before TAW 14 but in case of balance we had to obligate people to play one campaign on red side and next on blue side then we could see if any side has its favors or its a players Base on side specific.I'd like to see how it works but then what about one side players...will they fly on side that never fly?

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17 minutes ago, =LG=Coldman said:

About running 2 campagins in a row. I proposed that solution before TAW 14 but in case of balance we had to obligate people to play one campaign on red side and next on blue side then we could see if any side has its favors or its a players Base on side specific.I'd like to see how it works but then what about one side players...will they fly on side that never fly?

 

I do not see how this could make a difference. If you change the core of players aka the tactics and the teamwork you actually compete the capability of players to fly on different teams and not the way of changing the flow of war.

 

What I mean is that most likely even if they lose or win the conclusions are false positive or negative.

 

Probably better should be if you force the player to fly on the same side and the other side which lost the previous war adopt new tactics.

 

thx

@Daedalos 

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Thank you for this campaign, TAW is always for me something special, a particular pleasure to participate.

 

I asked a question a few days ago, but no one answered.

If it was possible to remove the technochat, would TAW adopt this parameter?

 

I miss something about TAWs, they are the ships. Usable on big rivers, and especially on Kuban.

It is a bit of a shame not to use the mountainous part for supply by the coast.

 

Flying in the mountains, and the games of "cache cache" that it can offer, could change some huge flat plains.

 

Thanks

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2 hours ago, LLv44_Mprhead said:

I'm with Ivy on this one. Part of the appeal of TAW is that it's not constantly available. Then again it would be nice to have it available a bit more than it is...

 

I agree, if TAW ran all the time it would just become Wings of Liberty with no GPS icon. It’s cool because there’s an off season - although sometimes the off season can be a little long.

 

6 hours ago, =LG=Piciu said:


Here we have Diplomas for best of you, and Cups for campaign survivors. Only blue side this time, none of the reds survived the struggle with "0" death.

 

PS- I’m not too fussed about it, but It was just pointed out to me that I was the highest ranked surviving pilot of either side from the last campaign (no deaths, captured, discos) at #39. I was flying red too. Why no ENKAS award?

 

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Perhaps the Second proposed run then would be shorter to keep an Off season existent and keep the irregularity spirit of TAW alive making it feel important and special.

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1 hour ago, Darbzy said:

PS- I’m not too fussed about it, but It was just pointed out to me that I was the highest ranked surviving pilot of either side from the last campaign (no deaths, captured, discos) at #39. I was flying red too. Why no ENKAS award?

 

Dear Darbzy,

Enkas Cup or Kuznechik Statue are awarded for pilots with "0" death, "0" captured, and beeing in "top 5" (fighter, bomber or tank killer). Sorry, but you were not in top 5, mate 🙂

Edited by =LG=Piciu

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Any chance we will be seeing any Bodenplatte planes in the next campaign?  Would love to fly the jug in the next one.

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1 hour ago, =LG=Piciu said:

Dear Darbzy,

Enkas Cup or Kuznechik Statue are awarded for pilots with "0" death, "0" captured, and beeing in "top 5" (fighter, bomber or tank killer). Sorry, but you were not in top 5, mate 🙂

 

nGyQzu.gif

 

 

 

Edited by Darbzy
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10 hours ago, IngegnerTommy said:

Guys, TAW has brought my flight sim to a level of immersion never felt before, and I’m really grateful for what was created and looking forward to the next campaign.

 

I do have however one big doubt that leads me to ask to the creators of this majestic campaigns: Why don’t you run each campaign 2 times?

 

Seen from my perspective, this should bring lots of benefits to player and creators:

- players can enjoy the same campaign, if they want, from both perspective (red and blue)

- players would keep playing TAW while the dev team is working on the new campaign, keeping the enthusiasm of the “fan base” we’ll alive

- dev team would have less stress to work on the new campaign, knowing players have something keeping them up for several weeks (it’s not a job, but I’m assuming the sense of having hundreds of people waiting for your news is somewhat present)

- the coding efforts used to create  a campaign would be exploited and enjoyed for a longer period, which is worth for the amount of work behind it.

 

 

 

Fantastic Idea!! 

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Good idea to me. If so -just an idea-, why not make the campaign bit shorter (like 6 maps instead of 8). That + a campaign available almost all the time, would certainly encourage more players/squads to switch sides :);)

 

Because if a usual blue guy flying 109 (like me) doesn't enjoy the red side as much as he expected, he know he won't have to wait long before coming back to blue side. But that wouldn't happen on the other way (red guy flying blue) because german planes are way too awesome :dance:

Edited by F/JG300_Faucon
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It has been a few years since i last played IL2. Is TAW balanced, or it has the same problem of numbers not being even like other servers?

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22 minutes ago, MarvelousTrip said:

It has been a few years since i last played IL2. Is TAW balanced, or it has the same problem of numbers not being even like other servers?

It depends of time but it is comparable in the evenings.

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14 hours ago, Garven_Dreis said:

Any chance we will be seeing any Bodenplatte planes in the next campaign?  Would love to fly the jug in the next one.

Could be fantastic ....maybe simulating Hungary 1944 on one of the map available.

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hello LG guys for me there are never wars back and forth is won or lost and the time of inactive war is to prepare for the next and improve skills and attitudes so this campaign is making the squads grow more and more another question would be possible to increase a pilot parameter rescue in enemy zone to a companion as for example a companion in enemy zone is forced to land for engine failure etc looks for an inactive aerodrome or a road the companion lands for the engine and rescues to the companion parameter could be seer this meter range rescue pilot 

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3 hours ago, =gRiJ=ToReRo said:

 

hello LG guys for me there are never wars back and forth is won or lost and the time of inactive war is to prepare for the next and improve skills and attitudes so this campaign is making the squads grow more and more another question would be possible to increase a pilot parameter rescue in enemy zone to a companion as for example a companion in enemy zone is forced to land for engine failure etc looks for an inactive aerodrome or a road the companion lands for the engine and rescues to the companion parameter could be seer this meter range rescue pilot 

 

Have you ever heard of comma and period? lol

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Congratulations to the Luftwaffe for the victory

 

 

We would like to thank all of you who donated the last Tactical Air War

 

 

donate_taw15.PNG

 

 

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6 hours ago, SCG_Sinerox said:

Faucon your one damn good pilot, it was hard trying to compete against you in Experience and in victory streak!

 

 

Thank you ! You made your part also I guess :biggrin:

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On 10/28/2018 at 8:19 AM, SCG_Riksen said:

Ours is available for download for anyone to use and it has been since its release :)

take a deep breath before reading my post

:drink2:

Edited by =gRiJ=ToReRo
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